e20vf
As filed with the Securities and
Exchange Commission on June 1, 2010
UNITED STATES SECURITIES AND
EXCHANGE COMMISSION
Washington, D.C.
20549
Form 20-F
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(Mark One)
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o
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REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR (g)
OF THE SECURITIES EXCHANGE ACT OF 1934
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or
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þ
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ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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For the fiscal year ended December 31,
2009
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or
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o
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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or
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o
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SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF
THE SECURITIES EXCHANGE ACT OF 1934
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Commission file number: 000-51138
GRAVITY CO., LTD.
(Exact name of registrant as
specified in its charter)
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N/A
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The Republic of Korea
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(Translation of
registrants name into English)
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(Jurisdiction of incorporation or organization)
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Nuritkum Square Business Tower
15F, 1605 Sangam-Dong, Mapo-Gu,
Seoul
121-795,
Korea
(Address of principal executive
offices)
Heung Gon Kim
Chief Financial
Officer
Nuritkum Square Business Tower
15F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-795,
Korea
Telephone:
82-2-2132-7000
Fax:
82-2-2132-7070
(Name, Telephone,
E-mail
and/or Facsimile number and Address of Company Contact
Person)
Securities registered or to be
registered pursuant to Section 12(b) of the Act:
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Title of Each Class
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Name of Each Exchange on Which Registered
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Common stock, par value Won 500 per share*
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The NASDAQ Global Market
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American depositary shares, each representing one-fourth of a
share of common stock
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*
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Not for trading, but only in
connection with the listing of American depositary shares on the
NASDAQ Global Market pursuant to the requirements of the
Securities and Exchange Commission.
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Securities registered or to be registered pursuant to
Section 12(g) of the Act: None
Securities for which there is a reporting obligation pursuant
to Section 15(d) of the Act: None
Indicate the number of outstanding shares of each of the
issuers classes of capital or common stock as of the close
of the period covered by the annual report: Shares, par value
Won 500: 6,948,900
Indicated by check mark if the registrant is a well-known
seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes o No þ
If this report is an annual or transition report, indicate by
check mark if the registrant is not required to file reports
pursuant to Section 13 or 15(d) of the Securities Exchange
Act of
1934. Yes o No þ
Indicate by check mark whether the registrant: (1) has
filed all reports required to be filed by Section 13 or
15(d) of the Securities Exchange Act of 1934 during the
preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has
been subject to such filing requirements for the past
90 days. Yes þ No o
Indicate by check mark whether the registrant has submitted
electronically and posted on its corporate Web site, if any,
every Interactive Data File required to be submitted and posted
pursuant to Rule 405 of
Regulation S-T
(§ 232.405 of this chapter) during the preceding
12 months (or for such shorter period that the registrant
was required to submit and post such
files). Yes o No þ
Indicate by check mark whether the registrant is a large
accelerated filer, an accelerated filer, or a non-accelerated
filer. See definition of accelerated filer and large
accelerated filer in
Rule 12b-2
of the Exchange Act. (Check one):
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Large accelerated
filer o
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Accelerated
filer o
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Non-accelerated
filer þ
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Indicate by check mark which basis of accounting the registrant
has used to prepare the financial statements included in this
filing:
U.S. GAAP þ International
Financial Reporting Standards as used by the International
Accounting Standards
Board o Other o
If Other has been checked in response to the
previous question, indicate by check mark which financial
statement item the registrant has elected to
follow: Item 17 o Item 18 o
If this is an annual report, indicate by check mark whether the
registrant is a shell company (as defined in
Rule 12b-2
of the Exchange
Act). Yes o No þ
CERTAIN
DEFINED TERMS
Unless the context otherwise requires, references in this annual
report on
Form 20-F,
or annual report to:
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ADRs are to the American depositary receipts that
evidence our ADSs;
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ADSs are to our American depositary shares, each of
which represents one-fourth of a share of our common stock;
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Government is to the government of The Republic of
Korea;
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Gravity, the Company, we,
us, our, or our company are
to Gravity Co., Ltd. and except as otherwise indicated or
required by context, our subsidiaries;
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Korea or the Republic are to The
Republic of Korea;
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China or the PRC are to the
Peoples Republic of China (excluding Taiwan, Hong Kong and
Macau);
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Taiwan or the ROC are to Taiwan, the
Republic of China;
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US$, U.S. dollars, US
dollars, or Dollars are to the currency of the
United States of America;
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Won, Korean Won, or
W, are to the currency of The
Republic of Korea;
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Chinese Yuan or CNY are to the currency
of China;
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Japanese Yen or JPY are to the currency
of Japan;
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NT dollar or NT$ are to the currency of
Taiwan;
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Hong Kong dollar or HK$ are to the
currency of Hong Kong; and
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Thai Baht or THB are to the currency of
Thailand.
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For your convenience, this annual report contains translations
of certain Won amounts into U.S. dollars at the noon buying
rate as quoted by the Federal Reserve Bank of New York for Won
in effect on March 31, 2010, which was Won 1,131.2 to
US$1.00. No assurance is given that any Won or dollar amounts
could have been, or could be converted into dollars or Won as
the case may be at such rate, or any other rate, or at all.
Discrepancies in tables between totals and sums of the amounts
listed are due to rounding.
FORWARD-LOOKING
STATEMENTS
This annual report for the year ended December 31, 2009
contains forward-looking statements, as defined in
Section 27A of the U.S. Securities Act of 1933, as
amended, or the Securities Act, and Section 21E of the
U.S. Securities Exchange Act of 1934, as amended, or the
Exchange Act. The forward-looking statements are based on our
current expectations, assumptions, estimates and projections
about us and our industry, and are subject to various risks and
uncertainties. Generally, these forward-looking statements can
be identified by the use of forward-looking terminology such as
anticipate, believe,
considering, depends,
estimate, expect, intend,
plan, planning, planned,
predict, project, continue
and variations of these words, similar expressions, or that
certain events, actions or results will,
may, might, should,
would or could occur, be taken or be
achieved.
Forward-looking statements include, but are not limited to, the
following:
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future prices of and demand for our products;
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future earnings and cash flow;
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estimated development and commercial launch schedule of our
games in development;
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our ability to attract new customers and retain existing
customers;
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the expected growth of the Korean and worldwide online gaming
industry;
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4
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the effect that economic, political or social conditions in
Korea have on the revenue generated from our online game product
and our results of operations;
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the effect that the current global financial crisis and global
economic recession will or may have on our business prospects,
financial condition and results of operations; and
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our future business development and prospects, results of
operations and financial condition.
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We caution you not to place undue reliance on any
forward-looking statement each of which involves risks and
uncertainties. Although we believe that the assumptions on which
our forward-looking statements are based are reasonable, any of
those assumptions could prove to be inaccurate, and as a result,
the forward-looking statements based on those assumptions could
be incorrect. All forward-looking statements are based on our
managements current expectation, assumptions, estimates
and projections of future events and are subject to a number of
factors that could cause actual results to differ materially
from those described in the forward-looking statements. Risks
and uncertainties associated with our business include, but are
not limited to, risks related to changes in the regulatory
environment; technology changes; potential litigation and
governmental actions; changes in the competitive environment;
changes in customer preference and popular culture and trends,
including the online gaming culture; political changes; recent
global economic events including, but not limited to, the
significant downturn in the global economic and financial
markets and the tightening of the global credit markets, changes
in business and economic conditions, fluctuations in foreign
exchange rates, fluctuations in prices of our products,
decreasing consumer confidence and slowing of economic growth
generally, and other risks and uncertainties that are more fully
described under the heading Risk Factors in this
annual report, and elsewhere in this annual report. In light of
these and other uncertainties, you should not conclude that we
will necessarily achieve any plans and objectives or projected
financial results referred to in any of the forward-looking
statements. We undertake no obligation to update or revise any
forward-looking statement to reflect future events or
circumstances.
5
PART I
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ITEM 1.
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IDENTITY
OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS
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Not applicable.
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ITEM 2.
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OFFER
STATISTICS AND EXPECTED TIMETABLE
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Not applicable.
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ITEM 3.A.
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SELECTED
FINANCIAL DATA
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You should read the selected financial data below in conjunction
with the financial statements and the related notes included
elsewhere in this annual report. The selected financial data as
of and for the years ended December 31, 2007, 2008 and 2009
are derived from our audited financial statements and related
notes thereto are included elsewhere in this annual report. Our
historical results do not necessarily indicate results expected
for any future periods. Our financial statements are prepared in
accordance with accounting principles generally accepted in the
United States of America, or U.S. GAAP.
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As of and for the Years Ended December 31,
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2005
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2006
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2007
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2008
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2009
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2009(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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Statements of operations
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Revenues:
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Online games subscription revenue
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W
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11,249
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W
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8,420
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W
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9,405
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W
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12,576
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W
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12,674
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US$
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11,204
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Online games royalties and license fees
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37,375
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26,123
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24,698
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30,110
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34,037
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30,090
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Mobile games
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1,664
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3,840
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4,063
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6,882
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7,882
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6,968
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Character merchandising, animation and other revenue
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3,096
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2,580
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2,063
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3,602
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2,810
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2,484
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Total revenues
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53,384
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40,963
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40,229
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53,170
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57,403
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50,746
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Cost of revenues
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16,038
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17,746
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19,479
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27,772
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21,170
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18,715
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Gross profit
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37,346
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23,217
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20,750
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25,398
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36,233
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32,031
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Operating expenses:
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Selling, general and administrative
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30,795
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27,555
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28,159
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23,489
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21,651
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19,140
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Research and development
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9,219
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9,239
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5,761
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2,145
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1,799
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1,590
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Impairment losses on investments
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8,619
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Impairment losses on intangible assets
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871
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280
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248
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Litigation charges
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4,648
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Proceeds from a former chairman due to fraud
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(4,947
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)
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Gain in disposal of assets held for sale
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(1,081
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Settlement cost of litigation
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1,649
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1,458
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Operating income (loss)
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(2,668
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)
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(12,197
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)
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(22,660
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)
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(236
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)
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10,854
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9,595
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Other income (expense), net
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(787
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)
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2,265
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3,441
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6,030
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2,108
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1,863
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Income (loss) before income tax expenses and equity in loss of
related joint venture and partnership
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(3,455
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)
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(9,932
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)
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(19,219
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)
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5,794
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12,962
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11,458
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Income tax expenses (benefit)
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(817
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)
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12,069
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2,916
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3,379
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4,544
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4,017
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Income (loss) before equity in loss of related joint venture and
partnership
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(2,638
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)
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(22,001
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)
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(22,135
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)
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2,415
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8,418
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7,441
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Equity in loss of related joint venture and partnership
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394
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1,106
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1,026
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5,119
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1,424
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1,259
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6
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As of and for the Years Ended December 31,
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2005
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2006
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2007
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2008
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2009
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2009(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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Income (loss) before cumulative effect of change in accounting
principle
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(3,032
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)
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(23,107
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)
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(23,161
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)
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|
|
(2,704
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)
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6,994
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6,182
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Cumulative effect of change in accounting principle, net of tax
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849
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Net income (loss)
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(3,032
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)
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(22,258
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)
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(23,161
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)
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(2,704
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)
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6,994
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6,182
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LESS: Net income (loss) attributable to the non-controlling
interest
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(2
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)
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|
7
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40
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|
69
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|
77
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|
|
|
68
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|
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Net income (loss) attributable to Parent Company
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|
W
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(3,030
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)
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|
W
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(22,265
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)
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|
W
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(23,201
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)
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|
W
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(2,773
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)
|
|
W
|
6,917
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|
US$
|
6,114
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|
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|
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Earnings (loss) per share:
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Before cumulative effect of change in accounting principle
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W
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(445
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)
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W
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(3,326
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)
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W
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(3,339
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)
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W
|
(399
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)
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W
|
995
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|
US$
|
0.88
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|
Cumulative effect of change in accounting principle(2)
|
|
|
|
|
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122
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|
|
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Basic and diluted per share
|
|
W
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(445
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)
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|
W
|
(3,204
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)
|
|
W
|
(3,339
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)
|
|
W
|
(399
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)
|
|
W
|
995
|
|
|
US$
|
0.88
|
|
Basic and diluted per ADS(3)
|
|
|
(111
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)
|
|
|
(801
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)
|
|
|
(835
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)
|
|
|
(100
|
)
|
|
|
249
|
|
|
|
0.22
|
|
Weighted average number of shares outstanding (basic and diluted)
|
|
|
6,803,147
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
Balance sheet data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
US$
|
45,379
|
|
Total current assets
|
|
|
109,428
|
|
|
|
88,203
|
|
|
|
72,667
|
|
|
|
72,550
|
|
|
|
82,899
|
|
|
|
73,284
|
|
Property and equipment, net
|
|
|
11,863
|
|
|
|
8,472
|
|
|
|
7,195
|
|
|
|
5,226
|
|
|
|
2,837
|
|
|
|
2,508
|
|
Total assets
|
|
|
144,857
|
|
|
|
122,561
|
|
|
|
96,921
|
|
|
|
95,935
|
|
|
|
102,438
|
|
|
|
90,557
|
|
Total current liabilities
|
|
|
19,448
|
|
|
|
16,192
|
|
|
|
10,106
|
|
|
|
8,397
|
|
|
|
8,248
|
|
|
|
7,291
|
|
Total liabilities
|
|
|
24,073
|
|
|
|
24,419
|
|
|
|
21,377
|
|
|
|
19,327
|
|
|
|
18,828
|
|
|
|
16,644
|
|
Total parent company shareholders equity
|
|
|
120,762
|
|
|
|
98,113
|
|
|
|
75,476
|
|
|
|
76,471
|
|
|
|
83,396
|
|
|
|
73,724
|
|
Non-controlling interest
|
|
|
22
|
|
|
|
29
|
|
|
|
68
|
|
|
|
137
|
|
|
|
214
|
|
|
|
189
|
|
Total equity
|
|
|
120,784
|
|
|
|
98,142
|
|
|
|
75,544
|
|
|
|
76,608
|
|
|
|
83,610
|
|
|
|
73,913
|
|
Selected operating data and financial ratios (unaudited):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit margin(4)
|
|
|
70.0
|
%
|
|
|
56.7
|
%
|
|
|
51.6
|
%
|
|
|
47.8
|
%
|
|
|
63.1
|
%
|
|
|
63.1
|
%
|
Operating profit margin(5)
|
|
|
(5.0
|
)
|
|
|
(29.8
|
)
|
|
|
(56.3
|
)
|
|
|
(0.4
|
)
|
|
|
18.9
|
|
|
|
18.9
|
|
Net profit margin(6)
|
|
|
(5.7
|
)
|
|
|
(54.4
|
)
|
|
|
(57.7
|
)
|
|
|
(5.2
|
)
|
|
|
12.0
|
|
|
|
12.0
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
|
(2) |
|
Accounting Standard Codification (ASC) 718,
Compensation-Stock Compensation (formerly referenced as
the Financial Accounting Standards Boards (FASB)
Statements of Financial Accounting Standards (SFAS)
No. 123(R), Share-Based Payment) was adopted in 2006. |
|
(3) |
|
Each ADS represents one-fourth of a share of common stock. |
|
(4) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total net revenues for each period. |
|
(5) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total net revenues for each
period. |
|
(6) |
|
Net profit margin for each period is calculated by dividing net
income (loss) by total net revenues for each period. |
7
Exchange
Rate Information
The following table sets forth information concerning the noon
buying rate for the years 2005 through 2009 and for each month
during the previous six months through May 14, 2010,
expressed in Won per US dollar.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At End of
|
|
Average
|
|
|
|
|
Period
|
|
Period
|
|
Rate(1)
|
|
High
|
|
Low
|
|
2005
|
|
W
|
1,010.0
|
|
|
W
|
1,023.2
|
|
|
W
|
1,059.8
|
|
|
W
|
997.0
|
|
2006
|
|
|
930.0
|
|
|
|
950.1
|
|
|
|
1,002.9
|
|
|
|
913.7
|
|
2007
|
|
|
935.8
|
|
|
|
928.0
|
|
|
|
950.2
|
|
|
|
903.2
|
|
2008
|
|
|
1,262.0
|
|
|
|
1,105.8
|
|
|
|
1,507.9
|
|
|
|
935.2
|
|
2009
|
|
|
1,163.7
|
|
|
|
1,270.0
|
|
|
|
1,570.1
|
|
|
|
1,149.0
|
|
November
|
|
|
1,164.4
|
|
|
|
1,162.8
|
|
|
|
1,188.1
|
|
|
|
1,152.0
|
|
December
|
|
|
1,163.7
|
|
|
|
1,163.3
|
|
|
|
1,185.4
|
|
|
|
1,149.0
|
|
2010
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
January
|
|
|
1,158.7
|
|
|
|
1,138.2
|
|
|
|
1,163.1
|
|
|
|
1,120.0
|
|
February
|
|
|
1,159.0
|
|
|
|
1,155.7
|
|
|
|
1,170.0
|
|
|
|
1,144.0
|
|
March
|
|
|
1,131.2
|
|
|
|
1,136.1
|
|
|
|
1,153.0
|
|
|
|
1,128.0
|
|
April
|
|
|
1,108.0
|
|
|
|
1,115.5
|
|
|
|
1,126.3
|
|
|
|
1,104.0
|
|
May (through May 21, 2010)
|
|
|
1,193.0
|
|
|
|
1,144.2
|
|
|
|
1,193.5
|
|
|
|
1,115.0
|
|
Source: Federal Reserve Bank of New York.
Note:
|
|
|
(1) |
|
The average rates for the annual periods were calculated based
on the average noon buying rate on the last day of each month
during the period. The average rates for the monthly periods
were calculated based on the average noon buying rate of each
day of the month. |
|
|
ITEM 3.B.
|
CAPITALIZATION
AND INDEBTEDNESS
|
Not applicable.
|
|
ITEM 3.C.
|
REASONS
FOR THE OFFER AND USE OF PROCEEDS
|
Not applicable.
RISKS
RELATING TO OUR BUSINESS
We
currently depend on one online game product, Ragnarok Online,
for most of our revenues.
Most of our revenues have been and are currently derived from a
single online game product, Ragnarok Online, which was
commercially introduced in August 2002 and currently
commercially offered in 59 countries and markets. We derived Won
42,290 million (US$37,385 thousand) in revenues from
Ragnarok Online in 2009 and Won 38,949 million in revenues
from Ragnarok Online in 2008, representing approximately 73.7%
and 73.3% of our total revenues in 2009 and 2008, respectively.
Ragnarok Online has been in the market for nearly eight years
and has reached maturity in most of our principal markets. The
life cycle of an online game generally lasts from four to seven
years and reaches its peak popularity within the first two years
of its introduction after which usage gradually stabilizes and
begins to decrease over time. The number of users of Ragnarok
Online worldwide reached its peak in the first quarter of 2005
and has continued to decline since such time. Our failure to
maintain, improve, update or enhance Ragnarok Online in a timely
manner or successfully introduce it in attractive new markets is
likely to lead to a continual decline in Ragnarok Onlines
user base and subscription revenues and royalties. This will
likely lead to a decline in our overall revenues, which would
materially and adversely affect our business, financial
condition and results of operations.
8
If we
are unable to consistently and timely develop, acquire, license,
launch, market or operate commercially successful online games
in addition to Ragnarok Online, our business, financial
condition and results of operations may be materially and
adversely affected.
In order to grow our revenues and net income, we must develop,
acquire, license, launch, market or operate commercially
successful online games in addition to Ragnarok Online that will
retain our existing users and attract new users. In addition to
Ragnarok Online, we currently offer three other massively
multiplayer online role playing games, or MMORPGs, Requiem, Emil
Chronicle Online and R.O.S.E. Online, and one casual online
game, Pucca Racing. We are currently conducting open beta
testing of an MMORPG sequel to Ragnarok Online, Ragnarok Online
II. We recently entered into license agreements to publish an
MMORPG, tentatively named, Estar, which is being developed by
Naru Entertainment Co., Ltd., a Korean company, and a web
browser-based casual MMORPG called Canaan, which was developed
by Xpec Entertainment Inc., a Taiwanese company, and is
currently being localized and prepared for beta testing.
None of our other online games to date have proven to be as
commercially successful as Ragnarok Online. We stopped offering
Time N Tales, an MMORPG, in March 2009 as the game did not prove
to be popular. We discontinued developing a massively
multiplayer online game, Ice Age Online, for which we had
licensed the right to use the theme, characters and storyline
from 20th Century Fox Licensing & Merchandising,
the trademark licensor. We stopped development around the end of
2009, as there were disagreements between us and the trademark
licensor over the general concept of the game and the trademark
licensor sent to us a written notice of termination of the
license agreement in November 2009.
None of the games we currently offer are as successful as
Ragnarok Online. In addition, we have experienced significant
delays in and cost overruns related to the launch of many of our
online games. For example, although we have been conducting open
beta testing of Ragnarok Online II since May 2007 and had
indicated our plan to release Ragnarok Online II at various
times over the past few years, the launch of this game has been
significantly delayed on a number of occasions for a variety of
reasons, including as a result of technical difficulties and
corrective actions taken in response to market feedback during
the testing and development phase. While no assurance can be
given that we will be able to meet our current anticipated
launch date, we currently intend to launch Ragnarok
Online II in the fourth quarter of 2010. Due to the
continued delay in the launch of Ragnarok Online II, certain
licensees of Ragnarok Online II have delayed remitting
royalty payments otherwise payable for Ragnarok Online. Any
continued delay in the launch schedule of Ragnarok
Online II could result in financial losses, including
termination of certain license agreements, which could damage
our reputation and have a material adverse effect on our
business, prospects, financial condition and results of
operation.
In addition, no assurance can be given that when launched,
Ragnarok Online II will gain market acceptance and
popularity and be profitable for us. The success of Ragnarok
Online II will be subject to many factors, including the
quality, uniqueness and playability of the game and the launch
by our competitors of other games that may gain more market
acceptance than Ragnarok Online II. See ITEM 3.D.
RISK FACTORS RISKS RELATING TO OUR
BUSINESS As we introduce new games, we face the risk
that a significant number of users of our existing games may
migrate to our new games without any net gains in the overall
user base or overall improvement to our total revenues.
As we
introduce new games, we face the risk that a significant number
of users of our existing games may migrate to our new games
without any net gains in the overall user base or overall total
revenues.
We expect that as we introduce new games, a certain number of
our existing users will migrate from our existing games to the
new games. If the net gains in new users is significantly lower
than our expectations, then our revenue growth and profitability
is likely to be materially and adversely affected.
In particular, there is a high degree of uncertainty about the
potential impact of the commercial launch of Ragnarok
Online II on the user base of Ragnarok Online. While we
believe that the game environment and the overall game
experience of Ragnarok Online II will be meaningfully
different from those of Ragnarok Online, we cannot assure you
that the overall user base will grow and that the net migration
away from Ragnarok Online will not be significant and
detrimental to our total revenues and as a result our net income.
9
We
depend on our overseas licensees for a substantial portion of
our revenues and rely on them to distribute, market and operate
our games, and comply with applicable laws and government
regulations.
In markets other than Korea, the United States, Canada,
Australia, New Zealand, India, Russia, CIS countries, France and
Belgium for Ragnarok Online; Korea, the Unites States, Canada,
Russia, CIS countries and certain European countries for
Requiem; the United States, Canada, Mexico and certain European
countries for R.O.S.E. Online and Korea for Pucca Racing, in
which we or our subsidiaries directly publish our games, we
license our games to overseas operators or distributors for
license fees and royalty payments based on a percentage of
revenues generated from our games in such markets. Overseas
license fees and royalty payments represented 79.9% of our total
revenues in 2009 and 73.7% of our total revenue in 2008. In
particular, we are heavily dependent on one licensee for a
significant portion of our revenues. In 2009, 55.7% of our total
revenues was derived from GungHo Online Entertainment, Inc., or
GungHo, our licensee in Japan, which is also our majority
shareholder. Deterioration in our relationships with licensees
or material changes in the terms of our licenses with such
licensees will likely have a material adverse effect on our
business, prospects, financial condition and results of
operations. In addition, as we are heavily dependent on certain
licensees, deterioration or any adverse developments in the
operations, including changes in senior management, of our
overseas licensees may materially and adversely affect our
business, financial condition and results of operations.
Further, our overseas licensees generally have the exclusive
right to distribute our games in their respective markets for a
term of two or three years and may also operate or publish other
online games developed or offered by our competitors, while we
may not be able to easily terminate the license agreements as
the agreements do not specify particular financial or
performance criteria that need to be met by our licensees. If
our overseas licensees devote greater time and resources to
marketing their proprietary games or those of our competitors,
we may not be able to terminate our license agreements or enter
into a new license agreement with a different licensee and our
revenues and net profit would be adversely impacted. Also a
failure to satisfy our obligation to provide technical and other
consulting services to the licensees under the license agreement
may negatively affect user satisfaction and loyalty and hinder
our licensees efforts to increase market share, which may
lead the licensees to focus their attention on our
competitors games or request modifications to our
licensing agreements, including our licensees terminating or not
re-newing their relationship with us.
Our overseas licensees are responsible for remitting royalty
payments to us based on a percentage of sales from our games
after deducting certain expenses. Some licensees may be allowed
to deduct certain expenses before calculating royalty payments
depending on the terms of the applicable contract. Failure by
our licensees to maintain a stable and efficient billing,
recording, distribution and payment collection network in these
markets may result in inaccurate recording of sales or
insufficient collection of payments from these markets and may
materially and adversely affect our financial condition and
results of operations. Certain of our licensees in the past have
failed to accurately report amounts due to us and have diverted
certain payables to one of our former chairmen, in contravention
of our license agreements. When the illicit payments were
discovered, we audited the database of our licensees in Japan,
Taiwan, Thailand, the Philippines and China to assess the amount
embezzled by the former chairman. Although we have audit rights,
pursuant to our license agreements, to ensure that proper
payment amounts are being recorded and remitted, such activities
can be disruptive and time consuming and as a result we do not
exercise such rights on a regular basis. Although we have taken
a number of steps to improve our internal controls and
compliance procedures to prevent inaccurate reporting and
illicit diversion of payments, we cannot ensure that such
incidents will not occur again. Any future occurrence of such
incidents may materially and adversely affect our business,
financial condition and results of operations.
Furthermore, our overseas licensees are responsible for
complying with local laws, including obtaining and maintaining
the requisite government licenses and permits. Failure by our
overseas licensees to do so may result in, among others, a
suspension of service of our games in such market which may
result in user complaints and decrease in use of our game which
would likely have a material adverse effect on our business,
financial condition and results of operations.
10
GungHo,
the publisher of our games in Japan, our largest market in terms
of revenues, is our majority shareholder, which gives them
control of our board of directors.
Since April 1, 2008, GungHo has been our largest
shareholder and beneficially owns, as of the date hereof, 59.3%
of our common shares. As a result, GungHo is able to exert
significant control over all matters requiring shareholder
approval, including the election of directors and approval of
significant corporate transactions, including acquisitions,
divestitures, strategic relationships and other matters, and may
also exert significant control over decisions related to the
status of our American depositary shares being eligible for
quotation and trading on the NASDAQ Global market. In addition,
as GungHo is also an online game developer, there may be
conflicts of interest. For instance, GungHo may lead our
management with strategies and efforts which benefit itself and
its shareholders to the detriment of our other shareholders.
GungHo may also compete directly or indirectly against us for
users and customers or increased market share for its games.
Furthermore, four of our registered Executive Directors,
Mr. Toshiro Ohno, Mr. Kazuki Morishita,
Mr. Yoshinori Kitamura and Mr. Kazuya Sakai currently
serve as Executive Officer, President and Chief Executive
Officer, Director and Executive General Manager, Director and
Chief Financial Officer, respectively, of GungHo, and there may
be conflicts of interest in the decisions made by our Board of
Directors and senior management. See ITEM 7.B.
RELATED PARTY TRANSACTIONS Relationship with
GungHo Online Entertainment, Inc.
We
operate in a highly competitive industry and compete against
many large companies.
Increased competition in the online game industry in our markets
from existing and potential competitors could make it difficult
for us to retain existing users and attract new users, and could
reduce the number of hours users spend playing our current or
future games or cause us and our licensees to reduce the fees
charged to play our current or future games. In some of the
countries in which our games are distributed, such as Korea,
Japan and Taiwan, growth of the market for online games has
continued to slow while competition remains strong. If we are
unable to compete effectively in our principal markets, our
business, financial condition and results of operations could be
materially and adversely affected. Many companies worldwide are
dedicated to developing
and/or
operating online games and compete across various markets and
regions. We expect more companies to enter the online game
industry and a wider range of online games to be introduced in
our current and future markets. Our competitors in the MMORPG
industry vary in size from small companies to very large
companies with dominant market share such as NCsoft of Korea and
Shanda of China. We also compete with online casual game and
game portal companies such as NHN, Nexon, CJ Internet and Neowiz
Games, all from Korea. In addition, we may face stronger
competition from companies that produce package games, such as
Activision Blizzard, Electronic Arts, Nintendo and Sony Computer
Entertainment, some of which have already successfully entered
the online gaming market and many of which have announced their
intention to expand their game services and offerings over the
Internet. For example, World of Warcraft, Activision
Blizzards online game, was released in 2004 and has been
one of the most popular games in the world. Electronic Arts
co-developed with Neowiz Games and launched FIFA Online 2, a
sports online game based on its best-selling package sports game
franchise FIFA series, in Korea in 2007 and beta testing is
conducted in China and South East Asian countries. Many of our
competitors have significantly greater financial, marketing and
game development resources than we have. As a result, we may not
be able to devote adequate resources to develop, acquire or
license new games, undertake extensive marketing campaigns,
adopt aggressive pricing policies or adequately compensate our
game developers or third-party game developers to the same
degree as many of our competitors.
As the online game industry in many of our markets is rapidly
evolving, our current or future competitors may more effectively
adapt to the changing competitive landscape and market
conditions and compete more successfully than us. In particular,
online game products are becoming more similar to each other,
thus becoming commoditized and undifferentiated. In this
environment, larger companies with relative economies of scale
have a clear advantage over smaller companies like ours, as they
are able to develop games in a more cost efficient manner,
diversify their risks with a broader category of games and
genres and increase their chances of having widely popular
games. In addition, any of our competitors may offer products
and services that have significant performance, price,
creativity or other advantages over those offered by us. These
products and services may weaken the market strength of our
brand name and achieve greater market acceptance than ours. In
addition, any of our current or future competitors may be
acquired by, receive investments from or enter into strategic
relationships
11
with larger, more well established and better-financed companies
and therefore may be able to obtain significantly greater
financial, marketing and game licensing and development
resources than we can. See ITEM 4.B. BUSINESS
OVERVIEW COMPETITION.
Our
investments in joint ventures or partnerships related to
development of new online games may not be
successful.
Since 2004 we have made investments in joint ventures and
entered into partnership arrangements with third parties to
invest in online games. In many cases, as we do not have
significant investment or other control over such entities, the
success of such joint ventures and partnership arrangements is
heavily dependent on third parties and their investment
decisions. In December 2005, we entered into a limited liability
partnership agreement to invest an aggregate amount of
JPY1,000 million in Online Game Revolution
Fund No. 1, a limited liability partnership
which purpose was to invest in online games. In 2005, 2006, 2008
and 2009, we made contributions of JPY100 million,
JPY150 million, JPY642 million and JPY18 million,
respectively, to the partnership. While as of December 31,
2009, we have a 16.39% interest in the partnership as a limited
partner, we cannot significantly influence the
partnerships operation and financial or investment
policies. We account for our partnership interest under equity
method of accounting. We recorded our partnership interest as an
equity loss equal to Won 1,026 million, Won
5,119 million Won 1,424 million in 2007, 2008 and
2009, respectively. We also invested US$9 million in May
2006 for the purchase of Series D preferred shares of
Perpetual Entertainment, Inc., a game development company, which
subsequently went into liquidation and we recognized the total
investment amount of Won 8,619 million as impairment losses
on investments in 2007.
If our partners or our investments in such joint ventures and
partnerships are unable to manage their investments and develop
promising online games, such joint ventures and partnerships
will be unable to attain their investment objectives, which may
materially and adversely affect the value of our investments and
commitments and will likely have a material adverse affect on
our business, financial condition and results of operation.
We
have experienced frequent turnover among our senior management
team and key employees in the past. Some of our senior managers
and key employees have limited experience in our industry, which
could materially and negatively affect our business
prospects.
Some members of senior management members and other key
employees have worked with us and in our industry for a
relatively short period of time. Their unfamiliarity with many
aspects of our business operations may adversely affect our
business, prospects, financial condition and results of
operation. Despite our efforts to stabilize the composition of
our senior management, we cannot provide any assurance that we
will be successful. Our business prospects must be considered in
light of the risks and difficulties we have encountered in the
recruiting and retaining qualified senior management. Our
inability to successfully address these risks and difficulties
could materially harm our business prospects, financial
condition and results of operations.
If we
fail to hire and retain skilled and experienced game developers
or other key personnel to design and develop new online games
and additional game features, we may be unable to achieve our
business objectives.
In order to meet our business objectives and maintain our
competitiveness, we need to attract and retain qualified
employees, including skilled and experienced online game
developers. We compete to attract and retain key personnel with
other companies in the online game industry as well as in the
broader entertainment, media and Internet industries, many of
which offer superior compensation arrangements and career
opportunities. In addition, our ability to train and integrate
new employees into our operations may not meet the changing
demands of our business. We cannot assure you that we will be
able to attract and retain qualified game developers or other
key personnel, and successfully train and integrate them to
achieve our business objectives, which could materially harm our
business prospects. For example, during the development of
Ragnarok Online II, certain key online game developers left,
which negatively affected our ability to launch Ragnarok
Online II in a timely fashion.
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Undetected
programming errors or flaws in our games could harm our
reputation or decrease market acceptance of our games, which
would materially and adversely affect our business prospects,
reputation, financial condition and results of
operations.
Our current and future games may contain programming errors or
flaws, which may become apparent only after their release. In
addition, our online games are developed using programs and
engines developed by and licensed from third party vendors,
which may include programming errors or flaws over which we have
little or no control. If our users have negative experiences
with our games related to or caused by undetected programming
errors or flaws, they may be less inclined to continue
subscriptions for our games or recommend our games to other
potential users.
While we have not experienced any material disruptions to our
business from such errors or flaws in our games or in the
programs and engines that we use to develop our games, these
risks are inherent to our industry and, if realized, could
severely harm our reputation, cause our users to cease playing
our games, divert our resources or delay market acceptance of
our games, any of which could materially and adversely affect
our business, financial condition and results of operations.
Unexpected
network interruptions, security breaches or computer virus
attacks could harm our business and reputation.
Failure to maintain satisfactory performance, reliability,
security and availability of our network infrastructure, whether
maintained by us or by our licensees, may cause significant harm
to our reputation and negatively impact our ability to attract
and maintain users. Major risks relating to our network
infrastructure include:
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any breakdowns or system failures, including from fire, flood,
earthquake, typhoon or other natural disasters, power loss or
telecommunications failure, resulting in a sustained shutdown of
all or a material portion of our servers;
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any disruption or failure in the national or international
backbone telecommunications network, which would prevent users
in certain countries in which our games are distributed from
logging onto or playing our games for which the game servers are
located in other countries; and
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any security breach caused by hacking, loss or corruption of
data or malfunctions of software, hardware or other computer
equipment, and the inadvertent transmission of computer viruses.
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Hacking involves efforts to gain unauthorized
access to information or systems or to cause intentional
malfunctions or loss or corruption of data, software, hardware
or other computer equipment. Hackers, if successful, could
misappropriate proprietary information or cause disruptions in
our service. We may have to spend significant capital and human
resources to fix any damage to our system. In addition, we
cannot ensure that any measures we take against computer hacking
will be effective. A well-publicized computer security breach
could significantly damage our reputation and materially and
adversely affect our business.
We have been subject to denial of service attacks that have
caused portions of our network to be inaccessible for limited
periods of time but did not cause material losses or damages.
Although we take a number of measures to ensure that our systems
are secure and unaffected by security breaches, including
ensuring that our servers are hosted at physically secure sites,
limiting access to server ports, and using firewalls, passwords,
and encryption technology, we cannot ensure that the measures we
have implemented will be effective against all hacking efforts.
In addition, computer viruses may cause delays or other service
interruptions on our systems and expose us to a material risk of
loss or litigation and possible liability. We may be required to
expend significant capital and other resources to protect our
Web sites against the threat of such computer viruses and to
alleviate any problems resulting from such viruses. Moreover, if
a computer virus affecting our system is highly publicized, our
reputation could be materially damaged and our visitor traffic
may decrease.
Any of the foregoing factors could reduce our users
satisfaction, harm our business and reputation and have a
material adverse effect on our financial condition and results
of operations.
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Electronic
embezzlement could lessen the popularity of our online games and
adversely affect our reputation and our results of
operations.
Despite security measures, some of our employees or
licensees employees with high-level security access to our
network, or other employees who hack into or otherwise gain
unauthorized access to certain sectors of our network, may
succeed in breaching internal security systems and engage in
electronic embezzlement by creating or diverting game money used
in our online games and engaging in a public or private sale of
the game money for their personal financial benefit. For
example, from October 2005 to March 2006, a Ragnarok Online game
master at GungHo hacked into his superiors account which
enabled the game master to create game money. The game master
sold game money for cash in an aggregate of JPY58 million,
which caused price inflation in the game and disrupted the
balance of game play among the different players in Japan.
GungHo dismissed the game master and implemented disciplinary
action for high level executives. Although we have internal
security procedures in place designed to prevent electronic
embezzlement and have not had any recent incident of electronic
embezzlement, we cannot assure you that we or our overseas
licensees will be successful in preventing all electronic
embezzlement. We have taken a number of procedures to prevent
electronic embezzlement, including installing security programs
designed to prevent counterfeiting and modification of program
files, but cannot assure you such procedures will be sufficient
to prevent new methods to engage in electronic embezzlement.
Incidents of electronic embezzlement may negatively impact the
reputation of our games, which may materially and adversely
affect our business, financial condition and results of
operations.
Cheating
by users of online games could lessen the popularity of our
online games and adversely affect our reputation and our results
of operations.
We have experienced numerous incidents where users were able to
modify the published rules of our online games. Although these
users did not gain unauthorized access to our systems, they were
able to modify the rules of our online games during game play in
a manner that allowed them to cheat and disadvantage our other
online game users, for example, by utilizing auto-run programs
that enabled the games to be continuously and automatically
played without user participation, which allowed the users to
accrue in-game points quickly, causing many other players to
stop using the game and shortening the games lifecycle.
Such unauthorized manipulation of our games may negatively
impact the image and users perception of our games and
damage our reputation. Although we have taken a number of steps
to deter our users from cheating when playing our online games,
including spot checks, monitoring of game play by game masters
to check for suspicious activity, we cannot assure you that we
or our licensees will be successful or timely in taking the
corrective steps necessary to prevent users from modifying the
terms of our online games.
Unauthorized
use of our intellectual property by third parties, and the
expenses incurred in protecting our intellectual property
rights, may adversely affect our business.
Our intellectual property such as copyrights, service marks,
trademarks and trade secrets are critical to our business.
Unauthorized use of the intellectual property used in our
business, whether owned by us or licensed to us, may materially
and adversely affect our business and reputation. We rely on
trademark and copyright law, trade secret protection and
confidentiality agreements with our employees, customers,
business partners and others to protect our intellectual
property rights. Despite certain precautions taken by us, it may
be possible for third parties to obtain and use our intellectual
property without authorization.
Since the commercialization of Ragnarok Online in August 2002,
we have discovered that the server-end software of Ragnarok
Online has been consistently and unlawfully released in most of
the countries and markets in which Ragnarok Online is offered.
This enables unauthorized parties to set up local server
networks to operate Ragnarok Online, which may result in the
diversion of a significant number of paying users. We designate
certain employees to be responsible for detecting such illegal
servers. In Korea, we report offenders to the relevant
enforcement authority for possible prosecution relating to
crimes on the Internet. In markets outside of Korea, we
cooperate with and rely on our licensees to seek enforcement
actions against operators of illegal servers. For example, in
Japan, we submitted a written accusation to the Tokyo
Metropolitan Police Department in October 2009, in cooperation
with GungHo, our licensee in Japan, charging a server operator
of illegally operating a Ragnarok Online server, and the matter
is currently under investigation by the Tokyo Metropolitan
Police
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Department. We may incur considerable costs in the future in
order to remedy software piracy of our sever software and to
enforce our rights against the operators of unauthorized server
networks.
The validity, enforceability, enforcement mechanisms and scope
of protection of intellectual property in Internet-related
industries are uncertain and evolving. In particular, the laws
and enforcement regimes of Korea, Japan, Taiwan, Thailand, China
and certain other countries in which our games are distributed
are uncertain or may not protect intellectual property rights to
the same extent as do the laws and enforcement procedures of the
United States. Moreover, litigation may be necessary in the
future to enforce our intellectual property rights. Such
litigation could result in substantial costs and diversion of
our resources, disruption of our business, and have a material
adverse effect on our business, prospects, financial condition
and results of operations.
We may
be subject to claims with respect to the infringement of
intellectual property rights of others, which could result in
substantial costs and diversion of our financial and management
resources.
We cannot be certain that our online games do not or will not
infringe upon patents, copyrights or other intellectual property
rights held by third parties. We may become subject to legal
proceedings and claims from time to time relating to the
intellectual property of others. If we are found to have
violated the intellectual property rights of others, we may be
enjoined from using such intellectual property, and we may be
required to pay penalties, fines and pay for unauthorized use of
such intellectual property and we may need to incur additional
license fees or be forced to develop alternative technology or
obtain other licenses. We may incur substantial expenses in
defending against these third party infringement claims,
regardless of their merit. In addition, certain of our employees
were recruited from other online game developers, including
current and potential competitors. To the extent these employees
have been and are involved in the development of our games that
are similar to the games they helped develop at their former
employers, we may become subject to claims that we or such
employees have improperly used or disclosed trade secrets or
other proprietary information. Although we are not aware of any
pending or threatened claims of this type, if any such claims
were to arise in the future, litigation or other dispute
resolution procedures might be necessary to retain our ability
to offer our current and future games, which could result in
substantial costs and diversion of our financial and management
resources.
Successful infringement or licensing claims against us may
result in substantial monetary damages, which may materially
disrupt our business operations and have a material adverse
effect on our reputation, business, financial condition and
results of operations.
We may
not be able to successfully implement our growth and profit
improvement strategies.
We are pursuing a number of growth and profit improvement
strategies, including the following:
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distributing games developed in-house;
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publishing games acquired from or developed by third parties
through licensing arrangements;
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offering our games in countries where we currently have little
or no presence;
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optimizing our marketing and research and development
expenditures;
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cross-selling our popular online games through other lines of
businesses, such as mobile games, console games, animation and
character merchandising; and
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pursuing joint ventures with game development companies.
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We cannot assure you that we will be successful in implementing
any of these strategies. Certain of our strategies relate to new
services or products, such as game business related to internet
protocol television, for which there are no established markets,
or in which we lack experience and expertise. If we are unable
to successfully implement our growth and profit improvement
strategies, our revenues, profitability and competitiveness may
be materially and adversely affected.
15
We
have limited business insurance coverage and any business
interruption could have a material adverse effect on our
business.
While we carry insurance coverage against certain risks, such as
fire, flood and earthquake, in respect of our principal assets,
including offices and equipment, as well as directors and
officers liability insurance, we do not separately
maintain casualty and liability insurance against litigation,
risks or disruptions related to our business. The occurrence of
any natural disaster, fire, power loss, telecommunications
failure, break-ins, sabotage, computer viruses, intentional acts
of Internet vandalism, human error or other similar events may
damage our facilities or network servers and disrupt the
operation of our business. As we do not carry sufficient natural
disaster or business interruption insurance to compensate us for
all types or amounts of loss that could arise, any damage or
disruption from such events might result in our incurring
substantial costs and the diversion of our resources, and have a
material adverse effect on our business, financial condition and
results of operation. See ITEM 4.B. BUSINESS
OVERVIEW INSURANCE.
Slow
growth or contractions in the Internet café industry in
Korea may affect our ability to target a core group of
users.
According to the 2009 report issued by the Korea Creative
Content Agency, an industry, non-profit organization that
promotes exporting of Korean culture, the growth of the Internet
café industry started to stabilize from 2000 although the
total number of personal computers, or PCs, in Internet
cafés continues to increase steadily. The number of
Internet cafés slightly increased in 2008 after a short
period of decrease in 2007 due to certain legal developments
such as the Enforcement Decree of the Building Act, which placed
limitations on the space for Internet cafés, the School
Health Act, which prohibited the entry of certain facilities
into the school environment
clean-up
zone and the Mandatory Registration of Businesses Supplying
Games which was enforced by the government to regulate
speculative gambling places. While we believe that
there was no significant change in the number of Internet
cafés in operation in 2009, as the Korean government
enforces its regulations to tighten control over businesses that
provide Internet and computer game facilities, the number of
Internet cafés and as a result the total number of PCs at
Internet cafés is expected to gradually decrease in the
long term. Internet cafés have traditionally been the
largest consumer and served as a medium of the game industry in
Korea and any future reduction in the number of Internet
cafés may shrink the size of the overall game market in
Korea and adversely affect our ability to target a core group of
potential users who prefer playing online games, in particular,
MMORPGs, at Internet cafés.
The
high cost to access the Internet access in certain markets may
impede our entry into new markets.
Our growth potential in many of the markets in which our games
are currently distributed or which we intend to enter, such as
Southeast Asia and CIS countries, may be limited as the
penetration rates for personal computers in such markets are
relatively low and the cost of Internet access relative to the
per capita income is higher when compared to some of our
principal markets such as Korea and Japan. If we are unable to
successfully enter and develop new markets for our games, our
growth and profit improvement strategies, our revenues,
profitability and competitiveness may be materially and
adversely affected.
Occurrence
of widespread public health problems could adversely affect our
business and results of operations.
During 2003, some online game operators in China experienced
declining growth of their online game revenues which they
believe resulted from the closure of Internet cafés in
Beijing and elsewhere to prevent the spread of SARS, or severe
acute respiratory syndrome. In April 2009, a new strain of
influenza A virus subtype H1N1, commonly referred to as
swine flu, was first discovered in Mexico and
quickly spread to other parts of the world. A renewed outbreak
of SARS or another widespread public health problem, such as
swine flu or avian influenza, in China or in other countries may
prevent our customers from accessing Internet cafés and may
adversely affect our prospects, business and operating results.
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A worldwide health crisis from any known or unknown causes and
the response and the reaction from the health authorities of
each country may impact our operations in a number of ways,
including, among other things:
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quarantines or closures of some of our offices which would
severely disrupt our operations;
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the sickness or death of our officers and key employees; and
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closure of Internet cafés and other public areas where
people access the Internet.
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Any of the foregoing events or other unforeseen consequences of
public health problems could adversely affect our business,
financial condition and results of operations.
Some
of our minority shareholders were very active in making demands
in the past and requests on our management and our management
may be required to expend substantial time, effort and resources
to respond to such demands and requests.
Certain of our minority shareholders in and outside of Korea
have made various demands on our management, including with
respect to our corporate governance practices. For example,
certain of our minority shareholders formed a committee in March
2006 named the Gravity Committee for the Fair Treatment of
Minority Shareholders, or the Minority Shareholders Committee,
which is still in existence as of the date of this report. The
committee has since made a number of requests, including a
request to inspect our financial documents and review decisions
made by our management concerning transactions entered into with
certain parties, and to pursue legal action if the committee
views such transactions to have been entered into improperly. In
the future, our management may be required to expend substantial
time, effort and resources to respond to such requests from our
minority shareholders, including the Minority Shareholders
Committee, which may negatively impact the ability of our
management to address business challenges and operational
requirements facing us, and adversely affect our business,
financial condition and results of operations.
We may
be required to take significant actions that are contrary to our
business objectives in order to avoid being deemed an investment
company as defined under the Investment Company Act of 1940, as
amended.
Generally, the Investment Company Act of 1940, or the 40
Act, provides that a company is not an investment company and is
not required to register under the 40 Act as an investment
company if the company is primarily engaged, directly or through
a wholly-owned subsidiary or subsidiaries, in a business or
businesses other than that of investing, reinvesting or trading
in securities. We believe that we are engaged primarily and
directly in the businesses of providing online game services,
and consequently, that we are not an investment company as that
term is defined under the 40 Act. At the same time, the
determination of whether we are primarily engaged in
a non-investment business may depend partly upon the composition
of our assets. In particular, under certain circumstances we
could become subject to registration as an investment company if
we owned investment securities (as defined in the
40 Act) having a value in excess of 40% of our total
assets (exclusive of cash items and U.S. government
securities). We do not currently own investment securities in
excess of this threshold (for this purpose, we treat a bank
deposit that may be withdrawn earlier than on its maturity date
upon demand without penalty against the principal amount of the
deposit as a cash item rather than as a security). In the
future, we nonetheless could be required to take actions to
avoid the requirement to register as an investment company, such
as shifting a significant portion of our short-term investment
portfolio into low-yielding bank deposits or other short-term
securities which are not considered to be securities due to
their liquidity and certain other characteristics. These types
of investments may reduce the amount of interest on other income
that we could otherwise generate from our investment activities.
In addition, we may need to acquire additional income or loss
generating assets that we might not otherwise have acquired or
forego opportunities to acquire minority interests in companies
that could be important to our strategy.
The 40 Act also contains regulations with respect to
investment companies, including restrictions on their capital
structure, operations, transactions with affiliates and other
matters which would be incompatible with our operations. If we
were to be deemed an investment company in the future, we would
effectively be precluded from making public offerings of
securities in the United States. In addition to disciplinary
actions, such as SEC
17
enforcement actions seeking monetary damages, we could also be
subject to administrative or legal proceedings and any contracts
to which we are a party that violate the 40 Act or the
rules thereunder might be rendered unenforceable or subject to
rescission.
Our
status as a passive foreign investment company
(PFIC) in 2009 and potentially other years could
result in adverse U.S. tax consequences for you.
In light of the nature of our business activities and our
holding of a significant amount of cash, short-term investments,
and other passive assets after our initial public offering, we
may have been since our initial public offering a PFIC for
U.S. federal income tax purposes. In particular, due to the
deterioration of the trading price of our ADSs, we believe that
we were a PFIC in 2008 and 2009, and there is a significant risk
that we will continue to be a PFIC in 2010. If we are a PFIC for
any taxable year during which you hold our ADSs or common
shares, you could be subject to adverse U.S. federal income
tax consequences. You are urged to consult your tax advisors
concerning the U.S. federal income tax consequences of
holding our ADSs or common shares if we are considered a PFIC in
any taxable year. See ITEM 10.E. TAXATION
U.S. FEDERAL INCOME TAX CONSIDERATIONS Passive
foreign investment companies.
In the
current year and in prior years, we have identified material
weaknesses in our internal controls over financial reporting. If
we fail to achieve and maintain an effective system of internal
controls over financial reporting, we may be unable to
accurately report our financial results or do so on a timely
basis or reduce our ability to prevent or detect fraud, and
investor confidence and the market price of our ADSs may be
adversely affected.
We have identified material weaknesses in our internal control
over financial reporting in current year and prior years. Most
recently, in connection with the audit of our financial
statements prepared under U.S. GAAP for the year ended
December 31, 2009, we have identified a material weakness
(as defined under both the U.S. Securities and Exchange
Commission, or SEC, Managements Report on Internal Control
Over Financial Reporting, and Standards of the Public Company
Accounting Oversight Board (United States)) in our system of
internal control over financial reporting. In addition, our
management assessed the effectiveness of our internal controls
over financial reporting and disclosure controls and procedures
as of December 31, 2009 pursuant to Section 404 of the
Sarbanes-Oxley Act of 2002, or Sarbanes-Oxley Act, and related
SEC rules, respectively and concluded that our internal control
over financial reporting and disclosure controls and procedures
were not effective as of December 31, 2009. Management has
identified the following material weakness in our internal
control over financial reporting as of December 31, 2009:
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Lack of monitoring controls over significant transactions at
a subsidiary level. We did not design or operate
effective monitoring controls over significant transactions at a
subsidiary level. Specifically, the internal control over the
accuracy and completeness of the severance benefits and approval
of the related benefit distribution to a former director at the
subsidiary level was not effective.
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This material weakness could result in a misstatement of the
aforementioned accounts and disclosures that would result in a
material misstatement to our consolidated financial statements
that would not be prevented or detected. After considering this
material weakness, among other matters, our Chief Executive
Officer and Chief Financial Officer have also concluded, most
recently as of December 31, 2009, that our disclosure
controls and procedures were not effective to provide reasonable
assurance that information required to be disclosed in the
reports we file and submit under the Exchange Act is recorded,
processed, summarized and reported as and when required.
Furthermore, we are subject to the Sarbanes-Oxley Act, which
requires us to, among other things, maintain an effective system
of internal controls over financial reporting, and requires our
management to provide a certification on the effectiveness of
our internal controls on an annual basis. Additionally, our
independent registered public accounting firm must provide an
audit opinion on the effectiveness of our internal control over
financial reporting.
If we fail to design and maintain an effective system of
internal controls over financial reporting, we may be unable to
accurately report our financial results in a timely manner or
prevent errors or fraud, and investor
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confidence and the market price of our ADSs may be adversely
affected. See ITEM 15. CONTROLS AND
PROCEDURES for additional discussion concerning our
material weakness and changes in internal control.
Rapid
technological developments and changes in market environment may
limit our ability to recover game development, acquisition or
licensing costs and adversely affect our financial condition and
results of operations due to impairment loss.
The online game industry is subject to rapid technological
developments and changes in market environment, which could
render our online games under development and commercialized
games obsolete or unattractive to users. Any resulting failure
to recover capitalized development, acquisition or licensing
costs and the recognition of impairment loss for such costs may
materially and adversely affect our financial condition and
results of operations.
RISKS
RELATING TO OUR REGULATORY ENVIRONMENT
Our
online operations and businesses are subject to regulation in
certain of the countries in which our games are distributed,
such as Korea, China, Taiwan, Japan and Thailand, the changes of
which are difficult to predict, and the uncertainties in
interpretation and enforcement of rules in such counties may
limit the protections available to us.
The regulatory and legal regimes in many of the countries in
which our games are distributed have yet to establish a
sophisticated set of laws, rules or regulations designed to
regulate the online game industry. However, in many of our
principal markets, such as Korea, China, Taiwan and Thailand,
legislators and regulators have implemented or indicated their
intention to implement laws and regulations with respect to
issues such as user privacy, defamation, pricing, advertising,
taxation, promotions, financial market regulation, consumer
protection, content regulation, quality of products and
services, and intellectual property ownership and infringement
that may directly or indirectly impact our activities. The
impact of such laws and regulations on our business and results
of operations is difficult to predict as many such laws and
regulations are constantly changing. However, as we might
unintentionally violate such laws or such laws may be modified
and new laws may be enacted in the future, any such
developments, or developments stemming from enactment or
modification of other laws, could increase the costs of
regulatory compliance, force changes in business practices or
otherwise have a material adverse effect on our business,
financial condition and results of operations. Further, if the
cost of regulatory compliance increases for our licensees as a
result of regulatory changes, our licensees may seek to reduce
royalties and license fees payable to us, which may materially
and adversely affect our business, results of operations and
financial condition.
Korea
A draft amendment to the National Health Promotion Act was
submitted to the National Assembly in February 2009. The draft
amendment, among others, proposes to designate certain public
facilities including Internet cafés as non-smoking areas.
If the draft amendment is adopted in the extra session of the
National Assembly, it will cause significant changes in the
operation of Internet cafés, which currently operate both
smoking and non-smoking sections. The number of Internet
cafés in Korea is already gradually decreasing and the
enactment of the proposed amendment may further reduces the
number of Internet cafés operated by small business owners
and have a materially adversely affect on our business,
financial condition and results of operation. See ITEM 3.D.
RISK FACTORS RISKS RELATING TO OUR
BUSINESS Slow growth or contractions in the Internet
café industry in Korea may affect our ability to target a
core group of users. See also ITEM 4.B.
BUSINESS OVERVIEW LAWS AND
REGULATIONS Korea for detailed discussion
regarding Korean laws that affect our operations.
China
The Chinese government, through various regulatory authorities,
heavily regulates the Internet sector, which includes the online
game industry. In addition, there are uncertainties in the
interpretation and application of existing Chinese laws,
regulations and policies regarding the activities of Internet
companies and businesses in China. Any violations of current and
future laws and regulations could materially and adversely
affect our and our Chinese licensees business, financial
condition and results of operations. See ITEM 4.B.
BUSINESS
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OVERVIEW LAWS AND REGULATIONS
China for detailed discussion regarding Chinese laws that
affect our operations.
Taiwan
In Taiwan, the game industry and online game companies are
subject to various laws and regulations on different aspects,
including, among others, consumer protection, rating system for
protection of children and juveniles, Internet cafés,
intellectual property and privacy protection.
Currently there is no national law specifically regulating the
operation of Internet cafés in Taiwan. However, several
municipalities and counties of Taiwan, such as Taipei City,
Taipei County, Taoyuan County, Tainan City, Nantou County, and
Kinmen County, have promulgated ordinances imposing restrictions
on Internet cafés. In order to have Internet cafés
regulated under a national legislation rather than by different
municipalities and counties ordinances, the ROC Ministry of
Economic Affairs as well as some legislators propose to regulate
all Internet cafés located in Taiwan under a national
legislation to be enacted. It is unclear, however, whether or
when the above proposals will be passed by the Legislative Yuan
and what restrictions will be imposed on Internet cafés. If
the future laws and regulations have an impact on the Internet
cafés, the growth of the Internet cafés industry in
Taiwan may be affected and adversely affect our business,
financial condition and result of operations. See ITEM 4.B.
BUSINESS OVERVIEW LAWS AND
REGULATIONS Taiwan for detailed discussion
regarding Taiwanese laws that affect our operations.
Thailand
Although there is no specific law or regulation that directly
governs the online game industry in Thailand, new legislation
was passed in June 2008 to impose certain restrictions to
control operators of game shops (i.e., places where people can
play games, including Internet cafés that provide game
services) and limit access to game shops by users under
18 years of age. These restrictions include limitations on
the business days and hours, location and building structure of
game shops as well as the daily playing time of games and curfew
hours for users under 18 years of age to enter game shops
and Internet cafés. According to the Ministerial Regulation
of Ministry of Culture Re: Permission and Operation of Video
Shops B.E. 2552 (2009), users under 15 years of age can
enter game shops and Internet cafés between 2:00 pm and
8:00 pm on Monday to Friday; and between 10:00 am and 10:00 pm
on public holidays or during school term breaks prescribed by
the competent registrar. For users aged from 15 years to
18 years, the access times are limited to between 2:00 pm
and 10:00 pm on Monday to Friday; and between 10:00 am and
10:00 pm on public holidays or during school term breaks as
prescribed by the competent registrar. See ITEM 4.B.
BUSINESS OVERVIEW LAWS AND
REGULATIONS Thailand for detailed discussion
regarding Thai laws that affect our operations.
United
States and Japan
See ITEM 4.B. BUSINESS OVERVIEW LAWS AND
REGULATIONS for detailed discussion regarding
U.S. and Japanese laws that may materially impacted our
operations.
Our
online games may be subject to governmental restrictions or
ratings systems, which could delay or prohibit the release of
new games or reduce the existing and potential scope of our user
base.
Legislation is periodically introduced in many of the countries
in which our games are distributed to establish a system for
protecting consumers from the influence of graphic violence and
sexually explicit materials contained in various types of games.
For instance, Korean law requires online game companies to
obtain ratings classifications and implement procedures to
restrict access of online games to certain age groups. Similar
mandatory ratings systems and other regulations affecting the
content and distribution of our games have been adopted or are
under review in Taiwan, China, the United States and other
markets for our online games. In the future, we may be required
to modify our game content or features or alter our marketing
strategies to comply with new governmental regulations or
ratings assigned to our current or future games, which could
delay or prohibit the release of new games or upgrades and
reduce the existing and potential scope of our user base.
Moreover, uncertainties regarding
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governmental restrictions or ratings systems applicable to our
business could give rise to market confusion, thereby materially
and adversely affecting our business, financial condition and
results of operations.
Restrictions
and controls on currency exchange in Korea and in certain
countries in which our games are distributed may limit our
ability to effectively utilize revenues generated in Won to fund
our business activities outside Korea or expenditures
denominated in foreign currencies, and may limit our ability to
receive and remit revenues effectively.
The existing and any future restrictions on currency exchange in
Korea, including Korean exchange control regulations, may
restrict our ability to convert Won into foreign currencies
under certain emergency circumstances, such as natural
calamities, wars, conflicts of arms or grave and sudden changes
in domestic or foreign economic circumstances, difficulties in
Koreas international balance of payments and international
finance and obstacles in carrying out currency policies,
exchange rate policies and other Korean macroeconomic policies.
Such restrictions may limit our ability to effectively utilize
revenues generated in Won to fund our business activities
outside Korea or expenditures denominated in foreign currencies.
In addition, the governments in certain markets in which our
games are distributed, including Thailand, Taiwan and China,
impose controls on the convertibility of local currency into
foreign currencies and, in some cases, the remittance of
currency outside their countries. Under current foreign exchange
control regulations of certain markets, shortages in the
availability of foreign currency may restrict the ability of our
overseas licensees to pay license fees and royalties, most of
which are paid in U.S. dollars, to us. Restrictions on our
ability to receive license fees, royalties and other payments
from our licensees would adversely affect our financial
condition and liquidity.
Adverse
changes in the withholding tax rates in the countries from which
we receive license fees and royalties could adversely affect our
net income.
We may be subject to income withholding in countries where we
derive revenues. Such withholding is made by our overseas
licensees at the current withholding rates in such countries. To
the extent Korea has a tax treaty with any such country, the
withholding rate prescribed by such tax treaty will apply. Under
the Corporation Tax Law of Korea, we are entitled to and
recognize a capped tax credit computed based on the amount of
income withheld overseas when filing our income tax return in
Korea. Accordingly, the amount of taxes withheld overseas may be
offset against taxes payable in Korea.
The tax rates on royalties pursuant to tax treaties that Korea
entered into have not changed recently other than with regards
to the limited tax rates in Thailand. While this tax rate change
is not adverse for us, any adverse changes in tax treaties
between Korea and the countries from which we receive license
fees and royalties, such as with the rate of withholding tax in
the countries in which our games are distributed or in Korean
tax law enabling us to recognize tax credits for taxes withheld
overseas, could adversely affect our net income.
RISKS
RELATING TO OUR MARKET ENVIRONMENT
Our
businesses may be adversely affected by developments affecting
the economies of the countries in which our games are
distributed.
Our future performance will depend in large part on the economic
growth of our principal markets. Our top geographic markets in
terms of revenues were Japan, Korea, the United States and
Canada, Taiwan, Hong Kong and Macau, and Russia and CIS
countries, representing 55.7%, 20.1%, 10.1%, 3.3% and 2.3%,
respectively, of our total revenues in 2009. Accordingly, our
business, prospects, financial condition and results of
operations are subject to the economic, political, legal and
regulatory conditions and developments in these countries.
Adverse economic developments in such markets may have an
adverse effect on the number of our subscribers and our revenues
and have a material adverse effect on our results of operations.
Deterioration in global economic conditions in the recent global
downturn has weakened the economies of the countries in which
our games are distributed. Many countries for the foreseeable
future may continue to experience economic slowdowns and
recessionary pressures, including difficulty in securing credit
in the global financial markets and decreased consumer
confidence and discretionary spending. While the recent global
economic
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developments did not yet have a material adverse effect on us,
continuing deterioration or delayed recovery in global economic
conditions could materially and adversely affect our business,
financial condition and results of operations.
Fluctuations
in exchange rates could result in foreign currency exchange
losses.
In most of the countries in which our games are distributed, the
revenues generated by our licensees are denominated in local
currencies, which include the U.S. dollar, Japanese Yen,
Euro, NT dollar, the Thai Baht and Chinese Yuan. In 2009,
approximately 79.9% of our revenues were denominated in foreign
currencies, primarily in the U.S. dollar and Japanese Yen.
As the revenues denominated in local currencies, other than the
U.S. dollar, Japanese Yen and Euro, are converted into the
U.S. dollar for remittance of monthly royalty payments to
us, any depreciation of the local currencies against the
U.S. dollar will result in reduced license fees and monthly
royalty payments in U.S. dollar terms and may materially
and adversely affect our financial condition and results of
operations.
While we receive monthly royalty revenues from our overseas
licensees in foreign currencies, substantially all of our costs
are denominated in Won. Our financial statements are also
prepared and presented in Won. We receive monthly royalty
payments from our overseas licensees based on a percentage of
revenues confirmed and recorded at the end of each month
applying the foreign exchange rate applicable on such date.
While, in 2009, we enjoyed increased royalty revenues due to the
strengthening of the Japanese Yen against the Korean Won by
approximately 26.4% from 2008 to 2009, appreciation of the Won
against the Japanese Yen or other foreign currencies will result
in foreign currency losses that may materially and adversely
affect our financial condition and results of operations. See
ITEM 5.A. OPERATING RESULTS
OVERVIEW Foreign currency effects.
As of December 31, 2009, we have not entered into any
outstanding foreign currency forward exchange contract. We may
enter into hedging transactions in the future to mitigate our
exposure to foreign currency exchange risks, but we may not be
able to do so in a timely or cost-effective manner, or at all.
Increased
tensions with North Korea could adversely affect us and the
price of our ADSs.
Relations between Korea and North Korea have been tense over
most of Koreas history and the Demilitarized Zone between
the two countries is the most fortified border in the world. In
October 2004, the United States and Korea agreed to a phased
downsizing of the number of American troops stationed in Korea
from 37,500 to 25,000 by the end of 2008, as part of worldwide
U.S. troop realignment plans. However, in April 2008, the
presidents of the U.S. and Korea reached an agreement to
maintain the current U.S. troop level of 28,500, halting
the planned withdrawal of 3,500 more U.S. troops.
The level of tension between Korea and North Korea has
fluctuated and may increase or change abruptly as a result of
current and future events, including ongoing contacts at the
highest levels of the governments of Korea, North Korea and the
United States. North Korea, Korea, the United States, China,
Japan and Russia entered an accord in February 2007, whereby
North Korea would begin to disable its nuclear facilities in
return for fuel oil and aid. After several months of alleged
non-compliance by North Korea and other related disputes among
the parties, North Korea shut down its sole functioning nuclear
reactor in Yongbyon and allowed the inspection team of the
International Atomic Energy Agency to visit North Korea to
monitor the shutdown and sealing of the facilities in July 2007.
At the six-party talks in Beijing in October 2007, North Korea
agreed to disable its nuclear facility at Yongbyon by the end of
the year in a process overseen by a
U.S.-led
international team and to disclose all of its nuclear programs
in return for one million tons of heavy fuel oil and lifting of
sanctions by the United States. North Korea complied with
disabling its nuclear facility at Yongbyon and the United States
and other parties initiated delivery of the heavy fuel oil.
However, North Korea failed to address an alleged
plutonium-based program, uranium-enrichment program and other
nuclear proliferation activities in Syria and North Korea missed
the December 31, 2007 deadline to disclose the entirety of
its nuclear programs.
In April 2008, North Korea and the United States agreed to draft
two separate declarations, a public one that would address the
plutonium-based program, and another classified one that would
include the issues of
uranium-enrichment
program and proliferation. After breakdowns in negotiations, in
September 2008, North Korea announced it was preparing to
restore and restart its nuclear facility in Yongbyon. In October
2008, the
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United States agreed to remove North Korea from its list of
countries that sponsor terrorism after North Korea agreed to
again allow international inspectors access to declared nuclear
sites in North Korea and to resume disabling its nuclear
facility in Yongbyon. In January 2009, North Korea nullified all
political and military agreements with South Korea. In March
2009, in response to two-week long joint military exercises
between the United States and South Korea, North Korea placed
its military in combat ready mode and stated that it would not
guarantee the safety of civilian aircraft that approached its
airspace during the duration of the joint military exercises. In
April 2009, North Korea launched a long-range rocket over the
Pacific Ocean and in May 2009, it announced that it had
conducted a second nuclear test and tested short-range missiles.
United Nations Security Council unanimously passed a resolution
in June 2009 that condemned North Korea for its actions and
decided to tighten sanctions against North Korea.
The level of tension between Korea and North Korea has been
elevated in recent months as a result of a chain of incidents in
the western shore of Korea, near Baengnyeong Island. In November
2009, patrol ships from Korea and North Korea exchanged fire,
resulting in casualties for North Korea. Both sides exchanged
fire in the same region again in January 2010. Tensions rose
higher after the sinking of a Korean naval vessel in March 2010,
from an explosion that killed 46 sailors. The Korean government
made an official announcement in May 2010 that a North Korean
torpedo attack caused the damage. In addition, there recently
has been increased uncertainty with respect to the future of
North Koreas political leadership and concern regarding
its implications for economic and political stability in the
region.
We cannot assure you that recent events will not lead to an
escalation of tension with North Korea. Any further increase in
geopolitical tensions, resulting from testing of long-range
nuclear missiles, continuing nuclear programs by North Korea,
transition of power in leadership in North Korea, a break-down
in existing contacts or an outbreak in military hostilities
could adversely affect our business, prospects, financial
condition and results of operations and could lead to a decline
in the market value of our ADSs.
Disruptions
in Taiwans political environment could seriously harm our
business and operations in Taiwan.
In 2009 and 2008, we derived 3.3% and 4.3%, respectively, of our
total revenues from our licensee in Taiwan, Hong Kong and Macau,
which was added as a service territory in October 2009. The
Chinese government asserts that it has sovereignty over Taiwan
as well as mainland China and does not recognize the legitimacy
of the government of Taiwan. The Chinese government has
indicated that it may use military force to gain control over
Taiwan if Taiwan declares independence or a foreign power
interferes in Taiwans internal affairs. In response, the
Taiwanese government promulgated the Referendum Law on
December 31, 2003, last amended on May 27, 2009,
allowing referenda on a range of issues to be proposed and voted
upon. The law allows a referendum on key constitutional issues
in the event that Taiwan faces a military attack from a foreign
power and its sovereignty is threatened.
In March 2008, a new president in Taiwan was elected, President
Ma Ying-jeou, who has supported the cultivation of better
relations with mainland China. For instance, from July 2008,
Taiwan has lifted the ban on Chinese persons visiting in
Taiwan with certain limitations. In December 2008, Taiwan
re-established regular direct transportation links with mainland
China that had been shut since 1949, including regularly
scheduled commercial flights and shipping and mail. Further,
Taiwanese government has partially unwound the restrictions on
the investment in Taiwan by Chinese companies and person and
several new regulations in connection therewith have been
passed. For the purpose to further the finance cooperation,
Taiwan has entered into a Memorandum of Understanding regarding
cross-strait financial supervision with mainland China on
November 16, 2009, which becomes effective on
January 16, 2010. Also, Taiwan and China governments are in
the progress of negotiating the Economic Cooperation Framework
Agreement to be entered into for enjoying the custom benefit.
Although recent trends may be beneficial to Taiwans
economy, the history between Taiwan and mainland China has been
marked with uncertainties. Deteriorations in the relationship
between Taiwan and China and other factors affecting
Taiwans political environment may materially and adversely
affect our Taiwanese licensees business and our results of
operations.
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RISKS
RELATING TO OUR AMERICAN DEPOSITARY SHARES
The
public shareholders of our ADSs may have more difficulty
protecting their interests than they would as shareholders of a
U.S. corporation.
Our corporate affairs are governed by our articles of
incorporation and by the laws and regulations governing Korean
corporations. The rights and responsibilities of our
shareholders and members of our Board of Directors under Korean
law may be different from those that apply to shareholders and
directors of a U.S. corporation. For example, minority
shareholder rights afforded under Korean law often require the
minority shareholder to meet minimum shareholding requirements
in order to exercise certain rights. Under applicable Korean
law, a shareholder must own at least (i) one percent of the
total issued shares to bring a shareholders derivative
lawsuit, (ii) three percent to demand convocation of an
extraordinary meeting of shareholders, demand removal of
directors or inspect the books and related documents of a
company, (iii) ten percent to apply to the court for
dissolution if there is gross improper management or a deadlock
in corporate affairs likely to result in a significant and
irreparable harm to the company or to apply to the court for a
reorganization in the case of an insolvency and
(iv) 20 percent to block a small-scale share exchange
or a small merger that may be approved only by a board
resolution. In addition, while the facts and circumstances of
each case will differ, the duty of care required of a director
under Korean law may not be the same as the fiduciary duty of a
director of a U.S. corporation. Although the business
judgment rule concept exists in Korea, there is
insufficient case law or precedent to provide guidance to the
management and shareholders as to how it should be applied or
interpreted. Holders of our ADSs may have more difficulty
protecting their interests against actions of our management,
members of our Board of Directors or controlling shareholders
than they would as shareholders of a U.S. corporation.
Any
dividends paid on our common shares will be in Won and
fluctuations in the exchange rate between the Won and the U.S.
dollar may affect the amount received by you.
If and when we declare cash dividends, the dividends will be
paid to the depositary for the ADSs in Won and then converted by
the depositary into U.S. dollars pursuant to the deposit
agreement that governs the rights and obligations of the holders
of ADSs. Fluctuations in the exchange rate between the Won and
the U.S. dollar will affect, among other things, the
U.S. dollar amounts you will receive from the depositary as
dividends. Holders of ADSs may not receive dividends if the
depositary does not believe it is reasonable or practicable to
do so. In addition, the depositary may collect certain fees and
expenses, at the sole discretion of the depositary, by billing
the holders of ADSs for such charges or by deducting such
charges from one or more cash dividends or other cash
distributions from us to be distributed to the holders of ADSs.
Your
ability to deposit or withdraw common shares underlying the ADSs
into and from the depositary facility may be limited, which may
adversely affect the value of your investment.
Under the terms of our deposit agreement, holders of our common
shares may deposit such shares with the depositarys
custodian in Korea and obtain ADSs, and holders of our ADSs may
surrender the ADSs to the depositary and receive our common
shares. However, to the extent that a deposit of common shares
exceeds the difference between:
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the aggregate number of common shares we have consented to be
deposited for the issuance of ADSs (including deposits in
connection with offerings of ADSs and stock dividends or other
distributions relating to ADSs); and
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the number of common shares on deposit with the custodian for
the benefit of the depositary at the time of such proposed
deposit,
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such common shares will not be accepted for deposit unless
(i) our consent with respect to such deposit has been
obtained or (ii) such consent is no longer required under
Korean laws and regulations or under the terms of the deposit
agreement.
Under the terms of the deposit agreement, no consent is required
if the common shares are obtained through a dividend, free
distribution, rights offering or reclassification of such
shares. Under the terms of the deposit agreement, we have
consented to any deposit to the extent that, after the deposit,
the aggregate number of deposited
24
common shares does not exceed 3,552,229 common shares or any
greater number of common shares we determine from time to time
(i.e., as a result of a subsequent offering, stock dividend or
rights offer), unless the deposit is prohibited by applicable
laws or violates our articles of incorporation; provided,
however, that in the case of any subsequent offer by us or our
affiliates, the limit on the number of common shares on deposit
shall not apply to such offer and the number of common shares
issued, delivered or sold pursuant to the offer (including
common shares in the form of ADSs) shall be eligible for deposit
under the deposit agreement, except to the extent such deposit
is prohibited by applicable laws or violates our articles of
incorporation or, in the case of any subsequent offer by us or
our affiliates, we determine with the depositary to limit the
number of common shares so offered that would be eligible for
deposit under the deposit agreement in order to maintain
liquidity of the shares in Korea as may be requested by the
relevant Korean authorities. We might not consent to the deposit
of any additional common shares. As a result, if a holder
surrenders ADSs and withdraws common shares, the holder may not
be able to subsequently deposit the common shares to obtain ADSs.
You
may not be able to exercise preemptive rights or participate in
rights offerings and as a result, you may experience dilution in
your ownership percentage in us.
The Korean Commercial Code and our articles of incorporation
require us to offer shareholders the right to subscribe for new
common shares in proportion to their existing ownership
percentages whenever new common shares are issued, except under
certain circumstances as provided in our articles of
incorporation. See ITEM 10.B. ARTICLES OF
INCORPORATION Preemptive rights and issuance of
additional shares.
Such exceptions include offering of new shares:
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through a general public offering;
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to the members of the employee stock ownership association;
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upon exercise of a stock option;
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in the form of depositary receipts;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of Korea;
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for the purpose of raising funds on an emergency basis;
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to certain companies under an alliance arrangement; or
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by a public offering or to cause underwriters to underwrite new
shares for the purpose of listing them on any stock exchange.
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Accordingly, if we issue new shares to non-shareholders based on
such exceptions, existing holders of ADSs will be diluted. If
none of the above exemptions is available under Korean law, we
may be required to grant subscription rights when issuing
additional common shares. However, under U.S. law, we would
not be able to make those rights available in the United States
unless we register the securities to which the rights relate or
an exemption from the registration requirements of the
Securities Act is available. Under the deposit agreement
governing the ADSs, if we offer rights to subscribe for
additional common shares, the depositary under the deposit
agreement, after consultation with us, may make such rights
available to you or dispose of such rights on behalf of you and
make the net proceeds available to you or, if the depositary is
unable to take such actions, it may allow the rights to lapse
with no consideration to be received by you. The depositary is
generally not required to make available any rights under any
circumstances. We are under no obligation to file a registration
statement under the Securities Act to enable you to exercise
preemptive rights in respect of the common shares underlying the
ADSs, and we cannot assure you that any registration statement
would be filed or that an exemption from the registration
requirement under the Securities Act would be available.
Accordingly, you may not be entitled to exercise preemptive
rights and may thereby suffer dilution of your interests in the
Company.
25
You
will not be treated as our shareholder and you will not have
shareholder rights such as the voting rights applicable to a
holder of common shares.
As an ADS holder, we are not obligated to and we will not treat
you as one of our shareholders and therefore, you will not have
the rights of a shareholder. Korean law and our articles of
incorporation govern the rights applicable to our shareholder.
The depositary will be treated as the shareholder of the common
shares underlying your ADSs. As a holder of ADSs, you will have
ADS holder rights, which is governed by deposit agreement among
us, the depositary and you, as an ADS holder. Upon receipt of
the necessary voting materials, you may instruct the depositary
to vote the number of shares your ADSs represent. The depositary
will notify you of shareholders meetings and arrange to
deliver our voting materials to you only when we deliver them to
the depositary with sufficient time under the terms of the
deposit agreement. If there is a delay or loss of the proxy
materials, we cannot ensure that you will receive voting
materials or otherwise learn of an upcoming shareholders
meeting to ensure that you may instruct the depositary to vote
your shares. In addition, the depositary and its agents are not
responsible for failing to carry out voting instructions or for
the manner of carrying out voting instructions.
You
would not be able to exercise dissent and appraisal rights
unless you have withdrawn the underlying common shares from the
depositary facility and become a holder of our common
stock.
In some limited circumstances, including the transfer of the
whole or any significant part of our business, our acquisition
of a part of the business of any other company having a material
effect on our business, or our merger or consolidation with
another company, dissenting shareholders have the right to
require us to purchase their shares under Korean law. However,
if you hold our ADSs, you will not be able to exercise such
dissent and appraisal rights unless you have withdrawn the
underlying common shares from the depositary facility and become
our direct shareholder prior to the record date for the
shareholders meeting at which the relevant transaction is
to be approved.
We may
amend the deposit agreement and the American Depositary Receipts
without your consent for any reason and, if you disagree, your
option will be limited to selling the ADSs or withdrawing the
underlying securities.
We may agree with the depositary to amend the deposit agreement
and the ADRs without your consent for any reason. If an
amendment adds or increases fees or charges, except for taxes
and other governmental charges or expenses of the depositary,
for registration fees, facsimile costs, delivery charges or
similar items, or prejudices a substantial right of ADS holders,
it will not become effective for outstanding ADRs until
30 days after the depositary notifies ADS holders of the
amendment. At the time an amendment becomes effective, you are
considered, by continuing to hold your ADSs, to agree to the
amendment and to be bound by the ADRs and the deposit agreement
as amended. If you do not agree with an amendment to the deposit
agreement or the ADRs, your option is limited to selling the
ADSs or withdrawing the underlying securities. No assurance can
be given that the sale of ADSs would be made at a price
satisfactory to you in such circumstances. In addition, the
common shares underlying the ADSs are not listed on any stock
exchange in Korea. Your ability to sell the underlying common
shares following withdrawal and the liquidity of the common
shares may be limited.
You
may be subject to Korean withholding tax.
Under Korean tax law, if you are a U.S. investor, you may
be subject to Korean withholding taxes on capital gains and
dividends with respect of the ADSs unless an exemption or a
reduction under the income tax treaty between the United States
and Korea is available. Under the
Korea-United
States tax treaty, capital gains realized by holders that are
residents of the United States eligible for treaty benefits will
not be subject to Korean taxation upon the disposition of the
ADSs. However, under the
Korea-United
States tax treaty, the following holders are not eligible for
such tax treaty benefits: (i) in case the holder is a
United States corporation, if by reason of any special measures,
the tax imposed on such holder by the United States with respect
to such capital gains is substantially less than the tax
generally imposed by the United States on corporate profits, and
25% or more of the holders capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States and (ii) in case the holder
is an individual, if such holder maintains a fixed base in Korea
for a period or periods aggregating 183 days or more during
the taxable year and the holders ADSs or common shares
giving rise
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to capital gains are effectively connected with such fixed base
or such holder is present in Korea for a period or periods of
183 days or more during the taxable year.
You
may have difficulty bringing an original action or enforcing any
judgment obtained outside Korea against us and our directors and
officers who are not U.S. persons.
We are organized under the laws of Korea, and most of our
directors and officers reside outside of the United States.
While we have a wholly-owned subsidiary in the United States,
most of our assets and the assets of such persons are located
outside of the United States. As a result, it may not be
possible for you to effect service of process within the United
States upon these persons or to enforce against them or us court
judgments obtained in the United States that are predicated upon
the civil liability provisions of the federal securities laws of
the United States or of the securities laws of any state of the
United States. There is doubt as to the enforceability in Korea,
either in original actions or in actions for enforcement of
judgments of United States courts, of civil liabilities
predicated on the federal securities laws of the United States
or the securities laws of any state of the United States.
The
transfer, sale or availability for sale of substantial amounts
of our ADSs could adversely affect their market
price.
GungHo beneficially owns 59.3% of our common shares. If GungHo
decides to sell or transfer substantial amounts of our common
shares into the form of ADSs in the public market or if there is
a perception of their intent to sell, the market price of our
ADSs could be materially and adversely affected and could
materially impair our future ability to raise capital through
offerings of our ADSs.
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ITEM 4.
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INFORMATION
ON THE COMPANY
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ITEM 4.A.
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HISTORY
AND DEVELOPMENT OF THE COMPANY
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We were incorporated as a company with limited liability under
Korean law on April 4, 2000 under the legal name of Gravity
Co., Ltd. Following our initial public offering of 8,000,000
ADSs, each representing one-fourth of one share of our common
stock, par value Won 500 per share on February 8, 2005, our
ADSs were listed on the NASDAQ Stock Markets the NASDAQ
Global Market, formerly the NASDAQ National Market, under the
symbol GRVY.
In March 2003, we established Gravity Interactive, LLC, our
wholly-owned subsidiary in the United States. The name of
Gravity Interactive, LLC was changed on January 1, 2006 to
Gravity Interactive, Inc., or Gravity Interactive. In January
2004, we acquired 50% of the voting shares of Gravity
Entertainment Corporation, or Gravity Entertainment, formerly RO
Production Co., Ltd., our subsidiary in Japan. In October 2004,
we obtained from GungHo, then the other 50% shareholder of RO
Production Co., Ltd., their ownership interest in RO Production
Co., Ltd., which made Gravity Entertainment our wholly-owned
subsidiary. RO Production Co., Ltd. changed its corporate name
to Gravity Entertainment on February 5, 2005. In April and
May 2005, we acquired an aggregate of 88.15% equity interest in
TriggerSoft Corporation, or TriggerSoft, which developed our
R.O.S.E. Online game. TriggerSoft went into liquidation
proceedings in Korea in May 2007 and the liquidation was
completed in October 2007. In November and December 2005, we
acquired an aggregate of 96.11% of the total shares of NeoCyon,
Inc., or NeoCyon, which provides mobile multimedia services in
Korea. In August 2006, we founded Gravity EU SASU, or Gravity
EU, a wholly-owned subsidiary based in France, and in September
2006, we acquired 100% of the voting shares of Gravity CIS, Inc.
formerly Mados, Inc., from Cybermedia International, Inc., a
former subsidiary of NeoCyon. On November 21, 2007, the
name of Gravity CIS, Inc. was changed to Gravity CIS Co., Ltd.,
or Gravity CIS. In May 2007, we established Gravity Middle
East & Africa FZ-LLC, or Gravity Middle
East & Africa, a wholly-owned subsidiary in Dubai.
Gravity Middle East & Africa has been in the process
of liquidation since September 2008. In October 2007, we founded
Gravity RUS Co., Ltd., or Gravity RUS, a Russia-based
subsidiary, and acquired 99.99% of the voting shares, and
transferred 100% of the voting shares of Gravity CIS to Gravity
RUS in December 2007. In October 2007, we formed L5 Games Inc.,
or L5 Games, a game development studio in the U.S., which is a
wholly-owned subsidiary of Gravity Interactive. L5 Games has
been in the process of liquidation since August 2008. On
April 1, 2008, GungHo acquired shares of our common stock,
after which it became our largest shareholder, beneficially
owning approximately 52.4% of our common shares. GungHo
27
subsequently purchased our ADSs and beneficially owns
approximately 59.3% of our common shares as of March 31,
2010.
Our registered office is located at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul, Korea
121-795. Our
telephone number is
(822) 2132-7000.
Our main Web site is at
http://www.gravity.co.kr.
Our address for service of process in the United States is
Gravity Interactive, 13160 Mindanao Way, Marina Del Rey,
California 90292.
|
|
ITEM 4.B.
|
BUSINESS
OVERVIEW
|
OVERVIEW
We are a leading developer and publisher of online games in
Japan, Brazil, the Philippines, Indonesia, Singapore, Malaysia,
Thailand, Russia and Taiwan based on the number of peak
concurrent users, or PCU, as compiled from various statistical
data available from public sources in such countries. We are
based in Korea and we currently offer five online games
worldwide and have one online game in development and two online
games developed or being developed by third parties for which we
have entered into license agreements. Our principal product,
Ragnarok Online, is commercially offered in Korea and 58 other
countries and markets. Requiem is commercially offered in Korea,
the United States, Canada and 62 other countries. Emil
Chronicle Online is commercially offered in Korea, Thailand,
Hong Kong, Taiwan, Indonesia, Singapore and Malaysia. R.O.S.E.
Online is commercially offered in the United States, Canada,
Mexico and 40 other countries. Pucca Racing is commercially
offered in Korea. We also offer a number of mobile games and
license the merchandizing rights of character-related products
based on our online games. We intend to diversify our online
game offering by developing online games internally as well as
publishing additional online games developed by third parties.
We are also expanding our business by providing our games on
multiplatform devices, such as Nintendo DS.
In Korea, we directly manage all aspects of game operations,
such as marketing, operation, billing and customer service. For
certain countries and markets, our subsidiaries directly manage
such game operations. Gravity Interactive, our wholly-owned
subsidiary in the United States, is responsible for all aspects
of Ragnarok Online game operations in the United States, Canada,
Australia, New Zealand and India, for all aspects of Requiem
game operations in the United States, Canada and 39 European
countries and for all aspects of R.O.S.E. Online game operations
in the United States, Canada, Mexico and 40 European countries.
Gravity CIS and Gravity EU, our subsidiaries, are responsible
for Ragnarok Online game operations in Russia and CIS countries,
and in France and Belgium, respectively. In the countries where
we and our wholly-owned subsidiaries, Gravity Interactive,
Gravity CIS and Gravity EU, manage game operations, our game
revenues, including both subscription-based fee revenues and
micro-transaction based revenues, are recorded as subscription
revenues.
In the rest of the countries in which our games are offered, our
overseas licensees are responsible for all aspects of game
operations in their respective markets in close cooperation with
us. Our license agreements have an initial term of two or three
years and are subject to renewal every year once the initial
term expires. We rely on the initial license fees and the
ongoing royalties from our overseas licensees for a significant
portion of our revenues. The ongoing royalties are based on a
percentage of revenues generated by our overseas licensees from
the subscriptions to our games in their respective markets.
28
The following table sets forth a summary of our consolidated
statements of operations showing revenues from our online games
(by type of revenue and geographic market), mobile games, and
character merchandising and other revenue as a percentage of
total net revenues for the periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Online game revenues(2):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subscriptions:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Korea
|
|
W
|
6,238
|
|
|
|
15.5
|
%
|
|
W
|
7,463
|
|
|
|
14.0
|
%
|
|
W
|
4,951
|
|
|
|
8.6
|
%
|
|
US$
|
4,377
|
|
United States/Canada(3)
|
|
|
2,608
|
|
|
|
6.5
|
|
|
|
3,607
|
|
|
|
6.8
|
|
|
|
5,785
|
|
|
|
10.1
|
|
|
|
5,114
|
|
Others
|
|
|
559
|
|
|
|
1.4
|
|
|
|
1,506
|
|
|
|
2.9
|
|
|
|
1,938
|
|
|
|
3.4
|
|
|
|
1,713
|
|
Royalties and license fees:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Japan
|
|
|
17,849
|
|
|
|
44.4
|
|
|
|
23,353
|
|
|
|
43.9
|
|
|
|
28,089
|
|
|
|
48.9
|
|
|
|
24,831
|
|
Taiwan/Hong Kong(4)
|
|
|
2,345
|
|
|
|
5.8
|
|
|
|
2,210
|
|
|
|
4.1
|
|
|
|
1,827
|
|
|
|
3.2
|
|
|
|
1,615
|
|
Thailand
|
|
|
1,034
|
|
|
|
2.6
|
|
|
|
970
|
|
|
|
1.8
|
|
|
|
1,104
|
|
|
|
1.9
|
|
|
|
976
|
|
Others
|
|
|
3,470
|
|
|
|
8.6
|
|
|
|
3,577
|
|
|
|
6.7
|
|
|
|
3,017
|
|
|
|
5.3
|
|
|
|
2,668
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
24,698
|
|
|
|
61.4
|
|
|
|
30,110
|
|
|
|
56.5
|
|
|
|
34,037
|
|
|
|
59.3
|
|
|
|
30,090
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mobile game revenues
|
|
|
4,063
|
|
|
|
10.1
|
|
|
|
6,882
|
|
|
|
12.9
|
|
|
|
7,882
|
|
|
|
13.7
|
|
|
|
6,968
|
|
Character merchandising and other revenues
|
|
|
2,063
|
|
|
|
5.1
|
|
|
|
3,602
|
|
|
|
6.9
|
|
|
|
2,810
|
|
|
|
4.9
|
|
|
|
2,484
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenues
|
|
W
|
40,229
|
|
|
|
100.0
|
%
|
|
W
|
53,170
|
|
|
|
100.0
|
%
|
|
W
|
57,403
|
|
|
|
100.0
|
%
|
|
US$
|
50,746
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
|
(2) |
|
Online game revenues include revenues from Ragnarok Online,
R.O.S.E. Online, Requiem, Emil Chronicle Online, Pucca Racing,
Time N Tales and from two games offered through STYLIA, our
casual online game portal site. We discontinued offering games
through STYLIA in September 2008. We discontinued offering Time
N Tales in March 2009. |
|
(3) |
|
Subscription revenues in the United States and Canada, as shown
on this table, also include subscription and other types of game
revenues generated in other countries managed by Gravity
Interactive. The license agreement for Ragnarok Online with
Gravity Interactive was amended in January 2008 to include
Australia and New Zealand as countries serviced by Gravity
Interactive, and in September 2009 to include India as a country
serviced by Gravity Interactive. The license agreement for
Requiem with Gravity Interactive was amended in December 2009 to
include the United Kingdom and 38 other European countries
serviced by Gravity Interactive. |
|
(4) |
|
The license agreement for Ragnarok Online with Game Flier
International Corporation, which manages Ragnarok Online service
in Taiwan and Hong Kong, was amended in October 2009 to include
Macau as a service territory. |
OUR
PRODUCTS
We currently have four product lines: MMORPGs, casual online
games, mobile games, and game-related products and services,
including animation and character-based merchandise. Revenues
from our principal product, Ragnarok Online, accounted for 73.7%
of our total revenues in 2009, compared with 73.3% of our total
revenues in 2008. We are seeking to diversify our revenue
sources by offering additional MMORPGs, casual online games, and
other products and services, including mobile games.
29
Massively
multiplayer online role playing games (MMORPGs)
MMORPG is a genre of computer role playing games in which a
large number of players interact with one another within a
virtual game world.
The following table summarizes the MMORPGs that we currently
offer and currently in development, and those games licensed
from third party developers.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of Commercial
|
Title
|
|
Description
|
|
Game Source
|
|
Launch/Testing(2)
|
|
Ragnarok Online
|
|
Action adventure with 150 levels of skill upgrades, which
features two-dimensional characters in three-dimensional
backgrounds(1)
|
|
Developed in-house
|
|
Launched in August 2002
|
R.O.S.E. Online
|
|
Three-dimensional action adventure with seven independent
storylines
|
|
Originally licensed from third party developer; currently owned
by us(3)
|
|
Launched in January 2005
|
Requiem
|
|
Three-dimensional action adventure
|
|
Developed in-house
|
|
Launched in October 2007
|
Emil Chronicle Online
|
|
Three-dimensional action adventure
|
|
Licensed from third party developer
|
|
Launched in August 2007
|
Ragnarok Online II
|
|
Three-dimensional sequel to Ragnarok Online
|
|
Being developed in-house by the Company
|
|
Open beta testing since May 2007. Currently expected to launch
in the fourth quarter of 2010
|
Estar (tentative title)
|
|
Three-dimensional action adventure
|
|
Licensed from third party developer
|
|
Not determined
|
Canaan
|
|
Web browser-based casual
|
|
Licensed from third party developer
|
|
Currently expected to launch in the third quarter of 2010
|
Notes:
|
|
|
(1) |
|
A game with such features is generally referred to in the
industry as a 2.5 dimensional game. |
|
(2) |
|
The actual date of commercial launch of games in each country is
dependent on a variety of factors, including technical viability
and durability, availability of in-house development capability,
market conditions, beta testing results and availability of
licensing partners in various jurisdictions, among others. |
|
(3) |
|
We acquired an aggregate of 88.15% equity interest in
TriggerSoft, which developed R.O.S.E. Online in April and May
2005. TriggerSoft was liquidated in October 2007. |
Ragnarok
Online
Ragnarok Online is commercially offered in Korea and 58 other
countries and markets since its commercial launch in August
2002. We began to commercially offer Ragnarok Online in 20 new
countries in 2009, including India and countries in the Middle
East and Northern Africa. Ragnarok Online represented 73.7% of
our total revenues or Won 42,290 million (US$37,385
thousand) in 2009, compared with 73.3% of our total revenues or
Won 38,949 million in 2008. See ITEM 4.B.
BUSINESS OVERVIEW OUR MARKETS
Overseas markets.
30
The following are revenues generated by Ragnarok Online for the
periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
5,143
|
|
|
W
|
5,971
|
|
|
W
|
4,156
|
|
|
US$
|
3,674
|
|
|
|
United States/ Canada(2)
|
|
|
2,103
|
|
|
|
2,693
|
|
|
|
3,794
|
|
|
|
3,354
|
|
|
|
Others
|
|
|
558
|
|
|
|
1,198
|
|
|
|
1,046
|
|
|
|
924
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
7,804
|
|
|
|
9,862
|
|
|
|
8,996
|
|
|
|
7,952
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license fees
|
|
Taiwan/Hong Kong(3)
|
|
|
2,345
|
|
|
|
1,706
|
|
|
|
1,452
|
|
|
|
1,284
|
|
|
|
Japan
|
|
|
16,791
|
|
|
|
23,326
|
|
|
|
28,089
|
|
|
|
24,831
|
|
|
|
Thailand
|
|
|
981
|
|
|
|
679
|
|
|
|
819
|
|
|
|
724
|
|
|
|
Philippines
|
|
|
655
|
|
|
|
699
|
|
|
|
707
|
|
|
|
625
|
|
|
|
China
|
|
|
613
|
|
|
|
472
|
|
|
|
336
|
|
|
|
297
|
|
|
|
Indonesia
|
|
|
358
|
|
|
|
322
|
|
|
|
362
|
|
|
|
320
|
|
|
|
Europe
|
|
|
419
|
|
|
|
446
|
|
|
|
408
|
|
|
|
360
|
|
|
|
Singapore/Malaysia
|
|
|
109
|
|
|
|
63
|
|
|
|
57
|
|
|
|
51
|
|
|
|
Australia/New Zealand(2)
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Brazil
|
|
|
547
|
|
|
|
971
|
|
|
|
1,057
|
|
|
|
935
|
|
|
|
India(2)
|
|
|
152
|
|
|
|
26
|
|
|
|
|
|
|
|
|
|
|
|
Chile
|
|
|
209
|
|
|
|
186
|
|
|
|
|
|
|
|
|
|
|
|
Vietnam
|
|
|
130
|
|
|
|
191
|
|
|
|
|
|
|
|
|
|
|
|
Middle East/Africa
|
|
|
|
|
|
|
|
|
|
|
7
|
|
|
|
6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
23,310
|
|
|
|
29,087
|
|
|
|
33,294
|
|
|
|
29,433
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
31,114
|
|
|
W
|
38,949
|
|
|
W
|
42,290
|
|
|
US$
|
37,385
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
|
(2) |
|
Subscription revenues in the United States and Canada, as shown
on this table, also include subscription and other types of game
revenues generated in other countries managed by Gravity
Interactive. Such revenues from other countries constitute a
minor portion of the revenues recorded as subscription revenues
from the United States and Canada. The license agreement for
Ragnarok Online with Gravity Interactive was amended in January
2008 to include Australia and New Zealand as countries serviced
by Gravity Interactive, and in September 2009 to include India
as a country serviced by Gravity Interactive. Revenues generated
in such countries prior to the respective amendment to the
license agreement were shown as Online game royalties and
license fees. |
|
(3) |
|
The license agreement for Ragnarok Online with Game Flier
International Corporation, which manages Ragnarok Online service
in Taiwan and Hong Kong, was amended in October 2009 to include
Macau as a service territory. |
31
The table below provides for the periods indicated, the peak
concurrent users and average concurrent users of Ragnarok Online
since the first quarter of 2007, in each of our principal
markets for Ragnarok Online.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Taiwan/Hong Kong
|
|
Thailand
|
|
Japan
|
|
China
|
|
Korea
|
|
USA/Canada
|
|
|
PCU(1)
|
|
ACU(2)
|
|
PCU
|
|
ACU
|
|
PCU
|
|
ACU
|
|
PCU
|
|
ACU
|
|
PCU
|
|
ACU
|
|
PCU
|
|
ACU
|
|
1Q 2007
|
|
|
78,516
|
|
|
|
45,993
|
|
|
|
27,491
|
|
|
|
19,061
|
|
|
|
78,053
|
|
|
|
34,504
|
|
|
|
14,691
|
|
|
|
8,516
|
|
|
|
10,338
|
|
|
|
5,177
|
|
|
|
6,538
|
|
|
|
4,042
|
|
2Q 2007
|
|
|
56,663
|
|
|
|
34,455
|
|
|
|
19,408
|
|
|
|
13,673
|
|
|
|
77,151
|
|
|
|
35,633
|
|
|
|
11,986
|
|
|
|
5,809
|
|
|
|
8,046
|
|
|
|
4,721
|
|
|
|
6,468
|
|
|
|
3,363
|
|
3Q 2007
|
|
|
39,983
|
|
|
|
28,097
|
|
|
|
12,931
|
|
|
|
8,562
|
|
|
|
66,441
|
|
|
|
23,975
|
|
|
|
10,108
|
|
|
|
5,541
|
|
|
|
7,997
|
|
|
|
4,575
|
|
|
|
4,604
|
|
|
|
2,491
|
|
4Q 2007
|
|
|
34,982
|
|
|
|
24,935
|
|
|
|
63,445
|
|
|
|
38,511
|
|
|
|
60,788
|
|
|
|
24,018
|
|
|
|
7,760
|
|
|
|
3,936
|
|
|
|
7,854
|
|
|
|
4,562
|
|
|
|
4,638
|
|
|
|
2,648
|
|
1Q 2008
|
|
|
36,429
|
|
|
|
29,893
|
|
|
|
63,316
|
|
|
|
25,942
|
|
|
|
61,800
|
|
|
|
24,674
|
|
|
|
8,609
|
|
|
|
4,469
|
|
|
|
6,785
|
|
|
|
3,219
|
|
|
|
4,334
|
|
|
|
2,469
|
|
2Q 2008
|
|
|
34,747
|
|
|
|
26,364
|
|
|
|
14,996
|
|
|
|
9,709
|
|
|
|
57,348
|
|
|
|
22,908
|
|
|
|
7,393
|
|
|
|
3,856
|
|
|
|
10,146
|
|
|
|
3,518
|
|
|
|
4,288
|
|
|
|
2,396
|
|
3Q 2008
|
|
|
40,574
|
|
|
|
27,097
|
|
|
|
22,850
|
|
|
|
12,687
|
|
|
|
57,515
|
|
|
|
22,401
|
|
|
|
6,979
|
|
|
|
3,273
|
|
|
|
9,192
|
|
|
|
4,357
|
|
|
|
3,700
|
|
|
|
2,122
|
|
4Q 2008
|
|
|
30,128
|
|
|
|
21,292
|
|
|
|
30,455
|
|
|
|
20,707
|
|
|
|
59,470
|
|
|
|
24,109
|
|
|
|
5,342
|
|
|
|
2,476
|
|
|
|
6,306
|
|
|
|
3,052
|
|
|
|
4,661
|
|
|
|
2,354
|
|
1Q 2009
|
|
|
27,686
|
|
|
|
20,351
|
|
|
|
28,761
|
|
|
|
22,628
|
|
|
|
58,171
|
|
|
|
24,554
|
|
|
|
5,942
|
|
|
|
2,861
|
|
|
|
6,127
|
|
|
|
3,211
|
|
|
|
4,908
|
|
|
|
3,181
|
|
2Q 2009
|
|
|
27,616
|
|
|
|
20,678
|
|
|
|
47,679
|
|
|
|
36,445
|
|
|
|
57,387
|
|
|
|
23,038
|
|
|
|
5,378
|
|
|
|
2,571
|
|
|
|
6,975
|
|
|
|
2,641
|
|
|
|
5,093
|
|
|
|
3,300
|
|
3Q 2009
|
|
|
37,066
|
|
|
|
23,599
|
|
|
|
47,310
|
|
|
|
31,636
|
|
|
|
54,671
|
|
|
|
21,331
|
|
|
|
6,351
|
|
|
|
3,162
|
|
|
|
7,610
|
|
|
|
3,525
|
|
|
|
5,634
|
|
|
|
3,758
|
|
4Q 2009
|
|
|
27,803
|
|
|
|
19,274
|
|
|
|
31,883
|
|
|
|
24,603
|
|
|
|
59,800
|
|
|
|
21,817
|
|
|
|
4,877
|
|
|
|
2,247
|
|
|
|
6,949
|
|
|
|
3,319
|
|
|
|
5,128
|
|
|
|
3,332
|
|
1Q 2010
|
|
|
29,089
|
|
|
|
22,437
|
|
|
|
31,042
|
|
|
|
24,253
|
|
|
|
52,585
|
|
|
|
20,232
|
|
|
|
5,447
|
|
|
|
2,529
|
|
|
|
6,502
|
|
|
|
3,091
|
|
|
|
4,933
|
|
|
|
3,298
|
|
Notes:
|
|
|
(1) |
|
PCU, or peak concurrent users, represents the highest number of
users of Ragnarok Online during the specified time period as
recorded on the servers for the various countries. |
|
(2) |
|
ACU, or average concurrent users, represents the average number
of concurrent users of Ragnarok Online during the specified time
period as recorded on the servers for the various countries. |
|
(3) |
|
We believe that the number of users as measured by PCU or ACU
(i) is reflective of our active user base and (ii) is
correlated to revenues as revenues from an online game depend on
the number of users as well as time spent playing the game.
However, PCU and ACU are not measures under accounting
principles generally accepted in Korea, or Korean GAAP, or U.S.
GAAP and should not be construed as an alternative to operating
income or another measure of performance determined in
accordance with Korean GAAP or U.S. GAAP. Other companies may
determine PCU or ACU differently than we do. |
We obtained an exclusive license from Mr. Myoung-Jin Lee to
use the storyline and characters from his cartoon titled
Ragnarok for the development of Ragnarok Online
including for animation and character merchandising. We paid
Mr. Lee an initial license fee of Won 40 million and
are required to pay royalties based on a percentage of adjusted
revenues (net of value-added taxes and certain other expenses)
or net income generated from the use of the Ragnarok brand
through January 2033.
Ragnarok Online is an action adventure-based MMORPG that
combines cartoon-like characters, community-oriented themes and
combat features in a virtual world within which thousands of
players can interact with one another. By combining the highly
interactive and community-oriented themes and features, such as
marriages and organization of guilds, we believe we are able to
create user loyalty from our users who favor games that provide
social interaction in a virtual setting.
Other key features of Ragnarok Online include the following:
|
|
|
|
|
players may assume an ongoing role, or alter-ego, of a
particular game character, each with different strengths and
weaknesses. In Ragnarok Online, the user starts as a
novice and undergoes training in a specialized
mapped game zone to become familiar with the game features. Once
that stage is completed, the user can choose from six basic
characters, each with a distinct combination of different traits;
|
|
|
|
as each game character advances in challenge levels, the
character can enter into a greater range of mapped game zones
and develop into a more sophisticated game character in terms of
game attributes and special powers;
|
32
|
|
|
|
|
Ragnarok Online characters may visually express the users
mood and emotions by using emotive icons that appear within a
bubble above the characters heads. We believe that this
feature significantly expands the interface for user interaction
and elevates the level of social reality of the game;
|
|
|
|
game features may be traded or sold within the game, and game
characters may simulate real-life experiences such as marriage,
group fights and joining a guild. In addition, players may
communicate with each other through in-game chatting or instant
messaging;
|
|
|
|
special events are held from time to time to stimulate community
formations. For example, we periodically host fortress
raids whereby players are encouraged to organize
themselves into a team to compete against other teams to capture
a fortress within a set time; and
|
|
|
|
the game has no preordained ending and is designed to
continuously evolve in terms of plots, mapped game zones and
character attributes through enhancements from time to time.
|
We believe that the personal computer, or PC, configurations
required to run Ragnarok Online are lower than or similar to
many other competing MMORPGs, which we believe has facilitated
our successful entry into and expansion of Ragnarok Online in
many of the developed and developing countries in which Ragnarok
Online is distributed. Also, we believe the community based
features, such as marriages and organization of guilds, builds
user loyalty from our users who favor games that provide social
interaction in a virtual setting. We believe that our decision
to balance three-dimensional graphics and game functions with
prevailing technological standards with a combination of
two-dimensional characters, which requires lower PC
configurations than three-dimensional MMORPG has helped to
increase the popularity of Ragnarok Online, in particular in
certain jurisdictions which does not have access to the more
technological updated PC technology as a result of cost and
other limitations. The recommended minimum PC configuration for
Ragnarok Online is Pentium III 1.6 GHz, 256 MB
RAM and 32 MB graphics card. Ragnarok Online can be
accessed through a
dial-up
modem as well as broadband Internet.
R.O.S.E.
Online
R.O.S.E. Online, which was commercially launched in January
2005, represented 1.1% of our total revenues or Won
604 million (US$534 thousand) in 2009, compared with 1.4%
of our total revenues or Won 766 million in 2008.
The following are revenues generated by R.O.S.E. Online for the
periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Online game-subscription revenue
|
|
United States/Canada/Mexico
|
|
W
|
505
|
|
|
W
|
444
|
|
|
W
|
604
|
|
|
US$
|
534
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
505
|
|
|
|
444
|
|
|
|
604
|
|
|
|
534
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license fees
|
|
Japan
|
|
|
1,058
|
|
|
|
27
|
|
|
|
|
|
|
|
|
|
|
|
Indonesia
|
|
|
72
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Philippines
|
|
|
125
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
China
|
|
|
|
|
|
|
136
|
|
|
|
|
|
|
|
|
|
|
|
Vietnam
|
|
|
|
|
|
|
60
|
|
|
|
|
|
|
|
|
|
|
|
Taiwan
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
1,255
|
|
|
|
322
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,760
|
|
|
W
|
766
|
|
|
W
|
604
|
|
|
US$
|
534
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
R.O.S.E. Online, a three-dimensional game, is the first online
game developed by a third party that we published pursuant to an
exclusive publishing license agreement. R.O.S.E. Online was
developed by TriggerSoft
33
Corporation, or TriggerSoft, in close coordination with our
in-house game development team. In May 2005, we acquired control
of TriggerSoft to enhance our ability to update and improve
R.O.S.E. Online on a more effective and timely basis and gained
ownership of R.O.S.E. Online after liquidation of TriggerSoft in
2007.
In the United States, Canada and Mexico, we have been offering
commercial service of R.O.S.E. Online since 2005 and all rights
for R.O.S.E. Online in such countries have been transferred to
our wholly-owned subsidiary, Gravity Interactive in June 2007.
In February 2010, we entered into a game transfer agreement with
Gravity Interactive and transferred to it all the rights of
R.O.S.E. Online in Switzerland, Norway, Denmark, Ireland, Spain,
Sweden, the United Kingdom, Iceland, Finland, France, Germany,
Greece, Austria, Belgium, Bulgaria, Cyprus, Czech Republic,
Hungary, Italy, Luxembourg, Malta, Netherlands, Poland,
Portugal, Romania, Slovakia, Slovenia, Albania, Andorra, Bosnia
and Herzegovina, Liechtenstein, Moldova, Monaco, Montenegro,
San Marino, Serbia, Vatican City State, Croatia, Former
Yugoslav Republic of Macedonia and Turkey and Gravity
Interactive has been offering commercial service of R.O.S.E.
Online in these countries since then.
Requiem
Unlike Ragnarok Online, which does not emphasize violent themes,
we designed Requiem to showcase
user-to-user
combat. Requiem provides players with a variety of combat
systems, which allow them to accumulate experience and reward
points to be used when they buy special items designed for
combats.
We commercially launched Requiem in Korea in October 2007 and in
the United States, Canada, Armenia, Azerbaijan, Belorussia,
Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania,
Moldova, Russia, Tajikistan, Turkmenistan, Ukraine and
Uzbekistan in June 2008. In December 2009, we entered into an
amendment to the license and distribution agreement with Gravity
Interactive, our licensee for Requiem in the United States and
Canada, to include Switzerland, Norway, Denmark, Ireland, Spain,
Sweden, the United Kingdom, Iceland, Finland, France, Germany,
Greece, Austria, Belgium, Bulgaria, Cyprus, Czech Republic,
Hungary, Italy, Luxembourg, Malta, Netherlands, Poland,
Portugal, Romania, Slovakia, Slovenia, Albania, Andorra, Bosnia
and Herzegovina, Liechtenstein, Moldova, Monaco, Montenegro,
San Marino, Serbia, Vatican City State, Croatia, Former
Yugoslav Republic of Macedonia and Turkey as countries serviced
by Gravity Interactive, which was further amended in March 2010
to exclude Moldova, where Requiem is already commercially
offered by our wholly-owned subsidiary, Gravity CIS. Requiem has
been commercially offered in these countries since December
2009. We entered into global service agreements with AsiaSoft
Corporation Public Co., Ltd. in December 2009 for markets in
Thailand, Vietnam, Singapore and Malaysia, and with PT. Lyto
Datarindo Fortuna in February 2010 for Indonesian market,
pursuant to which we offer Requiem directly to the local markets
to generate subscription revenues and pay service fees to
AsiaSoft Corporation Public Co., Ltd. and PT. Lyto Datarindo
Fortuna for services related to marketing and billing, among
others. We commercially offered Requiem in Thailand, Vietnam,
Singapore and Malaysia in March 2010 and Indonesia in April
2010. We also entered into a license and distribution agreement
for Requiem in Taiwan, Hong Kong and Macau with Game Flier
International Corporation in March 2010 and Requiem has been
commercially offered in these markets since May 2010.
Requiem represented 4.9% of our total revenues or Won
2,838 million (US$2,509 thousand) in 2009, compared with
3.3% of our total revenues or Won 1,743 million in 2008.
The following are revenues generated by Requiem for the periods
indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenue Type
|
|
Country
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
644
|
|
|
W
|
964
|
|
|
W
|
559
|
|
|
US$
|
494
|
|
|
|
United States/Canada(2)
|
|
|
|
|
|
|
470
|
|
|
|
1,387
|
|
|
|
1,226
|
|
|
|
Russia/CIS countries
|
|
|
|
|
|
|
309
|
|
|
|
892
|
|
|
|
789
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
644
|
|
|
W
|
1,743
|
|
|
W
|
2,838
|
|
|
US$
|
2,509
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
34
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
|
(2) |
|
Includes subscription and other types of game revenues generated
in other countries serviced by Gravity Interactive, Switzerland,
Norway, Denmark, Ireland, Spain, Sweden, the United Kingdom,
Iceland, Finland, France, Germany, Greece, Austria, Belgium,
Bulgaria, Cyprus, Czech Republic, Hungary, Italy, Luxembourg,
Malta, Netherlands, Poland, Portugal, Romania, Slovakia,
Slovenia, Albania, Andorra, Bosnia and Herzegovina,
Liechtenstein, Monaco, Montenegro, San Marino, Serbia,
Vatican City State, Croatia, Former Yugoslav Republic of
Macedonia and Turkey. Such revenues from other countries
constitute a minor portion of the revenues recorded as
subscription revenues from the United States and Canada. |
Emil
Chronicle Online
We commercially launched Emil Chronicle Online in Korea,
Thailand, Hong Kong, Taiwan, Indonesia, Singapore and Malaysia
in August 2007, September 2007, June 2008, August 2008,
September 2009 and October 2009, respectively. Emil
Chronicle Online is the first online game developed by GungHo
Online Entertainment, Inc., the publisher of Ragnarok Online in
Japan, which is our controlling and majority shareholder. Emil
Chronicle Online is an animation style game based on the
chronicles of three races: Emils, Titanians and Dominions, that
offers various characters and avatars for players to enjoy. We
entered into a software licensing agreement with GungHo in
December 2005 for the right to publish and distribute Emil
Chronicle Online worldwide, except for Japan. In November 2006,
we entered into a license and distribution agreement with
Infocomm Asia Holdings Pte. Ltd., or Infocomm Asia, to
distribute Emil Chronicle Online in Singapore, Malaysia, Brunei,
Thailand, the Philippines, Indonesia, Vietnam, Australia and New
Zealand. In February 2007, we and Infocomm Asia granted the
distribution rights of Emil Chronicle Online in Thailand to
Onenet Co., Ltd. In July 2008, we amended the agreement with
Infocomm Asia to cancel its rights to distribute Emil Chronicle
Online in Singapore, Malaysia, Brunei, the Philippines,
Indonesia, Vietnam, Australia and New Zealand. In December 2008,
we entered into license and distribution agreements with Run Up
Game Distribution and Development Sdn. Bhd. for distribution of
Emil Chronicle Online in Singapore and Malaysia and in February
2009 with PT. Wave Wahana Wisesa for distribution in Indonesia.
We entered into license and distribution agreements for Emil
Chronicle Online in China with a wholly-owned subsidiary of The9
Limited in January 2007, which was terminated in January 2010.
We entered into license and distribution agreements for Emil
Chronicle Online in Taiwan and Hong Kong with GameCyber
Technology Ltd. in August 2007. The amount of revenues from Emil
Chronicle Online in 2009 represented 1.4% of our total revenues
and that in 2008 represented 1.8% of our total revenues.
Ragnarok
Online II
Ragnarok Online II is a sequel to Ragnarok Online and an
MMORPG expected to have enhanced character and community
features. Ragnarok Online II includes pastel-type graphics,
advanced character customization and detailed monsters and
non-player characters. Ragnarok Online II also adopts
cartoonist Mr. Myoung-Jin Lees original drawings from
his comic book Ragnarok and music from Kanno Yoko, a
well-respected composer in the animation industry. We currently
have 32 designers, 15 programmers and 13 game planners dedicated
to the development of Ragnarok Online II. We have been
conducting open beta testing of Ragnarok Online II since
May 2007 and continue to upgrade and develop Ragnarok
Online II in response to market feedback received during
the testing and development phase. We have entered into license
and distribution agreements for Ragnarok Online II with six
licensees in ten countries, including Thailand, Japan, Taiwan,
Philippines, Singapore, Malaysia, Vietnam, China, Indonesia and
Brazil beginning from the end of 2006. While we currently expect
to launch the game in the fourth quarter of 2010, no assurance
can be given that we can meet this anticipated launch date or,
if there is any further delay in the launch date, such delay
would not result in termination of any of the existing license
agreements for Ragnarok Online II. See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR BUSINESS If
we are unable to consistently and timely develop, acquire,
license, launch, market or operate commercially successful
online games in addition to Ragnarok Online, our business,
financial condition and results of operations may be materially
and adversely affected.
35
Estar
(tentative title)
In November 2009, we entered into a publishing agreement with
Naru Entertainment Co., Ltd., an online game developer based in
South Korea, to publish Estar game worldwide. Estar is expected
to be an MMORPG targeting male game users from their teens
through their thirties.
Canaan
In January 2010, we entered into a license agreement with Xpec
Entertainment Inc., a Taiwanese game developer, to publish
Canaan in Korea. Canaan is a web browser-based casual MMORPG,
which is played on a web browser and which does not require any
client-side software to be installed. Canaan is currently
serviced in Taiwan, China, Hong Kong and Macau. While we
currently expect to launch the game in the third quarter of
2010, no assurance can be given that we can meet this
anticipated launch date.
Time N
Tales
We commercially launched Time N Tales in July 2006 under a
publishing agreement entered into with Ndoors Corp., a Korean
online game developer, in November 2005. The amount of revenues
from Time N Tales in 2009 and 2008 represented less than 1% of
our total revenues in 2009 and 2008, respectively. We terminated
our agreement with Ndoors Corp in January 2009 and stopped
offering Time N Tales in March 2009.
Casual
online games
Casual online games can fit in to any genre and have any type of
game play. They are targeted at mass audience of casual online
gamers and generally distinguished by simple rules and lack of
commitment required in contrast to more complex and hardcore
MMORPGs. Currently, we commercially offer one casual online
game, Pucca Racing.
Pucca
Racing
We commercially launched Pucca Racing in Korea and in Thailand
in September 2007 and March 2008, respectively and ceased
offering commercial service in Thailand in March 2010. Pucca
Racing was co-developed by us and Vooz Co., Ltd., which
originally designed the Pucca characters. We entered into
license and distribution agreements for Pucca Racing in Thailand
with Ini 3 Digital Co., Ltd. in January 2008, in Taiwan and Hong
Kong with M-etel Co., Ltd. in October 2008, which were
terminated in February 2010. The amount of revenues from Pucca
Racing in 2009 and 2008 represented less than 1% of our total
revenues in each of 2009 and 2008.
Mobile
games
As compared to MMORPGs, mobile games, which are played using
mobile phones and other mobile devices, have shorter game
playtime and less complex user-game interaction. We believe that
mobile games, due to such characteristics, provide
less-experienced users with a means to become familiar with both
game playing and the game culture without making a substantial
commitment in time and resources. As a result, we believe that
mobile games allow us to target a broader audience of users,
help us to expand the online game culture beyond Internet
cafés and users homes and act as an effective
marketing tool to attract new users to our MMORPGs. We develop
and distribute our mobile games through our subsidiary in Korea,
NeoCyon, Inc.
36
The following are revenues generated from our mobile business
for the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Country
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
W
|
3,673
|
|
|
W
|
4,573
|
|
|
W
|
4,931
|
|
|
|
62.6
|
%
|
|
US$
|
4,360
|
|
Japan
|
|
|
390
|
|
|
|
2,309
|
|
|
|
2,951
|
|
|
|
37.4
|
|
|
|
2,608
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
4,063
|
|
|
W
|
6,882
|
|
|
W
|
7,882
|
|
|
|
100.0
|
%
|
|
US$
|
6,968
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
Game-related
products and services
Animation
Gravity Entertainment, our Japanese subsidiary, entered into an
agreement with G&G Entertainment Inc. and three other
Japanese media and entertainment companies for the production
and distribution of 26
half-hour
episode animation series based on the storyline and characters
of Ragnarok Online. The series was produced by Gravity
Entertainment and broadcast on television in nine countries from
2004 through 2007. The animation series of Ragnarok Online has
been sold in DVD and VOD (video on demand) formats in North
America since March 2006 and it has also been distributed in
Europe. Our revenues from our animation business were negligible
in 2009, and Won 255 million in 2008, which represented
less than 1% of our total revenues in 2009 and 2008,
respectively.
Game
character merchandising
In order to optimize the commercial opportunities presented by
the popularity of Ragnarok Online and its characters, we and our
licensees have been marketing dolls, stationery and other
character-based merchandise, as well as game manuals, monthly
magazines and other publications, based on the game. We
currently have arrangements with three Korean vendors and two
overseas vendors in Japan and Brazil to license Ragnarok
Onlines animation and game characters in Korea and 11
overseas countries. In Japan, we have been conducting game
character merchandising by selling game packages, which package
our online game software in DVD format for PC users, in
connection with game distribution. We have also entered into
arrangements to license Emil Chronicle Online, Requiem and
Ragnarok Online II in Korea.
The total amount of license fees from our contracts with Korean
vendors was approximately Won 119 million (US$105 thousand)
in 2009, compared with Won 101 million in 2008, and the
total amount of license fees from our contracts with overseas
vendors was approximately Won 798 million (US$706 thousand)
in 2009, compared with Won 992 million in 2008. We intend
to expand our character marketing for our new games as they are
launched.
The following are revenues generated from game character
merchandising for the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Country
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
W
|
377
|
|
|
W
|
101
|
|
|
W
|
119
|
|
|
|
13.0
|
%
|
|
US$
|
105
|
|
Japan
|
|
|
470
|
|
|
|
975
|
|
|
|
798
|
|
|
|
87.0
|
|
|
|
706
|
|
Taiwan/Hong Kong
|
|
|
|
|
|
|
17
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
847
|
|
|
W
|
1,093
|
|
|
W
|
917
|
|
|
|
100.0
|
%
|
|
US$
|
811
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
37
Multiplatform
and Internet protocol television games
In December 2006, we entered into a licensing agreement with
GungHo Online Entertainment, Inc. to develop and distribute
Ragnarok DS, a Nintendo DS version of Ragnarok Online. Ragnarok
DS was released in Japan, Korea and the United States and Canada
in December 2008, June 2009 and February 2010, respectively.
We are also expanding our business by providing our online games
on internet protocol television, or IPTV. In September 2008, we
entered into a licensing agreement with Iconix Entertainment
Co., Ltd. to develop and publish an IPTV game based on
Iconixs 3D TV animation series Pororo: The Little
Penguin. We commercially launched Pororo Game,
an IPTV game in September 2009.
The amount of revenues from multiplatform device and Internet
protocol television games in 2009 represented less than 1% of
our total revenues in 2009.
OUR
MARKETS
Japan, Korea, the United States and Canada, Taiwan and Hong
Kong, and Russia and CIS countries were our biggest geographic
markets in 2009 in terms of revenue. Each of these markets is
serviced either by us or a distribution company. We directly
manage game operations in Korea, and our wholly-owned
subsidiaries, Gravity Interactive and Gravity CIS manage game
operations in other countries including the United States and
Canada, and Russia and CIS countries. For Ragnarok Online,
GungHo Online Entertainment, Inc. is our licensee for Japan and
Game Flier International Corporation is our licensee for Taiwan,
Hong Kong and Macau. For Emil Chronicle Online, GameCyber
Technology Ltd. is our licensee for Taiwan and Hong Kong.
The following table sets forth a summary of our consolidated
statement of operations showing revenues by geographic area for
the periods indicated and the percentage represented by such
revenues for year ended December 31, 2009.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Japan
|
|
W
|
18,899
|
|
|
W
|
27,037
|
|
|
W
|
31,991
|
|
|
|
55.7
|
%
|
|
US$
|
28,281
|
|
Korea
|
|
|
11,119
|
|
|
|
14,009
|
|
|
|
11,544
|
|
|
|
20.1
|
|
|
|
10,205
|
|
United States/Canada(2)
|
|
|
2,614
|
|
|
|
3,620
|
|
|
|
5,800
|
|
|
|
10.1
|
|
|
|
5,127
|
|
Taiwan/Hong Kong(3)
|
|
|
2,369
|
|
|
|
2,301
|
|
|
|
1,887
|
|
|
|
3.3
|
|
|
|
1,668
|
|
Russia and CIS countries
|
|
|
489
|
|
|
|
1,078
|
|
|
|
1,298
|
|
|
|
2.3
|
|
|
|
1,148
|
|
Others
|
|
|
4,739
|
|
|
|
5,125
|
|
|
|
4,883
|
|
|
|
8.5
|
|
|
|
4,317
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
40,229
|
|
|
W
|
53,170
|
|
|
W
|
57,403
|
|
|
|
100.0
|
%
|
|
US$
|
50,746
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
|
(2) |
|
Revenues in the United States and Canada, as shown on this
table, also include subscription and other types of game
revenues generated in other countries managed by Gravity
Interactive. Such revenues from other countries constitute a
minor portion of the revenues recorded as subscription revenues
from the United States and Canada. The license agreement for
Ragnarok Online with Gravity Interactive was amended in January
2008 to include Australia and New Zealand as countries serviced
by Gravity Interactive, and in September 2009 to include India
as a country serviced by Gravity Interactive. The license
agreement for Requiem with Gravity Interactive was amended in
December 2009 to include the United Kingdom and 38 other
European countries serviced by Gravity Interactive. |
|
(3) |
|
The license agreement for Ragnarok Online with Game Flier
International Corporation, which manages Ragnarok Online service
in Taiwan and Hong Kong, was amended in October 2009 to include
Macau as a service territory. |
38
Korea
In Korea, we commercially launched and began to charge
subscribers for Ragnarok Online in August 2002, R.O.S.E. Online
in January 2005, which service was terminated in April 2007,
Love Forty and TV Boyz in June 2006, which services were
terminated in September 2008, Time N Tales in July 2006, which
service was terminated in March 2009, Emil Chronicle Online in
August 2007, Pucca Racing in September 2007 and Requiem in
October 2007. Our game subscribers in Korea consist of
individual PC account subscribers and Internet café
subscribers. Individual PC account subscribers are individuals
who log on to our game servers from places other than Internet
cafés, such as from home or work, whereas Internet
café subscribers are commercial businesses operating
Internet café outlets equipped with multiple PCs that
provide broadband Internet access to their customers who
typically prefer to play the most
up-to-date
versions of online games. Most Internet cafés charge their
customers PC usage and Internet access fees that generally range
from Won 700 to Won 1,200 per hour and subscribe to various
online games. Over 5,600 and 6,400 Internet cafés offered
our games in Korea according to our internal data as of
December 31, 2009 and 2008, respectively. In order to offer
our games, an Internet café typically purchases minimum
game hours from us. The subscription collected from Internet
cafés accounted for 13.6% and 14.6% of our subscription
revenues in Korea in 2009 and 2008, respectively.
Overseas
markets
Ragnarok Online is commercially offered in the following 58
overseas countries and markets: Japan, China, Taiwan, Hong Kong,
Macau, United States, Canada, Australia, New Zealand, India,
Singapore, Malaysia, Thailand, the Philippines, Indonesia,
Germany, Austria, Switzerland, Italy, Turkey, Brazil, France,
Belgium, Vietnam, Armenia, Azerbaijan, Belorussia, Estonia,
Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Moldova,
Russia, Tajikistan, Turkmenistan, Ukraine, Uzbekistan, United
Arab Emirates, Jordan, Kuwait, Syria, Bahrain, Qatar, Palestine,
Oman, Lebanon, Libya, Sudan, Mauritania, Iraq, Yemen, Iran,
Egypt, Algeria, Morocco and Tunisia. Ragnarok Online is
distributed through local game operators and distributors,
except for the countries in which our subsidiaries directly
publish Ragnarok Online such as Gravity Interactive in the
United States, Canada, Australia, New Zealand and India; Gravity
CIS in Russia and CIS countries; and Gravity EU in France and
Belgium. In June 2008, we amended our license and distribution
agreement with Gravity EU to include the United Kingdom,
Finland, Sweden, Norway, Ireland, Scotland, Denmark and Spain as
service territories and currently plan to conduct closed beta
testing of Ragnarok Online in these countries.
The following table lists the overseas countries in which
Ragnarok Online is commercially offered through our licensees,
the names of the licensees, the dates of the license agreements,
and the commercial launch date and expiry date of the license
agreements.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of
|
|
Date of
|
|
|
|
|
|
|
License
|
|
Commercial
|
|
|
Country
|
|
Licensee
|
|
Agreement
|
|
Launch
|
|
Date of Expiry
|
|
Japan
|
|
GungHo Online Entertainment, Inc.
|
|
July 2002
|
|
December 2002
|
|
September 2012(1)
|
Taiwan/Hong Kong/Macau(2)
|
|
Game Flier International Corporation(3)
|
|
May 2002
|
|
October 2002
|
|
October 2011(4)
|
Thailand
|
|
AsiaSoft Corporation Public Co., Ltd.
|
|
June 2002
|
|
March 2003
|
|
March 2012(5)
|
China
|
|
Shengqu Information Technology (Shanghai) Co., Ltd.(6)
|
|
July 2005
|
|
May 2003
|
|
August 2010
|
Singapore/Malaysia(7)
|
|
Game Flier (Malaysis) Sdn. Bhd.(8)
|
|
May 2003
|
|
April 2004
|
|
October 2011(9)
|
Philippines
|
|
Level Up! Inc.
|
|
March 2003
|
|
September 2003
|
|
August 2010
|
Indonesia
|
|
PT. Lyto Datarindo Fortuna(10)
|
|
April 2004
|
|
November 2003
|
|
February 2012(11)
|
Europe(12)
|
|
Burda:ic GmbH
|
|
November 2003
|
|
April 2004
|
|
October 2010(13)
|
Brazil
|
|
Level Up! Interactive S.A.
|
|
August 2004
|
|
February 2005
|
|
March 2011(14)
|
Vietnam
|
|
AsiaSoft Corporation Public Co., Ltd.
|
|
July 2008
|
|
April 2007
|
|
December 2010
|
Middle East and Africa(15)
|
|
Tahadi Games Ltd.
|
|
January 2009
|
|
December 2009
|
|
December 2012
|
Notes:
|
|
|
(1) |
|
Renewed in September 2009. |
39
|
|
|
(2) |
|
Governed under a single license agreement covering three
markets. Macau was included in the most recent agreement. |
|
(3) |
|
Game Flier International Corporation is a wholly-owned
subsidiary of Soft-World International Corporation, former
licensee in Taiwan and Hong Kong. |
|
(4) |
|
Renewed in October 2009. |
|
(5) |
|
Renewed in March 2010. |
|
(6) |
|
Shengqu is a wholly-owned subsidiary of Shanda Interactive
Entertainment Ltd. |
|
(7) |
|
Governed under a single license agreement covering both markets. |
|
(8) |
|
Game Flier (Malaysis) Sdn. Bhd. is a wholly-owned subsidiary of
Soft-World International Corporation. |
|
(9) |
|
Renewed in October 2009. |
|
(10) |
|
Previously with a different licensee. |
|
(11) |
|
Renewed in February 2010. |
|
(12) |
|
Represents MMORPG operations in Germany, Austria, Switzerland,
Italy and Turkey. A single operator services these five
countries under one license agreement. |
|
(13) |
|
Renewed in April 2010. |
|
(14) |
|
Renewed in March 2009. |
|
(15) |
|
Represents MMORPG operations in United Arab Emirates, Saudi
Arabia, Jordan, Kuwait, Syria, Bahrain, Qatar, Palestine, Oman,
Lebanon, Libya, Sudan, Mauritania, Iraq, Yemen, Iran, Egypt,
Algeria, Morocco and Tunisia. A single operator services in 19
countries except Saudi Arabia under one license agreement.
Although Saudi Arabia is included as service territory in the
license agreement with Tahadi Games Ltd., Ragnarok Online is not
commercially offered in Saudi Arabia. We are currently in the
process of conducting open beta testing of the game and intend
to offer commercial service of the game in Saudi Arabia in the
near future. |
R.O.S.E. Online is currently commercially offered in the United
States, Canada, Mexico and 40 other countries. Emil Chronicle
Online is currently commercially offered in Thailand, Hong Kong,
Taiwan, Indonesia, Singapore and Malaysia. Requiem is
commercially offered in the United States, Canada and
62 other countries. See ITEM 4.B. BUSINESS
OVERVIEW OUR PRODUCTS.
Our licensees pay us:
|
|
|
|
|
an initial license fee for initial
set-up
costs, technical support and advisory services that we provide
until commercial launch; and
|
|
|
|
ongoing royalty payments based on a percentage of revenues
generated from subscription of the game they service in the
respective overseas markets.
|
In addition, if the license agreement is renewed, we typically
negotiate a renewal license fee. The license agreements may be
terminated in the event of bankruptcy or a material breach by
either party, including by us if the licensee fails to pay
royalty fees in a timely manner.
PRICING
STRUCTURE AND PAYMENT SYSTEM
Our overseas licensees generally develop, after consultation
with us, a retail pricing structure for the users of the game
they service in their respective markets. Pricing structures are
determined primarily based on the cost of publishing and
operating the game, the playing and payment patterns of the
users, the pricing of competing games in a given market and the
purchase power parity of consumers in that market. Since the
launch of Ragnarok Online in August 2002, we have tracked and
accumulated user data generated from our user base, which
provide us with an extensive database to analyze user patterns
and establish pricing for other markets. The pricing for
Ragnarok Online has remained generally stable in each of our
markets since the respective dates of Ragnarok Onlines
commercial launch in those markets.
In December 2006, we started to apply a micro-transaction system
(or sale of virtual in-game items model) as an additional
business model, by providing virtual item shops in the games
where players can purchase a wide array
40
of items to customize, personalize and enhance their characters
and game playing experiences. The micro-transaction model has
been introduced in all the countries and markets where Ragnarok
Online is serviced. In addition, since January 2007, we have
opened
free-to-play
servers, which only applies the micro-transaction model, in all
the countries and markets where Ragnarok Online is serviced
except Japan, France, Belgium, Germany, Austria, Switzerland,
Italy and Turkey to encourage the players to download and play
Ragnarok Online without paying subscription fees or buying
playing time and to purchase in-game items pursuant to our
micro-transaction model. In Russia and CIS countries, Vietnam,
United Arab Emirates, Jordan, Kuwait, Syria, Bahrain, Qatar,
Palestine, Oman, Lebanon, Libya, Sudan, Mauritania, Iraq, Yemen,
Iran, Egypt, Algeria, Morocco and Tunisia, we offer our game
services with the micro-transaction model only. We also intend
to extend
free-to-play
servers into other markets. The amount of revenue generated from
micro-transactions as a percentage of revenue per month from
each country varies monthly. For example, in 2009, the
approximate percentage of revenue derived from
micro-transactions accounted for 25.8% of total royalty revenues
for Japan, 68.1% of total revenues for the United States and
Canada, 69.7% of total royalty revenues for Taiwan, Hong Kong
and Macau, 76.8% of total royalty revenues for Thailand, 65.8%
of total revenues for Russia and CIS countries and 58.8% of
total revenues for Korea. The pricing for Ragnarok Online in
Korea and our principal overseas markets, Japan, the United
States and Canada, Taiwan, Hong Kong and Macau, Thailand and
China are set forth below:
Korea
Individual PC subscribers in Korea can choose from a number of
alternative payment options, including charges made through
mobile or fixed telephone service provider payment systems,
prepaid cards, gift certificates, online credit card payments
and bank transfers. We pay a commission in the range of 1.8% to
15% to third parties to process payments. These third parties
bear the delinquency risk associated with payments from
subscribers.
Subscription-based
fee model
We determine the pricing plan for Ragnarok Online in Korea. We
offer separate pricing plans to Internet cafés and
individual PC account subscribers. Our subscribers have an
option to pay an hourly fee or a flat monthly fee. The following
table sets forth our published pricing plans in Korea for
Ragnarok Online access as of December 31, 2009.
|
|
|
|
|
|
|
|
|
|
|
Subscription Fees
|
|
Individual PC users
|
|
|
|
|
|
|
|
|
Flat-fee rate
|
|
|
1 month
|
|
|
W
|
19,800
|
|
|
|
|
2 months
|
|
|
|
37,600
|
|
|
|
|
3 months
|
|
|
|
53,500
|
|
|
|
|
6 months
|
|
|
|
101,000
|
|
Hourly-fee rate
|
|
|
5 hours
|
|
|
|
3,300
|
|
|
|
|
20 hours
|
|
|
|
8,800
|
|
|
|
|
|
|
|
|
|
|
|
|
Number of PCs
|
|
Flat Fee per PC
|
|
Internet cafés(1)
|
|
|
|
|
|
|
|
|
Hourly-fee rate
|
|
|
300 hours
|
|
|
W
|
69,300
|
|
|
|
|
600 hours
|
|
|
|
138,600
|
|
|
|
|
1,000 hours
|
|
|
|
231,000
|
|
|
|
|
2,000 hours
|
|
|
|
462,000
|
|
Note:
|
|
|
(1) |
|
Actual monthly and hourly-rate fees may vary depending on
discounts we offer based on volume of use by the subscriber. |
Approximately 86.4% of our revenues from Ragnarok Online in
Korea in 2009 were derived from subscriptions by individual PC
users and the remaining 13.6% was derived from Internet
cafés.
41
Micro-transaction
model
We have applied a micro-transaction model in Korea since April
2007. Game users buy RO Cash, the currency of the money used in
Ragnarok Online which enable them to buy game items. The price
range of each of the game items is between Won 200 and 9,800 for
paid servers and between Won 250 and 14,700 for
free-to-play
servers.
Japan
Users in Japan typically pay for access to Ragnarok Online with
credit cards or cyber money, which is increasingly becoming a
popular payment method in Japan.
Subscription-based
fee model
Our licensee in Japan, GungHo offers only one rate for Ragnarok
Online and charges JPY1,500 per 30 days of unlimited use.
Micro-transaction
model
We have applied a micro-transaction model in Japan since
December 2006. Game users buy points which enable them to buy
game items. The range of the game items is between JPY50 and
1,500(1).
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
10,000 points
|
|
|
JPY 1,000
|
|
21,000 points
|
|
|
2,000
|
|
32,500 points
|
|
|
3,000
|
|
55,000 points
|
|
|
5,000
|
|
112,000 points
|
|
|
10,000
|
|
Note:
|
|
|
(1) |
|
For your reference only, as of March 31, 2010, the noon
buying rate of Japanese Yens to U.S. dollars quoted by the
Federal Reserve Bank of New York was JPY93.4 to US$1.00. |
The
United States and Canada
Gravity Interactive, our wholly-owned subsidiary in the United
States, permits users to access Ragnarok Online using credit
cards, money orders, wire
and/or bank
transfers and Gravity Game Card, a prepaid card.
Subscription-based
fee model
The following table sets forth Gravity Interactives
published basic pricing for Ragnarok Online access in the United
States and Canada as of December 31, 2009:
|
|
|
|
|
Hours or Month
|
|
Retail Price
|
|
30 hours
|
|
US$
|
7.99
|
|
1 month
|
|
|
9.99
|
|
3 months
|
|
|
26.99
|
|
6 months
|
|
|
47.99
|
|
The following table sets forth Gravity Interactives
published basic pricing for the Gravity Game Card.
|
|
|
|
|
Subscription Plan
|
|
Retail Price
|
|
14 Day Plan
|
|
US$
|
5 Gravity Game Card
|
|
45 Day Plan
|
|
US$
|
15 Gravity Game Card
|
|
90 Day Plan
|
|
US$
|
30 Gravity Game Card
|
|
42
Micro-transaction
model
We have applied a micro-transaction model in the United States
and Canada since June 2007. Game users buy points which enable
them to buy game items through credit cards and wire
and/or bank
transfers. The range of the game items is between US$0.15 and 15
for paid servers and between US$0.2 and 19 for free-to-play
servers. The following table sets forth our licensees
published basic pricing for points of Ragnarok Online in the
United States and Canada as of December 31, 2009.
|
|
|
|
|
Points
|
|
Retail Price
|
|
500 points
|
|
US$
|
4.99
|
|
1,050 points
|
|
|
9.99
|
|
1,650 points
|
|
|
14.99
|
|
2,300 points
|
|
|
19.99
|
|
5,200 points
|
|
|
39.99
|
|
10,400 points
|
|
|
74.99
|
|
In addition, the following table sets forth Gravity
Interactives published basic pricing for the Gravity Game
Card to be used only for buying points for users of a
micro-transaction model.
|
|
|
|
|
Points
|
|
Retail Price
|
|
525 points
|
|
US$
|
5 Gravity Game Card
|
|
1,650 points
|
|
US$
|
15 Gravity Game Card
|
|
3,900 points
|
|
US$
|
30 Gravity Game Card
|
|
Taiwan,
Hong Kong and Macau
In Taiwan, Hong Kong and Macau, most users purchase prepaid
debit point cards to access Ragnarok Online. The prepaid cards
can be purchased online, by mobile phones or at convenience
stores, Internet cafés and at other locations. Taiwan has
Web sites dedicated to selling prepaid cards for various uses,
including online game payments, which is also used by users in
Hong Kong to change their prepaid cards and to buy points.
Subscription-based
fee model
Our licensee in Taiwan, Hong Kong and Macau, Game Flier
International Corporation, generally does not offer a separate
subscription plan for Internet café outlets. Our licensee
in Taiwan, Hong Kong and Macau currently offers approximately
200 different rates for Ragnarok Online.
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Taiwan as of
December 31, 2009:
|
|
|
|
|
Points(1)
or Days
|
|
Retail
Price(2)
|
|
150 points
|
|
NT$
|
150
|
|
350 points
|
|
|
350
|
|
400 points
|
|
|
400
|
|
450 points
|
|
|
450
|
|
500 points
|
|
|
500
|
|
1,000 points
|
|
|
1,000
|
|
30 days
|
|
|
350
|
|
43
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Hong Kong as of
December 31, 2009:
|
|
|
|
|
Points(1)
|
|
Retail Price(3)
|
|
50 points
|
|
HK$
|
12
|
|
150 points
|
|
|
39
|
|
350 points
|
|
|
88
|
|
400 points
|
|
|
98
|
|
450 points
|
|
|
113
|
|
1,000 points
|
|
|
250
|
|
Notes:
|
|
|
(1) |
|
Each time a user logs onto Ragnarok Online, 20 points are
deducted. After a users playtime exceeds 12 hours,
additional 20 points are deducted for every 12 hours of use. |
|
(2) |
|
For your reference only, as of March 31, 2010, the noon
buying rate of NT dollars to U.S. dollars quoted by the Federal
Reserve Bank of New York was NT$31.73 to US$1.00. |
|
(3) |
|
For your reference only, as of March 31, 2010, the noon
buying rate of Hong Kong dollars (HK$) to U.S. dollars quoted by
the Federal Reserve Bank of New York was HK$7.7647 to US$1.00. |
Micro-transaction
model
We have applied a micro-transaction model in Taiwan and Hong
Kong since December 2006. Game users buy points which enable
them to buy game items. The price range of each of the game
items is between NT$1 and 899 for paid servers and between NT$1
and 999 for
free-to-play
servers. Users in Hong Kong and Macau also buy points based on
NT dollars.
Thailand
Our licensee in Thailand, Asiasoft Corporation Public Co., Ltd.,
permits users to access Ragnarok Online through prepaid cards or
by mobile and electronic payment. Most of the users use prepaid
cards to access Ragnarok Online. Each prepaid card has a
specified maximum number of hours or days of use. Users can
purchase prepaid cards from automated teller machines, Internet
cafés or convenience stores.
Subscription-based
fee model
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Thailand as of
December 31, 2009:
|
|
|
|
|
|
|
|
|
Hours or Days
|
|
Points
|
|
Retail Price(1)
|
|
5 hours
|
|
|
2,800
|
|
|
|
THB 28
|
|
10 hours
|
|
|
5,500
|
|
|
|
55
|
|
20 hours
|
|
|
8,900
|
|
|
|
89
|
|
40 hours
|
|
|
15,900
|
|
|
|
159
|
|
15 days
|
|
|
18,900
|
|
|
|
189
|
|
20 days
|
|
|
24,500
|
|
|
|
245
|
|
No limit within 30 days
|
|
|
34,900
|
|
|
|
349
|
|
40 days
|
|
|
45,000
|
|
|
|
450
|
|
No limit within 90 days
|
|
|
88,800
|
|
|
|
888
|
|
Note:
|
|
|
(1) |
|
For your reference only, as of March 31, 2010, the noon
buying rate of the Thai Bahts to U.S. dollars quoted by the
Federal Reserve Bank of New York was THB32.36 to US$1.00. |
44
Micro-transaction
model
We have applied a micro-transaction model in Thailand since
February 2007. Game users buy points which enable them to buy
game items. The price range of each of the game items is between
THB 0.01 and 600.
China
In China, Ragnarok Online can be accessed through prepaid cards.
The prepaid card system was introduced to take account of the
limited availability of online and credit card payment systems
in China. A majority of Ragnarok Online players purchase prepaid
debit point cards at Internet cafés or retail game outlets
or purchase prepaid online credits by directly paying at
Internet cafés, which in turn purchase online credits from
our China licensee, Shengqu Information Technology (Shanghai)
Co., Ltd., a wholly-owned subsidiary of Shanda Interactive
Entertainment Limited. Game users can choose between buying
hours or days to play since each prepaid card contains a network
access password to access Ragnarok Online from a PC at home or
at an Internet café and to buy points which enable them to
buy game items. Our licensee in China currently offers two
different cards: (i) the Shanda Point Card, of which points
and hours or days can be used for any game that our licensee
publishes and (ii) the Ragnarok Point Card, of which points
and hours or days are for Ragnarok Online only. Each prepaid
card can be recharged through the licensees Web site.
The following table sets forth our licensees published
basic pricing for the Shanda Point Card in China as of
December 31, 2009:
|
|
|
|
|
|
|
|
|
Points
|
|
Hours or Day
|
|
Retail Price(1)
|
|
150 points
|
|
|
25 hours
|
|
|
|
CNY 10
|
|
450 points
|
|
|
75 hours
|
|
|
|
30
|
|
No limit within 30 days
|
|
|
30 days
|
|
|
|
45
|
|
The following table sets forth our licensees published
basic pricing for the Ragnarok Point Card as of
December 31, 2009.
|
|
|
|
|
|
|
|
|
Points
|
|
Hours or Day
|
|
Retail Price(1)
|
|
60 points
|
|
|
10 hours
|
|
|
|
CNY 5
|
|
150 points
|
|
|
25 hours
|
|
|
|
10
|
|
No limit within 7 days
|
|
|
7 days
|
|
|
|
15
|
|
450 points
|
|
|
75 hours
|
|
|
|
30
|
|
No limit within 30 days
|
|
|
30 days
|
|
|
|
45
|
|
In addition, the following table sets forth our licensees
published basic pricing for the Ragnarok Point Card to be used
only for buying points for users of a subscription-based fee
model as of December 31, 2009.
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
500 points
|
|
|
CNY 5
|
|
1,000 points
|
|
|
10
|
|
3,500 points
|
|
|
35
|
|
4,500 points
|
|
|
45
|
|
10,000 points
|
|
|
100
|
|
30,000 points
|
|
|
300
|
|
50,000 points
|
|
|
500
|
|
100,000 points
|
|
|
1,000
|
|
Note:
|
|
|
(1) |
|
For your reference only, as of March 31, 2010, the noon
buying rate of Chinese Yuan to U.S. dollars quoted by the
Federal Reserve Bank of New York was CNY6.8258 to US$1.00. |
45
Subscription-based
fee model
Ragnarok Online access prices were set significantly lower in
China than in Korea to take into account the prevailing pricing
structure of other online games in the Chinese market as well as
relatively low consumer spending levels.
Micro-transaction
model
We have applied a micro-transaction model in China since January
2007. Game users buy points which enable them to buy game items.
The price range of each of the game items is between CNY 1 and
588 for paid servers and between CNY1 and 888 for
free-to-play
servers.
GAME
DEVELOPMENT AND PUBLISHING
We expect the online game industry to be characterized by
increasing demand for sophisticated or original games with the
most
up-to-date
technologies
and/or
innovative game design. In response, we intend to expand our
game offerings by continuing to develop in-house additional high
quality games with the latest technologies
and/or
innovative game design and by publishing such new games
developed by us or licensed or acquired from renowned third
party developers.
To prepare for the commercial launch of a new game, we conduct
closed beta testing for the game to fix technical
problems, which is followed by a period of open beta
testing in which we allow registered users to play the
game free of charge. During these testing periods, users provide
us with feedback and our technical team seeks to address any
technical problems and programming flaws that may compromise a
stable and consistent game playing environment. Closed beta
testing usually takes three to six months for MMORPGs but may
take significantly more time if material problems are detected.
Open beta testing of MMORPGs usually takes three to six months
before commercial launch. We generally commence our other
marketing activities for the game during the open beta testing
stage. For overseas markets, we also localize the language and
content of our games to tailor the game to local cultural
preferences.
In-house
game development
Our game development department is divided into two categories
of development teams: one is dedicated to MMORPGs and the other
is dedicated to casual online games in operation or under
development. As of March 31, 2010, we employed a total of
231 game developers. We developed Ragnarok Online, Requiem and
Pucca Racing in-house. In order to remain competitive, we are
focusing our in-house game development efforts on enhancing the
game experience and on developing new games, which include
MMORPGs incorporating the latest technologies (including
software improving the communication and interaction between
players), and casual online games which are becoming popular
among younger users and female users. We currently have one
MMORPG, Ragnarok Online II, under in-house development. Ice
Age Online, a massively multiplayer online game, was under
development until the end of 2009 when we stopped developing the
game as there were disagreements over the general concept of the
game between the trademark licensor, 20th Century FOX
Licensing & Merchandizing, and the Company and we
received a written notice of termination of license agreement in
November 2009.
Publishing
We also seek opportunities to publish games developed by third
parties if we determine such games have potential to become a
commercial success. Our publishing and licensing processes
include the following:
|
|
|
|
|
Preliminary screening. Our preliminary
screening process for a game usually includes preliminary review
and testing of the game and discussions with the game developer
on technological and operational aspects.
|
|
|
|
In-depth examination, analysis and commercial
negotiation. Once a game passes the preliminary
screening, we thoroughly review and test the game, conduct a
cost analysis, develop operational and financial projections and
formulate a preliminary game operating plan. We then begin
commercial negotiations with the developer.
|
46
|
|
|
|
|
Game rating and regulatory registration and
approval. Once a license agreement to publish and
distribute a game is signed, we submit an application to the
Game Rating Board to obtain a game rating. This process
generally takes approximately 15 days. We also typically
register our intellectual property rights in Korea under our
license agreements, such as copyright and trademark, with the
relevant Korean government agency. Our overseas subsidiaries or
licensees follow similar procedures in their respective markets
where the games we license are commercially offered.
|
|
|
|
Testing and marketing. Once the required
registration and approvals are obtained, we conduct closed beta
testing and open beta testing of the new game and assist the
licensor with the development of the game.
|
Our business group within the strategy office takes lead in
conducting preliminary screenings to select games for potential
distribution and commercial negotiations process. The games
initially screened by our publishing team are additionally
evaluated or tested by other teams, such as the development team
and quality management team, for a second opinion. Once a
license agreement is finalized, we generally create a specific
team for the selected game within the marketing department to
work with and guide the licensor through the beta testing and
marketing process for a successful launch of the game.
MARKETING
We employ a variety of traditional and online marketing programs
and promotional activities, including
in-game
events, in-game marketing and offline events. Due to the
close-knit nature of the online game community, we believe that
word-of-mouth
is an important medium for the promotion of our games.
In Korea, five independent promotional agents currently promote
our online games to Internet cafés pursuant to agency
agreements. Under these agreements, each promotional agent is
granted non-exclusive promotion rights within a specified
geographical area. The agent is generally paid a monthly base
commission between 10% and 30% of revenues received from
Internet cafés in the allocated area. The commission
percentage varies according to the amount of revenues.
We conduct a variety of marketing programs and online and
offline events to target potential subscribers accessing the
Internet from home. Our main marketing efforts include
advertising on Web site portals and in online game magazines,
conducting online promotional events, participating in trade
shows and entering into promotional alliances with Internet
service providers. We spent Won 1,137 million (US$1,005
thousand) on advertising and promotions in 2009, compared with
Won 1,483 million in 2008.
We frequently organize in-game events, such as fortress
raids for our users, which we believe encourages the
development of virtual communities among our users and increases
user interest in our games. We also host from time to time
in-game tournaments in which users can compete against each
other either as a team or individually. In addition, we use
in-game events to introduce users to new features of our games.
We organized 17 in-game events for Ragnarok Online users in
2009, compared with 20 such in-game events in 2008. In November
2009, we hosted in Yokohama, Japan, with GungHo Online
Entertainment, Inc., our licensee in Japan, the Ragnarok World
Championship, an offline competition event at which
approximately 98 people, comprised of our game users and
representatives from 14 teams representing 38 countries and
approximately 60 representatives of our 13 licensees,
participated in person. The event was visited by approximately
15,000 visitors. The event included Ragnarok Game Marketing
Forum, where we and our licensees shared development plans,
marketing strategies and success cases, and numerous programs
for users.
In most of our overseas markets, marketing activities are
principally conducted by our overseas subsidiaries or licensees
and typically consist of advertising on Web site game portals
and online game magazines and through television commercials, as
well as hosting online and offline promotional events. The
licensees are responsible for the costs associated with such
advertising and promotional activities. For example, GungHo
Online Entertainment, Inc., our licensee in Japan, hosts User
Symposium annually since 2004, where the invited users of
Ragnarok Online share information with the publisher. GungHo
also hosts Ragnarok Thank-You Festival, which includes Ragnarok
Online Japan Championship, game conference and costume-play
stage and other programs for users. Ragnarok Thank-You Festival
has been an annual event since 2005 and its 2009 event was
attended by approximately 6,000 visitors. Level Up! Inc.,
our licensee in the Philippines, and PT. Lyto Datarindo Fortuna,
our licensee in Indonesia,
47
among others, also host similar marketing events, namely,
Level Up! Live and Lyto Festival, respectively. AsiaSoft
Corporation Public Co., Ltd., our licensee in Thailand, also
hosts offline event annually to celebrate anniversaries of
Ragnarok Online game service in Thailand since 2004, which
includes Ragnarok Online Thailand Championship and other
promotional events. In addition, from time to time our licensees
also market our games through sponsoring promotional events
jointly with other local game publishers in order to reach a
broader local audience.
Our licensees are selected in part on the basis of their
marketing capabilities, including the size and scope of their
distribution networks. In regions where we have a limited
network or presence such as the Middle East and Central Asia, we
believe that conducting marketing through our licensees is more
effective and cost-efficient than direct marketing by us in
light of the established brand recognition and marketing
networks of our licensees and their comparative advantage in
identifying and taking advantage of the cultural and other local
preferences of overseas users. However, in more strategic
markets where we anticipate considerable growth such as the
United States, we also believe that it is important to enhance
our own direct publishing network for online game services.
GAME
SUPPORT AND CUSTOMER SERVICE
We are committed to providing superior customer service to our
users directly and through our licensees. As of
December 31, 2009, 18 employees were game masters, or
persons who are in charge of testing, updating and providing
server maintenance for online games, as well as dealing with
customer complaints, 34 employees were members of our
domestic customer service team and 51 employees were
members of our overseas customer support team. With the
diversification of our game offering and in order to better
serve our users, we expect to continue to expand the size of our
customer service team.
In Korea, we provide customer service for our online games
through bulletin boards of the Web sites of our online games,
call centers, email and facsimile and at our walk-in customer
service center. Our bulletin boards of the Web sites of our
online games allow our customers to post questions to, and
receive responses from, other users and our support staff. In
our overseas markets, our licensees administer customer service
through varying combinations of bulletin boards of the Web sites
of our online games, call centers, email and facsimile, with
assistance from time to time from our overseas customer support
staff.
In addition to providing customer service to our users, our
customer service staff also collect user comments with respect
to our games and generate daily and weekly reports for our
management and operations that summarize important issues raised
by users as well as how such issues have been addressed.
NETWORK
AND TECHNOLOGY INFRASTRUCTURE
We have designed and assembled a game server network and
information management system in Korea to allow centralized game
management on a global basis. Our system network is designed to
speedily accommodate a growing subscriber base and demand for
faster game performance. Our game server architecture runs
multiple servers on a parallel basis to readily accommodate
increased user traffic through deployment of connection to
servers, which permits us to route users in the same country to
servers with less user traffic. Each of these servers is linked
to our information systems network to ensure rapid
implementation of game upgrades and to facilitate game
monitoring and supervision.
We maintain our server hardware in a single climate-controlled
facility at KT Mokdong Internet Computing Center in Mok-1Dong,
Yangcheon-Gu, Seoul, Korea and our other system hardware in our
offices in Seoul. As of March 31, 2010, our server network
for our game operations in Korea and global service of Requiem
(in Thailand, Vietnam, Singapore, Malaysia and Indonesia)
consisted of a total of 677 servers.
In overseas markets, our overseas subsidiaries or licensees own
or lease the servers necessary to establish the server network
for the online games and we assist them with initial assembly
and installation of operating game servers and optimizing their
systems network for game operations in their respective markets.
While the overseas system architectures are modeled on our
system architecture in Korea, they are also tailored to meet the
specific needs of each market. When we install and initialize a
game in an overseas market, we generally dispatch network
engineers and database technicians from Korea to assist with
assembly and operation of the system network and game servers.
Following installation, we typically station two to five of our
technicians and customer support staff
48
in that market to assist with
on-site game
operation and technical support. Our overseas subsidiaries and
licensees are responsible for providing database and other game
information backup.
Our game management software can program the game content to
include localized features such as virtual map zones specific to
each market. These features can be updated at the host country
level in order to encourage development of a communal spirit
among the users from the same country.
COMPETITION
We compete primarily with other MMORPG developers and
distributors in each of our markets. In addition, we compete
against providers of games on various platforms, such as console
games, handheld games, arcade games and mobile games. We compete
primarily on the basis of the quality of the online game
experience offered by us to our users, which depends on a number
of factors, including our ability to do the following:
|
|
|
|
|
hire and retain creative personnel to develop games that appeal
to our users;
|
|
|
|
maintain an online game platform that is stable and is not prone
to server shutdowns, connection problems or other technical
difficulties;
|
|
|
|
provide timely and responsive customer service; and
|
|
|
|
establish payment systems that are secure and efficient.
|
Competition
in Korea
The online game market in Korea is comprised of massively
multiplayer online game market, casual online game market and
portal-based online game market. As many of our competitors have
significantly greater financial, marketing and game development
resources than we have, we face intense competition in the
online game industry. We expect competition will continue to be
strong as the number of domestic massively multiplayer online
game developers in Korea increases in the future and the online
game industry begins to consolidate into a small number of
leading MMORPG companies due to the high cost of game
development, marketing and distribution networks, which is
likely to drive unsuccessful MMORPG providers to go out of
business or be acquired by other successful game providers.
Currently, the leading providers of massively multiplayer online
games in Korea, based on the number of peak concurrent users,
are NCsoft Corporation, or NCsoft, CJ Internet Corporation, or
CJ Internet, Neowiz Games and Activision Blizzard according to
data available from various public sources. NCsoft released Aion
in November 2008, which became the most popular MMORPG in Korea
as of March 31, 2010, based on statistical information from
the Korea Creative Content Agency. NCsofts Lineage, which
was released in 1998, and Lineage II, a sequel to the original
Lineage in 2003, gained dominant popularity and have maintained
both a large number of players and a loyal user base in Korea.
CJ Internet commercially launched Sudden Attack in 2006, which
is the most popular massively multiplayer online first person
shooter game in Korea. Neowiz Games released Special Force, a
massively multiplayer online first person shooter game, in 2004
and FIFA Online 2, a soccer game which was co-developed with
Electronic Arts in 2007. Neowiz Games has also been developing
additional online games with Electronic Arts, its second largest
shareholder, who owns approximately 11.5 percent of its
common shares. The leading companies in the market for casual
online games include Nexon, which is developed for Maple Story
and Kart Rider, and YD Online, publisher of the dance game,
Audition. The leading providers of portal-based online games in
Korea are NHN Corporation, operating under the brand portal of
Hangame, CJ Internet, operating under the brand portal of
NetMarble, and Neowiz Games, operating under the brand portal of
Pmang.
Competition
in overseas markets
In each of the overseas markets in which Ragnarok Online is
distributed, we face strong competitive pressures. For example,
Japans large game market is primarily driven by console
games although online games are gaining popularity among
Japanese game users. Consequently, many Japanese console game
developers, such as Square Enix Holdings Co., Ltd., or Square
Enix, Capcom Entertainment, Inc., or Capcom, and Koei Tecmo
Holdings Co., Ltd., or Koei Tecmo, have expanded their
businesses to online game development with their well-known
brands and
49
advanced overall game development systems, which have resulted
in more intense competition in the Japanese online game market.
For example, Square Enix developed and released Final Fantasy
XI, an online game, as part of its Final Fantasy series and
Capcom developed and released Monster Hunter Frontier Online, an
action online game based on its best-selling package game
Monster Hunter Frontier, in June 2007. Koei also developed and
released online games based on its best-selling package games
such as Nobunagas Ambition Online, Uncharted Waters
Online, Dynasty Warriors Online and Sangokushi Online.
Taiwans online game industry has demonstrated significant
growth in recent years with the market dominated by games
developed in China and Korea. Our principal competitors in
Taiwan include Activision Blizzard, NCsoft and Nexon
Corporation. Thailand is also a fast growing online game market
in Asia, where we believe that Ragnarok Online is the dominant
online game based on the number of peak concurrent users, as
reported by local game magazines and our licensees
reports. There are many online game developers and distributors
in China such as Tencent, Inc., which publishes Dungeon Fighter
Online and Cross Fire, and Shanda Interactive Entertainment,
whose principal product is Mir II.
Competition
from other game platforms
We also compete against PC- and console-based game developers
that produce popular package games, such as Electronic Arts,
Nintendo, Activision Blizzard and Sony Computer Entertainment,
and game console manufacturers such as Microsoft, Sony Computer
Entertainment and Nintendo, all of which also have their own
console game development studios. In May 2002, Sony Computer
Entertainment started distributing its PlayStation 2 game
consoles equipped with a network adapter to enable online gaming
and in November 2002, Microsoft started an online game service
for its Xbox Live consoles. Microsoft launched an enhanced
version of its console platform in November 2005 with the
Xbox360 and the latest version of Xbox Live offers more games
that are aimed at the casual player and foster cooperation. Sony
Computer Entertainment launched an enhanced version of its
console platform in November 2006 with the PlayStation 3, which
provide services for online games. Nintendo launched its Wii
console platform in November 2006, which access the Internet and
lets users compete online against others. A number of PC-based
game developers are also introducing online features to their
PC-packaged games, such as team plays or
users-to-users
combat features. Moreover, handheld game consoles are also
popular among game users. In November 2004, Nintendo launched
Nintendo DS and has made modest changes, adding bigger screens
or a slimmer model, to the DS. Sony Computer
Entertainments PSP Go was released in October 2009 that
allows user to play games downloaded from Sonys online
marketplace.
In addition, games for Apples iPhone and iPod Touch are
surging in popularity and competing with portable devices made
solely for playing games. The Apple device users can access a
number of videogames available for download at its App Store.
Competition in the online game market is expected to remain
intense as established game companies with significant financial
resources seek to enter the industry. For a discussion of risks
relating to competition, See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR BUSINESS
We operate in a highly competitive industry and compete against
many large companies.
INSURANCE
We maintain medical and accident insurance for our employees to
the extent required under Korean law, and we also maintain fire
and general commercial insurance with respect to our facilities.
We do not have any business liability or disruption insurance
coverage for our operations in Korea. We maintain a
directors and officers liability insurance policy
covering certain potential liabilities of our directors and
officers. See ITEM 3.D. RISK FACTORS
RISKS RELATING TO OUR BUSINESS We have limited
business insurance coverage and any business interruption could
have a material adverse effect on our business.
INTELLECTUAL
PROPERTY
Our intellectual property is an essential element of our
business. We rely on intellectual property such as copyrights,
trademarks and trade secrets, as well as non-competition,
confidentiality and license agreements with our employees,
suppliers, licensees, business partners and others to protect
our intellectual property rights. Our employees are generally
required to sign agreements acknowledging that all inventions,
trade secrets, works of
50
authorship, developments and other processes generated by them
on our behalf are our property, and assigning to us any
ownership rights that they may claim in those works. With
respect to copyrights and computer program rights created by our
employees within their employment scope and which are made
public bearing our name, we are not required to pay any
additional compensation to our employees.
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production of online
games, animation and character merchandising. See ITEM 4.B.
BUSINESS OVERVIEW OUR PRODUCTS
Massively multiplayer online role playing games
(MMORPGs) Ragnarok Online.
We are the registered owner of eight registered software
copyrights to seven games: Ragnarok Online, Ragnarok Online II,
R.O.S.E. Online, Pucca Racing, Requiem, W Baseball and Arcturus,
each of which has been registered with the Korea Software
Copyright Committee. We no longer commercially offer Arcturus, a
PC-based, stand-alone game and have decided to cease
commercialization of W Baseball. As of March 31, 2010, we
owned over 66 registered domain names, including our official
Web site and domain names registered in connection with each of
the games we offer. We had 92 registered discrete trademarks at
patent and trademark offices in 47 countries as of
March 31, 2010. We had three design patents and two
analogous design patents, which are variations of the two design
patents, registered with the Korea Intellectual Property Office,
and registered copyrights covering 11 game characters and three
online game business model patents and 8 patents pending with
the Korea Intellectual Property Office, in each case as of
March 31, 2010.
SEASONALITY
Usage of our online games has typically increased slightly
around the New Years holiday and other holidays, in
particular during winter and summer school holidays.
LAWS AND
REGULATIONS
We are subject to many laws and regulations in the different
countries in which we operate. See ITEM 3.D. RISK
FACTORS RISKS RELATING TO OUR REGULATORY
ENVIRONMENT. A general overview of the material laws and
regulations that apply to our business are provided below for
the countries from which we derive a significant portion of our
revenues.
Korea
The Korean game industry and online game companies operating in
Korea are subject to the following laws and regulations:
The
Act on Promotion of the Game Industry
In January 2007, the National Assembly amended the Act on
Promotion of the Game Industry, or the Promotion Act, which
became effective on April 20, 2007. Under the amended
Article 21 of the Promotion Act, online games are
classified into four categories: suitable for users of all
ages, suitable for users 12 years of age or
older, suitable for users 15 years of age or
older and suitable for users 18 years of age or
older. The 15 years of age or older category was
added between the 12 years of age and 18 years of age
categories to increase ratings flexibility. Pucca Racing has
been classified as suitable for users of all ages.
Emil Chronicle Online and Ragnarok Online II have been
classified as suitable for users 12 years of age or
older. Ragnarok Online has been classified as
suitable for users 12 years of age or older
except for one server where player-versus-player combat is
allowed, which has been classified as suitable for users
18 years of age or older. Requiem has been classified
as suitable for users 18 years of age or older.
The amendment to the Promotion Act includes for the first time
the definition of the term speculative game. A
speculative game refers to a game that permits betting and
offers monetary loss or profit that is determined by chance.
Elements that may cause a game to be considered a speculative
game include the existence of game money used as a means for
betting or purchasing game items (items used within the game for
progression in the game) that become the subject of exchange
with respect to the game money. The Supreme Court decision
No. 2007-4702
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rendered on October 26, 2007 provided that the
determination of whether a business is speculative or not
requires a comprehensive consideration of the following factors:
the purpose of use, the method and appearance of use, whether
money or gifts exchangeable with money are distributed as a
result of using the business, the degree and scale thereof, and
whether gifts are actually exchanged into cash. Although the new
rules and Supreme Court decision are intended to provide more
clarity for the determination of whether a game is deemed
speculative or not, because our games involve transactions with
game items, we may have to expend much effort to ensure that we
are in compliance with the new rules.
A game provider has to report any modification in the content of
a game to the Game Rating Board, which may require the game to
be reclassified depending on the scope of the modification. If
the Game Rating Board determines that the game is speculative,
it can deny any classification, in which case the game will be
prohibited. According to Article 1(2) of the Enforcement
Decree of the Promotion Act newly established on May 16,
2007, any games in which money or items of value are collected
from a multiple number of persons and profits or losses are
allocated based on winnings or losses determined by chance, fall
under speculative games. According to Article 16(2) of the
Enforcement Decree of the Promotion Act newly established at the
same time, so long as certain guidelines are followed, a
provision of a gift equivalent to a customer price of Won 5,000
or less, with respect to games that are classified as
suitable for users of all ages, is not deemed to be
an act that encourages gambling.
Under the Promotion Act, as partially amended on
December 21, 2007, the Minister of Culture, Sports and
Tourism may order information and communication service
providers to refuse, stop, or restrict the offering of games if
such games are unrated, contents are different from those
submitted for rating, were denied rating as speculative games,
or were manufactured or distributed by a person not registered
for operation of manufacturing or distributing games for
profit-making. Game Rating Board undertakes examination of the
information and communications service providers and provides
recommendation of correction to the providers as necessary. The
information and communications service providers are required to
implement the corrective measures recommended within 7 days
and report the results thereof to the chairman of the Game
Rating Board or the Minister of Culture, Sports and Tourism.
The Game Rating Board published the 2008 Yearbook for
Classification of Game Ratings for the first time in
September 2008 and the 2009 Yearbook for
Classification of Game Ratings in June 2009 in order to
provide information on industry trends. The Yearbooks include
data on ratings and classifications of various games released in
Korea and the results of the examination of the information and
communications service providers during year 2007 and 2008. The
Game Rating Board published the Yearbook to improve fairness and
transparency in inspecting games and to provide industry
participants with guidelines on ratings inspection as well as
basic information on the development of the game industry.
Prior to a partial amendment on January 1, 2010, the
Promotion Act provided that governmental support for the Game
Rating Board will be provided until December 31, 2009 and
the task of rating games will thereafter be privatized. However,
based on the decision that the required social conditions for
such privatization are not yet established, the Promotion Act,
as partially amended on January 1, 2010, promoted the
sustained rating of games and operation of supplementary
administrative tasks by extending the date for the provision of
governmental support until December 31, 2011.
On April 12, 2010, for the purpose of preventing gaming
addiction among adults and teenagers and to promote a
constructive gaming culture, the Ministry of Culture, Sports and
Tourism introduced the Measures for the Prevention and
Alleviation of Excessive Gaming, which includes the
following: (i) expanded applicability of the exhaustion
system (a program in which the rate at which items are acquired
in a game decreases as a person plays the game longer, and this
system is closely related to the game scenario),
(ii) selective shutdown system for games played by
teenagers (a system in which a teenagers gaming time can
be selectively managed between midnight and 8:00 am with the
consent of a parent), (iii) establishment of a fund for the
prevention of excessive gaming, and (iv) regulation of
internet Web sites that deal in cash transaction of in-game
items.
As a result, starting as early as the end of 2010, it is
anticipated that the system for the restriction of teenager
access to online games during late night hours (midnight to
8:00am) will be implemented based on selective preference, and
the exhaustion system which is currently applied to 4 games
(none of which are our games) will be
52
applied to additional 15 games (none of which are our games)
within the year. The provision completely prohibiting the
transaction of in-game items, which has been the subject of
controversy, has been excluded from this proposal, because it
was expected to cause substantial side effects. Instead, the
focus has shifted to an approach to reinforce the
responsibilities of brokers dealing in transactions involving
in-game items through continued monitoring and detection of
illegal items.
The Korean government is planning to codify such excessive
gaming prevention measures, but since no specific proposals have
been created, it is necessary to monitor the future developments.
The
Telecommunications Business Act
Under the Telecommunications Business Act, a person who intends
to run a value-added telecommunications business must report to
the Korea Communications Commission, or KCC, which has the
authority to accept and monitor such reports. We are classified
as a value-added telecommunications service provider such that
we are required to prepare and submit statistical reports
regarding, among others, the current status of facilities,
subscription records and current status of users to the KCC upon
its request. The KCC is responsible for compiling information
and formulating telecommunications policies under this
Telecommunications Business Act. In addition, we are required to
report any transfer, takeover, suspension or closing of our
business activities to the KCC, which may cancel our
registration or order us to suspend our business for a period of
up to one year if we fail to comply with its rules and
regulations.
According to Article 21 of the Telecommunications Business
Act, however, any person who intends to operate a value-added
telecommunications business using small-scale telecommunications
facilities is exempted from the obligation to report to the KCC.
Before this Article was amended on May 11, 2007, small
scale value-added telecommunications business operators had
difficulty entering the market because only key
telecommunications business operators, such as telephone and
Internet service providers, could be exempted from such
obligations. The amendment is expected to relieve burdens
associated with entering the value-added telecommunications
business industry and facilitate its growth, which may result in
intensified competition between online game service business
operators.
The
Act on Consumer Protection for Transactions through Electronic
Commerce
Under this Act, we are required to take necessary measures to
maintain the security of consumer information related to our
electronic settlement services. We are also required to notify
consumers when electronic payments are made and to indemnify
consumers for damages resulting from misappropriation of
consumer information by third parties. We believe that we have
instituted appropriate safety measures to protect consumers
against data misappropriation. To date, we have not experienced
material disputes or claims in this area.
This Act was partially amended on March 22, 2010, and the
amendment became effective on the same day. The amendment allows
a company to avoid liability under the Act if it has exercised
proper care in the management or supervision of its employees.
The
Act on Promotion of Information and Communications Network
Utilization and Information Protection, or Information
Protection Act
Under the Information Protection Act, we are permitted to gather
personal information relating to our subscribers within the
scope of their consent. We are, however, generally prohibited
from using personal information or providing it to third parties
beyond the purposes disclosed in our subscriber agreements.
Disclosure of personal information without consent from a
subscriber is permitted only if it is necessary for the
settlement of information and communication service charges or
is expressly permitted by this or any other statute.
We are required to indemnify users for damages occurring as a
result of our violation of the foregoing restrictions, unless we
can prove the absence of willful misconduct or negligence on our
part. We believe that we have instituted appropriate measures
and are in compliance with all material restrictions regarding
internal mishandling of personal information.
53
Penalty surcharges are imposed on any telecommunications
enterprises violating the regulation on the protection of
personal information to recover any unfair profits gained by
such enterprises, and some conducts, such as collection of
personal information of users without their consent, are the
subject of criminal punishment. Any telecommunications
enterprises violating its obligation to protect personal
information by collecting, using, disclosing such information
without consent, and not complying with protective measures, may
be imposed with surcharges not exceeding 1% of the sales
relevant to the conduct of violation in consideration of the
details, degree, period, the number of times, and the scale of
gained profits.
The Information Protection Act was partially amended on
March 17, 2010, and the amendment became effective on the
same day. The amendment allows a company to avoid liability
under the Act if it has exercised proper care in the management
or supervision of its employees.
The
Korean Civil Code and the Act on the Establishment and
Management of the Korea Communications Commission
Pursuant to the Korean Civil Code, contracts entered into with
persons under 20 years of age without parental consent may
be invalidated. Under the Act on the Establishment and
Management of the Korea Communications Commission, the KCC was
established to oversee services relating to broadcasting and
communications and also to deliberate and resolve matters
concerning the protection of users information and
communications. As a result, telecommunication service contracts
and online game user agreements are required to specifically set
forth procedures for rescinding service contracts, which may be
entered into by persons under 20 years of age without
parental consent.
In November 2003, the KCC issued an order addressed to 15 major
online game companies in Korea, including the Company, to
regulate certain business practices relating to the settlement
of service charges involving persons under 20 years of age.
The KCC raised concerns about the ability of persons under
20 years of age to subscribe to online game services
without parental consent by settling charges payable to online
game companies through settlement systems operated by fixed-line
or broadband service providers. The order required online game
companies to implement more specific and effective procedures to
ensure, where relevant, that parental consent has been
specifically obtained.
Although only a small number of our current subscribers are
using the settlement options mentioned in the KCC order, we are
enhancing our age verification and parental consent procedures
for players using the relevant settlement options. We do not
expect compliance with the KCC order to be burdensome.
Copyright
Act and Computer Programs Protection Act, or Copyright
Act
The Copyright Act, which was amended on April 22, 2009, was
established by combining the Copyright Act on the
protection of general works and the Computer Programs
Protection Act on the protection of computer program works
in order to maintain the consistency of copyright protection
policies and seek an efficient administration thereof. In
addition, the Korea Copyright Commission was established by
combining the existing Copyright Commission and the Korea
Software Copyright Committee, thereby improving the protection
of copyrights and the efficiency in its operation. The amended
Copyright Act also includes essential elements of the abolished
Computer Programs Protection Act and, in connection with
computer program works, restrictions on software copyrights,
decompilation of computer programs, and the establishment of the
exclusive right to issue computer programs as a special case
apart from other kinds of works.
Juvenile
Protection Act
The Juvenile Protection Act, as amended on February 29,
2008, prescribes the establishment of the Juvenile Protection
Commission under the authority of the Minister of the Ministry
of Health and Welfare in Korea, or MOHW, formerly known as the
Ministry for Health, Welfare and Family Affairs, which has the
authority to designate the types of media harmful to juveniles.
Under the Juvenile Protection Act, any person who intends to
sell, lend or distribute media materials harmful to juveniles or
provides them for viewing or utilization is required to confirm
the age of the intended user, and shall not sell, rent or
distribute such materials, or provide them for viewing
54
or utilization, to juveniles. A person in violation may be
punished by imprisonment for a maximum of three years or by a
fine not exceeding Won 20 million.
On March 4, 2009, MIHWAF issued a public notice announcing
that Web sites for trading items are considered
harmful mass media to juveniles based on the
findings of Juvenile Protection Commission that such websites
for trading online game items are likely to encourage gambling
and speculation and negatively influence juveniles. In the
public notice, MIHWAF prohibited any person under the age of 19
from visiting a website for trading online game items, effective
from March 19, 2009.
A Web site for trading items is a Web site which offers the
services of brokerage or agency for trading of tangible or
intangible things gained from online games as prescribed in the
Promotion Act. A Web site for trading items needs to specify on
its Web site that access is not allowed for juveniles, and any
person visiting such Web site is required to go through the
adult certification process. Any Web site operator found to be
operating such Web site in breach of the requirements under the
public notice is subject to a maximum of 3 years of
imprisonment or a maximum fine of Won 20 million. On
June 3, 2009, Item Bay Co., Ltd., one of the leading
Web sites in Korea for trading online game items, initiated an
administrative proceeding against MIHWAF seeking cancellation of
MIHWAFs public notice. Item Bay Co., Ltd. argued that
game items are purchased by users at their own discretion
depending on their necessity, and remote from speculative
activity. Therefore, Web sites for trading online game items do
not fall under media harmful to juveniles.
While we offer virtual in-game items for sale to our users on
the game Web sites that we operate in Korea, we do not broker
the trade of such game items or any other tangible or intangible
acquisitions obtained by using online games among our users, and
currently do not fall under the category of Web site for
trading items. In Korea, however, juveniles account for a
significant percentage of online game users. As they are now
prohibited from visiting Web sites for trading items, including
virtual in-game items, such prohibition may materially and
adversely affect the online game industry in general, which may
well have a material adverse affect on our business, financial
condition and results of operation.
The
Special Tax Treatment Control Law
From 2002 to 2007, we were entitled to a reduced corporate
income tax rate of 13.75%, which is 50% of the statutory tax
rate, under the Special Tax Treatment Control Law. This reduced
tax rate applies to certain designated small- and medium- sized
venture companies operating in Korea for a period of six years
from the year such companies generate income after being
designated as a venture company. We were entitled to such
reduced tax rate for the fiscal year ended December 31,
2007 but we were not entitled to this reduced tax rate since
2008. Our statutory income tax rate in 2009 was 24.2%. Beginning
in 2012, we will be subject to a 22% tax rate due to an
amendment to the Corporate Tax Law of Korea (following an
amendment to the Korean tax law in 2008, the reduced tax rate of
22% was due to become effective starting in 2010, but the
effective date was postponed for another 2 years through an
amendment to the Corporate Tax Law of Korea at the end of 2009
after the Korean governments financial burden became an
issue). See ITEM 5.A. OPERATING RESULTS
OVERVIEW.
Taiwan
The Taiwanese game industry and online game companies operating
in Taiwan are subject to the following material laws and
regulations:
Consumer
protection
As a result of increasing disputes between online game companies
and consumers in Taiwan, on February 17, 2006, the ROC
Ministry of Economic Affairs promulgated a model consumer
contract that online game companies are encouraged to adopt and
on December 13, 2007, the ROC Ministry of Economic Affairs
promulgated certain standard provisions that must be included in
a consumer contract (the Mandatory Provisions) that
online game companies must adopt, which include, among others,
customers right to request a full refund of packaged or
downloaded software without cause within seven days from their
purchase, to rescind the contract without cause and ask for the
unused fees within seven days after the start of the game, to
claim for damages suffered from the game program or computer
system defect, and to terminate the contract without cause at
anytime and claim for the unused
55
fees after deduction of necessary costs. In general, the above
model contract and Mandatory Provisions impose more
responsibilities and liabilities on the online game companies.
Moreover, deviations from the Mandatory Provisions may cause
certain clauses to be invalidated. In addition, according to the
drafted amendment to Consumer Protection Law proposed by the
Executive Yuan, if violating the Mandatory Provisions, except
for otherwise provided in any laws or regulations, the
enterprise shall correct such violation within the time limit
given by the competent authority as well as may be subject to a
fine. However, it is uncertainty that whether or when the above
draft amendment will be passed by the Legislative Yuan.
Regulations
of Internet content and game software
Pursuant to the Children and Juvenile Welfare Act, it is illegal
to transmit or provide children under 18 years of age with,
among other things, computer software, Internet, electronic
signals, DVDs and compact discs that contain content which
propagates violence, obscenity or similar material that may
undermine the mental and physical health of a minor. Any person
or entity violating this Act may be subject to a fine
and/or the
enterprise may be forced to cease to operate for up to one year.
In addition, according to this Act, the Regulations for the
Rating of Internet Content, and the Regulations for the Rating
of Computer Software, Internet content and computer software
shall not violate any mandatory law and certain internet content
and computer software shall be classified as
restricted and therefore shall not be viewed by
children and juveniles under the age of 18, which may include,
among others:
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Depiction of homicide or other criminal offenses;
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Plot involving terror, bloodshed, cruelty, or perversion, which
is presented in an intense manner; or
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Depiction of sexual acts or sexual obscenity, through action,
image, language, text, dialogue or sound, yet which does not
embarrass or disgust adults in general.
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In addition, the Regulations for the Rating of Internet Content
suggest that the Internet content that is not rated as
restricted is better to be viewed by children under the guidance
of the parents, guardians or others taking care of them. The
Regulations for the Rating of Computer Software further
stipulate that certain computer software not rated as restricted
may not be reviewed by children or juveniles under certain age
or may only be viewed by them under the guidance or company of
the parent, teacher or adult relative depending on the rating of
such computer software pursuant to such regulation. The rating
of internet content and computer software shall be labeled in
accordance with the above regulations, respectively.
Requiem is rated restricted class and all
aforementioned rules with regard to restricted class
are applied.
Internet
café regulation
Currently, there is no mandatory national legislation
specifically covering the operation of Internet cafés.
However, several municipalities and counties such as Taipei
City, Taipei County, Taoyuan County, Tainan City, Nantou County
and Kinmen County have promulgated specific ordinances imposing
restrictions on Internet cafés, which relate to the
location, building structure, facilities, business hours, age
limit of customers and the classification of Internet content.
In order to have Internet cafés regulated under a national
legislation rather than by different municipalities and counties
ordinances the ROC Ministry of Economic Affairs several years
ago proposed draft Statutes of Information-Entertainment
Industry legislation that, if implemented, would regulate all
Internet cafés located in the ROC. Also, according to
recent news reports, some legislators proposed to have Internet
cafés regulated under the now existing national
legislation, Electronic Game Arcade Business
Regulation Act. It is unclear, however, whether or when the
above proposals will be passed by the Legislative Yuan. In
addition, pursuant to the Public Order Maintenance Act, Internet
cafés may be subject to a fine
and/or a
business suspension or shut-down if minors are found at Internet
cafés during late hours.
Privacy
protection
The ROC government has promulgated the Computer-Processed
Personal Data Protection Act to regulate the collection
processing, usage and transmission of computer-processed
personal data. Generally, an Internet content
56
provider, or ICP, will not be subject to this Act if it does not
collect or process the personal data through the computer as its
main business activity. However, an ICP may become liable for
the loss of any data so collected.
Intellectual
property
Under the Copyright Act, the domestic online games software is
to be classified as copyrightable works in the category of
computer program, and, therefore, is to be protected in Taiwan
without requiring further registration with ROC governmental
agency. For foreign works, including foreign computer programs,
according to the Copyright Act, if the works of persons of ROC
are protected by copyright law in such foreign country by
treaty, agreements or others, the works of persons of such
foreign country shall also be protected by the Copyright Act.
The works of persons of WTO member countries can now also be
protected under the Copyright Act.
Japan
Japan does not currently have any national government
regulations targeted specifically at the online game industry.
Some regulations that are relevant to or that may affect the
online game industry are described below.
Protection
of personal information
Businesses in Japan are subject to certain statutory
requirements with respect to personal information acquired
during the ordinary course of business. Pursuant to these
statutory requirements, businesses must set up appropriate
procedures to protect personal information from use for any
purpose other than the intended purpose.
Regulations
on sound upbringing of minors
In Japan, Internet and game software content is generally
regulated at the local, rather than the national, level. Many
local governments have ordinances regarding the sound upbringing
of minors, which empower competent authorities to designate game
software as detrimental to the sound upbringing of minors and
prohibit the sale or distribution to minors of such designated
game software. In addition, the Computer Entertainment Rating
Organization, or CERO, a nonprofit organization, offers rating
services for home-use games, including online games. Game
developers may request a rating for their game software from
CERO, which will then review such software and assign one of the
following five ratings: suitable for users of all
ages, suitable for users 12 years old or
older, suitable for users 15 years old or
older, suitable for users 17 years old or
older, and suitable only for users 18 years old
or older. Ratings are based on, among other factors, the
degree of sex, violence and anti-social expression in the game
software content. Once a rating is assigned, the relevant game
software must prominently display such rating.
Thailand
There is no specific law or regulation that directly governs
online games, online game companies or the online game industry
in Thailand. The online game industry in Thailand operates under
a legal regime that generally regulates vendors of Internet
cafés and game shops (places where people go to play video
games) rather than online game operators. Several of the
governmental agencies in Thailand work in cooperation with one
another in regulating the industry. The Thai government,
principally through the Ministry of Information and
Communication Technology, or ICT Ministry, with the cooperation
of the Ministry of Culture, has been making efforts to regulate
the fast-growing Internet business, in particular the online
game industry. The Thai government has, since 2004, proposed
measures that would affect the online game industry, including
restrictions on the playing time of game users under
18 years of age to three hours per day, prohibition of
gambling, lottery or game item trading via online games and
mandatory Internet café registration. The Ministry of
Commerce in Thailand is also responsible for regulating online
businesses by requiring registration.
In June 2008, the Thai Government passed the Films and Videos
Act of 2008 to replace the Control of Business Relating to Tape
Cassette and Television Material Act. The new legislation
imposes measures to control the operators of game shops
(including Internet cafés that provide game services) and
limit access to game shops by users under 18 years of age.
These measures include restrictions on the business days and
hours, location and building structure of game shops as well as
the daily playing time of games and curfew hours for users under
57
18 years of age to enter game shops and Internet
cafés. According to the Ministerial Regulation of Ministry
of Culture Re: Permission and Operation of Video Shops B.E.
2552(2009), users under 15 years of age can enter game
shops and Internet cafés between 2:00 pm and 8:00 pm on
Monday to Friday; and between 10:00 am and 10:00 pm on public
holidays or during an educational term break prescribed by the
competent registrar. For users aged from 15 years to
18 years, the access times are limited to between 2:00 pm
and 10:00 pm on Monday to Friday; and between 10:00 am and 10:00
pm on public holidays or during an educational term break as
prescribed by the competent registrar.
The Films and Videos Act is applicable only to game shop
operators that use video materials (including, but
not limited to, video tapes, video compact discs or digital
video discs). Video under this Act is defined as
materials that record pictures, or pictures and sound,
that can be shown continuously as motion pictures in the forms
of games, plays, karaoke with pictures, or other characteristics
as prescribed in the ministerial regulations. Currently,
there is no ratings system for online games. According to
publicly available information, the Ministry of Culture is
considering proposing a draft amendment to the Films and Videos
Act to provide a ratings system for the film and video materials
under this Act, which may or may not include online games. Due
to a lack of precedent and uncertainties in the interpretation
of this new legislation by the Thai authorities, the online game
operators may or may not be subject to this Act. Despite such
uncertainties, the control of game shop operators by this Act
may have an impact on the online game industry.
Registration
of Internet cafés and online game operators
There is no legislation that specifically regulates online game
operators, Internet cafés or online game shops. The
Ministry of Commerce in Thailand, however, requires that online
game operators offering online games over Web sites or Internet
portals register for
e-business
registration and also requires Internet cafés and online
game shops to register under the Commercial Registration Act.
Under the Films and Videos Act, game operators are also required
to obtain an operating license from the Ministry of Culture. In
addition, the ICT Ministerial Notification, enacted under the
new Computer Related Crime Act, obliges Internet service
providers (Internet cafés and online game shops) to keep
traffic data for not less than 90 days after such data is
entered into a computer system. The traffic data items are:
(i) the users identifying data, (ii) time of use
and (iii) the computer IP address.
Regulation
of business days and hours, and location and building structure
of Internet cafés and game shops
In June 2008, the Control of Business Relating to Tape Cassette
and Television Material Act was repealed and replaced by the
Films and Videos Act. Under the Films and Videos Act, the
business days and hours (especially service hours for users
under 18 years of age), location and building structure of
game shops are restricted. According to the Ministerial
Regulation of Ministry of Culture Re: Permission and Operation
of Video Shops B.E. 2552(2009), users under 15 years of age
can enter game shops and Internet cafés between 2:00 pm and
8:00 pm on Monday to Friday; and between 10:00 am and 10:00 pm
on public holidays or during an educational term break
prescribed by the competent registrar. For users aged from
15 years to 18 years, the access times are limited to
between 2:00 pm and 10:00 pm on Monday to Friday; and between
10:00 am and 10:00 pm on public holidays or during an
educational term break as prescribed by the competent registrar.
Restriction
on access by children
The Child Protection Act prohibits any person from forcing,
threatening, inducing, advocating, causing or permitting
children to misbehave or engage in misconduct. In order to
implement the protective measures under the Child Protection
Act, the Ministry of Culture will also prescribe ministerial
regulations under the Films and Videos Act to limit access to
Internet cafés and game shops by users under 18 years
of age. In addition, the ICT Minister requests online game
operators to close access to its game server after curfew hours.
Users over 18 years of age, however, are permitted password
protected access to certain online game servers even after
curfew hours by obtaining a password available at the post
office. The ICT Minister has also implemented the
Goodnet project, which recommends that members of
the computer and Internet service provider community cooperate
in restricting their business hours to prevent children under
the age of 18 from entering their place of business after curfew
hours. Similarly, the Office of the National Culture Commission,
in cooperation with the Thai Health Promotion
58
Foundation, has established the White Game Shops for
Juveniles project which encourages offline and online game
shop operators to operate their businesses in strict compliance
with the relevant laws and regulations.
Intellectual
property
Under the Copyright Act, online games are classified as
copyrightable work in the category of computer program or
software, and, therefore, automatically protected in Thailand
without requiring further registration with or notification to
any governmental agency. Despite the lack of mandatory
registration or notification requirements, it is recommended
that copyright owners of online games notify the Department of
Intellectual Property, the Ministry of Commerce of their online
games to ensure that their names officially and publicly appear
in the listing of copyrighted computer software. The copyright
owner has the exclusive right to copy, modify and publish its
copyrighted work.
China
The online game industry in China operates under a legal regime
that consists of the State Council, which is the highest
authority of the executive branch of the PRC central government,
and various ministries and agencies under its leadership. These
ministries and agencies include, among others:
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the Ministry of Industry and Information Technology;
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the Ministry of Culture;
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the General Administration of Press and Publication;
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the National Copyright Administration;
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the Ministry of Public Security; and
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the Bureau of State Secrecy.
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The State Council and these ministries and agencies have issued
a series of rules that regulate a number of different
substantive areas of our business, which are discussed below.
Licenses
Online game companies are required to obtain licenses from a
variety of PRC regulatory authorities. As an ICP business,
online game companies are required to hold a value-added
telecommunications business operation license, or ICP license,
issued by the Ministry of Industry and Information Technology or
its local offices, and for ICP operators which provide ICP
services in multiple provinces, autonomous regions and centrally
administered municipalities, it is required that they obtain an
inter-regional ICP license. Any ICP license holder that engages
in the supply and servicing of Internet cultural products, which
include online games, must obtain an additional Internet culture
business operation license from the Ministry of Culture. The
General Administration of Press and Publication and the Ministry
of Industry and Information Technology jointly impose an
approval requirement for any entity that intends to engage in
Internet publishing, defined as any act by an Internet
information service provider to select, edit and process content
or programs and to make such content or programs publicly
available on the Internet and, further, an online game operator
is required to obtain an online game related Internet publishing
permit from the General Administration of Press and Publication.
Furthermore, the Ministry of Industry and Information Technology
has promulgated rules requiring ICP license holders that provide
online bulletin board services to register with, or obtain an
approval from, the relevant telecommunications authorities.
In addition, under a notice published by it in September 2009,
the General Administration of Press and Publication prohibits
foreign investors from making investment in online game
operation business through joint ventures or wholly owned
subsidiaries in China, or from controlling the online game
operation business through contractual arrangements. This notice
may impact the landscape of the online game industry in China,
because a lot of online game operators in China are controlled
by non-PRC incorporated entities through contractual
arrangements.
59
Regulation
of Internet content
The PRC government has promulgated measures relating to Internet
content through a number of ministries and agencies, including
the Ministry of Industry and Information Technology, the
Ministry of Culture and the General Administration of Press and
Publication. These measures specifically prohibit Internet
activities, including the operation of online games, that result
in the publication of any content which is found to, among other
things, propagate obscenity, gambling or violence, instigate
crimes, undermine public morality or the cultural traditions of
the PRC, or compromise State security or secrets. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its Web sites.
In addition, the PRC government has issued several regulations
concerning the installation of filter software to filter out
unhealthy content from the Internet. On April 1, 2009, the
Ministry of Education, the Ministry of Industry and Information
Technology and other ministries and agencies promulgated a
notice requiring that by the end of May 2009, all computer
terminals connected with the Internet at all elementary and
secondary schools shall be able to include and operate the Green
Dam-Youth Escort, a software aimed at filtering out unhealthy
content in text and graphics from the Internet, which, according
to the official Web site of the software, may be used to control
the time on Internet, prohibit access to computer games, and
filtering out unhealthy Web sites. The Ministry of Industry and
Information Technology further expands the scope of usage of
this filter software by issuing a notice on May 19, 2009
requiring that effective as of July 1, 2009, all computers
manufactured and sold in China shall have the latest available
version of Green Dam-Youth Escort preinstalled when they leave
the factories and all imported computers shall have the latest
available version of Green Dam-Youth Escort preinstalled before
being sold in China. The Green Dam Youth Escort should be
preinstalled on the hard drive of the computer or in the form of
a CD accompanying the computer and should also be included in
the backup partition and system restore CD. However, the
implementation of this requirement of preinstallation of Green
Dam-Youth Escort was postponed according to remarks at the press
conference by the Ministry of Industry and Information
Technology on June 30, 2009.
Regulation
of information security
Internet content in China is also regulated and restricted from
a State security standpoint. The National Peoples
Congress, Chinas national legislative body, has enacted a
law that may subject a person to criminal punishment in China
for any effort to, among other things: (i) gain improper
entry into a computer or system of strategic importance;
(ii) disseminate politically disruptive information;
(iii) leak State secrets; (iv) spread false commercial
information or (v) infringe intellectual property rights.
The Ministry of Public Security has promulgated measures that
prohibit use of the Internet in ways which, among other things,
result in a leakage of State secrets or a spread of socially
destabilizing content. The Ministry of Public Security has
supervision and inspection rights in this regard. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its Web sites.
Import
regulation
Licensing online games from abroad and importing them into China
is regulated in several ways. Any license agreement with a
foreign licensor that involves import of technologies, including
online game software into China, is required to be registered
with the Ministry of Commerce. Without that registration, a
licensee cannot remit license fees out of China to any foreign
game licensor. In addition, the Ministry of Culture requires the
licensee to submit for its content review and approval any
online games to be imported, and after obtaining the approval
from the Ministry of Culture, if there is any upgrade or any
material change to the content of the imported online games
during the operation, the licensee shall submit the new version
of imported online games to the Ministry of Culture for content
review. If a licensee imports
and/or
operates games without the required approval, the Ministry of
Culture may impose penalties, including revoking the Internet
culture business operations license required for the operation
of online games in China. Furthermore, the National Copyright
Administration requires the licensee to register copyright
license agreements relating to imported software. Without the
National Copyright Administration registration, a licensee is
not allowed to publish or reproduce the imported game software
in China. Several notices published by the General
Administration of Press and Publication in 2009, individually or
jointly with other authorities, emphasize that all imported
online games licensed by offshore copyright owners may not be
published
60
in China without obtaining the approval of the General
Administration of Press and Publication, and any new version,
expansion packs or innovation of content of such approved online
games shall be submitted to the General Administration of Press
and Publication for re-approval. Failure to comply with such
requirements may lead to certain penalties, including cease of
operation by the General Administration of Press and
Publication, or shutting down the Web site.
Intellectual
property rights
The National Peoples Congress, the State Council and the
National Copyright Administration have promulgated various laws,
regulations and rules relating to protection of software in
China. Under these laws, regulations and rules, software owners,
licensees and transferees may register their rights in software
with the National Copyright Administration or its local branches
and obtain software copyright registration certificates.
Although such registration is not mandatory under PRC law,
software owners, licensees and transferees are encouraged to go
through the registration process and registered software rights
may receive better protection.
Internet
café and online game regulation
Internet cafés are required to obtain a license from the
Ministry of Culture and the State Administration for Industry
and Commerce, and are subject to requirements and regulations
with respect to minimum registered capital, location, size,
number of computers, age limit of customers and business hours.
The PRC government has published a series of rules in recent
years to intensify its regulation of Internet cafés. In
February 2007, 14 PRC governmental agencies, including the
Ministry of Industry and Information Technology, the General
Administration of Press and Publication and Ministry of Public
Security jointly promulgated a notice about strengthening
regulations over Internet cafés and online games. According
to the notice, no new Internet café should be approved in
2007 and the regulation of existing cafés should be
strengthened. In April 2007, eight PRC governmental agencies,
including the Ministry of Education, the Ministry of Industry
and Information Technology, the General Administration of Press
and Publication and the Ministry of Public Security jointly
promulgated a notice regarding the implementation of online game
anti-addiction systems to protect the physical and psychological
health of minors. According to the notice, online game operators
are required to develop and implement anti-addiction systems to
all online games from July 16, 2007, and the corresponding
identity authentication schemes of the anti-addiction systems
shall be put into operation at the same time. Otherwise, the
online games may not be approved by or filed with the relevant
authorities or may not carry out open beta testing
for operational purposes. In mid-2008 and March 2009, the
Ministry of Culture and other ministries and agencies,
individually or jointly, issued several notices which provide
various ways to strengthen the regulation of Internet
cafés, including investigating and punishing the Internet
cafés which accept minors, cracking down on Internet
cafés operating without sufficient and valid licenses,
limiting the total number of Internet cafés, screening
unlawful games and Web sites, and improving the coordination of
regulation over Internet cafés and online games. A notice
published by the Ministry of Culture in March 2010 imposes
significantly severer punishment on Internet cafés
admitting minors, according to which, the Internet culture
business operation license of an Internet café will be
revoked, if it engages in certain activities, including
admitting three or more minors at one time, or admitting minors
not within permitted business hours, or having incurred
malignant events due to admitting minors, or admitting less than
two minors for more than twice within one year.
Privacy
protection
PRC law does not prohibit Internet content providers from
collecting and analyzing personal information from their users.
PRC law prohibits Internet content providers from disclosing to
any third parties any information transmitted by users through
their networks unless otherwise permitted by law. If an Internet
content provider violates these regulations, the Ministry of
Industry and Information Technology or its local bureaus may
impose penalties and the Internet content provider may be liable
for damages caused to its users.
Regulation
on information reporting
On April 13, 2009, the Ministry of Industry and Information
Technology promulgated the Implementation Measures for Internet
Network Security Information Reporting, or the Implementation
Measures, pursuant to which
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ICP operators with inter-regional operations shall set up
information monitor mechanism and information report mechanism,
and shall report the required event information and early
warning information to the competent tele-communications
authorities
and/or
National Computer Network Emergency Response Technical
Team/Coordination Center of China in accordance with the
Implementation Measures.
While we believe that our licensees are in compliance with the
applicable laws and regulations governing the online game
industry in China, we cannot assure you that operation of our
games in China will not be found to be in violation of any
current or future Chinese laws and regulations. Failure by our
overseas licensees to comply with laws and regulations in China,
including obtaining and maintaining the requisite government
licenses and permits, may have a material adverse effect on our
business, financial condition and results of operations. See
ITEM 3.D. RISK FACTORS RISKS RELATING TO
OUR BUSINESS We depend on our overseas licensees for
a substantial portion of our revenues and rely on them to
distribute, market and operate our games, and comply with
applicable laws and government regulations.
United
States
Game
Ratings and Attempts to Regulate Access to
Children
Most video game software publishers comply with the standardized
rating system established by the Entertainment Software Rating
Board, or ESRB, a non-profit, self-regulatory body established
in 1994 by the Entertainment Software Association, or ESA. ESRB
rates video games submitted by video game publishers; the
ratings include both a symbol for age appropriateness (e.g.,
E for Everyone or M for Mature) and a
content descriptor (e.g., Blood and Gore or
Intense Violence). The ESRB specifically excludes
any online interactions from the rating, as the ESRB is unable
to review content, such as chat, text, audio and video generated
by other users in an online environment.
ESRB has rated our games as follows: Requiem is rated
Mature, Ragnarok Online is rated Teen,
and R.O.S.E. Online is rated Everyone 10+.
By submitting a game to the ESRB and using an ESRB rating, a
video game publisher must agree to adhere to advertising and
packaging guidelines for the rated game, such as using
appropriate advertising content and not targeting any
advertisement for a game rated Teen,
Mature or Adults only to consumers for
whom the product is not rated as appropriate. The Advertising
Review Board has been granted the oversight and enforcement
authority for compliance with the advertising guidelines. The
ESRB ratings must be displayed on both the front and back of
game packaging in compliance with the ESRB requirements. The
ESRB may sanction game producers for failing to label their
product properly. Although submitting a game to the ESRB is
voluntary, many retailers will not sell games without an ESRB
rating.
The United States Federal Trade Commission, or FTC, has also
taken action with respect to improper ratings pursuant to its
broad authority to prohibit fraudulent, deceptive, or unfair
business practices. For example, in response to allegations that
two videogame publishers failed to disclose hidden nudity and
sexually-themed content to the ESRB during the ratings process,
the FTC issued a consent order compelling the videogame
publishers not to, expressly or implicitly, misrepresent the
ratings or content descriptors of their videogames and to
maintain a system that ensures that all of the content in their
video games is considered and reviewed in preparing submissions
to the ESRB. The FTC has also posted an online form on its Web
site for the public to file complaints regarding video game
ratings that do not accurately reflect of the content of the
game.
A number of bills have been introduced in Congress to
specifically regulate the sale of video games with violent
content to minors, but currently no such federal laws are in
force. Several States, as well as several cities, have enacted
or are considering laws that would regulate game industry
content and marketing, including the rental or sale of games
with violent content by or to minors.
The State of Maryland has enacted a law that regulates the sale
of video games with explicit sexual content to minors. The
Maryland law has not been challenged in court and remains in
force. Some other States have enacted laws that require the
posting of signs providing information about ESRB ratings.
However, to date, such laws, when challenged, have been declared
unconstitutional. A federal court recently declared
unconstitutional a California law
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that imposes fines on retailers that sell or rent certain
violent video games to minors, but in April 2010, the United
States Supreme Court agreed to hear Californias appeal of
the ruling during the Courts Fall 2010 session.
If the United States Supreme Court were to overturn the decision
to invalidate the California law regarding sales of
M rated games, or if any groups (including
international, national and local political and regulatory
bodies) were to otherwise target M rated titles,
sales practices regarding such titles could be affected
and/or
producers could be required to alter the content of such video
games.
Irrespective of any laws or industry guidelines, retailers have
become more reluctant to sell M rated video games to
minors. The FTC issues periodic reports with respect to the
marketing of M rated games to minors, and in its
most recent report (2009) the FTC reported that only 20% of
the underage undercover shoppers were able to
purchase M rated video games. Consumer advocacy
groups have also opposed sales of interactive entertainment
software containing graphic violence, profanity or sexually
explicit material by engaging in public demonstrations and media
campaigns.
Online
Collection of Information from Children
The Childrens Online Privacy Protection Act of 1998, or
COPPA, prohibits any Web site operator from collecting,
maintaining or using personal information (including first and
last name, home address, email address, telephone number, Social
Security number, or other information that permits the physical
or online contacting of a specific individual) of children under
13 years of age, unless the Web site operator obtains
verifiable parental consent.
A Web site that knowingly collects information from children
under 13 years old, or that in whole or in part is directed
to children under 13 years old, must obtain verifiable
parental consent before collecting personal information from any
child. The Web site operator must also post a clear online
privacy policy that provides notice of what information is
collected from children, how the information is used, and a list
of third parties with whom the operator may share or sell the
childs information; parents must be given the choice to
determine whether the childs information can be shared
with third parties, and must also be provided access to the
childs information and the opportunity to delete any such
information collected. Moreover, the operator must establish and
maintain reasonable procedures to protect the confidentiality,
security and integrity of any personal information collected
from children under 13 years of age. COPPA also prohibits
conditioning a childs participation in a game on the child
disclosing more personal information than is reasonably
necessary to participate in such activity.
COPPA authorizes the FTC and the State Attorneys General to
bring actions against Web site operators to enforce the statute.
Protection
of Personal Information
Most States have some form of specific legislation regarding the
protection of personal information collected, processed,
maintained or used in electronic form, as well as specific
notification procedures in the event that such information is
accessed by unauthorized individuals. Under these laws, among
other things, businesses are required to implement and maintain
reasonable security measures designed to protect the
computerized personal information of its customers or users from
unauthorized access, disclosure or use. These measures may
require the encryption of sensitive data, such as credit card
numbers, social security numbers, bank security access codes,
etc. In the event that a business suffers a security breach,
these laws generally require the business to provide notice of
such breach to each individual user affected by the breach. In
addition, if such personal information is accessed by
unauthorized individuals as a result of the business
failure to use reasonable measures to protect the information,
the business may be liable to those customers for any misuse of
such personal information and may be liable for statutory fines
or penalties, as well as civil and even potential criminal
prosecution by government authorities.
Privacy
Policy Requirements
The FTC and many States require an operator of a Web site to
develop, maintain and post on its Web site a privacy policy that
informs its customers and users of the categories of personal
information that are collected by the operator, how that
personal information is used and shared with third parties and
how users may change or update
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such information and opt-out of its collection and use. While
most States have generally not imposed statutory fines or
penalties on an operator for failing to comply with its privacy
policy, an operator may be directly liable to its customer or
users if it fails to comply with its posted privacy policy if
such noncompliance harms the users. The FTC, however, has
initiated numerous investigations and imposed significant civil
penalties in several cases involving alleged failures by
companies to comply with the representations made in their
online privacy policies
and/or
adequately disclose the companies actual practices in such
policies.
Liability
Arising from User Speech and Conduct
Section 230 of the Communications Decency Act of 1996, or
CDA, provides limited protection to interactive computer
services, such as an online game service, from liability for
publishing information posted or provided by others, such as the
users of an online game service. The CDA can, for example, help
protect an online game service provider from liability as a
publisher that could otherwise arise from a user making
defamatory statements on the service about another user. The
protections of the CDA, however, do not immunize interactive
computer services from criminal liability under United States
Federal law (e.g., obscenity or child pornography), for
infringement of intellectual property law, or any state laws
that are not inconsistent with the CDA.
Some commentators consider Section 230 of the CDA
controversial and have called for it to be amended by Congress
because a number of courts have interpreted it as granting broad
tort immunity. One recent case rejected immunity by holding that
claims involving a persons personal information is a
violation of such persons publicity rights, which the
court held were intellectual property rights outside of the
scope of immunity. Another court recently held that an
interactive computer service was not immune from federal Fair
Housing Act violations because the interactive computer service
provided tools such as pull down menus that assisted the users
in creating the content that violated the Fair Housing Act.
Congress or the courts could continue to narrow the application
of Section 230 of the CDA, in which case online game
service operators, such as the Company, could face increased
potential liability for certain speech or conduct by the users
on their online game service.
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ITEM 4.C.
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ORGANIZATIONAL
STRUCTURE
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The following is our organizational structure as of
March 31, 2010:
Note:
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(1) |
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L5 Games Inc. and Gravity Middle East & Africa FZ-LLC
went into liquidation proceedings in the United States and
United Arab Emirates in August 2008 and September 2008,
respectively. |
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ITEM 4.D.
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PROPERTY,
PLANTS AND EQUIPMENT
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As of December 31, 2009, our property and equipment mainly
consisted of (i) game engines, (ii) network servers
and (iii) personal computers. As of December 31, 2009,
the net book value of our property and equipment was Won
2,837 million (US$2,508 thousand). Because our main
business is to develop and distribute online game services, we
do not own any factories.
Korea
Our principal executive and administrative offices are located
at Nuritkum Square Business Tower 15F, 1605 Sangam-Dong,
Mapo-Gu, Seoul
121-795
Korea. We currently occupy 110,551 square feet of office
space, which we lease from Korea Software Industry Promotion
Agency, pursuant to a lease that will expire on
December 31, 2012 and which is renewable for one additional
year. The annual lease payment amounts to Won 1,969 million
(US$1,740 thousand). The offices of NeoCyon, our 96.11% owned
subsidiary, are located at Nuritkum Square R&D Tower 14F,
1605 Sangam-Dong, Mapo-Gu, Seoul
121-795
Korea. NeoCyon currently occupies 3,914 square feet of
office space, subleased from us. The annual lease payment
amounts to Won 66 million (US$58 thousand). We believe that
the existing facilities of Gravity and NeoCyon are adequate for
our current requirements and that additional space can be
obtained on commercially reasonable terms to meet our future
requirements.
United
States
The offices of Gravity Interactive, our wholly-owned subsidiary
in the United States, are located at 13160 Mindanao Way,
Marina Del Rey, California 90292. Gravity Interactive currently
occupies 7,102 square feet of office space, leased from a
third party. The annual lease payment amounts to US$429
thousand. We believe that the existing facilities of Gravity
Interactive are adequate for their current requirements and that
additional space can be obtained on commercially reasonable
terms to meet their future requirements.
France
The offices of Gravity EU, our wholly-owned subsidiary in
France, are located at Tour Areva 30th Floor, 1 Place Jean
Miller 92084 Paris La Defense Cedex. Gravity EU currently
occupies 312 square feet of office space, leased from a
third party. The annual lease payment amounts to EUR44 thousand
(US$59 thousand). For convenience only, the Euro amounts are
expressed in U.S. dollars at the rate of EUR0.74 to
US$1.00, the noon buying rate of EMU (European Monetary Union)
Euros to U.S. dollars as quoted by the Federal Reserve Bank
of New York as of March 31, 2010. We believe that the
existing facilities of Gravity EU are adequate for its current
requirements and that additional space can be obtained on
commercially reasonable terms to meet its future requirements.
Russia
The offices of Gravity CIS, our wholly-owned subsidiary in
Russia, are located at 125040, Str. Nizhnyaya build. 14, str.1,
Moscow. Gravity CIS currently occupies 1,812 square feet of
office space, leased from a third party. The annual lease
payment amounts to Russian Ruble 4,615 thousand (US$157
thousand). For convenience only, the Russian Rubles amounts are
expressed in U.S. dollars at the rate of Russian Ruble
29.36 to US$1.00, the rate of Russian Rubles to
U.S. dollars as quoted by the Russian Central Bank as of
March 31, 2010. We believe that the existing facilities of
Gravity CIS are adequate for its current requirements and that
additional space can be obtained on commercially reasonable
terms to meet its future requirements.
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ITEM 4A.
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UNRESOLVED
STAFF COMMENTS
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Not applicable.
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ITEM 5.
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OPERATING
AND FINANCIAL REVIEW AND PROSPECTS
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You should read the following discussion together with our
consolidated financial statements and the related notes which
appear elsewhere in this report. The following discussion is
based on our consolidated financial
65
statements, which have been prepared in accordance with
U.S. GAAP. Our historic performance may not be indicative
of our future results of operations and capital requirements and
resources.
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ITEM 5.A.
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OPERATING
RESULTS
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OVERVIEW
We are a leading developer and distributor of online games in
Japan, Brazil, the Philippines, Indonesia, Singapore, Malaysia,
Thailand, Russia and Taiwan based on the number of peak
concurrent users. Our headquarter is in Korea and we are
incorporated under the laws of Korea. From our inception in
April 2000 to the commercialization of our first online game,
Ragnarok Online, in August 2002, our operating activities were
limited primarily to developing Ragnarok Online. Our revenues
have been and continue to be driven primarily by our first game,
Ragnarok Online. Our future growth and profitability will be
determined by our ability to enhance the features on our
existing games and introduce new games with characters, features
and functions that gain market acceptance and following.
Since Ragnarok Onlines initial commercial launch in August
2002, we have experienced significant growth in revenues and net
income until 2004, followed by a substantial decrease in
revenues and net income in 2005 and 2006. In 2008, our revenues
increased by 32.2% to Won 53,170 compared to 2007 and net loss
decreased to Won 2,773 million from net loss of Won
23,201 million in 2007. In 2009, our revenues increased by
8.0% to Won 57,403 million (US$50,746 thousand) from
Won 53,170 million in 2008. We recorded a net income of
Won 6,917 million (US$6,114 thousand) in 2009 as
compared to a net loss of Won 2,773 million in 2008. Our
gross profit margin increased to 63.1% in 2009 from 47.8% in
2008 and 51.6% in 2007, and our operating margin increased to
18.9% in 2009 from negative 0.4% in 2008 and negative 56.3% in
2007. We attribute our revenue growth until 2004 largely to our
early entry into additional markets since Ragnarok Onlines
commercial launch and the continuing popularity of Ragnarok
Online among users in the existing markets. Once a game is
launched and the initial development and marketing costs have
been expensed, relatively low marginal costs are incurred to
expand into additional markets directly or through licensing
arrangements. The decrease in revenues between 2005 and 2008 was
primarily due to the continuing decline in royalties from
Ragnarok Online because we believe that it had begun to reach
relative maturity in our principal markets. The increase in
revenues in 2009 was mainly due to the currency gains from the
depreciation of the Won against foreign currencies, mainly the
Japanese Yen, and the increase in revenues from Ragnarok Online
and Requiem in the United States and Canada. Our cost of
revenues for 2009 decreased as compared to 2008 primarily due to
the decrease in salaries, amortization on intangible assets,
commission paid and cost of good sold. Our revenue trend will be
materially affected in the future by the popularity of online
games introduced by our competitors.
In January 2005, we commercially launched R.O.S.E. Online, an
MMORPG. In August 2007, we commercially launched Emil Chronicle
Online, an MMORPG, followed by Pucca Racing, a casual online
role playing game, in September 2007 and Requiem, an MMORPG, in
October 2007. Revenues were Won 604 million
(US$534 thousand) for R.O.S.E. Online,
Won 814 million (US$719 thousand) for Emil
Chronicle Online, Won 120 million
(US$106 thousand) for Pucca Racing and
Won 2,838 million (US$2,509 thousand) for Requiem
in 2009 and Won 766 million,
Won 957 million, Won 106 million and
Won 1,743 million in 2008, respectively.
Our corporate income tax rate in 2009 was 24.2%. From 2002 to
2007, our corporate income tax was 13.75% as we were entitled to
a 50% reduction in our corporate income tax rate as we were
designated as a small-and medium-sized venture company. We lost
such designation in 2008. See ITEM 4.B. BUSINESS
OVERVIEW LAWS AND REGULATIONS
Korea The Special Tax Treatment Control
Law.
Revenues
We derive, and expect to continue to generate, most of our
revenues from online game subscription revenue generated in the
countries where our games are offered by us and royalties and
license fees paid by our licensees in our overseas markets. Our
revenues can be classified into the following four categories:
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online games subscription revenue;
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online games royalties and license fees;
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66
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mobile games; and
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character merchandising, animation and other revenue.
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Online
games subscription revenue
Subscription revenues include revenues from subscription fees
and micro-transaction, except in Russia and CIS countries where
our game services are only offered with the micro-transaction
model. All subscription fees are prepaid. Prepaid online game
subscription fees are deferred and recognized as revenue on a
monthly basis in proportion to the number of days lapsed or
based on actual hours used. Micro-transaction fees are deferred
when in-game
items are purchased by users and recognized as revenue when the
purchased in-game items are used in the games.
Online
games royalties and license fees
We license the right to market and distribute our games in
various countries for a license fee and receive monthly
royalties based on an agreed percentage of the licensees
revenues from our games.
The initial license fees are deferred and recognized ratably as
revenue over the license period, which generally does not exceed
two years. If license agreements are renewed upon expiration of
their terms, renewal license fees are deferred and recognized
ratably over the new license period. The guaranteed minimum
royalty payments are deferred and recognized as the relevant
royalty is earned. For a table setting forth details of each
license agreement, See ITEM 4.B. BUSINESS
OVERVIEW OUR MARKETS Overseas
markets. In addition, if the license agreements are
renewed upon the expiration of their terms, we generally receive
renewal license fees, which are deferred and recognized ratably
over the new license period.
We also receive royalty revenues from our licensees based on an
agreed percentage of each of the licensees revenues from
our games. Royalty revenues are recognized on a monthly basis
after the licensee confirms its revenues based on the
licensees sales from our games during the month. Our
licensees sales also consist of revenues from subscription
fees and micro-transaction, except in Vietnam, United Arab
Emirates and 18 other countries in the Middle East and Northern
Africa where our game services are only offered with the
micro-transaction model. We generally are advised by each of our
licensees as to the amount of royalties earned by us from such
licensee within 15 to 25 days following the end of each
month. We generally receive payments of the royalties within 20
to 30 days following the end of each month, except in
Europe and China where such payments are received up to
45 days and 60 days after the end of each month,
respectively.
Mobile
games revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile game revenues are derived from contract prices
and a proportion of the per-download fees that users pay.
Contract prices are recognized when the products or services
have been delivered or rendered and the customers can begin use
in accordance with the contractual terms, and per-download fees
are recognized on a monthly basis as they are earned.
Character
merchandising, animation and other revenue
We license the right to commercialize or distribute our game
characters or animation to third-party licensees in exchange for
contract prices. These contract prices are recognized when the
products or services have been delivered or rendered and the
customers can begin their use in accordance with the contractual
terms. In addition, we receive royalty payment based on a
specified percentage of the licensees sales.
We also generate revenues from multiplatform game business and
sell goods related to mobile phones, such as ornamental
accessories and USB data cable.
67
The following table sets forth a breakdown of revenues by type
of revenue and the percentage of total revenue for the periods
indicated.
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Year Ended December 31,
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Revenue Type
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2007
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2008
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2009
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(In millions of Korean Won and percentages)
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Online games-subscription revenue
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W
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9,405
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23.4
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%
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W
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12,576
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23.7
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%
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W
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12,674
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22.1
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%
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Online games-royalties and license fees
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24,698
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61.4
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30,110
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56.6
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34,037
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59.3
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Mobile games
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4,063
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10.1
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6,882
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12.9
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7,882
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13.7
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Character merchandising, animation and other revenue
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2,063
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5.1
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3,602
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6.8
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2,810
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4.9
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Total
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W
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40,229
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100.0
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%
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W
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53,170
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100.0
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%
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W
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57,403
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100.0
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%
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Cost of
revenues
Our cost of revenues consists principally of the following:
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operational expenses, server depreciation expenses, server
maintenance costs and related personnel costs and amortization
of development-related costs as described in ITEM 5.A.
OPERATING RESULTS CRITICAL ACCOUNTING
POLICIES Capitalized software development
costs; and
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royalty payments to Mr. Myoung-Jin Lee, for the right to
use the storyline and characters from his Ragnarok
cartoon series used in our game Ragnarok Online. We paid
Mr. Lee an initial license fee of Won 40 million
and are required to pay royalties based on 1.0% or 1.5% of
adjusted revenues (net of value-added taxes and certain other
expenses) or 2.5%, 5% or 10% of net income generated from the
use of the Ragnarok brand, depending on the type of revenues
received from the operation or licensing of Ragnarok Online
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The cost of revenues from the payments to Mr. Myoung-Jin
Lee was Won 520 million for 2008 and
Won 497 million (US$439 thousand) for 2009. This
agreement expires in January 2033.
Selling,
general and administrative expenses
Selling, general and administrative expenses consist of sales
commissions paid to independent promotional agents that
distribute our online games to our Internet café
subscribers in Korea, commissions paid to payment settlement
providers, administrative expenses and related personnel
expenses of executive and administrative staff, and marketing
and promotional expenses and related personnel expenses.
Research
and development expenses
Research and development expenses consist primarily of payroll
and other overhead expenses which are all expensed as incurred
until technological feasibility of a game is reached. Once
technological feasibility of a game is reached, these costs are
capitalized and, once commercial operation commences, amortized
as cost of revenues. See ITEM 5.A. OPERATING
RESULTS CRITICAL ACCOUNTING POLICIES
Capitalized software development costs.
Interest
expense
We recorded interest expense of Won 41 million (US$36
thousand) in 2009 as compared to Won 31 million in 2008 and
Won 92 million in 2007.
Foreign
currency effects
In 2009, 79.9% of our revenues were denominated in foreign
currencies, primarily in the U.S. dollar and the Japanese
Yen. In most of the countries in which our games are
distributed, the revenues generated by our licensees are
denominated in local currencies, which include the Japanese Yen,
the Euro, the NT dollar, the Thai Baht and the Chinese Yuan. The
revenues from those countries, other than the United States,
Japan and European countries, are
68
converted into the U.S. dollar for remittance of monthly
royalty payments to us. Depreciation of these local currencies
against the U.S. dollar will result in reduced monthly
royalty payments in the U.S. dollar terms, thereby having a
negative impact on our net income.
Although we receive our monthly royalty revenues from our
overseas licensees in foreign currencies, primarily in the
U.S. dollar and the Japanese Yen, in the case of the
U.S. and Japan, and other local currencies, such as the
Euro, the NT dollar, the Thai Baht and the Chinese Yuan in our
other principal markets, substantially all of our costs are
denominated in Won. We receive monthly royalty payments from our
overseas licensees based on an agreed percentage of revenues
confirmed and recorded at the end of each month applying the
foreign exchange rate applicable on such date. We generally
receive these royalty payments 20 to 30 days after the end
of each month (except in Europe and China, where such payment
could be received up to 45 days and 60 days after the
end of each month, respectively) unless delayed due to
extraordinary circumstances. Appreciation or depreciation of the
Won against these foreign currencies during this period will
result in foreign currency losses or gains and affect our net
income.
As of December 31, 2009, 2008 and 2007, we had no foreign
currency forward contracts outstanding. See ITEM 11.
QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET
RISK.
Income
tax expenses
Income tax expenses were Won 4,544 million (US$4,017
thousand) in 2009, as compared to Won 3,379 million in 2008
and Won 2,916 million in 2007.
CRITICAL
ACCOUNTING POLICIES
Our discussion and analysis of our financial condition and
results of operations are based upon our financial statements,
which have been prepared in accordance with U.S. GAAP. The
preparation of these financial statements requires us to make
estimates, judgments and assumptions that affect the reported
amounts of assets and liabilities, contingent liabilities, and
revenue and expenses during the reporting period. We evaluate
our estimates on an ongoing basis based on historical experience
and other assumptions we believe are reasonable under the
circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities
that are not readily apparent from other sources. The policies
discussed below are considered by our management to be critical
because they are not only important to the portrayal of our
financial condition and results of operations but also because
application and interpretation of these policies require both
judgment and estimates of matters that are inherently uncertain
and unknown. As a result, actual results may differ materially
from our estimates.
Revenue
recognition
We derive, and expect to continue to generate, most of our
revenues from online game subscription revenue generated in the
countries where our games are offered by us and royalties and
license fees paid by our licensees in overseas markets. Our
revenues can be classified into the following four categories:
(i) online games subscription revenue;
(ii) online games royalties and license fees;
(iii) mobile games; and (iv) character merchandising,
animation and other revenue. For details, See ITEM 5.A.
OPERATING RESULTS OVERVIEW
Revenues.
We recognize revenue in accordance with U.S. GAAP, as set
forth in Accounting Standard Codification (ASC) 605,
Revenue Recognition (formerly referenced as SEC Staff
Accounting Bulletin No. 104, Revenue Recognition,
Statement of Position
97-2,
Software Revenue Recognition) and other related
pronouncements.
Allowances
for doubtful accounts
We maintain allowances for doubtful accounts receivable for
estimated losses that result from the inability of our customers
to make required payments. We base our allowances on the
likelihood of recoverability of accounts receivable based on
past experience and current collection trends. We record
allowances for doubtful accounts based on historical payment
patterns of our customers and increase our allowances as the
length of time such receivables become past due increases.
69
Subsequent to June 2003, pursuant to agreements with various
payment processing service providers, the providers are
responsible for remitting to us the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges of approximately 8% to 15%. In addition, we do not
assume any collection risk since payment processing service
providers now bear the risk of loss and delinquencies.
Capitalized
software development costs
We account for capitalized software development costs in
accordance with ASC 985, Costs of Software to be Sold,
Leased, or Marketed (formerly referenced as the FASBs
SFAS No. 86, Accounting for the Costs of Computer
Software to be Sold, Leased, or Otherwise Marketed).
Software development costs incurred prior to the establishment
of technological feasibility are expensed when incurred and
treated as research and development expenses. Once the game has
reached technological feasibility, all subsequent software
development costs for that product are capitalized until it is
available for general release to customers. Technological
feasibility is evaluated on a
product-by-product
basis, but generally occurs once the online game has a proven
ability to operate on a multi-player level for a large number of
users. After the game is available for general release to
customers, the capitalized product development costs are
amortized and expensed over the games estimated useful
life, which is deemed to be three years. This expense is
recorded as a component of cost of revenues.
We evaluate the recoverability of capitalized software
development costs on a
product-by-product
basis. Capitalized costs for those products whose further
development or sale is terminated are expensed in the period at
which cancellation of the development or sale of such products
occurs. In addition, a charge to cost of revenues is recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset.
Significant management judgment is required to assess the timing
of technological feasibility as well as the ongoing
recoverability of capitalized costs.
Impairment
of goodwill and other intangible assets
Goodwill represents the excess of the purchase price over the
fair value of the identifiable net assets acquired in our
acquisition of NeoCyon. As of December 31, 2009, goodwill
reflected on our balance sheet was Won 1,210 million
(US$1,070 thousand).
Goodwill is accounted for under ASC 350, Goodwill and
Other (formerly referenced as the FASBs
SFAS No. 142, Goodwill and Other Intangible
Assets), which requires that goodwill and indefinite-lived
intangible assets no longer be amortized, but instead be tested
at least annually for impairment, and more frequently if an
event occurs or circumstances change that would more likely than
not reduce the fair value of these assets below their carrying
amount.
Such an event would include unfavorable variances from
established business plans, significant changes in forecasted
results or volatility inherent to external markets and
industries, which are periodically reviewed by management.
Specifically, goodwill impairment is determined using a two-step
process. The first step of the goodwill impairment test is used
to identify potential impairment by comparing the fair value of
a reporting unit with its carrying amount, including goodwill.
If the carrying amount of a reporting unit exceeds its fair
value, the second step of the goodwill impairment test is
performed to measure the amount of impairment loss, if any. The
second step of the goodwill impairment test compares the implied
fair value of the reporting units goodwill with the
carrying amount of that goodwill. If the carrying amount of the
reporting units goodwill exceeds the implied fair value of
that goodwill, an impairment loss is recognized immediately in
an amount equal to that excess. The reporting unit for goodwill
impairment test is determined based on each legal entity, which
is the component level.
We performed our annual impairment test for goodwill at all of
our reporting units using data as of December 31, 2009. In
performing the valuations, we used cash flows, which reflected
managements forecasts and discount rates which reflect the
risks associated with the current market. Based on the results
of our testing, the fair value of the business reporting unit
for NeoCyon, Inc. exceeded its book value, and therefore, the
second step of the impairment test (in which fair value of the
reporting units assets and liabilities are measured) was
not required to be performed. However, in performing the annual
impairment test for goodwill for Gravity CIS Co., Ltd., the fair
70
value of the business reporting unit for the Russian subsidiary
was determined to be lower than the book value of the business
reporting unit. Therefore, during the fiscal year ended
December 31, 2009, the Company recorded impairment losses
of Won 241 million (US$231 thousand) in reporting
units in the Russian business due to the overall decline in the
fair value of the reporting units and uncertainty in the future.
The fair values of the reporting units were estimated
principally using the expected present value of future cash
flows.
The assessment of impairments under ASC 350 requires
significant judgment and requires estimates to assess fair
values. A percentage difference in cash flow projections or
discount rate used would not likely result in an impairment
write-down. We believe that plus or minus five percentage
difference in cash flow projections or discount rate used would
not result in additional significant impairment loss.
Impairment
of Investments
Our investments are comprised of equity securities accounted for
under both the cost and equity methods of accounting. If it has
been determined that an investment has sustained an
other-than-temporary
decline in its value, the investment is written down to its fair
value by taking a charge to earnings. We regularly evaluate our
investments to identify
other-than-temporary
impairments of individual securities. We consider the following
factors in determining whether an
other-than-temporary
decline in value has occurred: the length of time and extent to
which the market value of the security has been less than its
original cost, the financial condition, operating results,
business plans, milestones and estimated future cash flows of
the investee, and other specific factors affecting the market
value. We have evaluated our investment in Online Game
Revolution Fund No. 1, a limited liability
partnership, or the Revolution Fund, and Perpetual Entertainment
Inc. The Companys investment in Perpetual Entertainment
was recorded as an impairment loss due to the liquidation of
Perpetual Entertainment on October 10, 2007. The impairment
loss reflected in our statements of operations was Won
8,619 million. Significant management judgment is involved
in evaluating whether there is an impairment. Any changes in
assumptions could significantly affect the valuation and timing
of recognition of impairment losses.
Fair
value measurement on financial instruments
We adopted ASC 825, Financial Instruments (formerly
referenced as the FASBs SFAS No. 159, The
Fair Value Option for Financial Assets and Financial
Liabilities). We have elected the fair value option for two
of our investments in short-term
available-for-sale
securities that were acquired during the year ended
December 31, 2009. Under the fair value option, unrealized
gains and losses related to this investment are reflected in the
consolidated statements of operations for the year ended
December 31, 2009.
Short-term available for sale securities are the investment in
Equity-Linked Securities fund (ELS fund) which
represents equity interests in a fund that is comprised of bonds
and trust funds as of December 31, 2009. The fair value of
bonds is derived based on quoted prices in active markets, and
the fair value of trust funds is derived based on quoted prices
in markets that are not active or other inputs that are
observable. The trust fund portion of this investment contains
an embedded derivative. We have determined that it is not
practical to bifurcate the embedded derivative and account for
separately as the host contract and embedded derivative are
closely related. Pursuant to ASC 825, we have elected the
fair value option to account for this investment. Accordingly,
the entire change in estimated fair value in the beneficiary
certificates is included in the consolidated statement of
operations.
Income
taxes
We account for income taxes under the provisions of
ASC 740, Income Taxes (formerly referenced as the
FASBs SFAS No. 109, Accounting for Income
Taxes). Under ASC 740, income taxes are accounted for
under the asset and liability method.
Management judgment is required in determining our provision for
income taxes, deferred tax assets and liabilities and the extent
to which deferred tax assets can be realized. A valuation
allowance is provided for deferred tax assets to the extent that
it is more likely than not that such deferred tax assets will
not be realized. Realization of future tax benefits related to
the deferred tax assets is dependent on many factors, including
our ability to generate taxable income within the period during
which the temporary differences reverse, the outlook for the
economic environment in which the business operates, and the
overall future industry outlook. As of December 31, 2009,
we
71
have concluded that net deferred tax assets of Gravity and its
subsidiaries except NeoCyon will not be realized in the near
future based on our historical and projected net and taxable
income.
We enjoyed in 2007 a reduced tax rate of 13.75%, which is 50% of
the statutory tax rate and applied to certain designated venture
companies. However, the Company is no longer entitled to such
tax benefits since 2008. Accordingly, deferred income taxes as
of December 31, 2009 were calculated based on the rate of
24.2% for fiscal years 2010 and 2011 and 22% thereafter for the
amounts expected to be realized during the relevant fiscal year.
Due to the amendment to the corporate income tax law, the rate
of 24.2% will be applied for the fiscal years from 2009 through
2011 and 22% for the fiscal year 2012 and thereafter. See
ITEM 5.A. OPERATING RESULTS OVERVIEW
Recent
accounting pronouncements
In January 2010, the FASB issued Accounting Standards Update
2010-06 (ASU
2010-06),
which amends the disclosure requirements of ASC 820,
Fair Value Measurements and Disclosures, as of
January 1, 2010.
ASU 2010-06
requires new disclosures for any transfers of fair value into
and out of Level 1 and 2 fair value measurements and
separate presentation of purchases, sales, issuances and
settlements within the reconciliation of Level 3
unobservable inputs. The Company previously adopted ASC 820
on January 1, 2008 and January 1, 2009 for financial
assets and liabilities and for nonfinancial assets and
liabilities, respectively. ASU
2010-06 is
effective for annual and interim periods beginning after
December 15, 2009, except for the Level 3
reconciliation which is effective for annual and interim periods
beginning after December 15, 2010. The adoption of ASU
2010-06 as
of January 1, 2010 did not have a material effect on the
Companys financial condition or results of operations. The
Company does not expect the adoption of ASU
2010-06 in
relation to the Level 3 reconciliation to have a material
impact on the Companys financial condition or results of
operations.
In September 2009, the Emerging Issues Task Force (the
EITF) reached final consensus under ASU
No. 2009-13
on the issue related to revenue arrangements with multiple
deliverables. This issue addresses how to determine whether an
arrangement involving multiple deliverables contains more than
one unit of accounting and how arrangement consideration should
be measured and allocated to the separate units of accounting.
This issue is effective for the Companys revenue
arrangements entered into or materially modified on or after
January 1, 2011. The Company will evaluate the impact of
this issue on the Companys financial statements when
reviewing its new or materially modified revenue arrangements
with multiple deliverables when it becomes applicable.
In June 2009, the FASB issued a statement which improves
financial reporting by enterprises involved with variable
interest entities. This statement requires companies to perform
an analysis to determine whether the companys variable
interest or interests give it a controlling financial interest
in a variable interest entity. This statement will be effective
as of the beginning of the annual reporting period that begins
after November 15, 2009. The Company will evaluate the
impact of this statement on the Companys financial
statements when reviewing any new variable interest entities or
transactions when it becomes applicable.
In June 2009, the FASB issued a statement which improves the
relevance, representational faithfulness, and comparability of
the information that a reporting entity provides in its
financial statements about a transfer of financial assets as
well as the effects of a transfer on its financial position,
financial performance, and cash flows and a transferors
continuing involvement, if any, in transferred financial assets.
The statement requires that a transferor recognize and initially
measure at fair value all assets obtained (including a
transferors beneficial interest) and liabilities incurred
as a result of a transfer of financial assets accounted for as a
sale. The statement will be effective as of the beginning of
annual reporting period that begins after November 15,
2009. The Company believes the adoption of this pronouncement
will not have a material impact on the Companys financial
statements as the Company does not currently transfer its
financial assets.
72
RESULTS
OF OPERATIONS: 2009 COMPARED TO 2008
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$
|
|
|
|
except for percentages)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
12,576
|
|
|
W
|
12,674
|
|
|
US$
|
11,204
|
|
|
|
0.8
|
%
|
Online games royalties and license fees
|
|
|
30,110
|
|
|
|
34,037
|
|
|
|
30,090
|
|
|
|
13.0
|
|
Mobile games
|
|
|
6,882
|
|
|
|
7,882
|
|
|
|
6,968
|
|
|
|
14.5
|
|
Character merchandising, animation and other revenue
|
|
|
3,602
|
|
|
|
2,810
|
|
|
|
2,484
|
|
|
|
(22.0
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
53,170
|
|
|
|
57,403
|
|
|
|
50,746
|
|
|
|
8.0
|
|
Cost of revenue
|
|
|
27,772
|
|
|
|
21,170
|
|
|
|
18,715
|
|
|
|
(23.8
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
25,398
|
|
|
|
36,233
|
|
|
|
32,031
|
|
|
|
42.7
|
|
Gross profit margin(2)
|
|
|
47.8
|
%
|
|
|
63.1
|
%
|
|
|
63.1
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
23,489
|
|
|
|
21,651
|
|
|
|
19,140
|
|
|
|
(7.8
|
)
|
Research and development
|
|
|
2,145
|
|
|
|
1,799
|
|
|
|
1,590
|
|
|
|
(16.1
|
)
|
Impairment losses on intangible assets
|
|
|
|
|
|
|
280
|
|
|
|
248
|
|
|
|
N/M
|
|
Settlement cost of litigation
|
|
|
|
|
|
|
1,649
|
|
|
|
1,458
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
25,634
|
|
|
|
25,379
|
|
|
|
22,436
|
|
|
|
(1.0
|
)
|
Operating income (loss)
|
|
|
(236
|
)
|
|
|
10,854
|
|
|
|
9,595
|
|
|
|
4,699.2
|
|
Operating profit margin(3)
|
|
|
(0.4
|
)%
|
|
|
18.9
|
%
|
|
|
18.9
|
%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,857
|
|
|
|
2,395
|
|
|
|
2,117
|
|
|
|
(16.2
|
)
|
Interest expense
|
|
|
(31
|
)
|
|
|
(41
|
)
|
|
|
(36
|
)
|
|
|
32.3
|
|
Foreign currency income (losses), net
|
|
|
3,235
|
|
|
|
(225
|
)
|
|
|
(199
|
)
|
|
|
(107.0
|
)
|
Others, net
|
|
|
(31
|
)
|
|
|
(21
|
)
|
|
|
(19
|
)
|
|
|
(32.3
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other income
|
|
|
6,030
|
|
|
|
2,108
|
|
|
|
1,863
|
|
|
|
(65.0
|
)
|
Income before income tax expenses and equity loss of joint
venture and partnership
|
|
|
5,794
|
|
|
|
12,962
|
|
|
|
11,458
|
|
|
|
123.7
|
|
Income tax expenses
|
|
|
3,379
|
|
|
|
4,544
|
|
|
|
4,017
|
|
|
|
34.5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income before equity in loss of related joint venture and
partnership
|
|
|
2,415
|
|
|
|
8,418
|
|
|
|
7,441
|
|
|
|
248.6
|
|
Equity loss of joint venture and partnership(4)
|
|
|
5,119
|
|
|
|
1,424
|
|
|
|
1,259
|
|
|
|
(72.2
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
|
(2,704
|
)
|
|
|
6,994
|
|
|
|
6,182
|
|
|
|
(358.7
|
)
|
LESS: Net income attributable to the non-controlling interest(5)
|
|
|
69
|
|
|
|
77
|
|
|
|
68
|
|
|
|
11.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) attributable to parent company
|
|
W
|
(2,773
|
)
|
|
W
|
6,917
|
|
|
US$
|
6,114
|
|
|
|
(349.4
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/M = not meaningful
73
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total net revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total net revenues for each
period. |
|
(4) |
|
Represents the losses from our 16.39% equity investment in the
Revolution Fund. This investment in the Revolution Fund was
accounted for using the equity method of accounting. |
|
(5) |
|
Represents the non-controlling interest in NeoCyon, a 96.11%
held subsidiary acquired in December 2005. |
Revenues
Our total revenues increased by 8.0% to Won 57,403 million
(US$50,746 thousand) in 2009 from Won 53,170 million
in 2008, primarily due to:
|
|
|
|
|
a 0.8% increase in subscription revenue to Won
12,674 million (US$11,204 thousand) in 2009 from
Won 12,576 million in 2008. This 0.8% increase
resulted primarily from the 60.4% increase in the revenues in
the United States and Canada to Won 5,785 million (US$5,114
thousand) in 2009 from Won 3,607 million in 2008 resulting
from the commercial launch of Requiem in June 2008 and the
increased revenues from
micro-transactions
mainly due to sales of certain game items of Ragnarok Online in
2009. Such increase in subscription revenues was partially
offset by the 33.7% decrease in the revenues from Ragnarok
Online, Requiem, Pucca Racing, Time N Tales and Emil Chronicle
Online in Korea to Won 4,951 million
(US$4,377 thousand) in 2009 from Won 7,463 million in
2008;
|
|
|
|
a 13.0% increase in royalties and license fees to Won
34,037 million (US$30,090 thousand) in 2009 from
Won 30,110 million in 2008, which primarily resulted
from the weakening of the Korean Won by approximately 26.4%
against the Japanese Yen from 2008 to 2009. Royalties and
license fees from Ragnarok Online increased to Won
33,294 million (US$29,432 thousand) in 2009 from Won
29,087 million in 2008; and
|
|
|
|
a 14.5% increase in mobile games revenue to Won
7,882 million (US$6,968 thousand) in 2009 from
Won 6,882 million in 2008. This 14.5% increase
resulted primarily from revenues of NeoCyon, mainly due to the
increase in sales of games embedded in mobile phones and royalty
revenues from mobile games based on Ragnarok Online in the
Japanese market.
|
Such increases in revenues were partially offset by:
|
|
|
|
|
a 22.0% decrease in character merchandising, animation and other
revenue to Won 2,810 million (US$2,484 thousand) in
2009 from Won 3,602 million in 2008, which resulted
primarily from a 16.1% decrease in character merchandising
revenue to Won 917 million (US$811 thousand) in 2009 from
Won 1,093 million in 2008 and from a 19.4% decrease in
sales of goods to Won 1,535 million (US$1,357 thousand) in
2009 from Won 1,905 million in 2008.
|
Cost of
revenues
Our cost of revenues decreased by 23.8% to Won
21,170 million (US$18,715 thousand) in 2009 from
Won 27,772 million in 2008, primarily due to:
|
|
|
|
|
a 42.1% decrease in amortization on intangible assets to Won
2,639 million (US$2,333 thousand) in 2009 from Won
4,561 million in 2008 primarily resulting from fully
completed amortization of intangible assets in December 2008,
related to acquisition of NeoCyon in December 2005. Amortization
expense of development costs recorded was Won 2,595 million
(US$2,294 thousand) in 2009 and Won 2,595 million in 2008;
|
74
|
|
|
|
|
a 19.7% decrease in salaries to Won 8,353 million (US$7,384
thousand) in 2009 from Won 10,403 million in 2008 primarily
resulting from decrease in salaries for the headquarters and
decrease in salaries for the subsidiaries in the
U.S. mainly due to the liquidation proceedings of L5 Games
Inc. taking place since August 2008;
|
|
|
|
a 28.9% decrease in service fees and license fees paid to Won
2,468 million (US$2,182 thousand) in 2009 from Won
3,469 million in 2008 resulting from (i) a switch to
an Internet Data Center charging lower service fee rate,
(ii) lower royalty payments to GungHo, the licensor of Emil
Chronicle Online as a result of the amendment of the license
agreement in January 2009 and (iii) decrease in service
fees paid to the provider of content delivery network service as
a result of a decrease in the number of downloads by our users
of the client-side software of our games; and
|
|
|
|
a 44.3% decrease in cost of goods sold by NeoCyon to Won
912 million (US$806 thousand) in 2009 from
Won 1,637 million in 2008. NeoCyon sells goods related
to cell phones and decrease in sales of goods in 2009 led to
decrease in cost of goods sold.
|
Gross
profit and gross profit margin
As a result of the foregoing, our gross profit increased by
42.7% to Won 36,233 million (US$32,031 thousand) in 2009
from Won 25,398 million in 2008. Our gross profit margin
increased to 63.1% in 2009 from 47.8% in 2008.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses decreased by 7.8% to Won 21,651 million (US$19,140
thousand) in 2009 from Won 23,489 million in 2008,
primarily due to:
|
|
|
|
|
a 29.3% decrease in rent expenses to Won 2,010 million
(US$1,777 thousand) in 2009 from Won 2,845 million in
2008, which was mainly due to (i) higher rent expense in
2008 as rent expenses were incurred in both the old and new
office buildings for the period between February 1, 2008
and March 16, 2008 in connection with the relocation of the
headquarter office and (ii) rent expenses of Gravity Middle
East & Africa FZ-LLC which ceased to exist in 2009 due
to liquidation proceedings taking place since September
2008; and
|
|
|
|
a 32.1% decrease in severance benefit to Won 743 million
(US$657 thousand) in 2009 from Won 1,094 million in 2008,
due to changes in benefit policies for the directors of a
certain subsidiary in February 2008.
|
Such decreases in selling, general and administrative expenses
were offset by:
|
|
|
|
|
a loss of Won 975 million (US$862 thousand) on guarantee
payment made for development of Ice Age Online, due to the
low likelihood of recovery as we received a written notice of
termination of the license agreement with
20th
Century FOX Licensing & Merchandising, the trademark
licensor of Ice Age, in November 2009.
|
Research and development expenses. Our
research and development expenses decreased by 16.1% to
Won 1,799 million (US$1,590 thousand) in 2009 from Won
2,145 million in 2008, as certain research and development
expenses were capitalized into intangible assets after open beta
testing of some of our games and charged into cost of revenues
after such games are available for general release to customers.
Impairment loss on intangible assets. We had
Won 280 million (US$248 thousand) impairment loss on
intangible assets in 2009, for (i) capitalized research and
development cost of Pucca Racing; and (ii) goodwill of
Gravity CIS Co., Ltd., which was acquired in our
acquisition of NeoCyon in 2005.
Settlement cost of litigation. We paid
US$2,000 thousand to Softstar Entertainment, Inc. for the
settlement of litigation filed in October 2006 related to
R.O.S.E. Online service in Taiwan, Hong Kong and Macau, and
recognized the loss of Won 1,649 million, which is the
difference between the settlement and the existing deferral
revenue balance.
75
Operating
income (loss) and operating profit margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating income of
Won 10,854 million (US$9,595 thousand) in 2009
compared to an operating loss of Won 236 million in 2008
and our operating profit margin recorded at 18.9% in 2009.
Net other
income
Our net other income decreased 65.0% to Won 2,108 million
(US$1,863 thousand) in 2009 from Won 6,030 million in
2008 primarily due to:
|
|
|
|
|
a 107.0% decrease in foreign currency income to a loss of Won
225 million (US$199 thousand) in 2009 from a gain of Won
3,235 million in 2008 mainly resulting from the lower rate
of depreciation of the Won against the Japanese Yen in 2009
compared to 2008.
|
Income
tax expenses (benefit)
We recorded an income tax expense of Won 4,544 million
(US$4,017 thousand) in 2009, as compared to an income tax
expense of Won 3,379 million in 2008. The increase of
income tax expense is mainly due to the increase of foreign
withholding tax for overseas license and royalty revenue and to
the decrease in income tax benefit in the amount of Won
530 million which was no longer available to the Company
after 2008, due to the amortization of intangible assets
incurred from acquisition of NeoCyon in December 2005 being
fully completed in December 2008. In 2009, overseas license and
royalty revenue of Gravity headquarters increased by Won
5 billion and accordingly the foreign tax increased by Won
514 million. This increase was also partially due to the
loss carry back of Won 195 million from Gravity Interactive
in 2008. In assessing the realizability of deferred tax assets,
we considered whether it was more likely than not that some
portion or all of the deferred tax assets would not be realized.
However, it is possible that these income tax expenses could be
treated as income tax benefit if any taxable income becomes
realizable in the future. For the year ended December 31,
2009, we recorded a full valuation allowance on net deferred tax
assets of Gravity and its subsidiaries except NeoCyon, as we
determined that it was more likely than not that such net
deferred tax assets would not be realizable in the near future.
Equity
loss of joint venture and partnership
In 2008 and 2009, equity loss of joint venture and partnership
represents the 16.39% of the net loss incurred from a 16.39%
partnership interest in the Revolution Fund. The Company cannot
significantly influence the partnerships operation and
financial policies under the partnership agreement, however, the
Company accounts for the investment under the equity method of
accounting in accordance with ASC 323, Investment-Equity
Method and Joint Ventures (formerly referenced as EITF D-46,
Accounting for Limited Partnership Investments), which
requires the use of the equity method unless the investors
interest is so minor that the limited partner may have
virtually no influence over partnership operating and financial
policies. The Company recorded Won 5,119 million and
Won 1,424 million (US$1,259 thousand) in 2008 and
2009, respectively, as equity loss of the partnership. During
2008, the partnership purchased an online game under development
of which technological feasibility had not been established,
therefore, the partnership charged the purchase price of the
game to expense, which resulted in a significant loss in 2008.
Non-controlling
interest
Non-controlling interest represents the net income from NeoCyon,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of the voting equity of NeoCyon in 2005.
Net
income (loss) attributable to parent company
As a result of foregoing, we recorded a net income attributable
to parent company of Won 6,917 million (US$6,114 thousand)
in 2009 compared to a net loss attributable to parent company of
Won 2,773 million in 2008.
76
RESULTS
OF OPERATIONS: 2008 COMPARED TO 2007
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2007
|
|
|
2008
|
|
|
2008(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$
|
|
|
|
except for percentages)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
9,405
|
|
|
W
|
12,576
|
|
|
US$
|
9,848
|
|
|
|
33.7
|
%
|
Online games royalties and license fees
|
|
|
24,698
|
|
|
|
30,110
|
|
|
|
23,579
|
|
|
|
21.9
|
|
Mobile games
|
|
|
4,063
|
|
|
|
6,882
|
|
|
|
5,389
|
|
|
|
69.4
|
|
Character merchandising, animation and other revenue
|
|
|
2,063
|
|
|
|
3,602
|
|
|
|
2,821
|
|
|
|
74.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
40,229
|
|
|
|
53,170
|
|
|
|
41,637
|
|
|
|
32.2
|
|
Cost of revenue
|
|
|
19,479
|
|
|
|
27,772
|
|
|
|
21,748
|
|
|
|
42.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
20,750
|
|
|
|
25,398
|
|
|
|
19,889
|
|
|
|
22.4
|
|
Gross profit margin(2)
|
|
|
51.6
|
%
|
|
|
47.8
|
%
|
|
|
47.8
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
28,159
|
|
|
|
23,489
|
|
|
|
18,394
|
|
|
|
(16.6
|
)
|
Research and development
|
|
|
5,761
|
|
|
|
2,145
|
|
|
|
1,680
|
|
|
|
(62.8
|
)
|
Impairment losses on investments
|
|
|
8,619
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
Impairment losses on intangible assets
|
|
|
871
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
43,410
|
|
|
|
25,634
|
|
|
|
20,074
|
|
|
|
(40.9
|
)
|
Operating income (loss)
|
|
|
(22,660
|
)
|
|
|
(236
|
)
|
|
|
(185
|
)
|
|
|
(99.0
|
)
|
Operating profit margin(3)
|
|
|
(56.3
|
)%
|
|
|
(0.4
|
)%
|
|
|
(0.4
|
)%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
3,041
|
|
|
|
2,857
|
|
|
|
2,237
|
|
|
|
(6.1
|
)
|
Interest expense
|
|
|
(92
|
)
|
|
|
(31
|
)
|
|
|
(24
|
)
|
|
|
(66.3
|
)
|
Foreign currency income, net
|
|
|
388
|
|
|
|
3,235
|
|
|
|
2,533
|
|
|
|
733.8
|
|
Others, net
|
|
|
104
|
|
|
|
(31
|
)
|
|
|
(24
|
)
|
|
|
(129.8
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other income
|
|
|
3,441
|
|
|
|
6,030
|
|
|
|
4,722
|
|
|
|
75.2
|
|
Income tax expenses
|
|
|
2,916
|
|
|
|
3,379
|
|
|
|
2,646
|
|
|
|
15.9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before equity in loss of related joint venture and
partnership
|
|
|
(22,135
|
)
|
|
|
2,415
|
|
|
|
1,891
|
|
|
|
(110.9
|
)
|
Equity loss of joint venture and partnership(4)
|
|
|
1,026
|
|
|
|
5,119
|
|
|
|
4,009
|
|
|
|
398.9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
|
(23,161
|
)
|
|
|
(2,704
|
)
|
|
|
(2,117
|
)
|
|
|
(88.3
|
)
|
LESS: Net income attributable to the non-controlling interest(5)
|
|
|
40
|
|
|
|
69
|
|
|
|
54
|
|
|
|
72.5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) attributable to parent company
|
|
W
|
(23,201
|
)
|
|
W
|
(2,773
|
)
|
|
US$
|
(2,172
|
)
|
|
|
(88.0
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/M = not meaningful
Notes:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,277.0 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on April 30, 2009. |
77
|
|
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total net revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total net revenues for each
period. |
|
(4) |
|
Represents the losses from our 15.15% and 16.39% equity
investment in the Revolution Fund in 2007 and 2008,
respectively. This investment in the Revolution Fund was
accounted for using the equity method of accounting. |
|
(5) |
|
Represents the non-controlling interest in NeoCyon, a 96.11%
held subsidiary acquired in December 2005. |
Revenues
Our total revenues increased by 32.2% to Won 53,170 million
(US$41,637 thousand) in 2008 from Won 40,229 million
in 2007, primarily due to:
|
|
|
|
|
a 33.7% increase in subscription revenue to Won
12,576 million (US$9,848 thousand) in 2008 from
Won 9,405 million in 2007. This 33.7% increase
resulted primarily from the 26.4% increase in the revenues from
Ragnarok Online to Won 9,862 million (US$7,723 thousand) in
2008 from Won 7,804 million in 2007 due to (i) the
increased revenues from micro-transactions resulting from
opening
free-to-play
servers in Korea in May 2008 and in United States and Canada in
September 2008; and (ii) commercialization of Ragnarok
Online in Russia in March 2007 and in France and Belgium in June
2007. This increase also partially came from the initial
commercial launch of Requiem in the United States, Canada,
Russia and CIS countries in June 2008. Subscription revenues of
Requiem increased to Won 1,743 million (US$1,365 thousand)
in 2008 from Won 644 million in 2007;
|
|
|
|
a 21.9% increase in royalties and license fees to Won
30,110 million (US$23,579 thousand) in 2008 from
Won 24,698 million in 2007, which primarily resulted
from the weakening of the Korean Won by approximately 36%
against the Japanese Yen from 2007 to 2008 and increased
revenues in Japan. Royalties and license fees from Ragnarok
Online increased to Won 29,087 million (US$22,778 thousand)
in 2008 from Won 23,310 million in 2007;
|
|
|
|
a 69.4% increase in mobile games revenue to Won
6,882 million (US$5,389 thousand) in 2008 from
Won 4,063 million in 2007. This 69.4% increase
resulted primarily from revenues of NeoCyon, primarily due to
the commercial launch of new mobile games based on Ragnarok
Online in 2008. Mobile revenues of NeoCyon recorded Won
8,258 million (US$6,466 thousand) in 2008 and Won
4,794 million in 2007; and
|
|
|
|
a 74.6% increase in character merchandising, animation and other
revenue to Won 3,602 million (US$2,821 thousand) in
2008 from Won 2,063 million in 2007, which resulted
primarily from a 29% increase in character revenue to Won
1,093 million (US$856 thousand) in 2008 from Won
847 million in 2007 and from a 119% increase in sales of
goods to Won 1,905 million (US$1,492 thousand) in 2008 from
Won 870 million in 2007.
|
Cost of
revenues
Our cost of revenues increased by 42.6% to Won
27,772 million (US$21,748 thousand) in 2008 from
Won 19,479 million in 2007, primarily due to:
|
|
|
|
|
a 43.3% increase in amortization on intangible assets to Won
4,561 million (US$3,572 thousand) in 2008 from Won
3,182 million in 2007 primarily resulting from the
commercial launch of Emil Chronicle Online, Pucca Racing and
Requiem in August, September and October 2007, respectively.
Amortization expense of development costs recorded was Won
2,595 million (US$2,032 thousand) in 2008 and
Won 1,007 million in 2007; and
|
|
|
|
a 45.5% increase in salaries to Won 10,403 million
(US$8,147 thousand) in 2008 from Won 7,149 million in 2007
mainly resulting from the commercial launch of Emil Chronicle
Online, Pucca Racing and Requiem in August, September and
October 2007, respectively and increase in salaries of L5 Games
Inc., which was established in October 2007 as such expenses
are, subsequent to the commercial launch, incurred as an item in
cost of revenues; and
|
78
|
|
|
|
|
a 210.6% increase in cost of goods sold by NeoCyon to Won
1,637 million (US$1,282 thousand) from
Won 527 million. NeoCyon sells goods related to cell
phones and increase in sales of goods in 2008 led to increase in
cost of goods sold.
|
Gross
profit and gross profit margin
As a result of the foregoing, our gross profit increased by
22.4% to Won 25,398 million (US$19,889 thousand) in 2008
from Won 20,750 million in 2007. Our gross profit margin
decreased to 47.8% in 2008 from 51.6% in 2007.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses decreased by 16.6% to Won 23,489 million
(US$18,394 thousand) in 2008 from Won 28,159 million in
2007, primarily due to:
|
|
|
|
|
a 77.6% decrease in advertising expenses to Won
1,483 million (US$1,161 thousand) in 2008 from
Won 6,623 million in 2007, which mainly consisted of
advertising expenses for closed and open beta testing of
Ragnarok Online II, Requiem and Pucca Racing, which were Won
1,747 million, Won 504 million and
Won 389 million respectively, and commercialization
expenses of Requiem, which was Won 645 million, and
Won 1,496 million of expenses related to the Gravity
Festival held in July 2007, which did not recur in 2008; and
|
|
|
|
a 15.0% decrease in professional service fees paid to Won
3,934 million (US$3,081 thousand) in 2008 from
Won 4,628 million in 2007, for fees and expenses
incurred in connection with legal consulting service and
advisory service for accounting and Sarbanes-Oxley compliance.
|
Such decreases in selling, general and administrative expenses
were partially offset by:
|
|
|
|
|
a 88.6% increase in severance benefits to Won 1,094 million
(US$857 thousand) in 2008 from Won 580 million in
2007, due to changes in benefit policies for the directors of a
certain subsidiary in February 2008.
|
|
|
|
a 5.8% increase in salaries to Won 8,234 million (US$6,448
thousand) in 2008 from Won 7,782 million in 2007, primarily
resulting from the payment of retirement bonus by the Company
during its restructuring process, and by NeoCyon and Gravity RUS.
|
Research and development expenses. Our
research and development expenses decreased by 62.8% to
Won 2,145 million (US$1,680 thousand) in 2008 from Won
5,761 million in 2007, as the research and development
expenses were capitalized into intangible assets after open beta
testing of some of our games and charged into cost of revenues
after such games are available for general release to customers.
Impairment loss on investments. In 2007, we
had Won 8,619 million impairment loss on
available-for-sale
securities of Perpetual Entertainment, Inc., or Perpetual
Entertainment, in which the Company invested in May 2006.
Perpetual Entertainment was liquidated in October 2007. There
were no such impairment charges recorded in 2008.
Operating
income (loss) and operating profit margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating loss of
Won 236 million (US$185 thousand) in 2008 compared to
an operating loss of Won 22,660 million in 2007.
Net other
income
Our net other income increased 75.2% to Won 6,030 million
(US$4,722 thousand) in 2008 from Won 3,441 million in
2007 primarily due to:
|
|
|
|
|
a 733.8% increase in foreign currency income to a gain of Won
3,235 million (US$2,533 thousand) in 2008 from a gain of
Won 388 million in 2007 as a result of favorable exchange
rates in 2008, mainly from the depreciation of the Won against
the Japanese Yen.
|
79
Income
tax expenses (benefit)
We recorded an income tax expense of Won 3,379 million
(US$2,646 thousand) in 2008, as compared to an income tax
expense of Won 2,916 million in 2007. The increase of
income tax expense is mainly due to the increase of foreign
withholding tax for overseas license and royalty revenue. In
2008, overseas license and royalty revenue of Gravity
headquarters increased by Won 7 billion and accordingly the
foreign tax increased by Won 618 million. This increase was
partially offset by the loss carry back of Won 194 million
from Gravity Interactive. In assessing the realizability of
deferred tax assets, we considered whether it was more likely
than not that some portion or all of the deferred tax assets
would not be realized. However, it is possible that these income
tax expenses could be treated as income tax benefit if any
taxable income becomes realizable in the future. For the year
ended December 31, 2008, we recorded a full valuation
allowance on net deferred tax assets of Gravity and its
subsidiaries except NeoCyon, as we determined that it was more
likely than not that such net deferred tax assets would not be
realizable in the near future.
Equity
loss of joint venture and partnership
In 2007, equity loss of joint venture and partnership represents
the 15.15% of the net loss incurred from a 15.15% partnership
interest in the Revolution Fund. In 2008, equity loss of joint
venture and partnership represents the 16.39% of the net loss
incurred from a 16.39% partnership interest. As of
December 31, 2008, the Company held 16.39% partnership
interest in the Revolution Fund due to the withdrawal of a
participant. The Company cannot significantly influence the
partnerships operation and financial policies under the
partnership agreement, however, the Company accounts for the
investment under the equity method of accounting in accordance
with ASC 323, Investment-Equity Method and Joint
Ventures (formerly referenced as EITF D-46, Accounting
for Limited Partnership Investments), which requires the use
of the equity method unless the investors interest
is so minor that the limited partner may have virtually no
influence over partnership operating and financial
policies. The Company recorded Won 1,026 million and
Won 5,119 million (US$4,009 thousand) in 2007 and 2008,
respectively, as equity loss of the partnership. During 2008,
the partnership purchased an on-line game under development of
which technological feasibility had not been established,
therefore, the partnership charged the purchase price of the
game to expense, which resulted in a significant loss in 2008.
Non-controlling
interest
Non-controlling interest represents the net income from NeoCyon,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of the voting equity of NeoCyon in 2005.
Net loss
attributable to parent company
As a result of foregoing, we recorded a net loss attributable to
parent company of Won 2,773 million (US$2,172 thousand) in
2008 compared to a net loss attributable to parent company of
Won 23,201 million in 2007.
80
|
|
ITEM 5.B.
|
LIQUIDITY
AND CAPITAL RESOURCES
|
Liquidity
The following table sets forth the summary of our cash flows for
the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Cash and cash equivalents at beginning of period
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
US$
|
47,002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) operating activities
|
|
|
(10,626
|
)
|
|
|
6,952
|
|
|
|
15,861
|
|
|
|
14,021
|
|
Net cash provided by (used in) investing activities
|
|
|
29,338
|
|
|
|
(9,028
|
)
|
|
|
(17,550
|
)
|
|
|
(15,514
|
)
|
Net cash provided by (used in) financing activities
|
|
|
(438
|
)
|
|
|
(82
|
)
|
|
|
(55
|
)
|
|
|
(49
|
)
|
Effect of exchange rate changes on cash and cash equivalents
|
|
|
|
|
|
|
1,738
|
|
|
|
(91
|
)
|
|
|
(81
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase in cash and cash equivalents
|
|
|
18,274
|
|
|
|
(420
|
)
|
|
|
(1,835
|
)
|
|
|
(1,623
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents at end of period
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
US$
|
45,379
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience only, the Won amounts are expressed in U.S.
dollars at the rate of Won 1,131.2 to US$1.00, the noon buying
rate as quoted by the Federal Reserve Bank of New York in effect
on March 31, 2010. |
Prior to the commercial launch of Ragnarok Online in August
2002, our principal sources of liquidity were cash from equity
financing and incurrence of debt, including the debt we incurred
from YNK Korea. Following the commercial launch of Ragnarok
Online, our principal sources of liquidity have been cash flows
from our operating activities and equity financing and, to a
lesser extent, short-term borrowings. Net cash used in investing
activities has consisted primarily of investments in acquisition
of interests in companies which develop online games or which
provide related products and services. See Note 6 to the
notes to our consolidated financial statements included in this
annual report. However, our net property and equipment decreased
from Won 5,226 million as of December 31, 2008 to Won
2,837 million (US$2,508 thousand) as of December 31,
2009 mainly due to the depreciation of property and equipment
totaling Won 2,924 million (US$2,585 thousand). This
decrease is partially offset by purchase of property and
equipment amounting to Won 627 million (US$554 thousand).
Our cash investment policy emphasizes liquidity and preservation
of principal over other portfolio considerations. We deposit our
cash in demand deposits, short-term financial instruments, which
primarily consist of time deposits with maturity of one year or
less, and money market funds with a rolling maturity of
90 days or less. Our short-term financial instruments
decreased from Won 8,715 million as of December 31,
2007, to Won 7,278 million as of December 31, 2008 and
increased to Won 16,000 million (US$14,144 thousand) as of
December 31, 2009. The decrease in our short-term financial
instruments in 2008 was primarily as a result of use of proceeds
from such financial instruments in connection with working
capital requirements and other expenses and the increase in our
short-term financial instruments in 2009 primarily resulted from
increase in income from our business.
The Company generates cash primarily through royalties and
license fees, and subscription fees from our online games in
various countries as described in ITEM 5.A. OPERATING
RESULTS OVERVIEW Revenues. The
level of popularity of our games in the market place is a key
factor in how much cash we can generate. Most of our cash
disbursements relate to internal costs such as salaries and
other overhead costs for game servicing, other selling, general
and administrative activities, and R&D activities.
Cash flows from operating activities. The
increase in net cash provided by our operating activities from
2007 to 2008 was primarily the result of decrease in net loss
from 2007 to 2008. Our increase in net cash provided by our
81
operating activities in 2008 as compared to 2007 reflected an
adjustment of (i) Won 8,501 million for depreciation
and amortization and (ii) Won 5,119 million in equity
loss of related joint venture and partnership. This increase was
partially offset by change in account receivable of Won
1,393 million and also change in account payable of
Won 2,035 million. The increase in net cash provided
by our operating activities from 2008 to 2009 was primarily the
result of net income in 2009. Our increase in net cash provided
by our operating activities in 2009 as compared to 2008
reflected an adjustment of (i) Won 5,627 million
(US$4,974 thousand) for depreciation and amortization and
(ii) Won 1,424 million (US$1,259 thousand) in
equity loss of related joint venture and partnership. This
increase was partially offset by payment of severance benefits
of Won 832 million (US$736 thousand) and also change in
account payable of Won 602 million (US$531 thousand).
Cash flows from investing activities. Our
decrease in net cash by investing activities in 2008 as compared
to 2007 reflected (i) Won 6,054 million for purchase
of equity investments and (ii) Won 3,645 million for
purchase of intangible assets. This decrease was partially
offset by (i) Won 1,769 million for proceeds from
leasehold deposits and (ii) Won 1,585 million
from maturity of short-term financial instruments. Our decrease
in net cash by investing activities in 2009 as compared to 2008
reflected (i) Won 8,743 million (US$7,729 thousand)
for increase in short-term financial instruments, (ii) Won
2,746 million (US$2,428 thousand) for purchase of
intangible assets and (iii) Won 5,000 million
(US$4,420 thousand) for increase in short-term available for
sale investments.
Cash flows from financing activities. Our
increase in net cash used by financing activities in 2008 as
compared to 2007 reflected proceeds from borrowings of Won
212 million. This increase was offset by repayments of
borrowings of 294 million. Our increase in net cash used by
financing activities in 2009 as compared to 2008 reflected
proceeds from borrowings of Won 140 million (US$124
thousand). This increase was offset by repayments of borrowings
of Won 195 million (US$173 thousand).
Capital
resources
As our overseas operations are conducted primarily through our
subsidiaries and our overseas licensees, our ability to finance
our operations and any debt that we or our subsidiaries may
incur depends, in part, on the payment of royalties and other
fees by our overseas licensees and, to a lesser extent, the flow
of dividends from our subsidiaries.
As of December 31, 2009, our primary source of liquidity
was Won 51,333 million (US$45,379 thousand) of cash and
cash equivalents. We believe that our available cash and cash
equivalents and net cash provided by operating activities will
be sufficient to meet our capital needs through at least the
first quarter of 2011. However, we cannot assure you that our
business or operations will not change in a manner that would
consume available capital resources more rapidly than
anticipated. We may require additional cash resources due to
changed business conditions or other future developments,
including any significant investments or acquisitions. If these
sources are insufficient to satisfy our cash requirements, we
may seek to sell additional securities either in the form of
equity or debt. In the past, we raised cash resources through
the issuance of common shares. The sale of additional equity
securities or convertible debt securities could result in
additional dilution to our shareholders. In the past, we also
raised cash by entering into indebtedness arrangements such as
the transaction entered into with YNK Korea. In addition, we may
seek to incur indebtedness through the issuance of debt
securities or by obtaining a credit facility. The incurrence of
indebtedness would result in increased debt service obligations
and could result in operating and financial covenants that would
restrict operations.
As of December 31, 2009, Gravity Interactive, our
subsidiary in the U.S., has issued an irrevocable letter of
credit in the amount of US$500,000 to its landlord in relation
to its lease agreement, with no amount drawn. A short-term
investment valued at US$500,000 was provided to a bank as
collateral for this letter of credit.
We expect to have capital expenditure requirements for the
ongoing expansion into other markets, including expenditures for
expanding and upgrading our existing server equipment
continuously, for developing new games internally, for acquiring
and publishing third party games, or for investing in enhancing
our technological, marketing, distributing and servicing
capabilities. We believe that our internal cash flow from
operations, together with our proceeds from our initial public
offering in February 2005 will be sufficient to satisfy our
working capital requirements through at least the first quarter
of 2011, including our new game development expenditures for
Ragnarok Online II.
82
|
|
ITEM 5.C.
|
RESEARCH
AND DEVELOPMENT, PATENTS AND LICENSES, ETC.
|
To remain competitive, we have continued to focus on our
research and development efforts. For the past three years, our
research and development efforts and plans have consisted of the
following:
|
|
|
|
|
Strategy and planning overall game design and
review of technical feasibility, market feasibility and the game
development process;
|
|
|
|
Graphics designing game characters and game
environments, with the objective of optimizing the overall
gaming experience;
|
|
|
|
Server programming server design and
development, handling interconnections, validation, security,
character data and game process coordination and facilitating
online communication among players; and
|
|
|
|
Client programming enhancing the visual and
sound experience and movement simulation of game characters.
|
Our research and development expenditures were Won
5,761 million, Won 2,145 million and
Won 1,799 million (US$1,590 thousand) in 2007, 2008
and 2009, respectively. Our research and development expenses
decreased significantly as (i) investments in new games
have decreased since 2007: and (ii) certain research and
development expenses were capitalized into intangible assets
after open beta testing of some of our games and charged into
cost of revenues after commercialization.
See ITEM 4.B. BUSINESS OVERVIEW GAME
DEVELOPMENT AND PUBLISHING for our research and
development and ITEM 4.B. BUSINESS
OVERVIEW INTELLECTUAL PROPERTY for our
intellectual property.
|
|
ITEM 5.D.
|
TREND
INFORMATION
|
Trends, uncertainties and events which could have a material
impact on our sales, operating revenues and liquidity and
capital resources are discussed above in ITEM 5.A.
OPERATING RESULTS and ITEM 5.B. LIQUIDITY
AND CAPITAL RESOURCES.
|
|
ITEM 5.E.
|
OFF-BALANCE
SHEET ARRANGEMENTS
|
There are no off-balance sheet arrangements that have or are
reasonably likely to have a current or future effect on our
financial condition, changes in financial condition, revenues or
expenses, results of operations, liquidity, capital expenditure
or capital resources that are material to investors.
|
|
ITEM 5.F.
|
CONTRACTUAL
OBLIGATIONS
|
The following table sets forth a summary of our contractual cash
obligations due by period as of December 31, 2009.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Payments Due by Period
|
|
|
|
|
Less than
|
|
|
|
|
|
More than
|
|
|
Total
|
|
1 Year
|
|
1-3 Years
|
|
3-5 Years
|
|
5 Years
|
|
|
(In millions of Won)
|
|
Long-term debt obligations
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
|
W
|
|
|
Capital lease obligations
|
|
|
168
|
|
|
|
115
|
|
|
|
53
|
|
|
|
|
|
|
|
|
|
Operating lease obligations
|
|
|
7,575
|
|
|
|
2,666
|
|
|
|
4,909
|
|
|
|
|
|
|
|
|
|
Purchase obligations
|
|
|
1,100
|
|
|
|
1,100
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accrued severance benefits
|
|
|
478
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term debt obligations. We have financed
our operations primarily through incurrence of debt from
financial institutions, cash flows from operations as well as
equity investments by our founder and current shareholders. As
such, there are currently no long-term debt obligations.
83
Capital lease obligations. In December 2007,
Gravity Interactive entered into a capital lease agreement with
respect to the open beta testing server for the commercial
distribution of Requiem, with a total lease payment of
US$270,666, over a period of two years. In 2008, this capital
lease agreement was amended, thereby decreasing the total lease
payment by US$139,760 to US$130,906. We also entered into
additional capital lease agreements to utilize more assets
including servers during the year, which increased the total
capital lease payment by US$123,195. In 2008, we made principal
and interest payments of US$79,811 and US$26,082, respectively.
In 2009, we made principal and interest payments of US$152,656
and US$32,616, respectively.
Operating lease obligations. With respect to
our operating lease obligations, the lease payments due by
December 31, 2010 are Won 1,762 million, Won
558 million, Won 196 million and Won 33 million
for our principal offices in Seoul, offices for our subsidiaries
in the United States, Russia and France, respectively. The lease
terms expire in December 2012, November 2012, July 2011 and June
2010 for our principal offices in Seoul, offices for our
subsidiaries in the United States, Russia and France,
respectively. The renewal terms in all of the leases are subject
to market conditions.
Purchase Obligations. In December 2005, we
entered into an agreement with Movida Investment Inc., which was
merged into Entertainment Farm Inc. in February 2007, SoftBank
Corporation, GungHo and seven other companies to invest in
Online Game Revolution Fund No. 1, a limited
partnership, with a total capital commitment in the amount of
JPY1,000 million, which represented 10% of the aggregate
size of the fund. In 2006, 2007 and 2008, some of the
co-participants of Online Game Revolution Fund No. 1
withdrew and our interest in the total fund rose from 10% to
16.39% of the aggregate size of the fund. However, this did not
cause our total capital commitment to change. We made payments
of JPY100 million, JPY150 million, JPY642 million
and JPY18 million in 2005, 2006, 2008 and 2009,
respectively. Upon 30 days prior written notice by
Entertainment Farm, Inc., the general partner of Online Game
Revolution Fund No. 1, we are required to pay the
outstanding portion of our pledged contribution. As of
December 31, 2009, we did not have an estimate of when
Entertainment Farm, Inc. would send such a notice. The remaining
JPY90 million due is not included in the contractual cash
obligations because we cannot estimate when Entertainment Farm,
Inc. will send us a notice to pay the outstanding portion of our
contribution. Under the agreement, the investment term is five
years from the effective date, which is January 1, 2006. In
November 2009, we entered into an agreement with Naru
Entertainment Co., Ltd. to publish a game being developed by
Naru Entertainment Co., Ltd. for Won 1,500 million. As of
December 31, 2009, the game is under development, and we
have booked the license fee of Won 400 million as advance
payment. We are to pay the remaining Won 1,100 million in
installments based on the progress of development of the game.
Under the agreement, we have right to claim refund on the
amounts paid if the development of the game is delayed or failed.
Uncertain tax position. As a result of the
adoption of ASC 740, Income Taxes (formerly
referenced as FIN 48, Accounting for Income Tax
Uncertainties), we identified uncertain tax positions and
measured unrecognized tax benefits for open tax years and
accordingly decreased its loss carryforwards of Won
66 million and Won 40 million in income tax
calculation of 2006 and 2007. No interest expenses and penalties
were calculated from such unrecognized tax benefits due to
significant amounts of loss carryforwards at each year. Even if
recognized, all Won 106 million of unrecognized tax
benefits would not affect our income tax expense and effective
tax rate for 2006 and 2007 as a full valuation allowance was
provided for the entity which has taken these uncertain tax
positions. In addition, its unrecognized tax benefits recorded
as of December 31, 2009 are not predictable as to when to
receive. As such, the ASC 740 liability is not included in
the table.
Accrued severance benefits. Employees and
executive officers with one year or more of service are entitled
to receive a lump-sum payment upon termination of their
employment with us based on the length of service and their rate
of pay at the time of termination. The annual severance benefits
expense charged to operations is calculated based upon the net
change in the accrued severance benefits payable at the balance
sheet date based on the guidance of ASC 715,
Compensation-Retirement Benefits (formerly referenced as
EITF 88-1,
Determination of Vested Benefit Obligation for a Defined
Benefit Pension Plan).
Other
Commitments and Liabilities
For a description of our commercial commitments and contingent
liabilities, see note 13 of the Notes to our consolidated
financial statements included elsewhere in this annual report.
For a description of our legal
84
proceedings, See ITEM 8.A. CONSOLIDATED STATEMENTS
AND OTHER FINANCIAL INFORMATION LEGAL
PROCEEDINGS.
See FORWARD-LOOKING STATEMENTS.
|
|
ITEM 6.
|
DIRECTORS,
SENIOR MANAGEMENT AND EMPLOYEES
|
|
|
ITEM 6.A.
|
DIRECTORS
AND SENIOR MANAGEMENT
|
The following table sets forth certain information relating to
our directors and executive officers as of March 31, 2010.
The business address of all of our directors and executive
officers is our registered office at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-795
Korea.
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|
|
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Name
|
|
Age
|
|
Position
|
|
Toshiro Ohno
|
|
|
50
|
|
|
Chief Executive Officer, President, Chairman of the Board of
Directors
|
Yoon Seok Kang
|
|
|
43
|
|
|
Chief Executive Officer
|
Yoshinori Kitamura
|
|
|
42
|
|
|
Executive Director and Chief Operating Officer
|
Heung Gon Kim
|
|
|
44
|
|
|
Chief Financial Officer
|
Kazuki Morishita
|
|
|
36
|
|
|
Executive Director
|
Kazuya Sakai
|
|
|
45
|
|
|
Executive Director
|
Luke Kang
|
|
|
36
|
|
|
Independent Director
|
Phillip Young Ho Kim
|
|
|
48
|
|
|
Independent Director
|
Jong Gyu Hwang
|
|
|
40
|
|
|
Independent Director
|
Toshiro Ohno has served as our Executive Director since
March 2009 and has served as our Chief Executive Officer,
President and Chairman of the Board of Directors since April
2009. Mr. Ohno has also been a Director of Gravity
Interactive, Inc. since June 2009. Mr. Ohno has served as
an Executive Officer at GungHo Online Entertainment, Inc. since
2008. Prior to joining GungHo, he served in a variety of
capacities at GameOn Co., Ltd, an online game company in Japan,
including as an advisor from 2007 to 2008, Chief Executive
Officer from 2006 to 2007 and Chief Administrative Officer,
Executive Vice President and management planning team leader
from 2003 to 2006. Mr. Ohno served as manager at Chunsoft
Co., Ltd. from September 2000 to December 2002. Mr. Ohno
obtained an LL.B. degree from Meiji University.
Yoon Seok Kang has served as our Executive Director since
March 2008 and Chief Executive Officer since June 2008.
Mr. Kang has also served as a Director of Gravity
Entertainment, Gravity Interactive, and NeoCyon since March
2008, July 2008 and October 2008, respectively. He was Chief
Compliance Officer from May 2008 to September 2009, Chairman of
our Board of Directors from June 2008 to April 2009 and Chief
Operating Officer from June 2008 to August 2008. Mr. Kang
was a Director of L5 Games Inc. from July 2008 to August 2008
when L5 games went into liquidation. Mr. Kang served as a
Managing Director at Korea Venture Fund from August 2000 to
March 2008. Mr. Kang also served as a fund manager at
Samsung Venture Investment Corporation from November 1999 to
August 2000 and as a manager at Samsung Electronics Co. from
1993 to 1999. Mr. Kang obtained a bachelors degree
from University of Utah and a masters degree in electrical
engineering from Polytechnic Institute of New York University.
Mr. Kang also completed an executive course at the graduate
school of business administration at Stanford University.
Yoshinori Kitamura has served as our Executive Director
since March 2008 and has served as Chief Operating Officer since
June 2008. Mr. Kitamura has also been a Director and
Executive General Manager of International Business Division at
GungHo Online Entertainment, Inc. since March 2006 and June
2007, respectively. He has been Chief Executive Officer of
Gravity Entertainment and Gravity Interactive since March 2008
and July 2008, respectively. Mr. Kitamura has also been a
Director of NeoCyon since October 2008 and Chief Executive
Officer since October 2009. He worked as a Director of GungHo
Online Entertainment Korea, Inc and GungHo Works, Inc. from
March 2007 to October 2008 and from March 2008 to June 2008,
respectively. Mr. Kitamura was a Director of
85
L5 Games Inc. from July 2008 to its liquidation in August 2008.
Mr. Kitamura worked as an Executive General Manager of the
Marketing Division at GungHo Online Entertainment, Inc. from
2003 to 2007. Mr. Kitamura also worked at NC Japan K.K. as
marketing manager from 2002 to 2003 and ICC Corporation as
business development manager from 1999 to 2003.
Mr. Kitamura holds a bachelors degree in English from
Bunkyo University.
Heung Gon Kim has served as our Chief Financial Officer
since September 2008. Mr. Kim has also been Chief Financial
Officer of Gravity Interactive since June 2009. Mr. Kim was
a general manager of our financial management division and
accounting & treasury department from 2007 to 2008 and
from 2006 to 2007, respectively. He also worked as a manager of
our accounting team from 2004 to 2006. Mr. Kim worked at
Modottel, Inc. as accounting team manager from 2002 to 2004.
Mr. Kim holds a bachelors degree in accounting from
Chungang University.
Kazuki Morishita has served as our Executive Director
since March 2008. Mr. Morishita has also been the President
and Chief Executive Officer of GungHo Online Entertainment, Inc.
since January 2004. In addition, he was a director of Game Arts
Co., Ltd. from December 2005 to March 2008 and has been the
President of Game Arts Co., Ltd. since March 2008.
Mr. Morishita was Chief Operating Officer of GungHo Online
Entertainment, Inc. from August 2002 to January 2004, a Director
of GungHo Entertainment Korea, Inc. from March 2007 to October
2008 and the Chairman of the Board of Directors of GungHo Works,
Inc. from October 2007 to December 2009 when GungHo Works went
into liquidation. He also was a general manager of OnSale, Inc.
from May 2001 to August 2002. Mr. Morishita served as
Director of Kickers Network, Inc. from December 2000 to April
2001 and as Director of Dolphin Net, Inc. from March to November
in 2000. Mr. Morishita worked at Softcreate Co., Ltd. from
July 1996 to February 2000. Mr. Morishita graduated from
High School affiliated with Chiba University of Commerce.
Kazuya Sakai has served as our Executive Director since
March 2009. Mr. Sakai has also served as Chief
Financial Officer and Director of GungHo Online Entertainment,
Inc. since April 2004 and March 2005, respectively. He has also
been a Director of Gravity Entertainment since March 2008.
Mr. Sakai was a Director of GungHo Works, Inc. from October
2007 to its liquidation in December 2009 and has been
Representative Liquidator since December 2009. Mr. Sakai
was Representative Director of Capri, Inc. from October 2008 to
its liquidation in December 2009 and has been Representative
Liquidator since December 2009. Mr. Sakai was a Director of
GungHo Online Entertainment Korea, Inc. from March 2007 to
October 2008, Representative Director in October 2008 and
Liquidator from October 2008 to January 2009. He was
Representative Director of GungHo Asset Management, Inc. from
January 2007 to October 2008 and Representative Liquidator from
October 2008 to March 2009. Mr. Sakai served as Director
and Representative Director of Expression Tools, Inc. from April
1996 to April 2000, and from April 2000 to November 2003,
respectively. He worked at The Kyushu Bank, Ltd., currently, The
Shinwa Bank, Ltd., from 1987 to 1992. Mr. Sakai graduated
from Kyushu Sangyo University with a bachelors degree in
commerce.
Luke Kang has served as our Independent Director since
March 2008. Mr. Kang had served as an Independent Director
of Wealthbridge Co., Ltd. from November 2008 to May 2009. He has
also served as Senior Vice President and Managing Director of
MTV Networks Korea from 2006 to 2008 and worked at MTV Networks
Asia Pacific Region headquarters from 2001 to 2006.
Mr. Kang has served as a Head of Business Development
Manager at Asiacontent.com from March to October in 2000 and
worked as a senior consultant at Monitor Group from August 1996
to March 2000. He worked as an editor at the Ministry of
Finance & Economy of the Republic of Korea from June
1995 to July 1996. Mr. Kang received a bachelors
degree in history from University of Michigan. Mr. Kang is
currently pursuing a master degree in management at Stanford
University.
Phillip Young Ho Kim has served as our Independent
Director since March 2008. Mr. Kim has also served as
Managing Director at IRG Limited, a boutique investment bank
based in Hong Kong, since 2000. Mr. Kim served as an
Executive Director at Morgan Stanley in Hong Kong from 1998 to
2000. Mr. Kim served as Vice President at Lehman Brothers
from 1985 to 1997 and at Crocker National Bank in
San Francisco from 1983 to 1984. Mr. Kim received a
bachelors degree in economics from University of
California at Berkeley.
Jong Gyu Hwang was our Independent Director from June
2009 to March 2010 and has served as our Independent Director
since March 2010. Mr. Hwang has served as a Director and
Chief Operating Officer at Mungyung Monorail, a wholly-owned
subsidiary of Korea Monorail, since 2007. He has also served as
Compliance Auditor at
E-Frontier,
Inc. since 2000. Mr. Hwang served as a Director of Korea
Monorail from 2006 to 2007 and
86
worked as an attorney at Attorney Generals Office in
Massachusetts in the United States in 2005. He was also a Deputy
Director at the Ministry of Justice of Korea from 1995 to 2000
and worked at the Korean Residents Union in Japan from 1994 to
1995. Mr. Hwang received an LL.B. degree from Tokyo
University and an M.P.A. degree from Kennedy School of
Government at Harvard University. Mr. Hwang also received
an LL.M. degree from Boston University School of Law.
Mr. Hwang is a member of the New York State Bar Association.
We have not extended any loans or credit to any of our directors
or executive officers, and we have not provided guarantees for
borrowings by any of these persons. For the year ended
December 31, 2009, the aggregate amount of compensation
paid by us to all directors and executive officers was Won
1,356 million (US$1,199 thousand). We also paid Won
60 million (US$53 thousand) for severance and accrued Won
86 million (US$76 thousand) to provide for retirement or
similar benefits to our executive officers. At our general
meeting of shareholders held on March 26, 2010, our
shareholders approved an aggregate amount of up to Won
1,400 million (US$1,238 thousand) as compensation for our
directors for 2010.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, we are required to pay a severance amount to
eligible employees, who voluntarily or involuntarily terminate
their employment with us, including through retirement. The
severance amount for our officers and directors equals the
monthly salary at the time of his or her departure, multiplied
by the number of continuous years of service.
We maintain a directors and officers liability
insurance policy covering certain potential liabilities of our
directors and officers.
|
|
ITEM 6.C.
|
BOARD
PRACTICES
|
CORPORATE
GOVERNANCE PRACTICES
Our ADSs are listed on the NASDAQ stock market and we are
subject to the NASDAQ listing requirements applicable to foreign
private issuers. NASDAQs corporate governance practice
rules provide that a foreign private issuer may elect to follow
its home country practices in lieu of the requirements under
NASDAQ Marketplace Rule 5600 Series, subject to certain
exceptions and to the extent such practices are not prohibited
by home country law. The home country practices that we follow
in lieu of NASDAQ Marketplace Rule 5600 Series are
described below:
|
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|
|
Under Korean law, we are not required to have a board of
directors which must be comprised of a majority of independent
directors. Our Board of Directors is currently comprised of a
total of eight directors, three of whom are independent
directors.
|
|
|
|
Under Korean law, we are not required to have director
nomination committee and compensation committee comprised solely
of independent directors. Our director nomination committee and
compensation committee are currently each comprised of two
independent directors and one non-independent director.
|
|
|
|
Under Korean law, independent directors are not required to have
regularly scheduled meetings at which only independent directors
are present. Our audit committee, which is comprised solely of
three independent directors, generally holds meetings once a
month whenever there are matters related to financial results of
the Company, related party transactions or others.
|
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|
In lieu of the requirement that shareholder approval be obtained
prior to an issuance of securities in connection with
(i) the acquisition of the stock or assets of another
corporation; (ii) equity-based compensation of officers,
directors, employees or consults; (iii) a change of
control; and (iv) private placements, as specified in
NASDAQ Rule 5635, we require a resolution to be adopted at
the general meeting of shareholders when necessary under Korean
law, including, for example, if an issuance of securities is
related to the acquisition of all of the business of another
corporation or the acquisition of a part of the business of
another corporation which significantly affects the Company.
|
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|
In lieu of the requirement that copies of an annual report be
delivered to shareholders within a reasonable time following the
filing of the annual report with the SEC, our business report
prepared under Korean law,
|
87
|
|
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|
|
and financial statements prepared in accordance with Korean
GAAP, are made available to shareholders one (1) week
before the day of the general meeting of shareholders and
presented to shareholders at the ordinary general meeting of
shareholders. Moreover, such documents as well as our annual
report on
Form 20-F,
once available, may be viewed at our principal or branch office
by any of our shareholders making such a request and are also
delivered to any shareholder making a request for delivery.
Under Korean law, we are not required to prepare quarterly or
interim reports. We furnish our quarterly financial statements
prepared in accordance with U.S. GAAP on
Form 6-K
with the SEC.
|
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|
Under Korean law, we are not required to solicit proxies nor
provide proxy statements in connection with any general meeting
of shareholders. For shareholders holding only our common
shares, we do not solicit proxies from nor provide proxy
statements to such shareholders. For holders of our ADSs, our
depositary, The Bank of New York Mellon, provides proxy
statements to, and solicits proxies from, such holders, which
proxies will be voted by the Korea Securities Depository on
behalf of the holders at the general meeting of shareholders.
|
BOARD OF
DIRECTORS
Our Board of Directors has the ultimate responsibility for the
administration of our affairs. Our articles of incorporation, as
currently in effect, provide for a Board of Directors comprised
of not less than three directors and also provide for an audit
committee, a compensation committee and a director nomination
committee. We currently have 8 members serving as members of our
Board of Directors. The directors are elected at a
shareholders meeting by a majority vote of the
shareholders present or represented, which majority is not less
than one-fourth of all issued and outstanding shares with voting
rights, so long as not less than one third of all issued and
outstanding shares with voting rights are present at the
shareholders meeting.
Each of our directors elected before the shareholders
meeting in March 2009 is elected for a term of three years, and
each of directors elected at the shareholders meeting in
March 2009 and thereafter is elected for a term of one year,
both of which may be extended until the close of the annual
general meeting of shareholders convened in respect to the last
fiscal year of such directors term. However, directors may
serve any number of consecutive terms and may be removed from
office at any time by a special resolution adopted at a general
meeting of shareholders.
The terms of Toshiro Ohno and Kazuya Sakai expire on
March 31, 2011, and those of Yoon Seok Kang,
Kazuki Morishita, Yoshinori Kitamura, Luke Kang and Phillip
Young Ho Kim on March 28, 2011. The term of
Jong Gyu Hwang expire on March 26, 2011.
The Board of Directors elects one or more representative
directors from its members. A representative director is
authorized to represent and act on behalf of such company and
has the authority to bind such company. A company may have
(i) one sole representative director, (ii) two or more
co-representative directors or (iii) two or more joint
representative directors. The powers and authorities of a sole
representative director and any co-representative directors are
exactly the same while the only distinction for joint
representative directors is that they must act jointly (i.e.,
all of the joint representative directors must act together in
order to bind the company while co-representative directors may
act independently). Currently our Board of Directors has elected
Toshiro Ohno and Yoon Seok Kang as our Representative Directors.
Under the Korean Commercial Code and our articles of
incorporation, any director with special interest in an agenda
of a board meeting may not exercise his voting rights in such
board meeting.
Our Board of Directors has determined that Messrs. Phillip
Young Ho Kim, Luke Kang and Jong Gyu Hwang are independent
directors within the meaning of NASDAQ Marketplace
Rule 5605(a)(2).
COMMITTEES
OF THE BOARD OF DIRECTORS
Under our articles of incorporation, we currently have three
committees that serve under our Board of Directors:
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the audit committee;
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the director nomination committee; and
|
88
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the compensation committee.
|
Audit
committee
Our audit committee was established in December 2004. The audit
committee currently consists of the following directors: Jong
Gyu Hwang, Phillip Young Ho Kim and Luke Kang. All of the
members are independent directors within the meaning of NASDAQ
Marketplace Rule 5605(a)(2) and meet the criteria for
independence as set forth in
Rule 10A-3(b)(1)
of the Exchange Act. All of our independent directors are
financially literate and have accounting or related financial
management expertise. Our Board of Directors has determined that
Phillip Young Ho Kim is an audit committee financial
expert, as such term is defined by the regulations of the
SEC issued pursuant to Section 407 of the Sarbanes-Oxley
Act. The audit committee is responsible for examining internal
transactions and potential conflicts of interest and reviewing
accounting and other relevant matters. Under the Korean
Commercial Code, if a company establishes an audit committee,
such company is not permitted to have a statutory auditor. The
committee is currently chaired by Jong Gyu Hwang.
Director
nomination committee
The director nomination committee consists of the following
three directors, Kazuki Morishita, Luke Kang and Jong Gyu Hwang.
Two of the three members are independent directors within the
meaning of NASDAQ Marketplace Rule 5605(a)(2). This
committee is responsible for recommending and nominating
candidates for our director positions. The committee is
currently chaired by Kazuki Morishita.
Compensation
committee
The compensation committee consists of the following three
directors, Kazuya Sakai, Phillip Young Ho Kim and Jong Gyu
Hwang. Two of the three members are independent directors within
the meaning of NASDAQ Marketplace Rule 5605(a)(2). This
committee is responsible for reviewing and approving the
managements evaluation and compensation programs. The
committee is currently chaired by Kazuya Sakai.
As of March 31, 2010, we, not including our subsidiaries,
had 353 full-time employees, of whom 344 were located in
Korea and 9 were stationed overseas, either working with our
subsidiaries or supporting our overseas licensees. The total
number of employees remained stable in 2009 after a significant
decreased in 2008 due to restructuring and discontinuation of
development projects. The following table sets forth the number
of our employees by department as of the dates indicated.
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31,
|
|
March 31,
|
|
|
2007
|
|
2008
|
|
2009
|
|
2010
|
|
Senior management
|
|
|
6
|
|
|
|
10
|
|
|
|
11
|
|
|
|
11
|
|
Finance
|
|
|
14
|
|
|
|
14
|
|
|
|
19
|
|
|
|
18
|
|
Marketing
|
|
|
29
|
|
|
|
53
|
|
|
|
56
|
|
|
|
56
|
|
Game development and support
|
|
|
462
|
|
|
|
286
|
|
|
|
278
|
|
|
|
268
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
511
|
|
|
|
363
|
|
|
|
364
|
|
|
|
353
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of March 31, 2010, we have 1 temporary employee.
We do not have a labor union and none of its employees are
covered by collective bargaining agreements. We have a
labor-management council for such employees as required under
the Act on the Promotion of Workers Participation and
Cooperation in Korea. We believe that we maintain a good working
relationship with our employees and we have not experienced any
significant labor disputes or work stoppages.
89
In addition, as of March 31, 2010, our subsidiaries had the
number of employees as set forth in the following table.
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December 31,
|
|
March 31,
|
|
|
2007
|
|
2008
|
|
2009
|
|
2010
|
|
Gravity Interactive, Inc.(1)
|
|
|
29
|
{3}
|
|
|
34
|
|
|
|
34
|
|
|
|
35
|
|
L5 Games Inc.(2)
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
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Gravity Entertainment Corporation
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Gravity EU SASU
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8
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7
|
|
|
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6
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|
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6
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Gravity RUS Co., Ltd.(3)
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Gravity CIS, Inc.(1)
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20
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{3}
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20
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{2}
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13
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{2}
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13
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{2}
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Gravity Middle East & Africa FZ-LLC(1)(4)
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2
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{2}
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NeoCyon, Inc.
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46
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45
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45
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48
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Total
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125
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106
|
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|
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98
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|
|
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102
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Notes:
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(1) |
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The number in {} is the number of employees (who are included in
the total number) seconded from us. |
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(2) |
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L5 Games was formed in October 2007 and went into liquidation
proceedings in the United States in August 2008. |
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(3) |
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Gravity RUS was founded in October 2007. |
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(4) |
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Gravity Middle East & Africa went into liquidation
proceedings in United Arab Emirates in September 2008. |
Gravity Entertainment does not have any employees because it has
no significant operations. Gravity RUS is a holding company and
does not have any employees. None of the employees of Gravity
Interactive, Gravity EU, Gravity CIS or NeoCyon are represented
by a labor union or covered by a collective bargaining agreement.
We have entered into a standard annual employment contract with
most of our officers, managers and employees. These contracts
include a covenant that prohibits the officer, manager or
employee from engaging in any activities that compete with our
business during, and for six months after, the period of their
employment with our company.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, employees with more than one year of service with
us are entitled to receive a lump sum payment upon voluntary or
involuntary termination of their employment. The amount of the
benefit equals the employees monthly salary, calculated by
averaging the employees daily salary for the three months
prior to the date of the employees departure, multiplied
by the number of continuous years of employment. As of
December 31, 2009, we provided Won 478 million (US$423
thousand) to 124 employees as severance payment, being 100%
of our severance liability as of such date.
Pursuant to the Korean National Pension Law, we are required to
pay 4.5% of each employees standard monthly income (from
the monthly income that the employer reports within the range
between Won 220,000 and Won 3,600,000, an amount of Won 1,000 or
less will be disregard, i.e., rounded off for Won 1,000) annual
wages to the National Pension Corporation. Our employees are
also required to pay 4.5% of their standard monthly income to
the National Pension Corporation each month. Our employees are
entitled to receive an annuity in the event they lose, in whole
or in part, their wage earning capability. The total amount of
contributions we made to the National Pension Corporation in
2007, 2008 and 2009 was Won 1,337 million, Won
1,152 million and Won 960 million (US$849 thousand),
respectively.
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ITEM 6.E.
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SHARE
OWNERSHIP
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None of our current directors or officers beneficially owns our
common shares.
90
Stock
option plan
Under our articles of incorporation, we may grant options for
the purchase of our shares to certain qualified directors,
officers and employees. Set forth below are the details of our
stock option plan as currently contained in our articles of
incorporation.
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Stock options may be granted to our officers and employees who
have contributed or are qualified to contribute to our
establishment, management and technical innovation.
Notwithstanding the foregoing, no stock options may be granted
to any person who is (i) our largest shareholder,
(ii) a holder of 10% or more of our shares outstanding,
(iii) certain specially related persons of the person set
forth in (i) and (ii) above, or (iv) a
shareholder who would own 10% or more of our shares upon
exercise of options granted under the stock option plan.
Provided, however that, those who fall under the specially
related persons upon becoming one of the officers of the
concerned company (includes part-time officers of the affiliated
company) shall be excluded from item (iii) above.
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Stock options may be granted by a special resolution of our
shareholders with the aggregate number of shares issuable not to
exceed 10% of the total number of our then issued and
outstanding common shares.
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Upon exercise of stock options, we deliver our common shares or
pay in cash the difference between the market price of our
shares and the option exercise price.
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The number of officers and employees subject to grant of stock
options shall not exceed 90% of the currently employed officers
and employees, and the stock option granted to an officer or an
employee shall not exceed 10% of the total issued and
outstanding stocks.
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Stock option granted under the stock option plan, in case new
shares are issued, has a minimum exercise price equal to the
higher of (i) the market price of our shares calculated
pursuant to the method under the Inheritance and Gift Tax Law
and (ii) the par value of our shares, and in other cases,
has a minimum exercise price equal to or higher than the market
price of our shares calculated pursuant to the method under the
Inheritance and Gift Tax Law.
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Stock options may be exercisable by a person who is granted a
stock option and has served for the Company for two (2) or
more years from the date of the resolution set forth above;
provided, that stock options may be exercised by, or on behalf
of, a person that dies, retires or resigns due to any cause not
attributable to himself/herself before the two (2) years
from the date of the resolution set forth above.
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Stock options can vest after two years from the stock option
grant date and can be exercised up to five (5) years from
the vesting date.
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Stock option may be cancelled by a resolution of our Board of
Directors if (i) the officer or employee who holds the
option voluntarily retires after being granted stock options,
(ii) the officer or employee who holds the option causes
material damage to us by willful misconduct or negligence,
(iii) we are unable to deliver our shares or pay the
prescribed amount due to bankruptcy or dissolution, or
(iv) the occurrence of any cause for cancellation of stock
options specified in the stock option agreement.
|
On December 24, 2004, our shareholders approved the
implementation of our employee stock option plan and the
granting of stock options under this plan to our directors,
officers and employees.
Each stock option confers the right on the grantee to purchase
one share of our common stock at the exercise price. The
exercise price for these stock options is, in the case of some
senior employees, Won 55,431 per share, representing the price
per share of our common shares (or ADS equivalent) offered to
the public in our initial public offering of February 2005, and
in the case of all other eligible employees, Won 45,431 per
share, representing the price per share offered to the public
less Won 10,000 per share. A total of 13,525 stock options were
outstanding, representing 0.2% of our total number of shares
issued as of December 31, 2009, all of which were issued to
a total of 62 eligible employees.
91
The table below set forth information on the stock options
outstanding as of March 31, 2010 that we had granted to our
directors and executive officers listed in ITEM 6.A.
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Number of
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Number of
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Executive Officers
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Exercise
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Options
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Expiration
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Exercisable
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and Directors
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Grant Date
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Price
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Granted
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Date
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Options
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Heung Gon Kim
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December 24, 2004
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Won 45, 431
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250
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December 23, 2010
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250
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Other than Mr. Heung Gon Kim, our Chief Financial Officer,
none of our current directors or executive officers as listed in
ITEM 6.A. has options to purchase our common shares.
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ITEM 7.
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MAJOR
SHAREHOLDERS AND RELATED PARTY TRANSACTIONS
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ITEM 7.A.
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MAJOR
SHAREHOLDERS
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The following table sets forth information known to us with
respect to the beneficial ownership of our common shares as of
March 31, 2010, by each person known to us to own
beneficially 5% or more of our common shares based on 6,948,900
of our common shares outstanding. None of our common shares
entitles the holder to any preferential voting rights.
Beneficial ownership is determined in accordance with the
Exchange Act and the rules and regulations promulgated
thereunder, and includes the power to direct the voting or the
disposition of the securities or to receive the economic benefit
of the ownership of the securities.
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Number of
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Shares
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Percentage
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Beneficially
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Beneficially
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Name
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Owned
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Owned
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GungHo Online Entertainment, Inc.(1)
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4,121,739
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59.3
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%
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Note:
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(1) |
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On August 30, 2005, Jung Ryool Kim, our former controlling
shareholder and Chairman, sold all of our shares that he and his
family members owned to EZER Inc., or EZER, a Japanese company,
pursuant to a stock purchase agreement by and among Jung Ryool
Kim, Ji Young Kim, Young Joon Kim and Ji Yoon Kim, and EZER
dated August 30, 2005. Pursuant to the share sale
transaction, EZER became our largest shareholder. EZER, which
was 100% owned by our former Chairman and Chief Executive
Officer, Il Young Ryu, was the operator of an investment fund
established pursuant to a contractual relationship known in
Japan as a tokumei kumiai (TK
Relationship) with Techno Groove, Inc., a Japanese company
and wholly-owned subsidiary of Asian Groove, Inc., or Asian
Groove, a Japanese company. The TK Relationship, which is
governed by the Commercial Code of Japan, is used in Japan as a
means of making and managing investments, and under the
investment fund agreement for the TK Relationship (the TK
Agreement), EZER acted as the operator of a fund,
established in Japan under the name of Asian Star
Fund, using the capital contribution made by Techno Groove
as an investor in the fund. Asian Star Fund was established for
the sole purpose of investing in our shares. |
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According to Schedule 13/D filed by Techno Groove, among
others, their investment in the Asian Star Fund was financed
through a loan from Son Asset Management, LLC, formerly known as
Son Asset Management Inc., or SAM, a Japanese company, in the
amount of JPY40 billion. In exchange, Asian Groove, the
parent company of Techno Groove, pledged all of its shares of
GungHo Entertainment Online, Inc. in custody with Techno Groove,
which in turn pledged these shares to SAM. |
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Under the terms of the TK Agreement, EZER, as the operator of
Asian Star Fund, had sole rights with respect to ownership and
voting rights of common shares of companies invested in by Asian
Star Fund. Asian Star Funds sole investment was in our
shares. Techno Groove had no voting or investment power with
respect to the securities held by Asian Star Fund. The term of
the TK Agreement was for one year, subject to automatic one-year
renewals, unless terminated by either party upon three months
prior notice. Upon such termination, the assets of Asian Star
Fund must be distributed to Techno Groove by EZER. |
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On October 31, 2006, Techno Groove was merged into Asian
Groove and on December 26, 2006, EZER acquired
3,640,619 shares of our common stock from Asian Star Fund
for JPY9,921,679,586. Asian Star Fund |
92
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was automatically dissolved based on the TK Agreement on
December 26, 2006 because all of the shares were
transferred outside of the fund. |
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The acquisition of our common stock by EZER under the TK
Agreement was financed by the issuance by EZER to SAM of EZER
Series One Corporate Bond in the principal amount of
JPY9,930,000,000 (the EZER Series One Corporate
Bond). |
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On October 19, 2007, EZER entered into an accord and
satisfaction agreement (the Accord and Satisfaction
Agreement) with SAM, whereby, EZER agreed to transfer to
SAM 3,640,619 shares of our common stock in partial
satisfaction of EZERs obligations under the EZER
Series One Corporate Bond held by SAM, in an amount of
JPY5,869,244,308 on the later to occur of
(i) November 20, 2007, and (ii) the date the
Korean Fair Trade Commission approved the transfer of such
shares (the Closing Date) based upon the NASDAQ
Official Closing Price of our common stock on the day prior to
the Closing Date. |
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On November 19, 2007, the Korean Fair Trade Commission
approved the transfer of our common stock pursuant to the Accord
and Satisfaction Agreement. As a result, on November 20,
2007, EZER no longer held any of our shares. |
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On February 13, 2008, Heartis Inc., or Heartis, a
corporation organized under the laws of Japan, executed a stock
purchase and sale agreement (the Purchase Agreement)
with SAM pursuant to which SAM agreed to transfer
3,640,619 shares of our common stock to Heartis. On
February 29, 2008, Heartis paid to SAM JPY4,036,298,947, an
amount equal to the 3,640,619 shares multiplied by the
NASDAQ Official Closing Price of ADSs representing shares of our
common stock on February 13, 2008 (US$2.56), multiplied by
four ADSs (representing one share of our common stock), and
further multiplied by the JPY/US$ telegraphic transfer middle
rate on February 14, 2008, reported by Mizuho Corporate
Bank, Ltd. (JPY108.27 per US$1.00), in exchange for delivery of
our common stock. On the same date, 3,640,619 shares of our
common stock were transferred to Heartis pursuant to the
Purchase Agreement. |
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In order to finance the transaction contemplated by the Purchase
Agreement, Heartis executed a loan agreement (the Loan
Agreement) with SAM on February 22, 2008. Under the
Loan Agreement, on February 29, 2008 SAM loaned to Heartis
JPY4,030,000,000, the principal of which Heartis shall repay no
later than February 28, 2010. Heartis shall pay to SAM
interest at a rate of 14.5% per annum. As collateral for the
loan, Heartis agreed in the Loan Agreement to pledge to SAM
24,308 shares of common stock of GungHo which shares were
acquired by Heartis through a third party allotment on
April 1, 2008 under a share subscription agreement (the
Share Subscription Agreement) between Heartis and
GungHo on February 14, 2008. Heartis provided the remainder
of the consideration specified by the Purchase Agreement out of
its working capital. |
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|
GungHo is 19.47% held by Heartis and 14.55% by Asian Groove.
Taizo Son, the Chairman of GungHo, controls Heartis through his
100% ownership of the issued share capital of Inter Operations,
which owns 100% of the issued share capital of Heartis. Taizo
Son also controls Asian Groove by directly owning 33.3% of the
issued share capital of Asian Groove and indirectly owning,
through his ownership of Inter Operations, a further 33.3% of
Asian Groove. Taizo Son also directly owns 0.18% of GungHo.
Thus, Taizo Son directly and indirectly owns or controls 34.2%
of the issued share capital of GungHo. |
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|
On February 14, 2008, GungHo executed the Share
Subscription Agreement with Heartis pursuant to which, on
April 1, 2008, Heartis was to transfer
3,640,619 shares of our common stock to GungHo as a
contribution in kind for 24,308 newly issued shares of common
stock of GungHo. The number of shares issued by GungHo was
determined based on an aggregate valuation of the shares of
JPY4,035,180,549. |
|
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|
On April 1, 2008, the Share Subscription Agreement between
Heartis and GungHo was consummated. As a result, the legal title
to 3,640,619 shares of our common stock that Heartis held
until such time was transferred to GungHo. |
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|
On June 23, 2008, GungHo and LaGrange Capital Partners,
L.P., or LaGrange, entered into a Stock Purchase Agreement (the
LaGrange Stock Purchase Agreement), whereby GungHo
purchased 1,378,166 ADSs representing 344,541.50 shares of
our common stock held by LaGrange for an aggregate purchase
price of US$2,067,249. The purchase price was paid out of
GungHos own funds. The LaGrange Stock Purchase Agreement
was consummated on June 23, 2008. |
93
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|
On June 23, 2008, GungHo and LaGrange Capital Partners
Offshore Fund, Ltd., or LaGrange Offshore, entered into a Stock
Purchase Agreement (the LaGrange Offshore Stock Purchase
Agreement), whereby GungHo purchased 424,051 ADSs
representing 106,012.75 shares of our common stock held by
LaGrange Offshore for an aggregate purchase price of
US$636,076.50. The purchase price was paid out of GungHos
own funds. The LaGrange Offshore Stock Purchase Agreement was
consummated on June 23, 2008. |
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|
On June 24, 2008, GungHo and Raffles Associates, L.P., or
Raffles, entered into a Stock Purchase Agreement (the
Raffles Stock Purchase Agreement), whereby GungHo
purchased 122,261 ADSs representing 30,565.25 shares of our
common stock held by Raffles for an aggregate purchase price of
US$183,391.50. The purchase price was paid out of GungHos
own funds. The Raffles Stock Purchase Agreement was consummated
on June 24, 2008. |
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|
We have in the ordinary course of business, entered into various
contracts with GungHo. See ITEM 4.B. BUSINESS
OVERVIEW OUR MARKETS Overseas
markets and ITEM 10.C. MATERIAL CONTRACTS. |
To the best of our knowledge, as of December 31, 2009,
approximately 45.5% of our common shares were held in the United
States (in the form of common shares or ADSs). Also to the best
of our knowledge, we had approximately 1,374 beneficial holders
of our shares (in the form of ADSs) in the United States as of
December 31, 2009.
|
|
ITEM 7.B.
|
RELATED
PARTY TRANSACTIONS
|
Relationship
with GungHo Online Entertainment, Inc.
On April 1, 2008, GungHo acquired 3,640,619 shares of
our common stock, which was approximately 52.4% of our total
shares. On June 23, 2008 and June 24, 2008, GungHo
acquired our ADSs representing 450,554.25 and
30,565.25 shares of the Company, respectively. As of
March 31, 2010, GungHo beneficially owns approximately
4,121,739 shares of the Companys common stock,
constituting approximately 59.3% of the total issued and
outstanding common shares. The trade accounts receivable due
from GungHo as of December 31, 2007, December 31, 2008 and
December 31, 2009 amount to Won 1,613 million, Won
3,291 million and Won 2,377 million, respectively.
In July 2002, we entered into an agreement with GungHo, formerly
known as OnSale, Inc., for the service and distribution of
Ragnarok Online in Japan, which was renewed in 2004, 2006 and
2009. We also entered into a software licensing agreement with
GungHo in December 2005 for the right to publish and distribute
Emil Chronicle Online worldwide, except for Japan, which was
amended in 2006 and 2009. In January 2010, we entered into an
agreement with Game Arts Co., Ltd., a 64.98% owned subsidiary of
GungHo, to develop a console game based on one of our online
games.
Mr. Toshiro Ohno, our Chief Executive Officer, President,
Chairman of the Board of Directors,
Mr. Yoshinori Kitamura, our Executive Director and
Chief Operating Officer, Mr. Kazuki Morishita, our
Executive Director and Mr. Kazuya Sakai, our Executive
Director, have been an Executive Officer, Director and Executive
General Manager, President and Chief Executive Officer, and
Director and Chief Financial Officer of GungHo, respectively.
Relationship
with SoftBank Corporation
Softbank BB Corp., or Softbank BB, a corporation organized under
the laws of Japan, and subsidiary of SoftBank Corporation, or
SoftBank, a corporation organized under the laws of Japan, owns
33.8% of the issued share capital of GungHo. Masayoshi Son is
the Chairman, Chief Executive Officer and controlling
shareholder of SoftBank and Softbank BB, and is also brother to
Taizo Son, who directly and indirectly owns or controls 34.2% of
the issued share capital of GungHo.
In December 2005, we entered into a limited partnership
agreement with Movida Investment Inc., which was merged into
Entertainment Farm Inc. in February 2007, SoftBank, GungHo and
seven other companies to invest in Online Game Revolution
Fund No. 1, a fund with a total proposed investment
size of JPY10 billion, with the objective of investing in
companies which develop online games in Japan. Entertainment
Farm Inc., a Japanese
94
company, operates the fund as the general partner. As a limited
partner, we do not have a significant influence over the
funds investment decisions. The fund has a term of five
years from the effective date, which is January 1, 2006. As
of December 31, 2009, the Company, SoftBank and GungHo had
interests of 16.39%, 49.18% and 8.20%, respectively, in the
fund. We have agreed to contribute a total of
JPY1,000 million, which represented 10% of the total
capital commitment in the fund by the limited partners at the
time of the agreement, and which currently represents 16.39% of
the fund due to the withdrawal of some limited partners in the
fund. The Company invested JPY250 million (Won
2,114 million) until 2006, and made additional investments
amounting to JPY642 million (Won 6,054 million) in
2008 and JPY18 million (Won 229 million) in 2009. As
of the date hereof, we have invested a total of
JPY910 million, which represents 91% of our total capital
commitment. On December 28, 2007 and January 7, 2008,
the fund entered into a purchase agreement and a service
agreement with GungHo to purchase online game of Grandia Online
under development by GungHo for JPY2,600 million
(Won 23,089 million), and for GungHo to continue
providing development, marketing, operation and maintenance
services after commercialization for revenue sharing from the
game. On July 11, 2008, the fund also entered into a
partnership agreement with GungHo Works, Inc., a subsidiary of
GungHo, and paid GungHo Works, Inc. JPY124 million (Won
1,220 million) to share profits from its online game
Heros Saga Laevatein.
Relationship
with Gravity Interactive, Inc.
In April 2003, we entered into an agreement with Gravity
Interactive, formerly known as Gravity Interactive, LLC, for the
service and distribution of Ragnarok Online in the United States
and Canada pursuant to which Gravity Interactive agreed to remit
dividends to us based on a percentage of earnings. After Gravity
Interactive changed their form to an incorporated company in
January 2006, we entered into an agreement with Gravity
Interactive for the service and distribution of Ragnarok Online
in the United States and Canada pursuant to which Gravity
Interactive agreed to remit royalties to us instead of
dividends, which was amended in January 2008 to include
Australia and New Zealand as service countries and renewed in
January 2009. The agreement was amended in September 2009 to
include India as a service country and in October 2009 to change
the term of royalty payment remittance from monthly to quarterly
basis.
Also, we entered into an agreement with Gravity Interactive for
the service and distribution of R.O.S.E. Online in the United
States, Canada and Mexico in January 2006 and all the right of
R.O.S.E. Online for the United States, Canada and Mexico were
transferred to Gravity Interactive in June 2007. In February
2010, we entered a game transfer agreement with Gravity
Interactive and transferred all the rights of R.O.S.E. Online
for the United Kingdom and 39 other European countries. We
entered into an agreement with Gravity Interactive for the
service and distribution of Requiem in the United States and
Canada in February 2008, which was amended in December 2009 to
include the United Kingdom and 39 other European countries as
service countries, which was further amended in March 2010 to
exclude Moldova, where Requiem is already commercially offered
by Gravity CIS and to change the term of royalty payment
remittance from monthly to quarterly basis. Mr. Toshiro
Ohno, our Chief Executive Officer, President and Chairman of the
Board of Directors, and Mr. Yoon Seok Kang, our Chief
Executive Officer, are Directors and Mr. Yoshinori
Kitamura, our Executive Director and Chief Operating Officer, is
Chief Executive Officer of Gravity Interactive.
Relationship
with L5 Games Inc.
In October 2007, we formed L5 Games Inc., which is a
wholly-owned subsidiary of Gravity Interactive. L5 Games went
into liquidation proceedings in August 2008.
Relationship
with Gravity Entertainment Corporation and the Animation
Production Committee
From March to June 2004, we provided a series of loans in the
aggregate amount of Japanese Yen 35 million, at an annual
interest rate of 9%, to Gravity Entertainment, formerly RO
Production Co., Ltd., our then 50%-owned subsidiary in Japan,
for the production and marketing of Ragnarok the Animation and
for working capital purposes. These loans have been fully repaid
as of December 2004. In October 2004, we purchased from GungHo,
which at the time owned the remaining 50% interest in Gravity
Entertainment, their ownership interest in Gravity Entertainment
for a purchase price of zero, making us the 100% shareholder of
Gravity Entertainment.
95
Under a consortium agreement which became effective in April
2004 between Gravity Entertainment and other parties to the
Animation Production Committee, a Japanese joint venture for the
production and marketing of Ragnarok the Animation, Gravity
Entertainment was obligated to contribute Japanese Yen
117 million plus a 5% tax, amounting to Japanese Yen
123 million, to the joint venture. As a shareholder of
Gravity Entertainment, we funded this contribution amount in
full in the form of additional capital injection.
On October 1, 2004, we granted a license for Ragnarok
Online to the joint venture in order for the joint venture to
produce Ragnarok the Animation. Pursuant to an arrangement
between Gravity Entertainment and the joint venture, Gravity
Entertainment is required to remit 70% of the revenues from its
animation business to the joint venture. As of December 31,
2009, the amount due and payable to the joint venture by Gravity
Entertainment amounted to Japanese Yen 15 million.
Pursuant to an export and copyright authorization agreement
between Gravity Entertainment and the Company, effective in
April 2004, we have the exclusive license to sell Ragnarok the
Animation to countries in Southeast Asia, which include Vietnam,
Laos, Cambodia, Thailand, Malaysia, Singapore, Indonesia, the
Philippines, Taiwan, China and Hong Kong. Mr. Yoon Seok
Kang, our Chief Executive Officer, and Mr. Kazuya Sakai,
our Executive Director, have been Directors and
Mr. Yoshinori Kitamura, our Executive Director and Chief
Operating Officer, has been Chief Executive Officer of Gravity
Entertainment.
Relationship
with TriggerSoft Corporation
We acquired 88.15% of the outstanding common shares of
TriggerSoft for an aggregate purchase price of
Won 1,627 million in April and May 2005. We made loans
in the amount of Won 1,050 million and Won 940 million
to TriggerSoft, the developer of R.O.S.E. Online game, at an
annual interest rate of 9% payable monthly in arrears in 2005
and 2006, respectively. We made additional loans in the amount
of Won 185 million in 2007. TriggerSoft went into
liquidation in May 2007 and the liquidation was completed in
October 2007. TriggerSoft defaulted on the Companys loans
in October 2007. All the rights of R.O.S.E. Online were
transferred to us in October 2007.
Relationship
with NeoCyon, Inc.
We acquired 96.11% of the outstanding common stocks of NeoCyon
for an aggregate purchase price of Won 7,716 million
in cash pursuant to a series of share purchase transactions
which took place in November and December 2005. In September
2006, we entered into an agreement regarding mobile publishing
with NeoCyon under which they have been remitting royalties to
us, and which was amended in December 2006, January 2007, May
2007 and February 2009. In February 2008, we entered into a
subletting agreement with NeoCyon to sublease 3,914 square
feet of office space to NeoCyon. Mr. Yoon Seok Kang, our
Chief Executive Officer, has been a Director, and
Mr. Yoshinori Kitamura, our Executive Director and Chief
Operating Officer, has been Chief Executive Officer of NeoCyon.
Relationship
with Gravity CIS Co., Ltd.
In September 2006, we acquired 100% of the voting shares of
Gravity CIS Co., Ltd., formerly known as Gravity CIS, Inc.,
formerly Mados, Inc., from Cybermedia International, Inc., a
former subsidiary of NeoCyon, Inc. Gravity CIS changed to a
limited liability company in November 2007. We extended a loan
in the amount of US$1.5 million to Gravity CIS on
February 28, 2006 and made additional loans in the amount
of US$0.5 million on February 10, 2007 at an annual
interest rate of 4.9% payable monthly in arrears, which was
extended on February 2010. As of March 31, 2010, the total
outstanding loan amounts to Gravity CIS were
US$0.5 million. In October 2006, an agreement with NeoCyon
for the service and distribution of Ragnarok Online in Russia,
which was entered into in December 2004, was transferred to
Gravity CIS, which was amended to change the term of royalty
payment remittance from monthly to quarterly basis in April
2007. In March 2009, an amendment was made to include Armenia,
Azerbaijan, Belorussia, Estonia, Georgia, Kazakhstan,
Kyrgyzstan, Latvia, Lithuania, Moldova, Tajikistan,
Turkmenistan, Ukraine and Uzbekistan as service countries. In
December 2007, we entered into an agreement with Gravity CIS for
the service and distribution of Requiem in Armenia, Azerbaijan,
Belorussia, Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia,
Lithuania, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine
and Uzbekistan,
96
which was amended to change the term of royalty payment
remittance from a monthly basis to a quarterly basis in July
2008. Mr. Chang Ki Kim, our general manager, has been the
Chief Executive Officer of Gravity CIS.
Relationship
with Gravity RUS Co., Ltd.
In October 2007, we founded Gravity RUS and acquired 99.99% of
the voting shares. We transferred 100% of the voting shares of
Gravity CIS to Gravity RUS in December 2007.
Relationship
with Gravity EU SASU
In August 2006, we founded Gravity EU, a wholly owned
Europe-based subsidiary. In October 2006, an agreement with
Mados, Inc., a former subsidiary of Cybermedia International,
Inc., a former subsidiary of NeoCyon, for the service and
distribution of Ragnarok Online in France and Belgium, which was
entered into in August 2005, was transferred to Gravity EU. In
June 2008, an amendment was made to include the United Kingdom,
Finland, Sweden, Norway, Ireland, Scotland, Denmark and Spain as
service countries. We made a loan in the amount of EUR188,650 to
Gravity EU on August 29, 2008 and made additional loans in
the amount of EUR100,000 on January 29, 2009, in the amount
of EUR100,000 on September 9, 2009 and in the amount of
EUR50,000 on February 18, 2010 at an annual interest rate
of 4.8% payable monthly in arrears. As of March 31, 2010,
the total outstanding loan amounts to Gravity EU were
EUR438,650. Mr. Chang Ki Kim, our general manager, has been
the Chief Executive Officer of Gravity EU.
Relationship
with Gravity Middle East & Africa FZ-LLC
In May 2007, we founded Gravity Middle East & Africa,
a wholly owned Dubai-based subsidiary. In November 2005, an
agreement with Sento Enterprises Limited for the service and
distribution of Ragnarok Online in United Arab Emirates, Saudi
Arabia, Kuwait, Qatar, Bahrain, Oman, Yemen, Iraq, Syria, Egypt,
Iran, Israel, Lebanon and Jordan, which was entered into in May
2005, was amended with the distributor to exclude Iran and
Syria. In May 2007, the agreement was transferred to Gravity
Middle East & Africa. Gravity Middle East &
Africa went into liquidation proceedings in September 2008 and
the distribution agreement was terminated.
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ITEM 7.C.
|
INTERESTS
OF EXPERTS AND COUNSEL
|
Not applicable.
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|
ITEM 8.
|
FINANCIAL
INFORMATION
|
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ITEM 8.A.
|
CONSOLIDATED
STATEMENTS AND OTHER FINANCIAL INFORMATION
|
FINANCIAL
STATEMENTS
All relevant financial statements are included in
ITEM 18. FINANCIAL STATEMENTS.
LEGAL
PROCEEDINGS
Class
action complaints
In May 2005, a number of class action complaints were filed
against the Company and other defendants for alleged violation
of the United States federal securities law in the United States
District Court for the Southern District of New York (the
Court) in connection with the initial public
offering of the Companys ADSs in February 2005. The
actions were consolidated by an order of the Court entered on
December 12, 2005 as In Re Gravity Co., Ltd. Securities
Litigation,
No. 1:05-CV-4804-LAP
to be prosecuted on behalf of a class of those who purchased
ADSs between February 7, 2005 and November 10, 2005.
On July 10, 2006, the lead plaintiff filed a Consolidated
Amended Complaint (the CAC) which identified the
Company and certain of its former individual directors and
officers as defendants, and claims that the Companys
registration statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements and omissions. On
October 17, 2006, the Company and certain other defendants
filed motions to dismiss the CAC. Pursuant to a mediation
session held in New York on April 25, 2007, the
97
Company, one other defendant and the plaintiffs agreed in
principle to settle the class action litigation for
US$10 million. The Companys share of the settlement
was US$5 million. In July 2007, the parties filed a
stipulation with the Court requesting that the Court approve the
proposed settlement. In November 2007, the federal judge
presiding over the consolidated class action approved settlement
of the class action and made the determination that the costs of
administering the settlement, including the plaintiffs
attorneys fees of 20.56% of the settlement amount and
related expenses, be paid out of the settlement fund before
distributions were made to class members. No plaintiffs filed an
appeal during the
30-day
appeal period which expired on December 21, 2007, and
settlement amounts were disbursed to class members shortly
thereafter. Upon completion of this settlement, the Company, its
current and former directors and officers as well as other third
parties were released from liability for the claims asserted in
the class action litigation.
Other
litigation matters
In May 2006, YNK Korea Inc., formerly known as Sunny YNK Inc.,
our former investor for Ragnarok Online, filed a lawsuit against
us claiming that we failed to distribute the earnings from a
certain amount of net sales due to the embezzlement of royalty
revenue committed by our former chairman and from license fees
from overseas licensees. The claim of the lawsuit amounted to
Won 1,895 million and in December 2007, we paid
Won 623 million to YNK Korea Inc. upon the first trial
decision in November 2007. The case was transferred to Seoul
High Court in January 2008 and the Court rendered a decision
that YNK Korea Inc. repay Won 35 million and interest to us
out of Won 623 million, which was paid by us, in December
2009. No party filed an appeal during the appeal period and the
litigation was completed.
In October 2006, Softstar Entertainment Inc., our former
licensee in Taiwan, Hong Kong and Macau for R.O.S.E. Online,
filed a lawsuit against us insisting that the game program for
the open beta testing of the game in Taiwan which was provided
by us was different from the program used for the closed beta
testing and was materially deficient, thereby causing them to
incur a loss in their business. The license agreement with
Softstar Entertainment Inc., which was entered in February 2005,
was terminated by the plaintiff in December 2005 and the open
beta testing of the game was terminated in March 2006. We
counterclaimed in October 2007 against Softstar for breach of
the license agreement as Softstar Entertainment Inc.
unilaterally postponed and eventually cancelled the commercial
launch of the game in Taiwan though the parties mutually agreed
to commercially launch the game on August 2, 2005. In
December 2009, we and SoftStar Entertainment Inc. reached a
settlement in the lawsuit pending in the High Court of the
Republic of Singapore. In December 2009, we paid US$2,000
thousand to Softstar Entertainment Inc., which we had agreed to
pay in the settlement deed, and recognized the loss of
Won 1,649 million, which is the difference between the
settlement and the existing deferral revenue balance. As a part
of the settlement, we and Softstar mutually agreed to terminate
all the claims and counterclaims against each other. The parties
also have agreed not to bring any further actions against each
other regarding the matter.
In April and May 2010, a former executive of our Company filed
lawsuits with the Seoul Central District Court and Seoul Western
District Court claiming employment termination without cause and
seeking payment of compensation which he claims he is entitled
to under a certain employment agreement with the Company. The
Company intends to vigorously defend this action.
As of the date hereof, we are not involved in any lawsuit that
will have a material adverse effect on our business.
DIVIDEND
POLICY
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our Board of Directors may deem relevant. We
have no intention to pay dividends in the near future.
Consequently, we cannot give any assurance that any dividends
may be declared and paid in the future.
Holders of outstanding common shares on a dividend record date
will be entitled, subject to applicable withholding taxes, to
the full dividend declared without regard to the date of
issuance of the common shares or any subsequent transfer of the
common shares. Payment of annual dividends in respect of a
particular year, if any, will
98
be made in the following year after approval by our shareholders
at the annual general meeting of shareholders, and payment of
interim dividends, if any, will be made in the same year after
approval by our Board of Directors, in each case, subject to
certain provisions of our articles of incorporation and the
Korean Commercial Code. See ITEM 10.B.
ARTICLES OF INCORPORATION Dividends.
Subject to the terms of the deposit agreement for the ADSs, you
will be entitled to receive dividends on common shares
represented by ADSs to the same extent as the holders of common
shares, less the fees and expenses payable under the deposit
agreement in respect of, and any Korean tax applicable to, such
dividends. See ITEM 10.E. TAXATION KOREAN
TAXATION. The depositary will generally convert the Won it
receives into U.S. dollars and distribute the
U.S. dollar amounts to you. For a description of the
U.S. federal income tax consequences of dividends paid to
our shareholders, See ITEM 10.E. TAXATION
U.S. FEDERAL INCOME TAX CONSIDERATIONS.
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ITEM 8.B.
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SIGNIFICANT
CHANGES
|
Not applicable.
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|
ITEM 9.
|
THE
OFFER AND LISTING
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ITEM 9.A.
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OFFER
AND LISTING DETAILS
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Common
Stock
Our common shares are not listed on any stock exchange or
organized trading market, including in Korea. There is no public
market for our common shares, although a small number of our
common shares are traded in off-market transactions involving
private sales primarily in Korea.
American
Depositary Shares
Following our initial public offering on February 8, 2005,
the ADSs have been issued by The Bank of New York Mellon,
formerly known as The Bank of New York, as depositary and are
listed on the NASDAQ Stock Markets the NASDAQ Global
Market, formerly the NASDAQ National Market, under the symbol
GRVY. Each ADS represents one-fourth of one share of
our common stock. As of March 31, 2010, 12,643,528 ADSs
representing 3,160,882 shares of our common stock were
outstanding.
99
The table below shows the high and low trading prices on the
NASDAQ Global Market for the outstanding ADSs since
February 8, 2005.
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Price
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Period
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High
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|
Low
|
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(In US$)
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|
2005
|
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13.77
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|
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5.30
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2006
|
|
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9.88
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|
|
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4.80
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2007
|
|
|
7.25
|
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|
|
2.75
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First Quarter
|
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|
6.55
|
|
|
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5.42
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Second Quarter
|
|
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7.25
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|
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5.57
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Third Quarter
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|
|
6.50
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|
|
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3.63
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Fourth Quarter
|
|
|
4.31
|
|
|
|
2.75
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|
2008
|
|
|
3.50
|
|
|
|
0.36
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|
First Quarter
|
|
|
3.50
|
|
|
|
1.38
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Second Quarter
|
|
|
2.00
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|
|
|
1.00
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Third Quarter
|
|
|
1.99
|
|
|
|
0.80
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|
Fourth Quarter
|
|
|
1.14
|
|
|
|
0.36
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|
2009
|
|
|
2.63
|
|
|
|
0.50
|
|
First Quarter
|
|
|
0.90
|
|
|
|
0.50
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Second Quarter
|
|
|
1.22
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|
|
|
0.64
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Third Quarter
|
|
|
2.63
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|
|
|
1.00
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|
Fourth Quarter
|
|
|
2.08
|
|
|
|
1.32
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|
October
|
|
|
2.08
|
|
|
|
1.51
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|
November
|
|
|
1.60
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|
|
|
1.36
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|
December
|
|
|
1.72
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|
|
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1.32
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|
2010 (through May 21, 2010)
|
|
|
2.25
|
|
|
|
1.56
|
|
First Quarter
|
|
|
2.10
|
|
|
|
1.56
|
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January
|
|
|
2.00
|
|
|
|
1.56
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February
|
|
|
2.10
|
|
|
|
1.83
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March
|
|
|
2.05
|
|
|
|
1.60
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April
|
|
|
2.25
|
|
|
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1.84
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May (through May 21, 2010)
|
|
|
2.05
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|
|
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1.75
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ITEM 9.B.
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PLAN
OF DISTRIBUTION
|
Not applicable.
See ITEM 9.A. OFFERING AND LISTING DETAILS.
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ITEM 9.D.
|
SELLING
SHAREHOLDERS
|
Not applicable.
Not applicable.
100
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ITEM 9.F.
|
EXPENSES
OF THE ISSUE
|
Not applicable.
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ITEM 10.
|
ADDITIONAL
INFORMATION
|
Not applicable.
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ITEM 10.B.
|
ARTICLES OF
INCORPORATION
|
The section below provides summary information relating to the
material terms of our capital stock and our articles of
incorporation. It also includes a brief summary of certain
provisions of the Korean Commercial Code and related Korean law,
all as currently in effect.
General
Our total authorized share capital is 40,000,000 shares,
which consists of common shares and non-voting preferred shares,
each with a par value of Won 500 per share. Under our articles
of incorporation, holders of non-voting preferred shares are
entitled to dividends of not less than 1% and up to 15% of the
par value of such shares, the exact rate to be determined by our
Board of Directors at the time of issuance, provided that the
holders of preferred shares shall be entitled to receive
dividends at a rate not lower than that determined for holders
of common shares. Under our articles of incorporation, we may
not issue any class of shares which are redeemable.
Under our articles of incorporation, we are authorized to issue
non-voting preferred shares up to 2,000,000 shares.
As of the date hereof, 6,948,900 common shares were issued and
outstanding. We have not issued any equity securities other than
common shares. All of the issued and outstanding shares are
fully paid and non-assessable and are in registered form.
Pursuant to our articles of incorporation, we may issue
additional common shares without further shareholder approval.
The unissued shares remain authorized until an amendment to our
articles of incorporation changes the status of the authorized
shares to unauthorized shares.
Dividends
We may pay dividends to our shareholders in proportion to the
number of shares owned by each shareholder. The common shares
represented by the ADSs have the same dividend rights as our
other common shares.
We may declare dividends at the annual general meeting of
shareholders which is held within three months after the end of
each fiscal year. We may pay the annual dividend shortly after
the annual general meeting declaring such dividends. We may
distribute the annual dividend in cash or in shares. However, a
dividend in shares must be distributed at par value, and
dividends in shares may not exceed one-half of the annual
dividends.
Under the Korean Commercial Code, we may pay an annual dividend
only out of the excess of our net assets, on a non-consolidated
basis, over the sum of (i) our stated capital,
(ii) the total amount of our capital surplus reserve and
legal reserve accumulated up to the end of the relevant dividend
period and (iii) the legal reserve to be set aside for the
annual dividend. We may not pay an annual dividend unless we
have set aside as legal reserve an amount equal to at least 10%
of the cash portion of the annual dividend, or unless we have an
accumulated legal reserve of not less than one-half of our
stated capital. We may not use our legal reserves to pay cash
dividends but may transfer amounts from our legal reserves to
capital stock or use our legal reserves to reduce an accumulated
deficit.
In addition to annual dividends, under the Korean Commercial
Code and our articles of incorporation, we may pay interim
dividends once during each fiscal year in case we earn more
retained earning as of the end of the first half of such year
than the retained earning not disposed of at the time of the
general shareholder meeting with respect to the immediately
preceding fiscal year. Unlike annual dividends, the decision to
pay interim dividends can be made by a resolution of the Board
of Directors and is not subject to shareholder approval. Any
interim dividends must be paid in cash to the shareholders of
record as of June 30 of the relevant fiscal year.
101
The total amount of interim dividends payable in a fiscal year
shall not be more than the net assets on the balance sheet of
the immediately preceding fiscal year, after deducting
(i) our capital in the immediately preceding fiscal year,
(ii) the aggregate amount of our capital reserves and legal
reserves accumulated up to the immediately preceding fiscal
year, (iii) the amount of earnings for dividend payments
confirmed at the general meeting of shareholders with respect to
the immediately preceding fiscal year, (iv) the amount of
voluntary reserves accumulated up to the immediately preceding
fiscal year for special purposes pursuant to our articles of
incorporation or a resolution by our shareholders and
(v) the amount of legal reserves that should be set aside
for the current fiscal year following the interim dividend
payment. Furthermore, the rate of interim dividends for
non-voting preferred shares must be the same as that for our
common shares.
We have no obligation to pay any dividend unclaimed for five
years from the dividend payment date.
Distribution
of free shares
In addition to paying dividends in shares out of our retained or
current earnings, we may also distribute to our shareholders an
amount transferred from our capital surplus or legal reserve to
our stated capital in the form of bonus shares issued free of
charge, or free shares. We must distribute such free shares to
all our shareholders in proportion to their existing
shareholdings. Since our inception, we have not distributed any
free shares. We currently have no intention to make such
distribution in the near future.
Preemptive
rights and issuance of additional shares
We may issue authorized but unissued shares at the times and,
unless otherwise provided in the Korean Commercial Code, on such
terms as our Board of Directors may determine. We must offer new
shares on uniform terms to all shareholders who have preemptive
rights and are listed on our shareholders register as of
the relevant record date.
We may issue new shares pursuant to a board resolution to
persons other than existing shareholders, who in these
circumstances will not have preemptive rights if the new shares
are issued:
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through a general public offering pursuant to a resolution of
the Board of Directors of no more than 50% of the total number
issued and outstanding shares;
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to the members of the employee stock ownership association;
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upon exercise of a stock option in accordance with our articles
of incorporation;
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in the form of depositary receipts of no more than 50% of the
total number issued and outstanding shares;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of no more
than 50% of the total number issued and outstanding shares;
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to domestic or overseas financial institutions, corporations or
individuals for the purpose of raising funds on an emergency
basis;
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to certain companies under an alliance arrangement with
us; or
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by a public offering or to cause the underwriters to underwrite
new shares for the purpose of listing them on any stock exchange
of no more than 50% of the total number issued and outstanding
shares.
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We must give public notice of preemptive rights regarding new
shares and their transferability at least two weeks before the
relevant record date. We will notify the shareholders who are
entitled to subscribe for newly issued shares of the deadline
for subscription at least two weeks prior to such deadline. If a
shareholder fails to subscribe by the deadline, the
shareholders preemptive rights lapse. Our Board of
Directors may determine how to distribute fractional shares or
shares for which preemptive rights have not been exercised.
In the case of ADS holders, the depositary will be treated as
the shareholder entitled to preemptive rights.
102
General
meeting of shareholders
We hold the annual general meeting of shareholders within three
months after the end of each fiscal year. Subject to a board
resolution or court approval, we may hold an extraordinary
general meeting of shareholders:
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as necessary;
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at the request of shareholders holding an aggregate of 3% or
more of our outstanding shares; or
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at the request of our audit committee.
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We must give shareholders written notice or electronic document
setting out the date, place and agenda of the meeting at least
two weeks prior to the general meeting of shareholders. The
agenda of the general meeting of shareholders is determined at
the meeting of the Board of Directors. In addition, a
shareholder holding an aggregate of 3% or more of the
outstanding shares may propose an agenda for the general meeting
of shareholders. Such proposal should be made in writing at
least six weeks prior to the meeting. The Board of Directors may
decline such proposal if it is in violation of the relevant law
and regulations or our articles of incorporation. Shareholders
not on the shareholders register as of the record date are
not entitled to receive notice of the general meeting of
shareholders or attend or vote at the meeting. Holders of
non-voting preferred shares, unless enfranchised, are not
entitled to receive notice of or vote at the general meeting of
shareholders.
Our shareholders meetings are held in Seoul, Korea or
other adjacent areas as deemed necessary.
Voting
rights
Holders of our common shares are entitled to one vote for each
common share. However, common shares held by us (i.e., treasury
shares) or by any corporate entity in which we have, directly or
indirectly, greater than a 10% interest, do not have voting
rights. Unless the articles of incorporation explicitly state
otherwise, the Korean Commercial Code permits cumulative voting
pursuant to which each common share entitles the holder thereof
to multiple voting rights equal to the number of directors to be
elected at such time. A holder of common shares may exercise all
voting rights with respect to his or her shares cumulatively to
elect one director. However, our shareholders have decided not
to adopt cumulative voting.
Our shareholders may adopt resolutions at a general meeting by
an affirmative majority vote of the voting shares present or
represented at the meeting, where the affirmative votes also
represent at least one-third of our total voting shares then
issued and outstanding. However, under the Korean Commercial
Code and our articles of incorporation, the following matters
require approval by the holders of at least two-thirds of the
voting shares present or represented at the meeting, where the
affirmative votes also represent at least one-third of our total
voting shares then issued and outstanding:
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amending our articles of incorporation;
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removing a director;
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effecting a capital reduction;
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effecting any dissolution, merger or consolidation with respect
to us;
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transferring all or any significant part of our business;
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acquiring all of the business of any other company or a part of
the business of any other company having a material effect on
our business;
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issuing new shares at a price below the par value; or
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any other matters for which such resolution is required under
relevant law and regulations.
|
In general, holders of non-voting preferred shares (other than
enfranchised non-voting preferred shares) are not entitled to
vote on any resolution or receive notice of any general meeting
of shareholders. However, in the case of amendments to our
articles of incorporation, any merger or consolidation, capital
reductions or in some other cases that affect the rights or
interests of the non-voting preferred shares, approval of the
holders of such class of shares is
103
required. We must obtain the approval, by a resolution, of
holders of at least two-thirds of the non-voting preferred
shares present or represented at a class meeting of the holders
of such class of shares, where the affirmative votes also
represent at least one-third of the total issued and outstanding
shares of such class. In addition, if we are unable to pay
dividends on non-voting preferred shares as provided in our
articles of incorporation, the holders of
non-voting
preferred shares will become enfranchised and will be entitled
to exercise voting rights until the dividends are paid. The
holders of enfranchised non-voting preferred shares have the
same rights as holders of voting shares to request, receive
notice of, attend and vote at a general meeting of shareholders.
Shareholders may exercise their voting rights by proxy. Under
our articles of incorporation, the person exercising the proxy
does not have to be a shareholder. A person with a proxy must
present a document evidencing its power of attorney in order to
exercise voting rights.
Holders of ADSs will exercise their voting rights through the
ADS depositary. Subject to the provisions of the deposit
agreement, holders of ADSs will be entitled to instruct the
depositary how to vote the common shares underlying their ADSs.
Rights of
dissenting shareholders
In some limited circumstances, including the transfer of all or
any significant part of our business and our merger or
consolidation with another company, dissenting shareholders have
the right to require us to purchase their shares. To exercise
this right, shareholders must submit to us a written notice of
their intention to dissent before the applicable general meeting
of shareholders. Within 20 days after the relevant
resolution is passed, the dissenting shareholders must request
us in writing to purchase their shares. We are obligated to
purchase the shares of dissenting shareholders within two months
after receiving such request. The purchase price for the shares
is required to be determined through negotiations between the
dissenting shareholders and us. If an agreement is not attained
within 30 days since the receipt of the request, we or the
shareholder requesting the purchase of shares may request the
court to determine the purchase price. Holders of ADSs will not
be able to exercise dissenters rights unless they withdraw
the underlying common shares and become our direct shareholders.
Register
of shareholders and record dates
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office in Seoul, Korea. It registers
transfers of shares on the register of shareholders upon
presentation of the share certificates.
The record date for annual dividends is December 31 of each
year. For the purpose of determining shareholders entitled to
annual dividends, the register of shareholders will be closed
for the period from January 1 to January 31 of each year.
Further, for the purpose of determining the shareholders
entitled to some other rights pertaining to the shares, we may,
on at least two weeks public notice, set a record date
and/or close
the register of shareholders for not more than three months. The
trading of shares and the delivery of share certificates may
continue while the register of shareholders is closed.
Annual
report
At least one week before the annual general meeting of
shareholders, we must make our annual business report,
auditors report and audited non-consolidated financial
statements available for inspection at our principal office and
at all of our branch offices. In addition, copies of such
reports, financial statements and any resolutions adopted at the
general meeting of shareholders will be available to our
shareholders.
Transfer
of shares
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there is
no restriction on transfer or sale of our shares applicable to
our shareholders or holders of ADSs under our articles of
incorporation and the relevant laws.
Under the Korean Commercial Code, the transfer of shares is
effected by delivery of share certificates. However, to assert
shareholders rights against us, the transferee must have
his name and address registered on our
104
register of shareholders. For this purpose, a shareholder is
required to file his name, address and seal with our transfer
agent. A non-Korean shareholder may file a specimen signature in
place of a seal, unless he is a citizen of a country with a
sealing system similar to that of Korea. In addition, a
non-resident shareholder must appoint an agent authorized to
receive notices on his or her behalf in Korea and file a mailing
address in Korea. The above requirement does not apply to the
holders of ADSs.
Under current Korean regulations, Korean securities companies
and banks, including licensed branches of non-Korean securities
companies and banks, investment trust companies, futures trading
companies, internationally recognized foreign custodians and the
Korea Securities Depository may act as agents and provide
related services for foreign shareholders. Certain foreign
exchange controls and securities regulations apply to the
transfer of shares by non-residents or non-Koreans. See
ITEM 10.D. EXCHANGE CONTROLS.
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office located at
43-2
Yoido-Dong, Youngdeungpo-Gu, Seoul, Korea. It registers
transfers of shares of the register of shareholders on
presentation of the share certificates.
Acquisition
of our shares
We may not acquire our own common shares except in limited
circumstances, such as reduction of capital and acquisition of
our own common shares for the purpose of granting stock options
to our officers and employees. Under the Korean Commercial Code,
except in the case of a capital reduction (in which case we must
retire the common shares immediately), we must resell any common
shares acquired by us to a third party (including to a stock
option holder who exercised his or her stock option) within a
reasonable time. Except in limited circumstances, corporate
entities in which we own a 50% or greater equity interest may
not acquire our common shares.
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there
exists no provision which limits the rights to own our shares or
exercise voting rights on our shares due to their status as a
non-resident or non-Korean under our articles of incorporation
and the applicable Korean laws.
Liquidation
rights
In the event of our liquidation, after payment of all debts,
liquidation expenses and taxes, our remaining assets will be
distributed among shareholders in proportion to their
shareholdings.
Other
provisions
Under our articles of incorporation, there exists no provision
(i) which may delay or prevent a change in control of us
and that is triggered only in the event of a merger, acquisition
or corporate restructuring, (ii) which requires disclosure
of ownership above a certain threshold or (iii) that
governs the change in capital that is more stringent than
required by the applicable laws in Korea.
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ITEM 10.C.
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MATERIAL
CONTRACTS
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We have not entered into any material contracts other than in
the ordinary course of business and other than those described
below or otherwise as described in ITEM 4.
Information on the Company or elsewhere in this
annual report.
Fourth
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated September 1, 2009 between
Gravity Interactive, Inc. and Gravity Co., Ltd.
Under this amendment, the serviced countries were expanded to
include India.
105
Amendment
to the 2nd Renewal of Ragnarok License and Distribution
Agreement dated September 29, 2009 between GungHo Online
Entertainment, Inc. and Gravity Co., Ltd.
Under this amendment with our licensee in Japan, the term of the
Ragnarok Online License and Distribution Agreement was extended
to September 28, 2012 for a renewal license fee of
US$1,200,000 and a monthly royalty payment of 40% of the
licensees net revenue amount from Ragnarok Online. The
licensee also agreed to make a commercially reasonable effort to
spend a minimum of JPY200,000,000 for each year after the
execution date of the amendment for the advertisement and
promotion of Ragnarok Online in Japan. We agreed to reimburse
50% of the marketing expenses paid by the licensee in excess of
the minimum required spending of JPY200,000,000 per year and
such reimbursement will not exceed JPY120,000,000 in any given
year.
Fifth
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated October 1, 2009 between
Gravity Interactive, Inc. and Gravity Co., Ltd.
Under this amendment, the royalty payment term was changed to a
quarterly basis.
Second
Amendment to the Ragnarok Online Software License Agreement
dated October 9, 2009 between Game Flier (Malaysis) Sdn.
Bhd. and Gravity Co., Ltd.
Under this amendment with our licensee in Singapore and
Malaysia, the term of the Ragnarok Online Software License
Agreement was extended to October 8, 2011. The amendment
also increased monthly royalty payment from 30% to 33% of the
licensees service sales amount from Ragnarok Online.
Ragnarok
Online Exclusive Game License Agreement dated October 22,
2009 between Game Flier International Corporation and Gravity
Co., Ltd.
On October 22, 2009, we entered into an agreement with Game
Flier International Corporation, our licensee in Taiwan, Hong
Kong and Macau, under which we granted Game Flier International
Corporation an exclusive license to distribute Ragnarok Online
in Taiwan, Hong Kong and Macau for an initial license fee of
US$150,000 and a monthly royalty payment of 33% of the
licensees service sales amount from Ragnarok Online. The
term of the agreement is two years from the execution date of
the agreement.
First
Amendment to Exclusive Requiem Online License and Distribution
Agreement dated December 1, 2009 between Gravity
Interactive, Inc. and Gravity Co., Ltd.
Under this amendment, the serviced countries were expanded to
include Switzerland, Norway, Denmark, Ireland, Spain, Sweden,
the United Kingdom, Iceland, Finland, France, Germany, Greece,
Austria, Belgium, Bulgaria, Cyprus, Czech Republic, Hungary,
Italy, Luxembourg, Malta, Netherlands, Poland, Portugal,
Romania, Slovakia, Slovenia, Albania, Andorra, Bosnia and
Herzegovina, Liechtenstein, Moldova, Monaco, Montenegro,
San Marino, Serbia, Vatican City State, Croatia, Former
Yugoslav Republic of Macedonia and Turkey. The amendment also
increased royalty payments from 25% to 28% of the
licensees service sales amount from Requiem, which was
changed to be paid on a quarterly basis.
Global
Service Agreement dated December 1, 2009 between AsiaSoft
Corporation Public Co., Ltd. and Gravity Co., Ltd.
On December 1, 2009, we entered into an agreement with
AsiaSoft Corporation Public Co., Ltd., our consignee in
Thailand, under which we consigned marketing, billing, operating
and customer service of Requiem in Thailand, Singapore, Vietnam
and Malaysia to AsiaSoft Corporation Public Co., Ltd. We agreed
to pay 50% of the gross sales amount from Requiem as
compensation and the consignee agreed to pay us the gross sales
amount net of their compensation. Under the agreement, the gross
sales amount is to be recognized as our sales amount in whole
and only the compensation is to be recognized as revenue of the
consignee. The term of the agreement is two years from the
commercial launch date of Requiem in any of the Thailand,
Singapore, Vietnam and Malaysia markets.
106
Fifth
Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated February 1, 2010 between Burda:ic GmbH and
Gravity Co., Ltd.
Under this amendment with our licensee in Germany, Austria,
Switzerland, Italy and Turkey, the term of the original
agreement was extended to October 14, 2010.
Global
Service Agreement dated February 2, 2010 between PT. Lyto
Datarindo Fortuna and Gravity Co., Ltd.
On February 2, 2010, we entered into an agreement with PT.
Lyto Datarindo Fortuna, our consignee in Indonesia, under which
we consigned marketing, billing, operating and customer service
of Requiem in Indonesia to PT. Lyto Datarindo Fortuna. We agreed
to pay 50% of the gross sales amount from Requiem as
compensation and the consignee agreed to pay us gross sales
amount net of their compensation. Under the agreement, the gross
sales amount is to be recognized as our sales amount in whole
and only the compensation is to be recognized as revenue of the
consignee. The term of the agreement is two years from the
commercial launch date of Requiem in Indonesia.
Ragnarok
Online Game License Agreement dated February 27, 2010
between PT. Lyto Datarindo Fortuna and Gravity Co.,
Ltd.
On February 27, 2010, we entered into an agreement with PT.
Lyto Datarindo Fortuna, our licensee in Indonesia, under which
we granted PT. Lyto Datarindo Fortuna an exclusive right to
license the distribution rights for Ragnarok Online in Indonesia
for an initial license fee of US$50,000 and a monthly royalty
payment of 32% of the licensees service sales amount from
Ragnarok Online. The licensee agrees to spend a minimum of
US$150,000 for each year after the execution date of the
agreement for marketing of Ragnarok Online in Indonesia. The
term of the agreement is two years from the execution date of
the agreement, subject to renewal for a one-year term and during
the one-year additional term, the monthly royalty payment is 34%
of the licensees service sales amount from Ragnarok Online.
Second
Amendment to the Exclusive Requiem Online License and
Distribution Agreement dated March 1, 2010 between Gravity
Interactive, Inc. and Gravity Co., Ltd.
Under this amendment, the serviced countries were changed to
exclude Moldova.
Exclusive
Requiem Online License and Distribution Agreement dated
March 2, 2010 between Game Flier International Corporation
and Gravity Co., Ltd.
On March 2, 2010, we entered into an agreement with Game
Flier International Corporation, our licensee in Taiwan, Hong
Kong and Macau, under which we granted Game Flier International
Corporation an exclusive right to license the distribution
rights for Requiem in Taiwan, Hong Kong and Macau for an initial
license fee of US$300,000, a minimum guaranteed payment of
US$300,000 and a monthly royalty payment of 20% of the
licensees gross sales amount from Requiem. The term of the
agreement is three years from the date of commercial service of
Requiem in Taiwan, Hong Kong and Macau.
Exclusive
Ragnarok Online License and Distribution Agreement dated
March 5, 2010 between AsiaSoft Corporation Public Co., Ltd.
and Gravity Co., Ltd.
On March 5, 2010, we entered into an agreement with
AsiaSoft Corporation Public Co., Ltd., our licensee in Thailand,
under which we granted AsiaSoft Corporation Public Co., Ltd. an
exclusive right to license the distribution rights for Ragnarok
Online in Thailand for a technical support service maintenance
fee of US$50,000 and a monthly royalty payment of 35% of the
licensees gross sales amount from Ragnarok Online. The
licensee agrees to spend a minimum of US$50,000 for each year
after the execution date of the agreement for marketing of
Ragnarok Online in Thailand. The term of the agreement is two
years from the execution date of the agreement.
107
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ITEM 10.D.
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EXCHANGE
CONTROLS
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General
The Foreign Exchange Transaction Law and the Presidential Decree
and regulations under such Law and Decree, or the Foreign
Exchange Transaction Laws, regulate investment in Korean
securities by non-residents and issuance of securities outside
Korea by Korean companies. Under the Foreign Exchange
Transaction Laws, if
non-residents
wish to acquire Korean securities, a report must be filed with
the President of Korea Exchange Bank or the President of Bank of
Korea except for certain cases provided, however that,
under the Financial Investment Services and Capital Markets Act,
foreigners cannot acquire equity securities issued by public
corporations in excess of a fixed limit, and under the Foreign
Investment Promotion Law, foreigners are either not allowed or
restricted in making an investment in certain industries.
Under the Foreign Exchange Transaction Laws, (i) if the
Korean government deems that it is inevitable due to the
outbreak of natural calamities, wars, conflict of arms or grave
and sudden changes in domestic or foreign economic circumstances
or other situations equivalent thereto, the Ministry of Strategy
and Finance, or the MOSF, may temporarily suspend payment,
receipt or the whole or part of transactions to which the
Foreign Exchange Transaction Laws apply, or impose an obligation
to safe-keep, deposit or sell means of payment in or to certain
Korean governmental agencies or financial institutions; and
(ii) if the Korean government deems that the international
balance of payments and international finance are confronted or
are likely to be confronted with serious difficulty or the
movement of capital between Korea and abroad brings or is likely
to bring on serious obstacles in carrying out currency policies,
exchange rate policies and other macroeconomic policies, the
MOSF may take measures to require any person who intends to
perform capital transactions to obtain permission or to require
any person who performs capital transactions to deposit part of
the means of payment acquired in such transactions in certain
Korean governmental agencies or financial institutions, in each
case subject to certain limitations thereunder.
Filing
with the Korean government in connection with the issuance of
American Depositary Shares
In order for us to issue common shares represented by ADSs in an
amount exceeding US$30 million, we are required to file a
prior report of the issuance with the MOSF through the
designated foreign exchange bank. No further Korean governmental
approval is necessary for the initial offering and issuance of
the ADSs.
Under current Korean law and regulations, the depositary is
required to obtain our prior consent for the number of common
shares to be deposited in any given proposed deposit which
exceeds the difference between (i) the aggregate number of
common shares deposited by us for the issuance of ADSs
(including deposits in connection with the initial and all
subsequent offerings of ADSs and stock dividends or other
distributions related to these ADSs), and (ii) the number
of common shares on deposit with the depositary at the time of
such proposed deposit. We have agreed to consent to any deposit
so long as the deposit would not violate our articles of
incorporation or applicable Korean law, and the total number of
our common shares on deposit with the depositary would not
exceed the sum of the aggregate number of common shares and any
number of additional shares for which the Depositary has
received our written consent.
Furthermore, prior to making an investment of 10% or more of the
outstanding voting shares of a Korean company, foreign investors
are generally required under the Foreign Investment Promotion
Law to submit a report to the Chairman of the Korea
Trade-Investment Promotion Agency, or KOTRA, (including the head
of the Trade Center, branch office
and/or
office designated by the Chairman of KOTRA) or the President of
the Foreign Exchange Bank (including the head of the branch
office designated by the President of the Foreign Exchange
Bank). Subsequent sales of such shares by foreign investors will
also require a prior report to the Chairman of KOTRA or the
President of the Foreign Exchange Bank.
Certificates
of the shares must be kept in custody with an eligible
custodian
Under Korean law, certificates evidencing shares of Korean
companies must be kept in custody with an eligible custodian in
Korea, which certificates may in turn be required to be
deposited with the Korea Securities Depository, or KSD, if they
are designated as being eligible for deposit with the KSD. Only
the KSD, foreign exchange banks,
108
investment trader, investment broker, collective investment
business entity and internationally recognized foreign
custodians are eligible to act as a custodian of shares for a
foreign investor. However, a foreign investor may be exempted
from complying with the requirement to have the certificates
deposited with the KSD with the approval of the Governor of the
Financial Supervisory Service in circumstances where such
compliance is made impracticable, including cases where such
compliance would contravene the laws of the home country of such
foreign investor.
A foreign investor may appoint one or more standing proxies from
among the KSD, foreign exchange banks, investment trader,
investment broker, collective investment business entity and
internationally recognized foreign custodians, and cannot have
any other apart from those standing proxies to represent or act
on behalf of them in order to exercise rights of acquired
shares, or other matters connected thereto. However, a foreign
investor may be exempted from complying with these standing
proxy rules with the approval of the Governor of the Financial
Supervisory Service in circumstances where such compliance is
made impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
Restrictions
on American Depositary Shares and shares
Once the report to the MOSF is filed in connection with the
issuance of ADSs, no further Korean governmental approval is
necessary for the sale and purchase of ADSs in the secondary
market outside Korea or for the withdrawal of shares underlying
ADSs and the delivery inside Korea of shares in connection with
such withdrawal. In addition, persons who have acquired shares
as a result of the withdrawal of shares underlying the ADSs may
exercise their preemptive rights for new shares, participate in
free distributions and receive dividends on shares without any
further governmental approval.
A foreign investor may receive dividends on the shares and remit
the proceeds of the sale of the shares through a foreign
currency account and a Won account exclusively for stock
investments by the foreign investor which are opened at a
foreign exchange bank designated by the foreign investor without
being subject to any procedural restrictions under the Foreign
Exchange Transaction Laws. No approval is required for
remittance into Korea and deposit of foreign currency funds in
the foreign currency account. Foreign currency funds may be
transferred from the foreign currency account at the time
required to place a deposit for, or settle the purchase price
of, a stock purchase transaction to a Won account opened at a
foreign exchange bank. Funds in the foreign currency account may
be remitted abroad without any governmental approval.
Dividends on shares are paid in Won. No Korean governmental
approval is required for foreign investors to receive dividends
on, or the Won proceeds of the sale of, any such shares to be
paid, received and retained in Korea. Dividends paid on, and the
Won proceeds of the sale of, any such shares held by a
non-resident of Korea must be deposited in his Won account.
Funds in the investors Won account may be transferred to
his foreign currency account or withdrawn for local living
expenses up to certain limitations. Funds in the investors
Won account may also be used for future investment in shares or
for payment of the subscription price of new shares obtained
through the exercise of preemptive right.
Investment brokers and investment traders are allowed to open
foreign currency accounts with foreign exchange banks
exclusively for accommodating foreign investors securities
investments in Korea. Through such accounts, these investment
brokers or investment traders may enter into foreign exchange
transactions on a limited basis, such as conversion of foreign
currency funds and Won funds, either as a counterparty to or on
behalf of foreign investors, without such investors having to
open their own Won and foreign currency accounts with foreign
exchange banks.
KOREAN
TAXATION
The following is a discussion of material Korean tax
consequences to owners of our ADSs and common shares that are
non-resident individuals or non-Korean corporations without a
permanent establishment in Korea to which the relevant income is
attributable. A non-resident individual according to Korean tax
laws means an individual who does not have an address or a place
of residence in Korea for longer than a period of one year. A
non-Korean corporation is a corporation whose headquarters and
main office is located overseas and does not have a permanent
109
establishment in Korea. The statements regarding Korean tax laws
set forth below are based on the laws in force and as
interpreted by the Korean taxation authorities as of the date
hereof. This discussion is not exhaustive of all possible tax
considerations which may apply to a particular investor, and
prospective investors are advised to satisfy themselves as to
the overall tax consequences of the acquisition, ownership and
disposition of our common shares, including specifically the tax
consequences under Korean law, the laws of the jurisdiction of
which they are resident, and any tax treaty between Korea and
their country of residence, by consulting their own tax advisors.
Dividends
on the shares or American Depositary Shares
Under Korean tax laws, the domestic source dividend income of
non-resident individuals and non-Korean corporations means any
profits or surpluses that are distributed by domestic companies.
Therefore, dividends that are distributed to non-Korean
corporations and non-resident individuals who own common shares
of domestic companies are considered to be domestic source
dividend income. The dividends provided to the holder of ADSs
are also included in the domestic source dividend income as it
is no different from dividends that are paid to a holder of
common shares in the domestic companies.
With respect to the taxation of domestic source dividend income
of a non-resident individual and non-Korean corporation, if
there is no tax treaty entered into between Korea and the
country of tax residence of the non-resident individual or
non-Korean corporation or if the country of tax residence is a
tax haven designated by the Commissioner of National Tax Service
in Korea (currently, only Labuan, Malaysia) and has not acquired
prior approval of the Commissioner, we will deduct Korean
withholding tax from dividends paid to such non-resident
individual or non Korean corporation (whether in cash or in
shares) at a rate of 22.0% (including resident surtax). If you
are a resident of a country that has entered into a tax treaty
with Korea, you may qualify for an exemption or a reduced rate
of Korean withholding tax according to the tax treaty. In this
connection, if the party with whom the income has been provided
exists as a paper company in order to receive the benefits of
the tax treaty and there exists a separate beneficiary owner who
is the real owner of the income (hereinafter referred to as the
Beneficiary Owner) that is provided with income from
dividends, tax will be withheld at source by applying the tax
rate determined in the tax treaty entered into between Korea and
the country of tax residence of the Beneficiary Owner. If the
country of tax residence of the Beneficiary Owner and Korea has
not entered into a tax treaty or in the case that such country
is Labuan, Malaysia, tax will be withheld at source at a tax
rate of 22.0% according to the Korean Corporate Tax Act.
Generally, in order to obtain a reduced rate of withholding tax
pursuant to an applicable tax treaty, you must submit to us,
prior to the dividend payment date, such evidence of tax
residence as the Korean tax authorities may require in order to
establish your entitlement to the benefits of the applicable tax
treaty. If you hold ADSs, evidence of tax residence may be
submitted to us through the depositary. See ITEM 10.E.
TAXATION KOREAN TAXATION Tax
treaties below for a discussion on treaty benefits.
In order for the beneficiary of dividends that is a corporation
or an individual in Labuan to be qualified for a limited tax
rate, the beneficiary must obtain an approval before such
dividends are paid by submitting legal evidentiary documents
that verify the country of tax residence of the beneficiary to
the Commissioner of National Tax Service along with a request
for prior approval of tax withholding or the beneficiary may
submit a request for correction to the responsible director of
the tax office within three years of withholding tax at source.
Taxation
of capital gains
Under Korean tax laws, capital gains from securities are
triggered when a non-resident individual or a
non-Korean
corporation transfers his or its securities. Securities subject
to taxation include shares and depositary receipts issued based
on such shares and equity interests and all securities issued by
domestic corporations. (However, in the case of bonds, the
interests that are accrued during the holding period are taxable
as interest income, and therefore, capital gains treatment is
not triggered.)
In regards to capital gains tax originating from Korea, if there
is no tax treaty entered into between Korea and the country of
tax residence of the non-resident individual or non-Korean
corporation or if the country of tax residence is a tax haven
designated by the Commissioner of National Tax Service in Korea
(currently, only Labuan, Malaysia) and has not acquired prior
approval of the Commissioner, capital gains earned by such
non-resident
110
individual or non Korean corporation upon the transfer of our
common shares or ADSs are subject to Korean withholding tax at
the lower of (i) 11% (including resident surtax) of the
gross proceeds realized and (ii) 22.0% (including resident
surtax) of the net realized gains (subject to the production of
satisfactory evidence of the acquisition costs and the
transaction costs). However, in most cases where a tax treaty is
entered into between Korea and the country of tax residence of
the non resident individual or non-Korean corporation, such
non-resident individual or non Korean corporation is exempt from
Korean income taxation under the applicable Korean tax treaty
with his or its country of tax residence. In this regard, if the
party to whom the capital gains from securities are provided
exists as a paper company in order to receive benefits of a tax
treaty and there exists a separate Beneficiary Owner that is
provided with income from dividends, tax will be withheld at
source by applying the tax rate determined in the tax treaty
entered into between Korea and the country of tax residence of
the Beneficiary Owner. If the country of tax residence of the
Beneficiary Owner and Korea has not entered into a tax treaty or
in the case that such country is Labuan, Malaysia, tax will be
withheld at source at a tax rate (11% of transfer price or 22.0%
of capital gains, whichever is less) according to the Korean
Corporate Tax Act. See ITEM 10.E.
TAXATION KOREAN TAXATION Tax
treaties below for a discussion on treaty benefits. Even
if you do not qualify for any exemption under a tax treaty, you
will not be subject to the foregoing withholding tax on capital
gains if you qualify for the relevant Korean domestic tax law
exemptions discussed in the following paragraphs.
Aside from the benefits provided in the tax treaties, Korean tax
law provides provisions on tax exemptions in regards to capital
gains from securities when certain requirements are met. With
respect to our common shares, you will not be subject to Korean
income taxation on capital gains realized upon the transfer of
such common shares, (i) if our common shares are listed on
either the Market Division of the Korea Exchange or the KOSDAQ
Division of the Korea Exchange, (ii) if shares are
transferred through stock market, (iii) if you have no
permanent establishment in Korea and (iv) if you did not
own or have not owned (together with any shares owned by any
entity which you have a certain special relationship with and
possibly including the shares represented by the ADSs) 25% or
more of our total issued and outstanding shares at any time
during the calendar year in which the sale occurs and during the
five calendar years prior to the calendar year in which the sale
occurs.
With respect to the ADSs, if the ADSs are considered shares and
equity interests for the purpose of calculation of capital gains
from securities held by non-Korean corporations and non-resident
individuals, the capital gains that are realized, regardless of
whether a permanent establishment of business exists and
regardless of who the transferee is, would be considered as
domestic source income. However, if the ADSs are considered
securities other than shares and equity interests, the capital
gains are considered to be domestic source income in the
following cases: (i) if the transferor is a non-Korean
corporation with a place of business in Korea or (ii) if
the transferor is a non-Korean corporation without a place of
business in Korea but the transferee is a domestic corporation,
resident individual, or the place of business of a resident or
non-Korean corporation. In other words, the income accrued
through a transfer of securities, which exclude shares and
equity interests, between non-resident individuals without a
domestic place of business is not subject to taxation.
Before the recent revisions to the law, the regulations
regarding the calculation of capital gains were unclear; it was
unclear if the ADSs should be considered separately from the
underlying shares or if the ADSs should be considered to be part
of the underlying shares. The Corporate Tax Act and Income Tax
Act as revised in 2007 provides that with respect to the
non-Korean corporations capital gains from securities
originating from domestic sources, the depositary receipts
issued based on the equity interests should be included in the
scope of the equity interests. Therefore, for cases in which a
non-Korean corporation transfers the ADSs issued by a domestic
corporation and the capital gains are realized, such capital
gains are treated the same as capital gains from shares and
equity interests and are subject to tax withholding in principle
under the Korean tax laws.
However, for cases in which the capital gains from such ADSs
meet the following requirements, tax on the capital gains is
exempted under the Restriction of Special Taxation Act in
addition to the exemption afforded under income tax treaties:
(i) the ADSs issued overseas by the domestic corporation
must be transferred to a non-resident individual and non-Korean
corporation overseas, or (ii) the ADSs do not fall under
the case in which prior to a corporation issuing the depositary
receipts, the shareholder of the same corporation maintains its
shares without converting into the depositary receipts even
after the corporation has issued depositary receipts, and such
shareholder transfers its shares by converting its shares into
the depositary receipts at the time of transfer.
111
If you are subject to tax on capital gains with respect to the
sale of ADSs, or of our common shares which you acquired as a
result of a withdrawal, the purchaser or, in the case of the
sale of common shares on the Korea Exchange or through a
licensed securities company in Korea, the licensed securities
company, is required to withhold Korean tax from the sales price
in an amount at the lower of (i) 11% (including resident
surtax) of the gross realization proceeds and (ii) 22.0%
(including resident surtax) of the net realized gains (subject
to the production of satisfactory evidence of acquisition costs
and the transaction costs for the common shares or the ADSs) and
to make payment of these amounts to the Korean tax authority,
unless you establish your entitlement to an exemption under an
applicable tax treaty or domestic tax law.
Generally, to obtain the benefit of an exemption from tax
pursuant to a tax treaty, you must submit to the purchaser or
the securities company, or through the ADS depositary, as the
case may be, prior to or at the time of payment, such evidence
of your tax residence as the Korean tax authorities may require
in support of your claim for treaty benefits. However, in order
for the beneficiary of capital gains from securities who is a
corporation or an individual in Labuan to be qualified for a
limited tax rate, the beneficiary must obtain an approval before
such capital gains from securities is realized by submitting
legal evidentiary documents that verify the country of tax
residence of the beneficiary to the Commissioner of National Tax
Service along with a request for prior approval of tax
withholding or the beneficiary may submit a request for
correction to the responsible director of the tax office within
three years of withholding tax at source. See ITEM 10.E.
TAXATION KOREAN TAXATION Tax
treaties for additional explanation on claiming treaty
benefits.
Tax
treaties
Korea has entered into a number of income tax treaties with
other countries (including the United States), which would
reduce or exempt Korean withholding tax on dividends on, and
capital gains on transfer of, our common shares or ADSs. For
example, under the
Korea-United
States income tax treaty, reduced rates of Korean withholding
tax of 16.5% or 11.0% (respectively, including resident surtax,
depending on your shareholding ratio) on dividends and an
exemption from Korean withholding tax on capital gains are
available to residents of the United States that are beneficial
owners of the relevant dividend income or capital gains.
However, under Article 17 (Investment or Holding Companies)
of the
Korea-United
States income tax treaty, such reduced rates and exemption do
not apply if (i) you are a United States corporation,
(ii) by reason of any special measures, the tax imposed on
you by the United States with respect to such dividends or
capital gains is substantially less than the tax generally
imposed by the United States on corporate profits, and
(iii) 25% or more of your capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States. Also, under Article 16
(Capital Gains) of the
Korea-United
States income tax treaty, the exemption on capital gains does
not apply if you are an individual, and (a) you maintain a
fixed base in Korea for a period or periods aggregating
183 days or more during the taxable year and your ADSs or
common shares giving rise to capital gains are effectively
connected with such fixed base or (b) you are present in
Korea for a period or periods of 183 days or more during
the taxable year.
On the other hand, the International Tax Adjustment Law provides
that in regards to taxable income, gains, asset, act or
transaction, when the holder and Beneficiary Owner is not the
same, the Beneficiary Owner is considered to be the taxpayer who
is subject to the applicable tax treaty. If one engages in
activities to receive benefits of a tax treaty through having
international transactions with a third party indirectly or
conducts transactions with more than two parties, such activity
is considered to be a direct transaction or a single transaction
for which the tax treaty applies. Thus, if a non-Korean company
or a non-resident individual establishes a paper company in a
certain country for the purpose of receiving benefits of a tax
treaty and tries to unreasonably receive dividends and capital
gains from securities pursuant to a tax treaty between a certain
country and Korea, the tax treaty that is entered into between
the country of the residence of the Beneficiary Owner and Korea
shall be applied.
You should inquire for yourself whether you are entitled to the
benefit of an income tax treaty with Korea. It is the
responsibility of the party claiming the benefits of an income
tax treaty in respect of dividend payments or capital gains to
submit to us, the purchaser or the securities company, as
applicable, a certificate as to its tax residence. In the
absence of sufficient proof, we, the purchaser or the securities
company, as applicable, must withhold tax at the normal rates.
Further, effective from July 1, 2002, in order for you to
obtain the benefit of a tax
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exemption on certain Korean source income (e.g., dividends and
capital gains) under an applicable tax treaty, Korean tax law
requires you (or your agent) to submit the application for tax
exemption along with a certificate of your tax residency issued
by a competent authority of your country of tax residence. Such
application should be submitted to the relevant district tax
office by the ninth day of the month following the date of the
first payment of such income.
Furthermore, with the amendments of
Article 2-2
of the International Tax Adjustment Law,
Article 98-5
of the Corporate Tax Law and
Article 156-4
of the Personal Income Tax Law, Korea adopted the New
Anti-Treaty Shopping Rules (New Rules), which took
effect on July 1, 2006. According to the New Rules, even if
a tax treaty provides for either an exemption from or reduction
of the applicable income tax, the company or person paying
dividends, interest, royalty or consideration for share purchase
to an offshore entity established in a tax haven jurisdiction
designated by the MOSF, must initially withhold the applicable
tax on such income under the applicable tax law. In such case,
by submitting documents that verify the country of tax residence
of the Beneficiary Owner within three years from deduction of
withholding tax to the public office for tax in Korea in order
to request for correction, the difference between the amount of
tax to which the tax rate of exemption and restriction in the
tax treaty that the Beneficiary Owner qualifies for and the
amount of tax that was withheld initially shall be refunded. If,
however, the National Tax Service of Korea has granted prior
approval upon application for an exemption or reduction of tax
pursuant to a relevant tax treaty, the withholding requirement
under the New Rules will not apply. So far, the MOSF has
designated only one district, Labuan in Malaysia, as a tax haven
jurisdiction under the New Rules as of June 30, 2006.
Inheritance
tax and gift tax
Korean inheritance tax is imposed upon (i) all assets
(wherever located) of the deceased if he or she was domiciled in
Korea at the time of his or her death and (ii) all property
located in Korea which passes on death (irrespective of the
domicile of the deceased). Gift tax is imposed in similar
circumstances to the above (based on the donees place of
domicile in the case of (i) above). The taxes are imposed
if the value of the relevant property is above a limit and vary
from 10% to 50% at sliding scale rate according to the value of
the relevant property and the identity of the parties involved.
The inheritance tax rate in Korea was evaluated to be
considerably higher than the rates in other OECD member nations.
As a result, on October 1, 2008, the Korean government
submitted a legislative bill to the National Assembly proposing
a reduction in the inheritance tax from the current rate, which
ranges from 10% to 50%, to a rate ranging from 6% to 33%;
however, due to opposition from numerous members of the National
Assembly, the bill is still pending in the National Assembly.
Under the Korean inheritance and gift tax laws, shares issued by
Korean corporations are deemed located in Korea irrespective of
where the share certificates are physically located or by whom
they are owned. If the tax authoritys interpretation of
treating depositary receipts as the underlying share
certificates under the 2004 tax ruling applies in the context of
inheritance and gift taxes as well, you may be treated as the
owner of the common shares underlying the ADSs.
At present, Korea has not entered into any tax treaty relating
to inheritance or gift taxes.
Securities
transaction tax
The Securities Transaction Tax Act provides that a securities
transaction tax shall be imposed on the transfer of share
certificate or shares (according to the legislative bill
submitted by the government to the National Assembly on
September 22, 2009, it was proposed to add transfer of ETF
(Exchange Traded Fund) as a transaction subject to the
securities transaction tax beginning in 2012, in addition to the
current taxable transactions including transfer of share
certificates and shares; however, the bill is still pending in
the National Assembly). However, in the event of the transfer of
share certificates listed in overseas securities markets such as
the New York Stock Exchange or NASDAQ that is similar to the
Korean securities market, such transfer is not subject to the
securities transaction tax. The said Act provides that the types
of share certificates that are subject to the securities
transaction tax is a share certificate issued by a domestic
corporation established according to the Commercial Act or a
special act, or the share certificate or depositary receipts
which are issued by a non-Korean corporation that are listed or
registered in
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the securities market. Therefore, if you transfer common shares
in a Korean corporation and the common shares are not listed in
the securities market overseas, you will be subject to a
securities transaction tax at the rate of 0.5%.
With respect to transfers of ADSs, whether or not ADSs issued by
a domestic corporation falls under taxable share certificates
pursuant to the Securities Transaction Tax Act can be determined
by looking at the depositary receipts, in which the ADSs fall
under. The depository receipts constitute share certificates
subject to the securities transaction tax according to the 2004
tax ruling; provided that, under the Securities Transaction Tax
Law, the transfer of depositary receipts listed on, among
others, the New York Stock Exchange or NASDAQ is exempt from the
securities transaction tax.
According to tax rulings issued by the Korean tax authorities in
2000 and 2002, foreign stockholders are not subject to
securities transaction tax upon the deposit of underlying share
and receipt of depositary securities or upon the surrender of
depositary securities and withdrawal of the originally deposited
underlying share, but there remained uncertainties as to whether
holders of ADSs other than initial holders will not be subject
to securities transaction tax when they withdraw common shares
upon surrendering the ADSs. However, the holding of the 2004 tax
ruling referred to above seems to view the ADSs as the
underlying shares at least for the purpose of the securities
transaction tax and, though not specifically stated, could be
read to imply that the securities transaction tax should not
apply to deposits of common shares in exchange of ADSs or
withdrawals of common shares upon surrender of the ADSs
regardless of whether the holder is the initial holder because
the transfer of ADSs by the initial holder to a subsequent
holder would have already been subject to securities transaction
tax under such tax ruling.
However, the administrative court ruling rendered in 2007
provides that even if the nature of depositary receipts is
similar to that of share certificates, depositary receipts are
not share certificates. Therefore, the transfer of depositary
receipts is not subject to securities transaction tax as they
are not considered to be share certificates. In other words,
because depositary receipts are not taxable share certificates
pursuant to the Securities Transaction Tax Act, securities
transaction tax is not imposed. Also, with respect to a transfer
transaction in which the holder of the ADSs converts them into
common shares, since the subject of the transfer is not
classified as shares, it is not subject to securities
transaction tax from the viewpoint of the transferor.
In principle, the securities transaction tax, if applicable,
must be paid by the transferor of the shares or the rights to
subscribe to such shares. When the transfer is effected through
a securities settlement company, such settlement company is
generally required to withhold and pay the tax to the tax
authorities. When such transfer is made through a securities
company only, such securities company is required to withhold
and pay the tax. Where the transfer is effected by a
non-resident without a permanent establishment in Korea, other
than through a securities settlement company or a securities
company, the transferee is required to withhold and pay the
securities transaction tax.
U.S.
FEDERAL INCOME TAX CONSIDERATIONS
The following summary describes material U.S. federal
income tax consequences of the purchase, ownership or
disposition of our ADSs and common shares as of the date hereof.
The discussion set forth below is applicable to
U.S. Holders (as defined below) (i) who are residents
of the United States for purposes of the current
Korea-United
States income tax treaty, (ii) whose ADSs or common shares
are not, for purposes of the treaty, effectively connected with
a permanent establishment in Korea and (iii) who otherwise
qualify for the full benefits of the treaty. Except where noted,
it deals only with our ADSs and common shares held as capital
assets and does not deal with special situations, such as those
of:
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financial institutions;
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regulated investment companies;
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tax-exempt organizations;
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grantor trusts;
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certain former citizens or residents of the United States;
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insurance companies;
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dealers or traders in securities or currencies;
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persons liable for alternative minimum tax;
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persons (including traders in securities) using a mark-to-market
method of accounting;
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persons that have a functional currency other than
the U.S. dollar;
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persons that own (or are deemed to own) 10% or more (by voting
power) of our common shares;
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persons who hold our common shares or ADSs as a hedge or as part
of a straddle with another position, constructive sale,
conversion transaction or other integrated transaction; or
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entities that are treated as partnerships for U.S. federal
income tax purposes.
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This discussion is based on the Internal Revenue Code of 1986,
as amended (the Code), Treasury regulations
promulgated thereunder, administrative and judicial
interpretations thereof, the Convention Between the United
States of America and the Republic of Korea for The Avoidance of
Double Taxation, as amended (the Tax Convention),
all as in effect on the date hereof and all of which are subject
to change, possibly with retroactive effect, or to different
interpretation. This discussion is for general information only
and does not address all of the tax considerations that may be
relevant to specific U.S. Holders in light of their
particular circumstances or to U.S. Holders subject to
special treatment under U.S. federal income tax law. This
discussion does not address any U.S. state or local or
non-U.S. tax
considerations or any U.S. federal estate, gift or
alternative minimum tax considerations. The discussion below is
based, in part, upon representations made by the depositary to
us and assumes that the deposit agreement, and all related
agreements, will be performed in accordance with their terms.
Persons considering the purchase, ownership or disposition of
our ADSs or common shares should consult their own tax advisor
concerning U.S. federal income tax consequences in light of
their particular situation as well as any other tax consequences
arising under the laws of any taxing jurisdiction. In
particular, while we do not believe we were a passive foreign
investment company in 2007, due to deterioration of the trading
price of our ADSs and our holding of a significant amount of
cash, short-term investments, and other passive assets, it is
likely we were a passive foreign investment company in 2008 and
2009, and there is a significant risk that we will continue to
be one in 2010. See discussion under ITEM 10.E.
TAXATION U.S. FEDERAL INCOME TAX
CONSIDERATIONS Passive foreign investment
companies.
As used herein, the term U.S. Holder means a
beneficial holder of our ADS or common share that is for
U.S. federal income tax purposes:
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an individual citizen or resident of the United States;
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a corporation (or other entity treated as a corporation for
U.S. federal income tax purposes) created or organized in
or under the laws of the United States, any state thereof or the
District of Columbia;
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an estate the income of which is subject to U.S. federal
income taxation regardless of its source; or
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a trust that:
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is subject to the primary supervision of a court within the
United States and the control of one or more United States
persons as described in section 7701(a)(30) of the
Code; or
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has a valid election in effect under applicable
U.S. Treasury regulations to be treated as a United States
domestic trust.
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If a partnership holds our ADSs or common shares, the tax
treatment of a partner will generally depend upon the status and
the activities of the partner and the partnership. If you are a
partner of a partnership holding our ADSs or common shares, you
should consult your tax advisor.
American
Depositary Shares
If you hold our ADSs, for U.S. federal income tax purposes,
you generally will be treated as the owner of the underlying
common shares that are represented by such ADSs. Accordingly,
upon the exchange of ADSs for a
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U.S. Holders proportionate interest in our common
shares represented by such ADSs, (i) no gain or loss will
be recognized to such U.S. Holder, (ii) such
U.S. Holders tax basis in such common shares will be
the same as its tax basis in such ADSs, and (iii) the
holding period in such common shares will include the holding
period in such ADSs.
Passive
foreign investment companies
In general, we will be a passive foreign investment company
(PFIC) for U.S. federal income tax purposes for
any taxable year in which:
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at least 75% of our gross income is passive income; or
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on average at least 50% of the value (determined on a quarterly
basis) of our assets is attributable to assets that produce or
are held for the production of passive income.
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For this purpose, passive income generally includes dividends,
interest, royalties, rents (other than rents and royalties
derived in the active conduct of a trade or business and not
derived from a related person). If we own, directly or
indirectly, at least 25% by value of the stock of another
corporation, we will be treated, for purposes of the PFIC tests,
as owning our proportionate share of the other
corporations assets and receiving our proportionate share
of the other corporations income.
The determination of whether we are a PFIC is made annually at
the end of each taxable year and is dependent upon a number of
factors, some of which are uncertain or beyond our control,
including the value of our assets, ADSs and common shares and
the amount and type of our income. In light of the nature of our
business activities and our holding of a significant amount of
cash, short-term investments and other passive assets after our
initial public offering, we may have been since our initial
public offering, and may be in subsequent years, a PFIC. In
particular, while we do not believe we were a PFIC in 2007, due
to deterioration of the trading price of our ADSs and our
holding of a significant amount of cash, short-term investments,
and other passive assets, it is likely we were a PFIC in 2008
and 2009, and there is a significant risk that we will continue
to be a PFIC in 2010. If we are a PFIC for any taxable year
during which you hold our ADSs or common shares, you could be
subject to adverse U.S. federal income tax consequences as
discussed below. Once we are a PFIC for any portion of the
period that you hold our ADSs or common shares, all of our
subsequent distributions, and any subsequent dispositions by you
of such ADSs or common shares, are subject to the excess
distribution rules discussed below, even after we cease to be a
PFIC.
Alternatively, the PFIC rules described below could be avoided
if an election to treat us as a qualified electing
fund under section 1295 of the Code were available.
This option is not available to you because we do not intend to
comply with the requirements necessary to permit you to make
this election.
You are urged to consult your own tax advisor concerning the
U.S. federal income tax consequences of holding our ADSs or
common shares if we are considered a PFIC in any taxable year.
Taxation
of dividends
The amount of any dividend paid in Won will equal the United
States dollar value of the Won received calculated by reference
to the exchange rate in effect on the date the dividend is
received by you, in the case of our common shares, or by the
Depositary, in the case of our ADSs, regardless of whether the
Won are converted into United States dollars. If the Won
received as a dividend are not converted into United States
dollars on the date of receipt, you will have a basis in the Won
equal to their United States dollar value on the date of
receipt. Any gain or loss realized on a subsequent conversion or
other disposition of the Won generally will be treated as
U.S. source ordinary income or loss.
If you
hold our ADSs or common shares while we are a PFIC
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to special tax rules
with respect to any excess distribution received
with respect to our ADSs or common shares. Distributions
received in a taxable year that are greater than 125% of the
average annual distributions received
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during the shorter of the three preceding taxable years or your
holding period for our ADSs or common shares will be treated as
excess distributions. Under these special tax rules:
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the excess distribution or gain will be allocated ratably over
your holding period for our ADSs or common shares;
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the amount allocated to the current taxable year, and any
taxable year prior to the first taxable year in which we were a
PFIC, will be treated as ordinary income; and
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the amount allocated to each other year will be subject to tax
at the highest tax rate in effect for that year and the interest
charge generally applicable to underpayments of tax will be
imposed on the resulting tax attributable to each such year.
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In addition, if we are a PFIC in the taxable year in which such
dividends are paid or in the proceeding taxable year,
non-corporate U.S. Holders will not be eligible for reduced
rates of taxation on any dividends received from us prior to
January 1, 2011. If we are a PFIC, you will be required to
file Internal Revenue Service Form 8621 for each taxable
year in which, among other circumstances, you receive a
distribution with respect to our ADSs or common shares.
In certain circumstances, in lieu of being subject to the excess
distribution rules discussed above, a shareholder may make an
election to include gain on the stock of a PFIC as ordinary
income under a mark-to-market method provided that such stock is
regularly traded on a qualified exchange. Very generally, a
class of stock is considered regularly traded for any calendar
year during which such class of stock is traded, other than in
de minimis quantities, on at least 15 days during each
calendar quarter. Under current law, the mark-to-market election
may be available for holders of our ADSs because our ADSs will
be listed on NASDAQ which constitutes a qualified exchange as
designated in the Code, although there can be no assurance that
our ADSs will be regularly traded for purposes of
the mark-to-market election. The mark-to-market election may not
be available for holders of our common shares.
If you make an effective mark-to-market election, you will
include in each year as ordinary income the excess of the fair
market value of our ADSs or common shares at the end of the year
over your adjusted tax basis in our ADSs or common shares. You
will be entitled to deduct, as an ordinary loss each year the
excess of your adjusted tax basis in our ADSs or common shares
over their fair market value at the end of the year, but only to
the extent of the net amount previously included in income as a
result of the mark-to-market election.
Your adjusted tax basis in our ADSs or common shares will be
increased by the amount of any income inclusion and decreased by
the amount of any deductions under the mark-to-market rules. If
you make a mark-to-market election it will be effective for the
taxable year for which the election is made and all subsequent
taxable years unless our ADSs or common shares are no longer
regularly traded on a qualified exchange or the Internal Revenue
Service consents to the revocation of the election. You are
urged to consult your tax advisor about the availability of the
mark-to-market election, and whether making the election would
be advisable in your particular circumstances.
There are a special set of foreign tax credit rules that apply
to taxation under the excess distribution regime. These rules
are complex and you are urged to consult your tax advisor
regarding their application.
If we
are never a PFIC while you hold our ADSs or common
shares
If we are never a PFIC while you have held our ADSs or common
shares, the gross amount of distributions on our ADSs or common
shares (including amounts withheld to reflect Korean withholding
taxes) will be taxable as dividends, to the extent paid out of
our current or accumulated earnings and profits, as determined
under U.S. federal income tax principles. Such income
(including withheld taxes) will be includable in your gross
income as ordinary income on the day actually or constructively
received by you, in the case of our common shares, or by the
depositary, in the case of our ADSs. Such dividends will not be
eligible for the dividends received deduction allowed to
corporations under the Code. With respect to non-corporate
U.S. Holders, certain dividends received from a qualified
foreign corporation in taxable years beginning before
January 1, 2011 may be subject to reduced rates of
taxation. A qualified foreign corporation includes a foreign
corporation (other than a PFIC) that is eligible for the
benefits of a comprehensive income tax treaty with the United
States that the United States Treasury
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Department determines to be satisfactory for these purposes and
which includes an exchange of information provision. The United
States Treasury Department has determined that the current
Korea-United
States income tax treaty meets these requirements. A foreign
corporation (other than a PFIC) is also treated as a qualified
foreign corporation with respect to dividends paid by that
corporation on shares (or ADSs backed by such shares) that are
readily tradable on an established securities market in the
United States. Our common shares generally will not be
considered readily tradable for these purposes. Under the United
States Treasury Department guidance our ADSs, which are
currently listed on NASDAQ, will be considered readily tradable
on an established securities market in the United States. There
can be no assurance that our ADSs will be considered readily
tradable on an established securities market in later years.
Non-corporate holders that do not meet a minimum holding period
requirement during which they are not protected from the risk of
loss or that elect to treat the dividend income as
investment income pursuant to section 163(d)(4)
of the Code will not be eligible for the reduced rates of
taxation regardless of our status as a qualified foreign
corporation. In addition, the rate reduction will not apply to
dividends if the recipient of a dividend is obligated to make
related payments with respect to positions in substantially
similar or related property. This disallowance applies even if
the minimum holding period has been met.
Subject to certain conditions and limitations, Korean
withholding taxes on dividends may be treated as foreign taxes
eligible for credit against your U.S. federal income tax
liability. Instead of claiming a credit, you may, at your
election, deduct such otherwise creditable Korean taxes in
computing your taxable income, subject to generally applicable
limitations under U.S. federal income tax law. For purposes
of calculating the foreign tax credit, dividends paid on our
ADSs or common shares generally will be treated as income from
sources outside the United States and generally will constitute
passive category income. Further, in certain
circumstances, if you:
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have held our ADSs or common shares for less than a specified
minimum period during which you are not protected from risk of
loss; or
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are obligated to make payments related to the dividends;
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you will not be allowed a foreign tax credit for foreign taxes
imposed on dividends paid on our ADSs or common shares. The
rules governing the foreign tax credit are complex. You are
urged to consult your tax advisor regarding the availability of
the foreign tax credit under your particular circumstances.
To the extent that the amount of any distribution exceeds our
current and accumulated earnings and profits for a taxable year,
as determined under U.S. federal income tax principles, the
distribution will first be treated as a tax-free return of
capital, causing a reduction in the adjusted basis of our ADSs
or common shares (thereby increasing the amount of gain, or
decreasing the amount of loss, to be recognized by you on a
subsequent disposition of our ADSs or common shares), and the
balance in excess of adjusted basis will be taxed as capital
gain recognized on a sale or exchange. Consequently, such
distributions in excess of our current and accumulated earnings
and profits generally would not give rise to foreign source
income and you would not be able to use the foreign tax credit
arising from any Korean withholding tax imposed on such
distribution unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other foreign source income in the appropriate category for
foreign tax credit purposes. Distributions of our ADSs, common
shares or preemptive rights to subscribe for our common shares
that are received as part of a pro rata distribution to all of
our common shareholders generally will not be subject to
U.S. federal income tax. Consequently such distributions
will not give rise to foreign source income, and you will not be
able to use the foreign tax credit arising from any Korean
withholding tax imposed on such distributions unless such credit
can be applied (subject to applicable limitations) against
U.S. federal income tax due on other income derived from
foreign sources.
Taxation
of capital gains
If you
hold our ADSs or common shares while we are a PFIC
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to the special tax
rules discussed above governing excess distributions
received with respect to our ADSs or common shares. An excess
distribution can arise from gain realized on the sale or other
disposition (including a pledge) of our ADSs or common shares.
The entire gain on disposition of PFIC stock is treated as an
excess distribution. Generally, otherwise applicable
nonrecognition provisions of the Code are not applicable to
transfers
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of stock in a PFIC, and otherwise unrecognized gain will be
recognized and treated as an excess distribution. See
ITEM 10.E. TAXATION
U.S. FEDERAL INCOME TAX CONSIDERATIONS Taxation
of dividends if you hold our ADSs or common
shares while we are a PFIC above for additional
information concerning the taxation of excess distributions.
Generally, U.S. Holders are unable to utilize foreign taxes
paid or deemed paid to offset the taxes arising from an excess
distribution by reason of gains recognized on disposition of
PFIC stock. If we are a PFIC, you will be required to file
Internal Revenue Service Form 8621 for each taxable year in
which, among other circumstances, you recognize gain from a sale
or other disposition of our ADSs or common shares.
As discussed above, in certain circumstances a shareholder may
make an election to include gain on the stock of a PFIC as
ordinary income under a mark-to-market method. If you make an
effective mark-to-market election, any gain or (subject to the
foregoing limitation) loss from a sale or other disposition of
our ADSs or common shares generally will be ordinary rather than
capital. You are urged to consult your tax advisor about the
availability of the mark-to-market election, and whether making
the election would be advisable in your particular circumstances.
If we
are never a PFIC while you hold our ADSs or common
shares
If we are never a PFIC while you have held our ADSs or common
shares, you generally will recognize capital gain or loss for
U.S. federal income tax purposes upon the sale, exchange,
or other disposition of our ADSs or common shares in an amount
equal to the difference, if any, between the amount realized on
the sale, exchange, or other disposition (without reduction for
any Korean or other
non-U.S. tax
withheld from such disposition) and your adjusted tax basis in
the ADSs or common shares. Your adjusted tax basis in an ADS or
common share generally will be its United States dollar cost.
The United States dollar cost of a common share purchased with
foreign currency generally will be the United States dollar
value of the purchase price paid on the date of the purchase or,
if the common shares are traded on an established securities
market and the investor is a cash-basis or electing accrual
basis taxpayer, the settlement date. Such capital gain or loss
will be long-term capital gain (taxable at a reduced rate for
non-corporate U.S. Holders, including individuals) or loss
if, on the date of sale, exchange, or other disposition, the
ADSs or common shares were held by you for more than one year.
The deductibility of capital losses is subject to limitations.
Capital gain or loss from the sale, exchange, or other
disposition will generally be sourced within the United States
for U.S. foreign tax credit purposes. Any such loss,
however, could be resourced to the extent of dividends treated
as received with respect to such ADSs or common shares within
the preceding
24-month
period. Consequently, you may not be able to use the foreign tax
credit arising from any Korean tax imposed on the sale,
exchange, other disposition of an ADS or common share unless
such credit can be applied (subject to applicable limitations)
against tax due on other income treated as derived from foreign
sources. Any Korean securities transaction tax imposed on the
sale or other disposition of our common shares or ADSs or common
shares will not be treated as a creditable foreign tax for
U.S. federal income tax purposes, although you may be
entitled to deduct such tax, subject to applicable limitations
under the Code.
Under the Tax Convention, a U.S. resident is generally
exempt from Korean taxation on gains from the sale, exchange or
other disposition of our ADSs or common shares subject to
certain exceptions. You are urged to consult your tax advisor
regarding possible application of the Tax Convention.
Information
Reporting Regarding PFICs and Specified Foreign Financial
Assets
Congress recently enacted the Hiring Incentives to Restore
Employment Act (the Act). Under the Act, each
U.S. Holder who is a shareholder of a PFIC is required to
file an annual report containing such information as the IRS may
require, unless otherwise provided by the IRS. This requirement,
which took effect on March 18, 2010, is in addition to the
annual reporting requirements for a U.S. Holder of an
interest in a PFIC that has made a QEF election. In Notice
2010-34, the
IRS advised that it is developing further guidance regarding the
PFIC reporting obligations under the Act and that, in the
meantime, U.S. Holders that were not otherwise required to
file an annual report prior to March 18, 2010, will not be
required to file an annual report as a result of the Act for
taxable years beginning before March 18, 2010.
The Act also requires individual U.S. Holders with an
interest in a specified foreign financial asset to
file a report to the IRS with information relating to the asset
and the maximum value thereof during the taxable for any
119
year in which the aggregate value of all such assets is greater
than $50,000 (or such higher dollar amount as prescribed by
Treasury regulations). Specified foreign financial assets
include any depository or custodial account held at a foreign
financial institution; any debt or equity interest in a foreign
financial institution if such interest is not regularly traded
on an established securities market; and, if not held at a
financial institution, (i) any stock or security issued by
a non-United
States person, (ii) any financial instrument or contract
held for investment where the issuer or counterparty is a
non-United
States person, and (iii) any interest in an entity which is
a non-United
States person. Depending on the aggregate value of your
investment in specified foreign financial assets, you may be
obligated to file an annual report under this provision. The
requirement to file a report is effective for taxable years
beginning after March 18, 2010. Penalties apply to any
failure to file a required report.
In the event a U.S. Holder does not file the information
reports described above relating to ownership of a PFIC or
disclosure of specified foreign financial assets, the statute of
limitations on the assessment and collection of
U.S. federal income taxes of such U.S. Holder for the
related tax year will not close before such report is filed.
If you are a U.S. Holder, you are urged to consult with your
own tax advisor regarding the application of the PFIC and
specified foreign financial assets information reporting
requirements and related statute of limitations tolling
provisions with respect to the ADSs or our common shares.
Information
reporting and backup withholding
In general, information reporting will apply to dividends
(including distributions of interest on shareholders
equity) in respect of our ADSs or common shares and the proceeds
from the sale, exchange, or redemption of our ADSs or common
shares that are paid to you within the United States (and in
certain cases, outside the United States), unless you are an
exempt recipient, such as a corporation. A backup withholding
tax may apply to such payments if you fail to provide a taxpayer
identification number or certification of exempt status, or fail
to report in full dividend and interest income. Any amounts
withheld under the backup withholding rules will be allowed as a
refund or a credit against your U.S. federal income tax
liability, provided the required information is furnished to the
Internal Revenue Service.
Under United States Treasury regulations, U.S. Holders that
participate in reportable transactions (as defined
in the regulations) must attach to their federal income tax
returns a disclosure statement on Form 8886. You should
consult your own tax advisor as to the possible obligation to
file Form 8886 with respect to the sale, exchange or other
disposition of any Won received as a dividend from our ADSs or
common shares, or as proceeds from the sale of our ADSs or
common shares.
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|
ITEM 10.F.
|
DIVIDENDS
AND PAYING AGENTS
|
Not applicable.
|
|
ITEM 10.G.
|
STATEMENT
BY EXPERTS
|
Not applicable.
|
|
ITEM 10.H.
|
DOCUMENTS
ON DISPLAY
|
We have filed this annual report on
Form 20-F,
including exhibits, with the SEC. As allowed by the SEC, in
ITEM 19 of this annual report, we incorporate by reference
certain information we filed with the SEC. This means that we
can disclose important information to you by referring you to
another document filed separately with the SEC. The information
incorporated by reference is considered to be part of this
annual report. You may inspect and copy this annual report,
including exhibits, and documents that are incorporated by
reference in this annual report at the Public Reference Room
maintained by the SEC at 100 F Street, N.E.,
Washington, D.C. 20549. Please call the SEC at
1-800-SEC-0330
for further information on the operation of the Public Reference
Room. Any filings we make electronically will be available to
the public over the Internet at the Web site of the SEC at
http://www.sec.gov.
|
|
ITEM 10.I.
|
SUBSIDIARY
INFORMATION
|
Not applicable.
120
|
|
ITEM 11.
|
QUANTITATIVE
AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
|
In the normal course of our business, we are subject to market
risk associated with currency movements on non-Won denominated
assets and liabilities and license and royalty revenues and
interest rate movements.
Foreign
currency risk
We conduct our business primarily in Won, which is also our
functional and reporting currency. However, we have exposure to
some foreign currency exchange-rate fluctuations on cash flows
from our overseas licensees. The primary foreign currencies to
which we are exposed are the U.S. dollar, the Japanese Yen,
and the NT dollar. Fluctuations in these exchange rates may
affect our revenues from license fees and royalties and result
in exchange losses and increased costs in Won terms.
As of December 31, 2009, we had Japanese Yen denominated
accounts receivable of Won 2,138 million, which represented
36.17% of our total consolidated accounts receivable balance,
and U.S. dollar denominated accounts receivable of Won
963 million, which represented 16.29% of our total
consolidated accounts receivable balance. We also had Japanese
Yen denominated accounts payable of Won 635 million, which
represented 19.81% of our total consolidated accounts payable
balance, and U.S. dollar denominated accounts payable of
Won 307 million, which represented 9.59% of our total
consolidated accounts payable balance. As these balances all
have short maturities, exposure to foreign currency fluctuations
on these balances is not significant. For example, a
hypothetical 10% appreciation of the Won against the Japanese
Yen and the U.S. dollar, in the aggregate, would reduce our
cash flows by Won 216 million.
In 2009, Won 45,860 million of our revenue was derived from
currencies other than the Won: primarily the Japanese Yen, Won
31,991 million; the NT dollar, Won 1,613 million; the
Thai Baht, Won 1,150 million; and the U.S. dollar, Won
5,800 million. A hypothetical 10% depreciation in the
exchange rates of these foreign currencies against the Won in
2009 would have reduced our revenue by Won 4,055 million.
Since 2005, we have begun entering into derivatives arrangements
to hedge against the risk of foreign currency fluctuation. As of
March 31, 2010, we had no foreign currency forward
contracts outstanding. We may in the future continue to enter
into hedging transactions in an effort to reduce our exposure to
foreign currency exchange risks, but we may not be able to
successfully hedge our exposure at all. In addition, our
currency exchange losses may be magnified by Korean exchange
control regulations that restrict our ability to convert the Won
into U.S. dollars, Japanese Yen or EMU Euros under certain
emergency circumstances.
Interest
rate risk
Our exposure to risk for changes in interest rates relates
primarily to our investments in short-term financial instruments
and other investments. Investments in both fixed rate and
floating rate interest earning instruments carry some interest
rate risk. The fair value of fixed rate securities may fall due
to a rise in interest rates, while floating rate securities may
produce less income than expected if interest rates fall. We do
not believe that we are subject to any material market risk
exposure on our short-term financial instruments, as they are
readily convertible to cash and have short maturities.
Credit
risk
As our cash and cash equivalents and short-term financial
instruments are placed with several local financial
institutions, of which approximately 24% are held at one
financial institution, we face a potential credit risk that the
financial institutions may become insolvent and be unable to
repay our principal and interest in a timely manner. While the
management believes such financial institutions are of a high
credit quality, it is difficult for us to predict the financial
condition of the Korean banking sector and the financial
institutions that manage our cash holdings. We may be materially
and adversely affected by any widespread failure in the Korean
banking sector caused by economic downturn and the volatile
financial markets in the future.
The above discussion and the estimated amounts generated from
the sensitivity analyses referred to above include
forward-looking statements, which assume for
analytical purposes that certain market conditions may
121
occur. Accordingly, such forward-looking statements should not
be considered projections by us of future events or losses.
|
|
ITEM 12.
|
DESCRIPTION
OF SECURITIES OTHER THAN EQUITY SECURITIES
|
Not applicable.
Not applicable.
Not applicable.
|
|
D.
|
American
Depositary Shares
|
Fees and
Charges Our ADS holders May Have to Pay
The Bank of New York Mellon, the depositary of our ADS program,
collects its fees for delivery and surrender of ADSs directly
from investors depositing shares or surrendering ADSs for the
purpose of withdrawal or from intermediaries acting for them.
The depositary collects fees for making distributions to
investors by deducting those fees from the amounts distributed
or by selling a portion of distributable property to pay the
fees. The depositary may collect its annual fee for depositary
services by deductions from cash distributions or by directly
billing investors or by charging the book-entry system accounts
of participants acting for them. The depositary may generally
refuse to provide fee-attracting services until its fees for
those services are paid.
|
|
|
Persons depositing or withdrawing shares must pay: |
|
For: |
|
$5.00 (or less) per 100 ADSs (or portion of 100 ADSs) |
|
Issuance of ADSs, including issuances resulting from
a distribution of shares or rights or other property
|
|
|
|
Cancellation of ADSs for the purpose of withdrawal,
including if the deposit agreement terminates
|
|
$.02 (or less) per ADS |
|
Any cash distribution to ADS registered holders
|
|
A fee equivalent to the fee that would be payable if securities
distributed to you had been shares and the shares had been
deposited for issuance of ADSs |
|
Distribution of securities distributed to holders of
deposited securities which are distributed by the depositary to
ADS registered holders
|
|
$.02 (or less) per ADSs per calendar year |
|
Depositary services
|
|
Registration or transfer fees |
|
Transfer and registration of shares on our share
register to or from the name of the depositary or its agent when
you deposit or withdraw shares
|
|
Expenses of the depositary |
|
Cable, telex and facsimile transmissions (when
expressly provided in the deposit agreement)
|
|
|
|
Converting foreign currency to U.S. dollars
|
122
|
|
|
Taxes and other governmental charges the depositary or the
custodian have to pay on any ADS or share underlying an ADS, for
example, stock transfer taxes, stamp duty or withholding taxes |
|
As necessary
|
|
Any charges incurred by the depositary or its agents for
servicing the deposited securities |
|
As necessary
|
Fees and
Other Payments Made by the Depositary to Us
The Bank of New York Mellon, as depositary, has agreed to
reimburse the Company for expenses they incur that are related
to establishment and maintenance expenses of the ADS program.
The depositary has agreed to reimburse the Company for its
continuing annual stock exchange listing fees. The depositary
has also agreed to pay the standard out-of-pocket maintenance
costs for the ADRs, which consist of the expenses of postage and
envelopes for mailing annual and interim financial reports,
printing and distributing dividend checks, electronic filing of
U.S. Federal tax information, mailing required tax forms,
stationery, postage, facsimile, and telephone calls. It has also
agreed to reimburse the Company annually for certain investor
relationship programs or special investor relations promotional
activities. In certain instances, the depositary has agreed to
provide additional payments to the Company based on any
applicable performance indicators relating to the ADR facility.
There are limits on the amount of expenses for which the
depositary will reimburse the Company, but the amount of
reimbursement available to the Company is not necessarily tied
to the amount of fees the depositary collects from investors.
From January 1, 2009 to December 31, 2009, the Company
received no reimbursement from the depositary, while the
depositary waived fees for the standard costs associated with
the administration of the ADR estimated to total US$46,473.52.
From January 1, 2010 to the date of this Annual Report, the
Company received from the depositary US$34,640.58 for legal
fees, after deducting the applicable withholding tax from the
total amount payable by the depositary of US$48,000.
PART II
|
|
ITEM 13.
|
DEFAULTS,
DIVIDEND ARREARAGES AND DELINQUENCIES
|
Not applicable.
|
|
ITEM 14.
|
MATERIAL
MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF
PROCEEDS
|
Not applicable.
|
|
ITEM 15.
|
CONTROLS
AND PROCEDURES
|
Disclosure
Controls and Procedures
Our management, under the supervision and with the participation
of our Chief Executive Officer and Chief Financial Officer
carried out an evaluation of the effectiveness of our disclosure
controls and procedures (as defined in
Rules 13a-15(e)
and
15d-15(e)
under the Exchange Act), as of December 31, 2009. Based on
this evaluation and as a result of the material weakness
discussed below, our Chief Executive Officer and Chief Financial
Officer have concluded that our disclosure controls and
procedures were not effective as of December 31, 2009. Our
disclosure controls and procedures are designed to ensure that
information required to be disclosed in reports filed or
submitted under the Exchange Act is recorded, processed,
summarized and reported within the time periods specified in the
SECs rules and forms, and that such information is
accumulated and communicated to our management, including our
Chief Executive Officer and Chief Financial Officer, as
appropriate, to allow timely decisions regarding required
disclosure. Due to the material weakness described below, we
performed additional analysis, additional closing procedures,
and other post-closing procedures to ensure that our
consolidated financial statements were
123
prepared in accordance with generally accepted accounting
principles. Accordingly, our management believes that the
financial statements included in this report fairly present in
all material respects our financial condition, results of
operations and cash flows for the periods presented.
Managements
Annual Report on Internal Control over Financial
Reporting
Our management is responsible for establishing and maintaining
adequate internal control over financial reporting, as such term
is defined in
Rules 13a-15(f)
and
15d-15(f)
under the Exchange Act. Our internal control over financial
reporting is a process designed to provide reasonable assurance
regarding the reliability of financial reporting and the
preparation of financial statements for external purposes in
accordance with U.S. GAAP.
Our internal control over financial reporting includes those
policies and procedures that (1) pertain to the maintenance
of records, that, in reasonable detail, accurately and fairly
reflect the transactions and dispositions of our assets;
(2) provide reasonable assurance that transactions are
recorded as necessary to permit preparation of financial
statements in accordance with generally accepted accounting
principles, and that our receipts and expenditures are being
made only in accordance with authorizations of our management
and directors; and (3) provide reasonable assurance
regarding prevention or timely detection of unauthorized
acquisition, use or disposition of our assets that could have a
material effect on the financial statements.
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
Our management has evaluated the effectiveness of our internal
control over financial reporting as of December 31, 2009,
based upon criteria established in Internal Control
Integrated Framework issued by the Committee of Sponsoring
Organizations, or the COSO, of the Treadway Commission.
A material weakness is a deficiency, or a combination of
deficiencies, in internal control over financial reporting, such
that there is a reasonable possibility that a material
misstatement of our financial statements will not be prevented
or detected on a timely basis. In connection with our
managements evaluation of our internal control over
financial reporting described above, our management has
identified the following material weakness in our internal
control over financial reporting as of December 31, 2009.
Lack of monitoring controls over significant transactions at
a subsidiary level.
We did not design or operate effective monitoring controls over
significant transactions at a subsidiary level. Specifically,
the internal control over the accuracy and completeness of the
severance benefits and approval of the related benefit
distribution to a former director at the subsidiary level was
not effective.
This material weakness could result in a misstatement of the
aforementioned accounts and disclosures that would result in a
material misstatement to our consolidated financial statements
that would not be prevented or detected. Accordingly, our
management has determined that this control deficiency
constitutes a material weakness.
Because of the material weakness described above, our management
has concluded that we did not maintain effective internal
control over financial reporting as of December 31, 2009,
based on the Internal Control Integrated Framework
issued by the COSO.
Attestation
Report of the Registered Public Accounting Firm
The effectiveness of our internal control over financial
reporting as of December 31, 2009 has been audited by Samil
PricewaterhouseCoopers, an independent registered public
accounting firm, as stated in their report which is included in
ITEM 19 of this
Form 20-F.
Remediation
of Material Weakness in Internal Control over Financial
Reporting
As of the date of the filing of this annual report, our
management, including our Chief Executive Officer and Chief
Financial Officer and the Audit Committee, have established a
plan of actions to address the material
124
weakness in our internal control over financial reporting,
including implementing new controls that requires
pre-approval
from the Chief Financial Officer of Gravity for all significant
payments of subsidiaries and the performance of regular
monitoring of subsidiaries treasury cycle activities by
Gravitys headquarter finance team.
We believe these steps will enable us to remediate the material
weakness reported as of December 31, 2009. As part of our
2010 assessment of internal control over financial reporting,
our management will conduct sufficient testing and evaluation of
the control to be implemented as part of this remediation plan
to ascertain that they are designed and operate effectively.
Changes
in Internal Control over Financial Reporting
In our consolidated financial statements as of and for the year
ended December 31, 2008, our management identified a
material weakness in our internal control over financial
reporting related to lack of controls over equity method
investments. To address this material weakness, our management,
in 2009, implemented a number of measures to rectify the
material weakness including preparing a review checklist on the
financial statements of our equity method investments and
performing a regular interview and review process with the
management of the entity accounted for under the equity method
to understand the investees accounting policy and to
ensure the completeness and accuracy of GAAP conversion process
to identify any potential GAAP difference for material
transactions.
As of December 31, 2009, our management determined that the
remediation measures undertaken to improve our internal control
over financial reporting have enabled it to conclude that the
material weakness identified in 2008 has been remediated.
Other than remediation of the prior year material weakness
described above and the material weakness over monitoring
controls over significant transactions at a subsidiary level,
there have been no other changes in our internal control over
financial reporting during the year ended December 31, 2009
that have materially affected or are reasonably likely to
materially affect, our internal control over financial reporting.
In addition, the Company enhanced certain internal controls
related to treasury cycle activities at the subsidiary level,
and the related controls over approval and internal reporting
procedures.
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ITEM 16.A.
|
AUDIT
COMMITTEE FINANCIAL EXPERT
|
Our Board of Directors has determined that Mr. Phillip
Young Ho Kim, our outside director is an audit committee
financial expert, as such term is defined by the
regulations of the SEC issued pursuant to Section 407 of
the Sarbanes-Oxley Act. Mr. Kim is an independent director
as such term is defined in
Rule 10A-3
of the Exchange Act for purpose of the listing standards of the
NASDAQ Stock Market that are applicable.
|
|
ITEM 16.B.
|
CODE
OF ETHICS
|
Pursuant to the requirements of the Sarbanes-Oxley Act, we have
previously adopted a Code of Ethics applicable to all our
employees, including our Chief Executive Officer, Chief
Financial Officer and all other directors and executive
officers. We have adopted an amended Code of Ethics, applicable
to all our directors and officers and employees, which was filed
as Exhibit 11.1 to our annual report for the year ended
December 31, 2005. The amendment was made to more clearly
set forth the principles underlying the Code of Ethics in order
to assist our directors, officers and employees in connection
with their adherence to the guideline for ethical behavior
described in the Code of Ethics.
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ITEM 16.C.
|
PRINCIPAL
ACCOUNTANT FEES AND SERVICES
|
The following table sets forth the aggregate fees billed for
each of the years ended December 31, 2008 and 2009 for
professional services rendered by our principal accountants
Samil PricewaterhouseCoopers, the Korean
125
member firm of PricewaterhouseCoopers, depending on the various
types of services and a brief description of the nature of such
services.
|
|
|
|
|
|
|
|
|
|
|
|
|
Aggregate
|
|
|
|
|
Fees
|
|
|
|
|
Billed During
|
|
|
|
|
the Year
|
|
|
|
|
Ended
|
|
|
|
|
December 31,
|
|
|
Type of Service
|
|
2008
|
|
2009
|
|
Nature of Services
|
|
|
(In millions
|
|
|
|
|
of Won)
|
|
|
|
Audit Fees
|
|
|
495
|
|
|
|
495
|
|
|
Audit service for the Company and its subsidiaries.
|
Audit-Related Fees
|
|
|
|
|
|
|
25
|
|
|
Accounting advisory service.
|
Tax Fees
|
|
|
|
|
|
|
|
|
|
|
All Other Fees
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
495
|
|
|
|
520
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
The policy of our audit committee is to pre-approve all
engagements of principal accountants and all audit and non-audit
services to be provided by the principal accountants, other than
as permitted under applicable laws and regulations.
|
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ITEM 16.D.
|
EXEMPTIONS
FROM THE LISTING STANDARDS FOR AUDIT COMMITTEES
|
Not applicable.
|
|
ITEM 16.E.
|
PURCHASES
OF EQUITY SECURITIES BY THE ISSUER AND AFFILIATED
PURCHASERS
|
Not applicable.
|
|
ITEM 16.F.
|
CHANGE
IN REGISTRANTS CERTIFYING ACCOUNTANT
|
Not applicable.
|
|
ITEM 16.G.
|
CORPORATE
GOVERNANCE
|
See ITEM 6.C. BOARD PRACTICES.
PART III
|
|
ITEM 17.
|
FINANCIAL
STATEMENTS
|
We have responded to ITEM 18 in lieu of responding to this
item.
|
|
ITEM 18.
|
FINANCIAL
STATEMENTS
|
Reference is made to ITEM 19 Exhibits for a
list of all financial statements and schedules filed as part of
this annual report.
126
(a) Financial Statements filed as part of this annual
report
The following financial statements and related schedules,
together with the reports of independent accountants thereon,
are filed as part of this annual report:
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Page
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F-1
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F-2
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F-4
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F-5
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F-6
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F-8
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F-9
|
|
(b) Exhibits filed as part of this annual report
|
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1
|
.1◊◊
|
|
Articles of Incorporation, amended as of June 12, 2009
(English translation)
|
|
2
|
.1*
|
|
Form of Stock Certificate of Registrants common stock, par
value Won 500 per share
|
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2
|
.1**
|
|
Form of Deposit Agreement among Registrant, The Bank of New York
Mellon, formerly known as The Bank of New York, as depositary,
and all holders and beneficial owners of American Depositary
Shares evidenced by American Depositary Receipts, including the
form of American depositary receipt**
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4
|
.1*
|
|
Agreement on the Development of RAGNAROK Online, dated
June 26, 2000, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.2*
|
|
Agreement on the Exclusive License of Copyright Regarding
Ragnarok Game Services, dated June 26, 2000, between
Myoung-Jin Lee and Registrant (translation in English)
|
|
4
|
.3*
|
|
Cooperation Agreement on Ragnarok Game Services, dated
May 31, 2002, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.4*
|
|
Agreement on Factual Matters, dated November 19, 2002,
between Myoung-Jin Lee and Registrant (translation in English)
|
|
4
|
.5*
|
|
Agreement on Ragnarok Game Services and Related Matters, dated
January 22, 2003, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.6*
|
|
Agreement, dated June 3, 2003, between Myoung-Jin Lee and
Registrant (translation in English)
|
|
4
|
.7*
|
|
Agreement, dated October 27, 2004, between Myoung-Jin Lee
and Registrant (translation in English)
|
|
4
|
.8*
|
|
Investment Agreement, dated February 19, 2002, between
Sunny YNK Inc. and Registrant (translation in English)
|
|
4
|
.9*
|
|
Agreement, dated February 21, 2002, between Sunny YNK Inc.
and Registrant (translation in English)
|
|
4
|
.10
|
|
Share Purchase Agreement, dated May 3, 2005, between
Mr. Moon Kyu Kim and Registrant (translation in English)
|
|
4
|
.11*
|
|
Ragnarok License and Distribution Agreement, dated July 24,
2002, between GungHo Online Entertainment, Inc. (formerly ONSALE
Japan K.K.) (licensee in Japan) and Registrant
|
|
4
|
.12*
|
|
Amendment to Ragnarok License and Distribution Agreement, dated
September 23, 2004, between GungHo Online Entertainment,
Inc. (licensee in Japan) and Registrant
|
|
4
|
.13*
|
|
Ragnarok Exclusive License and Distribution Agreement, dated
May 20, 2002, between Soft-World International Corporation
(licensee in Taiwan and Hong Kong) and Registrant
|
|
4
|
.14*
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 19, 2004, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Registrant
|
|
4
|
.15*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
October 21, 2002, among Soft-World International
Corporation, Value Central Corporation (licensee in China) and
Registrant
|
127
|
|
|
|
|
|
4
|
.16
|
|
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated May 18, 2005, among
Soft-World International Corporation, Value Central Corporation
(licensee in China) and Registrant
|
|
4
|
.17*
|
|
Ragnarok License and Distribution Agreement, dated June 13,
2002, between Asiasoft International Co., Ltd. (licensee in
Thailand) and Registrant
|
|
4
|
.18*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 27, 2004, between
Asiasoft International Co., Ltd. (licensee in Thailand) and
Registrant
|
|
4
|
.19*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
May 12, 2003, among Soft-World International Corporation,
Value Central Corporation (licensee in Malaysia and Singapore)
and Registrant
|
|
4
|
.20*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
March 25, 2003, between Level Up! Inc. (licensee in
the Philippines) and Registrant
|
|
4
|
.21
|
|
Third Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated February 18, 2005, between
Level Up! Inc. (licensee in the Philippines) and Registrant
|
|
4
|
.22*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
April 2, 2004, between PT. Lyto Datarindo Fortuna (licensee
in Indonesia) and Registrant
|
|
4
|
.23*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 29, 2004, between PT.
Lyto Datarindo Fortuna (licensee in Indonesia) and Registrant
|
|
4
|
.24*
|
|
Exclusive Ragnarok Online License and Distribution Agreement,
dated November 26, 2003, between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and Registrant
|
|
4
|
.25*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated December 2, 2003, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.26*
|
|
Second Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated November 18, 2004, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.27
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
July 16, 2004, between Ongamenet PTY Ltd. (licensee in
Australia and New Zealand) and Registrant
|
|
4
|
.28
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
August 15, 2004, between Level Up! Interactive SA
(licensee in Brazil) and Gravity Co., Ltd.
|
|
4
|
.29*
|
|
Exclusive Ragnarok Software License Agreement, dated
May 24, 2004, between Level Up Network India Pvt. Ltd.
(licensee in India) and Gravity Co., Ltd.
|
|
4
|
.30*
|
|
Lease Agreement, dated August 1, 2004, between Jung Ryool
Kim and Registrant (translation in English)
|
|
4
|
.31*
|
|
Equipment Sales Agreement, dated December 1, 2003, between
Gravity Interactive LLC and Registrant
|
|
4
|
.32*
|
|
Service and Distribution of Earnings and Profit Agreement, dated
April 1, 2003, between Gravity Interactive, LLC and
Registrant
|
|
4
|
.33*
|
|
Loan Agreement, dated January 1, 2004, between Gravity
Entertainment Corporation, formerly RO Production Ltd., and
Registrant (translation in English)
|
|
4
|
.34*
|
|
Share (syusshi-mochiban) Assignment Agreement, dated
October 25, 2004, between GungHo Online Entertainment, Inc.
and Registrant
|
|
4
|
.35*
|
|
Joint Project Agreement for TV Animation Ragnarok,
dated October 1, 2004, among Gravity Entertainment
Corporation, formerly RO Production Ltd., GDH Co., Ltd., TV
Tokyo Medianet Co., Ltd., Amuse Soft Entertainment Co., Ltd. and
GNG Entertainment Inc (translation in English)
|
|
4
|
.36*
|
|
Ragnarok Sales Agency Agreement, dated April 10, 2002,
between Sunny YNK Inc. and Registrant (translation in English)
|
|
4
|
.37
|
|
Lease Agreement, dated October 19, 2005, between Gravity
Co., Ltd. and Meritz Fire & Marine Insurance Co., Ltd.
|
|
4
|
.38
|
|
Real Estate Sale Agreement, dated May 22, 2006, between
Gravity Co., Ltd. and Yahoh Communication Ltd.
|
128
|
|
|
|
|
|
4
|
.39
|
|
Global Publishing Agreement, dated November 7, 2005,
between Gravity Co., Ltd. and Ndoors Corporation.
|
|
4
|
.40
|
|
Global Publishing Agreement, dated November 15, 2005,
between Gravity Co., Ltd. and Sonnori Co., Ltd.
|
|
4
|
.41
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated April 20, 2005 between
Level Up! Inc. (licensee in Brazil) and Gravity Co., Ltd.
|
|
4
|
.42
|
|
Fifth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 22, 2006 between
Level Up! Inc. (licensee in the Philippines) and Gravity
Co., Ltd.
|
|
4
|
.43
|
|
Exclusive Ragnarok Online Software License Agreement dated
April 9, 2006 between Game Flier (Malaysia) Sdn. Bhd.
(licensee in Malaysia and Singapore) and Gravity Co., Ltd.
|
|
4
|
.44
|
|
3rd Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated April 15, 2006 between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and Gravity Co., Ltd.
|
|
4
|
.45
|
|
2nd Renewal of Ragnarok License and Distribution Agreement dated
September 29, 2006 between GungHo Online Entertainment,
Inc. (licensee in Japan) and Gravity Co., Ltd.
|
|
4
|
.46
|
|
Agreement on Changes of the Global Publishing Contract dated
October 9, 2006 between Ndoors Corporation (developer of
Time N Tales) and Gravity Co., Ltd.
|
|
4
|
.47
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2006 between
Soft-World International Corporation (licensee in Taiwan) and
Gravity Co., Ltd.
|
|
4
|
.48
|
|
Agreement on Changes of the Lease Contract dated January 8,
2007 between Meritz Fire & Marine Insurance Co., Ltd.
and Gravity Co., Ltd.
|
|
4
|
..49◊
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated August 1, 2007, between GameCyber
Technology Ltd. (licensee in Taiwan and Hong Kong) and Gravity
Co., Ltd.
|
|
4
|
..50◊
|
|
First Amendment to the Ragnarok Online Software Agreement dated
October 9, 2007, between Game Flier (Malaysia) Sdn. Bhd.
(licensee in Singapore and Malaysia) and Gravity Co., Ltd.
|
|
4
|
..51◊
|
|
Exclusive Ragnarok Online 2 License and Distribution Agreement
dated October 15, 2007, between PT. Lyto Datarindo Fortuna
(licensee in Indonesia) and Gravity Co., Ltd.
|
|
4
|
..52◊
|
|
Amendment to the exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2007, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Gravity Co., Ltd.
|
|
4
|
..53◊
|
|
Exclusive Requiem Online License and Distribution Agreement
dated December 1, 2007, between Gravity CIS, Inc. (licensee
in Russia and CIS countries) and Gravity Co., Ltd.
|
|
4
|
..54◊
|
|
Lease Agreement dated January 1, 2008, between Korea SW
Industry Promotion Agency and Gravity Co., Ltd.
|
|
4
|
..55◊
|
|
Second Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2008, between
Gravity Interactive, Inc. (licensee in the United States and
Canada) and Gravity Co., Ltd.
|
|
4
|
..56◊
|
|
Exclusive Ragnarok Online 2 Authorization to Use and Distribute
Software Agreement dated January 21, 2008, between
Level Up! Interactive S.A. (licensee in Brazil) and Gravity
Co., Ltd.
|
|
4
|
..57◊
|
|
First Amendment to the exclusive Emil Chronicle Online License
and Distribution Agreement dated January 23, 2008, between
GameCyber Technology Ltd. (licensee in Taiwan and Hong Kong) and
Gravity Co., Ltd.
|
|
4
|
..58◊
|
|
Exclusive Pucca Racing License and Distribution Agreement dated
January 23, 2008, between Ini3 Digital Co., Ltd. (licensee
in Thailand), Vooz Co., Ltd. (character licensor) and Gravity
Co., Ltd.
|
|
4
|
..59◊
|
|
Exclusive Requiem Online License and Distribution Agreement
dated February 21, 2008, between Gravity Interactive, Inc.
(licensee in the United States and Canada) and Gravity Co., Ltd.
|
|
4
|
..60◊
|
|
Sixth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated February 27, 2008, between PT.
Lyto Datarindo Fortuna (licensee in Indonesia) and Gravity Co.,
Ltd.
|
|
4
|
.61◊◊
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 4, 2008 between AsiaSoft
Corporation Public Co., Ltd. (licensee in Thailand) and Gravity
Co., Ltd.
|
129
|
|
|
|
|
|
4
|
.62◊◊
|
|
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement dated April 30, 2008, between
Burda:ic GmbH (licensee in Germany, Austria, Switzerland, Italy
and Turkey) and Gravity Co., Ltd.
|
|
4
|
.63◊◊
|
|
Assignment of Agreement dated May 30, 2008, among
Level Up! Network India Pvt. Ltd., Level Up!
International Holdings Pte. Ltd. (licensees in India) and
Gravity Co., Ltd.
|
|
4
|
.64◊◊
|
|
First Amendment to the Exclusive Ragnarok Software License
Agreement dated June 1, 2008, between Gravity EU SASU
(licensee in France and 9 other European countries) and Gravity
Co., Ltd.
|
|
4
|
.65◊◊
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated July 2, 2008, between AsiaSoft Corporation Public
Co., Ltd. (licensee in Vietnam) and Gravity Co., Ltd.
|
|
4
|
.66◊◊
|
|
First Amendment to the Exclusive Emil Chronicle Online License
and Distribution Agreement dated July 4, 2008, between
Infocomm Asia Holdings Pte. Ltd. and Gravity Co., Ltd.
|
|
4
|
.67◊◊
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated September 1, 2008, between
Shengqu Information Technology (Shanghai) Co., Ltd. (licensee in
China) and Gravity Co., Ltd.
|
|
4
|
.68◊◊
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated September 1, 2008, between Level Up! Inc.
(licensee in the Philippines) and Gravity Co., Ltd.
|
|
4
|
.69◊◊
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated December 8, 2008, between Run Up Game
Distribution and Development Sdn. Bhd. (licensee in Singapore
and Malaysia) and Gravity Co., Ltd.
|
|
4
|
.70◊◊
|
|
Third Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2009, between
Gravity Interactive, Inc., (licensee in the United States,
Canada, Australia and New Zealand) and Gravity Co., Ltd.
|
|
4
|
.71◊◊
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated January 21, 2009, between Tahadi Games Ltd. (licensee
in UAE and 19 other countries) and Gravity Co., Ltd.
|
|
4
|
.72◊◊
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated February 26, 2009, between PT. Wave Wahana
Wisesa (licensee in Indonesia) and Gravity Co., Ltd.
|
|
4
|
.73◊◊
|
|
Exclusive Ragnarok Authorization and Distribution Agreement
dated March 2, 2009, between Level Up! Interactive S.A
(licensee in Brazil) and Gravity Co., Ltd.
|
|
4
|
.74◊◊
|
|
Seventh Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated March 7, 2009, between
Gravity CIS, Inc. (licensee in Russia and CIS countries) and
Gravity Co., Ltd.
|
|
4
|
.75◊◊
|
|
Form of employment agreement with director and senior management.
|
|
4
|
.76
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated September 1, 2009 between
Gravity Interactive, Inc. (licensee in the United States,
Canada, Australia, New Zealand and India) and Gravity Co., Ltd.
|
|
4
|
.77
|
|
Amendment to the 2nd Renewal of Ragnarok License and
Distribution Agreement dated September 29, 2009 between
GungHo Online Entertainment, Inc. (licensee in Japan) and
Gravity Co., Ltd.
|
|
4
|
.78
|
|
Fifth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated October 1, 2009 between
Gravity Interactive, Inc. (licensee in the United States,
Canada, Australia, New Zealand and India) and Gravity Co., Ltd.
|
|
4
|
.79
|
|
Second Amendment to the Ragnarok Online Software License
Agreement dated October 9, 2009 between Game Flier
(Malaysis) Sdn. Bhd. (licensee in Singapore and Malaysia) and
Gravity Co., Ltd.
|
|
4
|
.80
|
|
Ragnarok Online Exclusive Game License Agreement dated
October 22, 2009 between Game Flier International
Corporation (licensee in Taiwan, Hong Kong and Macau) and
Gravity Co., Ltd.
|
|
4
|
.81
|
|
First Amendment to Exclusive Requiem Online License and
Distribution Agreement dated December 1, 2009 between
Gravity Interactive, Inc. (licensee in the United States, Canada
and 40 European countries) and Gravity Co., Ltd.
|
|
4
|
.82
|
|
Global Service Agreement dated December 1, 2009 between
AsiaSoft Corporation Public Co., Ltd., (consignee in Thailand,
Singapore, Vietnam and Malaysia) and Gravity Co., Ltd.
|
|
4
|
.83
|
|
Fifth Amendment to the Exclusive Ragnarok License and
Distribution Agreement dated February 1, 2010 between
Burda:ic GmbH (licensee in Germany, Austria, Switzerland, Italy
and Turkey) and Gravity Co., Ltd.
|
130
|
|
|
|
|
|
4
|
.84
|
|
Global Service Agreement dated February 2, 2010 between PT.
Lyto Datarindo Fortuna (consignee in Indonesia) and Gravity Co.,
Ltd.
|
|
4
|
.85
|
|
Ragnarok Online Game License Agreement dated February 27,
2010 between PT. Lyto Datarindo Fortuna (licensee in Indonesia)
and Gravity Co., Ltd.
|
|
4
|
.86
|
|
Second Amendment to the Exclusive Requiem Online License and
Distribution Agreement dated March 1, 2010 between Gravity
Interactive, Inc. (licensee in the United States, Canada and 39
European countries) and Gravity Co., Ltd.
|
|
4
|
.87
|
|
Exclusive Requiem Online License and Distribution Agreement
dated March 2, 2010 between Game Flier International
Corporation (licensee in Taiwan, Hong Kong and Macau) and
Gravity Co., Ltd.
|
|
4
|
.88
|
|
Exclusive Ragnarok Online License and Distribution Agreement
dated March 5, 2010 between AsiaSoft Corporation Public
Co., Ltd., (licensee in Thailand) and Gravity Co., Ltd.
|
|
8
|
.1
|
|
List of Registrants subsidiaries
|
|
11
|
.1
|
|
Registrants Code of Ethics (amended)
|
|
12
|
.1
|
|
CEO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
|
|
12
|
.2
|
|
CEO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
|
|
12
|
.3
|
|
CFO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
|
|
13
|
.1
|
|
CEO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
|
|
13
|
.2
|
|
CEO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
|
|
13
|
.3
|
|
CFO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
|
|
|
|
* |
|
Incorporated by reference to Registrants Registration
Statement on
Form F-1
(File
No. 333-122159) |
|
** |
|
Incorporated by reference to Registrants Registration
Statement on Form F-6 (File
No. 333-122160) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2005. (File
No. 000-51138) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2006. (File
No. 000-51138) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 29, 2007. (File
No. 000-51138) |
|
◊ |
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 27, 2008. (File
No. 000-51138) |
|
◊◊ |
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2009. (File
No. 000-51138) |
131
SIGNATURES
The registrant hereby certifies that it meets all of the
requirements for filing on
Form 20-F
and that it has duly caused and authorized the undersigned to
sign this annual report on its behalf.
GRAVITY CO., LTD.
Name: Heung Gon Kim
|
|
|
|
Title:
|
Chief Financial Officer
|
Date: June 1, 2010
132
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the Board of Directors and the Shareholders of
Gravity Co., Ltd.
In our opinion, the accompanying consolidated balance sheets and
the related consolidated statements of operations, of changes in
equity and of cash flows present fairly, in all material
respects, the financial position of Gravity Co., Ltd. and its
subsidiaries (the Company), at December 31,
2009 and 2008, and the results of its operations and its cash
flows for each of the three years in the period ended
December 31, 2009 in conformity with accounting principles
generally accepted in the United States of America. Also in our
opinion, the Company did not maintain, in all material respects,
effective internal control over financial reporting as of
December 31, 2009, based on criteria established in
Internal Control Integrated Framework issued
by the Committee of Sponsoring Organizations of the Treadway
Commission, or COSO, because a material weakness in internal
control over financial reporting related to the design and
operation of monitoring controls over significant transactions
at a subsidiary level existed as of that date. A material
weakness is a deficiency, or a combination of deficiencies, in
internal control over financial reporting, such that there is a
reasonable possibility that a material misstatement of the
annual or interim financial statements will not be prevented or
detected on a timely basis. The material weakness referred to
above is described in the accompanying Managements Annual
Report on Internal Control over Financial Reporting appearing
under Item 15. We considered this material weakness in
determining the nature, timing, and extent of audit tests
applied in our audit of the 2009 consolidated financial
statements, and our opinion regarding the effectiveness of the
Companys internal control over financial reporting does
not affect our opinion on those consolidated financial
statements. The Companys management is responsible for
these financial statements, for maintaining effective internal
control over financial reporting and for its assessment of the
effectiveness of internal control over financial reporting,
included in the accompanying Managements Report on
Internal Control over Financial Reporting appearing under
Item 15. Our responsibility is to express opinions on these
financial statements and on the Companys internal control
over financial reporting based on our integrated audits. We
conducted our audits in accordance with the standards of the
Public Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audits to obtain
reasonable assurance about whether the financial statements are
free of material misstatement and whether effective internal
control over financial reporting was maintained in all material
respects. Our audits of the financial statements included
examining, on a test basis, evidence supporting the amounts and
disclosures in the financial statements, assessing the
accounting principles used and significant estimates made by
management, and evaluating the overall financial statement
presentation. Our audit of internal control over financial
reporting included obtaining an understanding of internal
control over financial reporting, assessing the risk that a
material weakness exists, and testing and evaluating the design
and operating effectiveness of internal control based on the
assessed risk. Our audits also included performing such other
procedures as we considered necessary in the circumstances. We
believe that our audits provide a reasonable basis for our
opinions.
As discussed in Note 2 to the consolidated financial
statements, the Company changed the manner in which it accounts
for noncontrolling interests in 2009.
A companys internal control over financial reporting is a
process designed to provide reasonable assurance regarding the
reliability of financial reporting and the preparation of
financial statements for external purposes in accordance with
generally accepted accounting principles. A companys
internal control over financial reporting includes those
policies and procedures that (i) pertain to the maintenance
of records that, in reasonable detail, accurately and fairly
reflect the transactions and dispositions of the assets of the
company; (ii) provide reasonable assurance that
transactions are recorded as necessary to permit preparation of
financial statements in accordance with generally accepted
accounting principles, and that receipts and expenditures of the
company are being made only in accordance with authorizations of
management and directors of the company; and (iii) provide
reasonable assurance regarding prevention or timely detection of
unauthorized acquisition, use, or disposition of the
companys assets that could have a material effect on the
financial statements.
F-2
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
/s/ Samil
PricewaterhouseCoopers
Samil PricewaterhouseCoopers
Seoul, KOREA
June 1, 2010
F-3
GRAVITY
CO., LTD.
CONSOLIDATED BALANCE SHEETS
December 31, 2008 and 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2009
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
except share and per share data)
|
|
|
ASSETS
|
Current assets:
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
$
|
45,379
|
|
Short-term financial instruments
|
|
|
7,278
|
|
|
|
16,000
|
|
|
|
14,144
|
|
Short-term
available-for-sale
investments (accounted for using fair value option)
|
|
|
|
|
|
|
4,973
|
|
|
|
4,396
|
|
Accounts receivable, net (including related party balances of
W3,291 and W2,377,
respectively)
|
|
|
6,540
|
|
|
|
5,907
|
|
|
|
5,222
|
|
Current portion of deferred income tax assets
|
|
|
|
|
|
|
375
|
|
|
|
332
|
|
Other current assets (including related party balances of
W20 and W41, respectively)
|
|
|
5,564
|
|
|
|
4,311
|
|
|
|
3,811
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current assets
|
|
|
72,550
|
|
|
|
82,899
|
|
|
|
73,284
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Property and equipment, net
|
|
|
5,226
|
|
|
|
2,837
|
|
|
|
2,508
|
|
Leasehold and other deposits
|
|
|
1,501
|
|
|
|
1,496
|
|
|
|
1,322
|
|
Intangible assets
|
|
|
12,605
|
|
|
|
12,455
|
|
|
|
11,011
|
|
Equity method investments
|
|
|
2,420
|
|
|
|
1,100
|
|
|
|
972
|
|
Deferred revenue tax assets
|
|
|
207
|
|
|
|
|
|
|
|
|
|
Other non-current assets (including related party balances of
W47 and W55, respectively)
|
|
|
1,426
|
|
|
|
1,651
|
|
|
|
1,460
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total assets
|
|
W
|
95,935
|
|
|
W
|
102,438
|
|
|
$
|
90,557
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND EQUITY
|
Current liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts payable (including related party balances of
W402 and W507, respectively)
|
|
W
|
3,093
|
|
|
W
|
3,205
|
|
|
$
|
2,833
|
|
Deferred revenue (including related party balances of
W630 and W606, respectively)
|
|
|
3,286
|
|
|
|
3,750
|
|
|
|
3,315
|
|
Current portion of deferred income tax liabilities
|
|
|
18
|
|
|
|
|
|
|
|
|
|
Other current liabilities
|
|
|
2,000
|
|
|
|
1,293
|
|
|
|
1,143
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities
|
|
|
8,397
|
|
|
|
8,248
|
|
|
|
7,291
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term deferred income (including related party balances of
W4,828 and W5,495,
respectively)
|
|
|
9,839
|
|
|
|
9,658
|
|
|
|
8,538
|
|
Accrued severance benefits
|
|
|
926
|
|
|
|
478
|
|
|
|
423
|
|
Deferred income tax liabilities
|
|
|
|
|
|
|
272
|
|
|
|
240
|
|
Other non-current liabilities (including related party balances
of W9 in 2008)
|
|
|
165
|
|
|
|
172
|
|
|
|
152
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities
|
|
|
19,327
|
|
|
|
18,828
|
|
|
|
16,644
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commitments and contingencies
|
|
|
|
|
|
|
|
|
|
|
|
|
Parent Company Shareholders equity:
|
|
|
|
|
|
|
|
|
|
|
|
|
Preferred shares, W500 par value,
2,000,000 shares authorized, and no shares issued and
outstanding at December 31, 2008 and 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
Common shares, W500 par value,
38,000,000 shares authorized, and 6,948,900 shares
issued and outstanding at December 31, 2008 and 2009
|
|
|
3,474
|
|
|
|
3,474
|
|
|
|
3,072
|
|
Additional paid-in capital
|
|
|
75,247
|
|
|
|
75,395
|
|
|
|
66,650
|
|
Retained earnings (accumulated deficit)
|
|
|
(5,652
|
)
|
|
|
1,265
|
|
|
|
1,118
|
|
Accumulated other comprehensive income
|
|
|
3,402
|
|
|
|
3,262
|
|
|
|
2,884
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total parent company shareholders equity
|
|
|
76,471
|
|
|
|
83,396
|
|
|
|
73,724
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-controlling interest
|
|
|
137
|
|
|
|
214
|
|
|
|
189
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total equity
|
|
|
76,608
|
|
|
|
83,610
|
|
|
|
73,913
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and equity
|
|
W
|
95,935
|
|
|
W
|
102,438
|
|
|
$
|
90,557
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-4
GRAVITY
CO., LTD.
CONSOLIDATED STATEMENTS OF OPERATIONS
Years Ended December 31, 2007, 2008 and 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
except per share data)
|
|
|
Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games-subscription revenue
|
|
W
|
9,405
|
|
|
W
|
12,576
|
|
|
W
|
12,674
|
|
|
$
|
11,204
|
|
Online games-royalties and license fees (including related party
revenue of W16,773, W23,326
and W28,089, respectively)
|
|
|
24,698
|
|
|
|
30,110
|
|
|
|
34,037
|
|
|
|
30,090
|
|
Mobile games (including related party revenue of
W390, W2,309 and
W2,951, respectively)
|
|
|
4,063
|
|
|
|
6,882
|
|
|
|
7,882
|
|
|
|
6,968
|
|
Character merchandising, animation and other revenue (including
related party revenue of W597,
W1,089, and W947, respectively)
|
|
|
2,063
|
|
|
|
3,602
|
|
|
|
2,810
|
|
|
|
2,484
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
40,229
|
|
|
|
53,170
|
|
|
|
57,403
|
|
|
|
50,746
|
|
Cost of revenue (including related party cost of
W86, W483 and
W188, respectively)
|
|
|
19,479
|
|
|
|
27,772
|
|
|
|
21,170
|
|
|
|
18,715
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
20,750
|
|
|
|
25,398
|
|
|
|
36,233
|
|
|
|
32,031
|
|
Selling, general and administrative (including related party
expenses of none, W121 and
W482 respectively)
|
|
|
28,159
|
|
|
|
23,489
|
|
|
|
21,651
|
|
|
|
19,140
|
|
Research and development
|
|
|
5,761
|
|
|
|
2,145
|
|
|
|
1,799
|
|
|
|
1,590
|
|
Impairment losses on investments
|
|
|
8,619
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Impairment losses on intangible assets
|
|
|
871
|
|
|
|
|
|
|
|
280
|
|
|
|
248
|
|
Settlement cost of litigation
|
|
|
|
|
|
|
|
|
|
|
1,649
|
|
|
|
1,458
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating income (loss)
|
|
|
(22,660
|
)
|
|
|
(236
|
)
|
|
|
10,854
|
|
|
|
9,595
|
|
Other income (expenses)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
3,041
|
|
|
|
2,857
|
|
|
|
2,395
|
|
|
|
2,117
|
|
Interest expense
|
|
|
(92
|
)
|
|
|
(31
|
)
|
|
|
(41
|
)
|
|
|
(36
|
)
|
Foreign currency income (losses), net
|
|
|
388
|
|
|
|
3,235
|
|
|
|
(225
|
)
|
|
|
(199
|
)
|
Others, net
|
|
|
104
|
|
|
|
(31
|
)
|
|
|
(21
|
)
|
|
|
(19
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before income tax expenses and equity loss of
joint venture and partnership
|
|
|
(19,219
|
)
|
|
|
5,794
|
|
|
|
12,962
|
|
|
|
11,458
|
|
Income tax expenses
|
|
|
2,916
|
|
|
|
3,379
|
|
|
|
4,544
|
|
|
|
4,017
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before equity loss of related joint venture and
partnership
|
|
|
(22,135
|
)
|
|
|
2,415
|
|
|
|
8,418
|
|
|
|
7,441
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Equity loss of joint venture and partnership(1)
|
|
|
1,026
|
|
|
|
5,119
|
|
|
|
1,424
|
|
|
|
1,259
|
|
Net Income (loss)
|
|
|
(23,161
|
)
|
|
|
(2,704
|
)
|
|
|
6,994
|
|
|
|
6,182
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Less: Net income attributable to the non-controlling interest
|
|
|
40
|
|
|
|
69
|
|
|
|
77
|
|
|
|
68
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Income (loss) attributable to parent company
|
|
W
|
(23,201
|
)
|
|
W
|
(2,773
|
)
|
|
W
|
6,917
|
|
|
$
|
6,114
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Earnings (loss) per share basic and diluted:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income attributable to parent company common shareholders
|
|
W
|
(3,339
|
)
|
|
W
|
(399
|
)
|
|
W
|
995
|
|
|
$
|
0.88
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average number of shares outstanding
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
See Note 19 for transactions with related party. |
The accompanying notes are an integral part of these
consolidated financial statements.
F-5
GRAVITY
CO., LTD.
CONSOLIDATED
STATEMENTS OF CHANGES IN EQUITY
Years
Ended December 31, 2007, 2008 and 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retained
|
|
|
Other
|
|
|
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
Earnings
|
|
|
Comprehensive
|
|
|
Non-Controlling
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-in
|
|
|
(Accumulated
|
|
|
Income
|
|
|
Interest in
|
|
|
|
|
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Deficit)
|
|
|
(Loss)
|
|
|
Subsidiary
|
|
|
Total
|
|
|
|
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
|
|
|
Balance at January 1, 2007
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
74,694
|
|
|
W
|
20,322
|
|
|
W
|
(377
|
)
|
|
W
|
28
|
|
|
W
|
98,141
|
|
Amortization of deferred stock Compensation
|
|
|
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
432
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
132
|
|
|
|
|
|
|
|
132
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,201
|
)
|
|
|
|
|
|
|
40
|
|
|
|
(23,161
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,029
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2007
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
75,126
|
|
|
|
(2,879
|
)
|
|
|
(245
|
)
|
|
|
68
|
|
|
|
75,544
|
|
Amortization of deferred stock Compensation
|
|
|
|
|
|
|
|
|
|
|
121
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
121
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,647
|
|
|
|
|
|
|
|
3,647
|
|
Net income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(2,773
|
)
|
|
|
|
|
|
|
69
|
|
|
|
(2,704
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
943
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2008
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
75,247
|
|
|
|
(5,652
|
)
|
|
|
3,402
|
|
|
|
137
|
|
|
|
76,608
|
|
Amortization of deferred stock Compensation
|
|
|
|
|
|
|
|
|
|
|
148
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
148
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(140
|
)
|
|
|
|
|
|
|
(140
|
)
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6,917
|
|
|
|
|
|
|
|
77
|
|
|
|
6,994
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6,854
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2009
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
75,395
|
|
|
W
|
1,265
|
|
|
W
|
3,262
|
|
|
W
|
214
|
|
|
W
|
83,610
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-6
GRAVITY
CO., LTD.
CONSOLIDATED
STATEMENTS OF CHANGES IN EQUITY
(Continued)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retained
|
|
|
Other
|
|
|
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
Earnings
|
|
|
Comprehensive
|
|
|
Non-Controlling
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-in
|
|
|
(Accumulated
|
|
|
Income
|
|
|
Interest in
|
|
|
|
|
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Deficit)
|
|
|
(Loss)
|
|
|
Subsidiary
|
|
|
Total
|
|
|
|
(Note 3) Unaudited
|
|
|
|
(In thousands of US dollars, except number of shares)
|
|
|
Balance at December 31, 2008
|
|
|
6,948,900
|
|
|
$
|
3,072
|
|
|
$
|
66,519
|
|
|
$
|
(4,996
|
)
|
|
$
|
3,007
|
|
|
$
|
121
|
|
|
$
|
67,723
|
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
131
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
131
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(123
|
)
|
|
|
|
|
|
|
(123
|
)
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6,114
|
|
|
|
|
|
|
|
68
|
|
|
|
6,182
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6,059
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2009
|
|
|
6,948,900
|
|
|
$
|
3,072
|
|
|
$
|
66,650
|
|
|
$
|
1,118
|
|
|
$
|
2,884
|
|
|
$
|
189
|
|
|
$
|
73,913
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-7
GRAVITY
CO., LTD.
CONSOLIDATED
STATEMENTS OF CASH FLOWS
Years
Ended December 31, 2007, 2008 and 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
2009
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars)
|
|
|
Cash flows from operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
(23,161
|
)
|
|
W
|
(2,704
|
)
|
|
W
|
6,994
|
|
|
$
|
6,182
|
|
Adjustments to reconcile net income (loss) to net cash provided
by (used in) operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Depreciation and amortization
|
|
|
7,481
|
|
|
|
8,501
|
|
|
|
5,627
|
|
|
|
4,974
|
|
Allowance for other receivables
|
|
|
|
|
|
|
7
|
|
|
|
186
|
|
|
|
165
|
|
Loss on impairment of intangible assets
|
|
|
871
|
|
|
|
|
|
|
|
280
|
|
|
|
248
|
|
Loss on impairment of property and equipment
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
|
|
|
Provision for accrued severance benefits
|
|
|
152
|
|
|
|
885
|
|
|
|
436
|
|
|
|
386
|
|
Stock compensation expense
|
|
|
432
|
|
|
|
121
|
|
|
|
148
|
|
|
|
131
|
|
Loss on impairment of investment
|
|
|
8,619
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Equity loss of joint venture and partnership
|
|
|
1,026
|
|
|
|
5,119
|
|
|
|
1,424
|
|
|
|
1,259
|
|
Loss (gain) on foreign currency transactions
|
|
|
(133
|
)
|
|
|
108
|
|
|
|
59
|
|
|
|
52
|
|
Loss (gain) on disposition of property and equipment
|
|
|
(7
|
)
|
|
|
84
|
|
|
|
3
|
|
|
|
3
|
|
Others
|
|
|
72
|
|
|
|
55
|
|
|
|
(36
|
)
|
|
|
(33
|
)
|
Changes in operating assets and liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts receivable
|
|
|
(2,556
|
)
|
|
|
(1,393
|
)
|
|
|
265
|
|
|
|
234
|
|
Other assets
|
|
|
(447
|
)
|
|
|
(57
|
)
|
|
|
971
|
|
|
|
859
|
|
Accounts payable
|
|
|
9
|
|
|
|
(2,035
|
)
|
|
|
(602
|
)
|
|
|
(531
|
)
|
Deferred revenue
|
|
|
1,966
|
|
|
|
(849
|
)
|
|
|
1,440
|
|
|
|
1,273
|
|
Income tax payable
|
|
|
255
|
|
|
|
310
|
|
|
|
(503
|
)
|
|
|
(444
|
)
|
Deferred income taxes
|
|
|
(560
|
)
|
|
|
(714
|
)
|
|
|
86
|
|
|
|
75
|
|
Payment of severance benefits
|
|
|
(86
|
)
|
|
|
(616
|
)
|
|
|
(832
|
)
|
|
|
(736
|
)
|
Accrued litigation liabilities
|
|
|
(4,648
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Other liabilities
|
|
|
89
|
|
|
|
119
|
|
|
|
(85
|
)
|
|
|
(76
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) operating activities
|
|
W
|
(10,626
|
)
|
|
W
|
6,952
|
|
|
W
|
15,861
|
|
|
$
|
14,021
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from investing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Decrease (increase) in short-term financial instruments
|
|
W
|
36,839
|
|
|
W
|
1,585
|
|
|
W
|
(8,743
|
)
|
|
$
|
(7,729
|
)
|
Decrease (increase) of
available-for-sale
and other investments
|
|
|
640
|
|
|
|
|
|
|
|
(5,000
|
)
|
|
|
(4,420
|
)
|
Purchase of equity investments
|
|
|
|
|
|
|
(6,054
|
)
|
|
|
(229
|
)
|
|
|
(202
|
)
|
Purchase of property and equipment
|
|
|
(4,243
|
)
|
|
|
(2,217
|
)
|
|
|
(627
|
)
|
|
|
(554
|
)
|
Proceeds from disposal of property and equipment
|
|
|
1,272
|
|
|
|
390
|
|
|
|
11
|
|
|
|
9
|
|
Purchase of intangible assets
|
|
|
(5,371
|
)
|
|
|
(3,645
|
)
|
|
|
(2,746
|
)
|
|
|
(2,428
|
)
|
Payment of leasehold deposits
|
|
|
(226
|
)
|
|
|
(614
|
)
|
|
|
(21
|
)
|
|
|
(18
|
)
|
Proceeds from leasehold deposits
|
|
|
533
|
|
|
|
1,769
|
|
|
|
4
|
|
|
|
4
|
|
Others, net
|
|
|
(106
|
)
|
|
|
(242
|
)
|
|
|
(199
|
)
|
|
|
(176
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) investing activities
|
|
|
29,338
|
|
|
|
(9,028
|
)
|
|
|
(17,550
|
)
|
|
|
(15,514
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from financing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from borrowings
|
|
|
257
|
|
|
|
212
|
|
|
|
140
|
|
|
|
124
|
|
Repayment of borrowings
|
|
|
(695
|
)
|
|
|
(294
|
)
|
|
|
(195
|
)
|
|
|
(173
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash used in financing activities
|
|
|
(438
|
)
|
|
|
(82
|
)
|
|
|
(55
|
)
|
|
|
(49
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect of exchange rate changes on cash and cash equivalents
|
|
|
|
|
|
|
1,738
|
|
|
|
(91
|
)
|
|
|
(81
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase (decrease) in cash and cash equivalents
|
|
|
18,274
|
|
|
|
(420
|
)
|
|
|
(1,835
|
)
|
|
|
(1,623
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Beginning of the year
|
|
|
35,314
|
|
|
|
53,588
|
|
|
|
53,168
|
|
|
|
47,002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
End of the year
|
|
W
|
53,588
|
|
|
W
|
53,168
|
|
|
W
|
51,333
|
|
|
$
|
45,379
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-8
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
|
|
1.
|
Description
of Business
|
Gravity Co., Ltd. (Gravity) was incorporated on
April 4, 2000 to engage in developing and distributing
online games and other related businesses principally in the
Republic of Korea and other countries in Asia, North and South
America and Europe. Gravitys principal product,
Ragnarok Online, a multi-player online role playing
game was commercially launched in August 2002.
Gravity has eight subsidiaries. One is NeoCyon, Inc. for mobile
service business operating in the Republic of Korea, while the
others, including Gravity Interactive, Inc., operate in other
countries.
On April 1, 2008, GungHo Online Entertainment, Inc. became
a majority shareholder by acquiring 52.39% of the voting shares
from Heartis, Inc., the former majority shareholder, and
acquired additional 6.92% voting shares on June 23 and
June 24, 2008. As of December 31, 2009, GungHo Online
Entertainment, Inc. has majority ownership and voting rights
over the Company.
The Company conducts its business within one industry
segment the business of developing and distributing
online game, software and other related services.
|
|
2.
|
Significant
Accounting Policies
|
Basis
of presentation
The accompanying consolidated financial statements have been
prepared in accordance with accounting principles generally
accepted in the United States of America (US GAAP).
Significant accounting policies followed by the Company in the
preparation of the accompanying consolidated financial
statements are summarized below.
New
Accounting Standard Adopted in 2009
Effective September 30, 2009, the Financial Accounting
Standards Board (FASB) established The FASB
Accounting Standards
CodificationTM
(ASC) as the source of authoritative accounting to
be applied by nongovernmental entities in the preparation of
financial statements in conformity with US GAAP. Except for
newly issued standards which have not been codified, references
to codified literature have been updated to reflect this change.
Effective January 1, 2009, the Company, as required,
adopted an amendment of ASC 810, Consolidation
(formerly referenced as the FASBs
SFAS No. 160, Noncontrolling Interest in
Consolidated Financial Statements), which requires to make
certain changes to the presentation of our financial statements.
This amendment requires to classify earnings attributable to
noncontrolling interests (previously referred to as
minority interest) as part of consolidated net
earnings (W69 million and
W77 million for 2008 and 2009,
respectively) and to include the accumulated amount of
noncontrolling interests as part of equity
(W137 million and
W214 million at December 31, 2008 and
2009, respectively). The net earnings amounts the Company has
previously reported are now presented as Net income (loss)
attributable to parent company and, as required, earnings
per share continues to reflect amounts attributable only to the
parent company. Similarly, in the presentation of
shareowners equity, the Company distinguishes between
equity amounts attributable to parent company shareholders and
amounts attributable to the noncontrolling interest
previously classified as minority interest outside
of shareowners equity. In addition to these financial
reporting changes, this guidance provides for significant
changes in accounting related to noncontrolling interests;
specifically, increases and decreases in the controlling
financial interest in consolidated subsidiaries will be reported
in equity similar to treasury stock transactions. If a change in
ownership of a consolidated subsidiary results in loss of
control and deconsolidation, any retained ownership interests
are remeasured with the gain or loss reported in net earnings.
Effective January 1, 2009, the Company adopted
ASC 825, Financial Instruments (formerly referenced
as the FASBs SFAS No. 159, The Fair Value
Option for Financial Assets and Financial Liabilities).
F-9
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Principles
of consolidation
The accompanying consolidated financial statements include the
accounts of Gravity and the following subsidiaries (collectively
referred to as the Company). All significant
intercompany balances and transactions have been eliminated in
the consolidation.
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Year of
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|
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Year of
|
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Obtaining
|
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Percentage
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Subsidiary
|
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Establishment
|
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Control
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Ownership (%)
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Gravity Interactive, Inc.(*1)
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2003
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2003
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100.00
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L5 Games Inc.(*1)
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2007
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2007
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100.00
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Gravity Entertainment Corp.
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2003
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2004
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100.00
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NeoCyon, Inc.
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2000
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2005
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96.11
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Gravity CIS Co., Ltd.(*2)
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2005
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2005
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100.00
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Gravity EU SASU
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2006
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2006
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100.00
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Gravity RUS Co., Ltd.(*2)
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2007
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2007
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99.99
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Gravity Middle East & Africa FZ-LLC(*3)
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2007
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2007
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100.00
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(*1) |
|
In October 2007, Gravity Interactive, Inc. founded L5 Games
Inc., as a wholly owned US-based subsidiary. L5 Games Inc. is in
the process of liquidation as of December 31, 2009. |
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(*2) |
|
In October 2007, the Company founded Gravity RUS Co., Ltd., a
Russia-based subsidiary, and acquired 99.99% of the voting
shares, and then transferred 100% of the voting shares of
Gravity CIS Co., Ltd. to Gravity RUS Co., Ltd. in December 2007. |
|
(*3) |
|
In May 2007, the Company founded Gravity Middle East &
Africa FZ-LLC, a wholly owned United Arab Emirates-based
subsidiary. Gravity Middle East & Africa FZ-LLC is in
the process of liquidation as of December 31, 2009. |
Investments in entities where the Company holds more than 20%
but less than 50% ownership or over which the Company has
significant management control are accounted for using the
equity method of accounting and the Companys share of the
investees operations is included in Equity method
investments. The Company follows the equity method of accounting
for investment in its joint venture Animation Production
Committee (Note 7).
Investments in limited partnerships are accounted for using the
equity method in accordance with ASC 323,
Investment Equity Method and Joint Ventures
(formerly referenced as Emerging Issues Task Force
(EITF) D-46, Accounting for Limited Partnership
Investments), which requires the use of the equity method
unless the investors interest is so minor that the
limited partner may have virtually no influence over partnership
operating and financial policies. The Company follows the
equity method of accounting for investment in Online Game
Revolution Fund No. 1.
The Company recorded its initial investments at cost and records
its pro rata share of the earnings or losses in the results of
operations of the joint venture and partnership.
Use of
estimates
The preparation of financial statements in conformity with
generally accepted accounting principles requires management to
make estimates and assumptions that affect the reported amounts
of assets and liabilities and disclosure of contingent assets
and liabilities at the date of the financial statements and the
reported amounts of revenue and expenses during the reporting
period. Significant items subject to such estimates and
assumptions include useful lives, salvage values and recovery of
property, plant and equipment; recoverability of goodwill and
intangible assets; valuation allowances for receivables,
inventories and realization of deferred income tax assets and
fair values of derivatives. Actual results could differ
materially from the estimates and assumptions used.
F-10
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Risks
and uncertainties
Industry
and revenue
The industry in which the Company operates is subject to a
number of industry-specific risks, including, but not limited
to, rapidly changing technologies; significant numbers of new
competitive entrants; dependence on key individuals; competition
from similar products from larger companies; change in customer
preferences; the need for the continued successful development,
marketing, and selling of its products and services; and the
need for positive cash flows from operations. The Company
depends on one key product, Ragnarok Online, for
most of its revenues.
During the years ended December 31, 2007, 2008 and 2009,
the Company generated 89%, 87% and 84% of its revenues from
countries in Asia, respectively. Any further economic downturn
or crisis in Asia could have a significant negative impact on
the Company.
As of December 31, 2007, 2008, and 2009, GungHo Online
Entertainment, Inc. is the only licensee whose related accounts
receivable and total revenue exceeds 10% of the Companys
total accounts receivable and total revenue, and the shares are
as follows:
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2007
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2008
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2009
|
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Accounts
|
|
|
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Accounts
|
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Accounts
|
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Country
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Licensee
|
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Receivable
|
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Revenues
|
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Receivable
|
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Revenues
|
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Receivable
|
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Revenues
|
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Japan
|
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GungHo Online Entertainment, Inc.
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33
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%
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44
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%
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50
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%
|
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|
50
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%
|
|
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40
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%
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56
|
%
|
Concentrations
of credit risk
Cash and cash equivalents and short-term financial instruments
are potentially subject to concentration of credit risk. Cash
and cash equivalents and short-term financial instruments are
placed with several financial institutions, of which
approximately 24% of such amounts are held at one financial
institution. Management believes these financial institutions
are of high credit quality.
Revenue
recognition
The Company derives most of its revenues from online game
subscription fees mainly from Ragnarok Online paid by users in
Korea, the United States and Canada, Russia and CIS countries,
France and Belgium, and royalties and license fees paid by our
licensees in our overseas markets.
Online
games subscription revenue
All subscription fees for the online games are prepaid, which
are recorded as deferred revenue and recognized as revenue on a
monthly basis in proportion to the number of days lapsed or
based on actual hours used. These subscriptions are typically
short-term in nature, require no additional upgrades and minor
customer support.
Online
games royalties and license fees
The Company licenses the right to sell and distribute its games
in exchange for an initial prepaid license fee and guaranteed
minimum royalty payments. The prepaid license fee revenues are
recorded as deferred revenue and recognized ratably over the
license period. If license agreements are renewed upon
expiration of their terms, renewal license fees are deferred and
recognized ratably over the new license period.
The Company generally provides its licensees with minimal
post-contract customer support on its software products,
consisting of technical supports and occasional unspecified
upgrades, or enhancements during the contract term. The
estimated costs of providing such support are insignificant and
sufficient vendor-specific
F-11
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
evidence does not exist to allocate the revenue from software
and related integration projects to the separate elements of
such projects, therefore all license revenue is recognized
ratably over the life of the contract.
The guaranteed minimum royalty payments are recorded as deferred
revenue and recognized as the royalties are earned. In addition,
the Company receives a royalty payment based on a specified
percentage of the licensees sales, including game item
revenues. These royalties that exceed the guaranteed minimum
royalty are recognized on a monthly basis, as the related
revenues are earned by the licensees.
Mobile
game revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile game revenues are derived from mobile game
development services and a percentage of the per-download fees
that users pay. Mobile game development services are recognized
when the products or services have been delivered or rendered,
and per-download fees are recognized on a monthly basis as they
are earned.
Character
merchandising, animation and other revenue
The Company licenses the right to commercialize or distribute
our game characters or animation to third-party licensees in
exchange for contract prices. These contract prices are
recognized when the products or services have been delivered or
rendered and the customers can begin their use in accordance
with the contractual terms. In addition, the Company receives
royalty payment based on a specified percentage of the
licensees sales.
The Company also sells goods related to mobile phones, such as
accessories and USB data cable, which is recorded in other
revenue. The company records these sales of goods when delivery
has occurred and collectability of the fixed or determinable
sales price is reasonably assured.
Cash
and cash equivalents
Cash equivalents consist of time deposits with a maturity of
three months or less at the time of purchase. The Company
deposits cash and cash equivalents with high credit quality
financial institutions.
Short-term
financial instruments
Short-term financial instruments include time deposits, with
maturities greater than three months but less than a year at
each reporting date.
Short-term
and long-term
available-for-sale
investments
On January 1, 2009, the Company adopted ASC 825
Financial Instruments (formerly referenced as the
FASBs SFAS No. 159, The Fair Value Option for
Financial Assets and Financial Liabilities). The Company has
elected the fair value option for two of its investments in
short-term
available-for-sale
securities that were acquired during the year ended
December 31, 2009. Under the fair value option, unrealized
gains and losses related to this investment are reflected in the
consolidated statements of operations for the year ended
December 31, 2009.
The Companys remaining investments in long-term
available-for-sale
securities are accounted for as
available-for-sale
securities pursuant to ASC 320, Investments
Debt and Equity Securities (formerly referenced as the
Statement of Financial Accounting Standards No. 115,
Accounting for Certain Investments in Debt and Equity
Securities). The long-term
available-for-sale
securities are reported on the consolidated balance sheets
within other non-current assets at their estimated fair market
values with any changes in the estimated fair market values
being recorded as a component of accumulated other comprehensive
income, net of tax. The adoption of ASC 825 did not impact
retained earnings as of January 1, 2009. Investments in
available-for-sale
securities that were previously classified as
available-for-sale
as of December 31, 2008 continue to be classified as
available-for-sale
as of December 31, 2009.
F-12
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Equity
securities in non-public companies
Equity securities in non-public companies are carried at cost as
fair value is not readily determinable. If the fair value of a
non-public equity investment is estimated to have declined and
such decline is judged to be other than temporary, the Company
recognizes the impairment of the investment and the carrying
value is reduced to its fair value.
Determination of impairment is based on the consideration of
such factors as operating results, business plans and estimated
future cash flows. Fair value is determined through the use of
such methodologies as discounted cash flows, valuation of recent
financings and comparable valuations of similar companies. The
Company invested $9 million in acquiring Series D
preferred shares of Perpetual Entertainment, Inc in 2006 and
then recognized impairment losses in 2007. Perpetual
Entertainment, Inc was liquidated in 2008 (See Note 7). As
of December 31, 2009, the Company has no equity securities
in non public companies.
Allowance
for doubtful accounts
The Company maintains allowances for doubtful accounts
receivable based upon the following information: an aging
analysis of its accounts receivable balances, historical bad
debt rates, repayment patterns and creditworthiness of its
customers, and industry trend analysis.
The payment processing service providers are responsible for
remitting to the Company the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges, which range from approximately 8% to 15% and risk of
loss or delinquencies are borne by such payment processing
service providers.
Property
and equipment
Property and equipment are stated at cost, less accumulated
depreciation. Depreciation for property and equipment is
computed using the straight-line method over the following
estimated useful lives:
|
|
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Building
|
|
40 years
|
Computer and equipment
|
|
4 years
|
Furniture and fixtures
|
|
4 years
|
Software
|
|
3 years
|
Vehicles
|
|
4 years
|
Leasehold improvements are depreciated on a straight-line basis
over the estimated useful life of the assets or the lease term,
whichever is shorter.
Routine maintenance and repairs are charged to expense as
incurred. Expenditures which enhance the value or extend the
useful lives of the related assets are capitalized.
Accounting
for the impairment of long-lived assets
Long-lived assets and intangible assets that do not have
indefinite lives are reviewed for impairment whenever events or
changes in circumstances indicate that the carrying amount of
the assets may not be recoverable. When the aggregate of future
cash flows (undiscounted and without interest charges) is less
than the carrying value of the asset, an impairment loss is
recognized based on the fair value of the asset.
Capitalized
software development costs
The Company capitalizes certain software development costs
relating to online games that will be distributed through
subscriptions or licenses. The Company accounts for software
development costs in accordance with ASC 985, Costs of
Software to be Sold, Leased, or Marketed (formerly
referenced as the FASBs SFAS No. 86,
Accounting for the Costs of Computer Software to be Sold,
Leased, or Otherwise Marketed). Software development
F-13
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
costs incurred prior to the establishment of technological
feasibility are expensed when incurred and are included in
research and development expense. Once a software product has
reached technological feasibility, then all subsequent software
development costs for that product are capitalized until the
product is commercially launched. Technological feasibility is
evaluated on a
product-by-product
basis, but typically occurs when the online game has a proven
ability to operate in a massively multi-player format.
Technological feasibility of a product encompasses both
technical design documentation and game design documentation.
The Company amortizes capitalized software development costs and
records as a component of cost of revenues the greater of the
amount computed using the ratio that current gross revenues for
an online game to the total of current and anticipated future
gross revenues for that game or the straight-line method over
the remaining estimated economic life of the game, which is
deemed to be three years. Amortization starts when an online
game is available for general release to public users.
Capitalized software development costs net of accumulated
amortization at December 31, 2008 and 2009 were
W10,895 million and
W11,006 million, respectively, which is
included in intangible assets of the accompanying consolidated
balance sheets. Amortization expense for the years ended
December 31, 2007, 2008 and 2009 was
W1,007 million,
W2,595 million and
W2,596 million, respectively.
The Company evaluates the recoverability of capitalized software
development costs on a
product-by-product
basis. The recoverability of capitalized software development
costs is evaluated based on the expected performance of the
specific products to which the costs relate. Criteria used to
evaluate expected product performance include: historical
performance of comparable products using comparable technology;
orders for the product prior to its release; and estimated
performance of a sequel product based on the performance of the
product on which the sequel is based. Capitalized costs for
those products that are cancelled are expensed in the period of
cancellation. In addition, impairment loss shall be recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset. Significant management judgments and
estimates are utilized in the assessment of when technological
feasibility is established, as well as in the ongoing assessment
of the recoverability of capitalized costs. In evaluating the
recoverability of capitalized costs, the assessment of expected
product performance utilizes forecasted sales amounts and
estimates of additional development costs to be incurred. If
revised forecasted or actual product sales are less than
and/or
revised forecasted or actual costs are greater than the original
forecasted amounts utilized in the initial recoverability
analysis, the actual impairment charge may be larger than
originally estimated in any given period.
The Company recognized an impairment loss of
W871 million, zero and
W39 million in 2007, 2008 and 2009
respectively.
Research
and development costs
Research and development costs consist primarily of payroll,
depreciation expense and other overhead expenses which are all
expensed as incurred until technological feasibility is reached.
Goodwill
Goodwill is accounted for under ASC 350, Goodwill and
Other (formerly referenced as the FASBs
SFAS No. 142, Goodwill and Other Intangible
Assets), which requires that goodwill and indefinite-lived
intangible assets no longer be amortized, but instead be tested
at least annually for impairment, and more frequently if an
event occurs or circumstances change that would more likely than
not reduce the fair value of these assets below their carrying
amount. Such an event would include unfavorable variances from
established business plans, significant changes in forecasted
results or volatility inherent to external markets and
industries, which are periodically reviewed by the
Companys management. Specifically, goodwill impairment is
determined using a two-step process. The first step of the
goodwill impairment test is used to identify potential
impairment by comparing the fair value of a reporting unit with
its carrying amount, including goodwill. If the carrying amount
of a reporting unit
F-14
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
exceeds its fair value, the second step of the goodwill
impairment test is performed to measure the amount of impairment
loss, if any. The second step of the goodwill impairment test
compares the implied fair value of the reporting units
goodwill with the carrying amount of that goodwill. If the
carrying amount of the reporting units goodwill exceeds
the implied fair value of that goodwill, an impairment loss is
recognized immediately in an amount equal to that excess. The
reporting unit for goodwill impairment test is determined based
on each legal entity, which is the component level.
Definite-lived
other Intangible assets
Definite-lived intangible assets are amortized over their
estimated useful life according to the nature and
characteristics of each intangible asset. The Company
continually evaluates the reasonableness of the useful lives of
these assets. Definite-lived intangible assets that are subject
to amortization are reviewed for impairment in accordance with
ASC 360, Property, Plant, and Equipment (formerly
referenced as the FASBs SFAS No. 144,
Accounting for the impairment or Disposal of Long-Lived
Assets).
Advertising
The Company expenses advertising costs as incurred. Advertising
expense was approximately W6,623 million,
W1,483 million and
W1,137 million for the years ended
December 31, 2007, 2008 and 2009, respectively.
Accrued
severance benefits and pension plan
Employees and directors with one year or more of service are
entitled to receive a lump-sum payment upon termination of their
employment with the Company based on the length of service and
rate of pay at the time of termination. Accrued severance
benefits are estimated assuming all eligible employees were to
terminate their employment at the balance sheet date in
compliance with relevant laws in Korea. The annual severance
benefits expense charged to operations is calculated based upon
the net change in the accrued severance benefits payable at the
balance sheet date based on the guidance of ASC 715,
Compensation-Retirement Benefits (formerly referenced as
EITF 88-1,
Determination of Vested Benefit Obligation for a Defined
Benefit Pension Plan).
The Company introduced a defined contribution pension plan in
2005 and provides an individual account for each participant. A
plans defined contributions to an individuals
account are to be made for periods in which that individual
renders services, the net pension cost for a period shall be the
contribution called for in that period.
Foreign
currency translation
The Korean parent company and its subsidiaries use their local
currencies as their functional currencies. The financial
statements of the subsidiaries in functional currencies other
than the Korean Won are translated into the Korean Won in
accordance with ASC 830, Foreign Currency Matters
(formerly referenced as the FASBs SFAS No. 52,
Foreign Currency Translation). All assets and liabilities
of the foreign subsidiaries are translated into the Korean Won
at the exchange rate in effect at the end of the period, and
capital accounts are determined to be of a permanent nature and
are therefore translated using historical exchange rates.
Revenues and expenses are translated at average exchange rates
during the period. The effects of foreign currency translation
adjustments, net of tax, are reflected in the cumulative
translation adjustment account, reported as a separate component
of comprehensive income in shareholders equity.
Foreign
currency transactions
Net gains and losses resulting from foreign exchange
transactions are included in foreign currency income (losses) in
the consolidated statements of operations.
F-15
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Income
taxes
The Company accounts for income taxes under the provisions of
ASC 740, Income Taxes (formerly referenced as the
FASBs SFAS No. 109, Accounting for Income
Taxes). Under ASC 740, income taxes are accounted for
under the asset and liability method. Deferred taxes are
determined based upon differences between the financial
reporting and tax bases of assets and liabilities at currently
enacted statutory tax rates for the years in which the
differences are expected to reverse.
A valuation allowance is provided on deferred tax assets to the
extent that it is more likely than not that such deferred tax
assets will not be realized. The total income tax provision
includes current tax expenses under applicable tax regulations
and the change in the balance of deferred tax assets and
liabilities.
The Company follows ASC 740, Income Taxes (formerly
referenced as FASB Interpretation (FIN) 48,
Accounting for Income Tax Uncertainties.),
which prescribes a recognition threshold and measurement
attribute for tax positions taken or expected to be taken in a
tax return. This interpretation also provides guidance on
derecognition, classification, interest and penalties,
accounting in interim periods, disclosure and transition. The
evaluation of a tax position in accordance with this
interpretation is a two-step process. In the first step,
recognition, the Company determines whether it is more-likely
than-not that a tax position will be sustained upon examination,
including resolution of any related appeals or litigation
processes, based on the technical merits of the position. The
second step addresses measurement of a tax position that meets
the more-likely-than-not criteria. The tax position is measured
at the largest amount of benefit that has a likelihood of
greater than 50 percent of being realized upon ultimate
settlement. Differences between tax positions taken in a tax
return and amounts recognized in the financial statements will
generally result in (a) an increase in a liability for
income taxes payable or a reduction of an income tax refund
receivable, (b) a reduction in a deferred tax asset or an
increase in a deferred tax liability or (c) both
(a) and (b).
Fair
value of financial instruments
The Companys carrying amounts of cash and cash
equivalents, short-term financial instruments, accounts
receivable, accounts payable and accrued liabilities approximate
fair value due to the short maturity of these instruments.
The Company adopted ASC 820, Fair Value Measurements and
Disclosures, in two steps; effective January 1, 2008,
the Company adopted it for all financial instruments and
non-financial instruments accounted for at fair value on a
recurring basis and effective January 1, 2009, for all
non-financial instruments accounted for at fair value on a
non-recurring basis. This guidance establishes a new framework
for measuring fair value and expands related disclosures
(Note 8).
Accounting
for stock-based compensation
The Company accounts for stock-based compensation under
ASC 718, Compensation-Stock Compensation (formerly
referenced as the FASBs SFAS No. 123(R),
Share-Based Payment).
The Company uses a Black-Scholes model to determine the fair
value of equity-based awards at the date of grant. Compensation
cost for stock option grants are measured at the grant date
based on the fair value of the award and recognized over the
service period, which is usually the vesting period. As
stock-based compensation expense recognized in the consolidated
statement of operations for the year ended December 31,
2009 is based on awards ultimately expected to vest, it has been
reduced for estimated forfeitures. The Company estimates
forfeitures at the time of grant and revises, if necessary, in
subsequent periods if actual forfeitures differ from those
estimates. For the periods prior to 2006, the Company accounted
for forfeitures as they occurred under ASC 718 (see
Note 15).
F-16
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Earning
(loss) per share
Basic earning (loss) per share is computed by dividing net
income (loss) attributable to common shareholders by the
weighted average number of common shares outstanding for all
periods. Diluted earning (loss) per share is computed by
dividing net earning (loss) by the weighted average number of
common shares outstanding, increased by common stock
equivalents. Common stock equivalents are calculated using the
treasury stock method and represent incremental shares issuable
upon exercise of the Companys outstanding stock options.
However, potential common shares are not included in the
denominator of the diluted earning (loss) per share calculation
when inclusion of such shares would be anti-dilutive, such as in
a period in which a net loss is recorded.
Recent
accounting pronouncements
In January 2010, the FASB issued Accounting Standards Update
2010-06 (ASU
2010-06),
which amends the disclosure requirements of ASC 820,
Fair Value Measurements and Disclosures, (ASC
820) as of January 1, 2010. ASU
2010-06
requires new disclosures for any transfers of fair value into
and out of Level 1 and 2 fair value measurements and
separate presentation of purchases, sales, issuances and
settlements within the reconciliation of Level 3
unobservable inputs. The Company previously adopted ASC 820
on January 1, 2008 and January 1, 2009 for financial
assets and liabilities and for nonfinancial assets and
liabilities, respectively. ASU
2010-06 is
effective for annual and interim periods beginning after
December 15, 2009, except for the Level 3
reconciliation which is effective for annual and interim periods
beginning after December 15, 2010. The adoption of ASU
2010-06 as
of January 1, 2010 did not have a material effect on the
Companys financial condition or results of operations. The
Company does not expect the adoption of ASU
2010-06 in
relation to the Level 3 reconciliation to have a material
impact on the Companys financial condition or results of
operations
In September 2009, the EITF reached final consensus under ASU
No. 2009-13
on the issue related to revenue arrangements with multiple
deliverables. This issue addresses how to determine whether an
arrangement involving multiple deliverables contains more than
one unit of accounting and how arrangement consideration should
be measured and allocated to the separate units of accounting.
This issue is effective for the Companys revenue
arrangements entered into or materially modified on or after
January 1, 2011. The Company will evaluate the impact of
this issue on the Companys financial statements when
reviewing its new or materially modified revenue arrangements
with multiple deliverables when it becomes applicable.
In June 2009, the FASB issued a statement which improves
financial reporting by enterprises involved with variable
interest entities. This statement requires companies to perform
an analysis to determine whether the companys variable
interest or interests give it a controlling financial interest
in a variable interest entity. This statement will be effective
as of the beginning of the annual reporting period that begins
after November 15, 2009. The Company will evaluate the
impact of this statement on the Companys financial
statements when it becomes applicable.
In June 2009, the FASB issued a statement which improves the
relevance, representational faithfulness, and comparability of
the information that a reporting entity provides in its
financial statements about a transfer of financial assets as
well as the effects of a transfer on its financial position,
financial performance, and cash flows and a transferors
continuing involvement, if any, in transferred financial assets.
The statement requires that a transferor recognize and initially
measure at fair value all assets obtained (including a
transferors beneficial interest) and liabilities incurred
as a result of a transfer of financial assets accounted for as a
sale. The statement will be effective as of the beginning of
annual reporting period that begins after November 15,
2009. The Company believes the adoption of this pronouncement
will not have a material impact on the Companys financial
statements as the Company does not currently transfer its
financial assets.
F-17
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
3.
|
Convenience
Translation into United States Dollar Amounts
|
The Company reports its consolidated financial statements in the
Korean Won. The United States dollar
(US dollar) amounts disclosed in the
accompanying consolidated financial statements are presented
solely for the convenience of the reader, and have been
converted at the rate of 1,131.20 Korean Won to one US dollar,
which is the noon buying rate of the US Federal Reserve Bank of
New York in effect on March 31, 2010. Such translations
should not be construed as representations that the Korean Won
amounts represent, have been, or could be, converted into, US
dollars at that or any other rate. The US dollar amounts are
unaudited and are not presented in accordance with generally
accepted accounting principles either in Korea or the United
States of America.
As of December 31, 2009, one of the Companys
subsidiaries, Gravity Interactive, Inc. has issued an
irrevocable letter of credit in the amount of $500,000 to its
landlord in relation to an office lease agreement with no
amounts drawn on this letter of credit as of December 31,
2009. Additionally a short-term investment amounting to $500,000
was provided to a bank as collateral for this letter of credit.
The Company records this restricted short-term investment as
other non-current assets.
|
|
5.
|
Allowance
for Accounts Receivable
|
Changes in the allowance for accounts receivable for the years
ended December 31, 2007, 2008 and 2009 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
108
|
|
|
W
|
139
|
|
|
W
|
67
|
|
Provision for allowances
|
|
|
37
|
|
|
|
47
|
|
|
|
|
|
Reversal of previous provision
|
|
|
|
|
|
|
|
|
|
|
(65
|
)
|
Write-offs
|
|
|
(6
|
)
|
|
|
(119
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
139
|
|
|
W
|
67
|
|
|
W
|
2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6.
|
Available-for-sale
investments
|
The cost, gross unrealized gains and fair value of
available-for-sale
securities as of December 31, 2008 and 2009 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross
|
|
|
|
|
|
|
Cost or
|
|
|
Unrealized
|
|
|
|
|
|
|
Carrying Value
|
|
|
Losses
|
|
|
Fair Value
|
|
|
As of December 31, 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
Public bond
|
|
W
|
21
|
|
|
W
|
1
|
|
|
W
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of December 31, 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
Current portion of
available-for-sale:
|
|
|
|
|
|
|
|
|
|
|
|
|
ELS fund (accounted for at fair value under ASC 825)
|
|
W
|
4,973
|
|
|
W
|
|
|
|
W
|
4,973
|
|
Non-current portion of
available-for-sale:
|
|
|
|
|
|
|
|
|
|
|
|
|
Public bond
|
|
|
21
|
|
|
|
1
|
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
4,994
|
|
|
W
|
1
|
|
|
W
|
4,993
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In 2009, the Company invested
W5,000 million in equity interests in the
Equity-Linked Securities fund (ELS fund), which is
comprised of bonds, marketable equity securities and trust funds
as of December 31, 2009. These
F-18
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
investments are classified as short-term available for sale
investments on the balance sheet. The fair value of bonds is
derived based on quoted prices in active markets, the fair value
of marketable securities is derived based on quoted prices in
active exchange markets and the fair value of the trust funds is
derived based on quoted prices in markets that are not active or
other inputs that are observable. The trust fund portion of
these investments contains an embedded derivative. The Company
has determined it is not practical to bifurcate the embedded
derivative and account for separately. In accordance with
ASC 825 (formerly FAS 159) the Company has
elected the fair value option to account for these investments
and has assessed the fair value of the instruments as a whole.
The change of W27 million between the
acquisition cost of the equity interests in the ELS fund and its
fair value as of December 31, 2009 has been recognized in
the other expense on the consolidated statement of operations.
In January 2006, the Company invested
W21 million in public bond and classified
this as long-term
available-for-sale
investments within other long-term assets on the balance sheet
in the amount of W20 million based on its
estimated fair value. Changes in the estimated fair market value
has been recorded as a component of accumulated other
comprehensive income, net of tax. There has been no change in
the fair value from 2007 through 2009.
|
|
7.
|
Equity
Method Investment
|
In April 2004, the Companys subsidiary, Gravity
Entertainment Corp., invested ¥123 million
(W1,358 million) for a 30% interest in
Animation Production Committee, a joint venture,
which was incorporated in Japan to produce animation of
Ragnarok. The investment was accounted for under the
equity method of accounting. In 2006, the Company discontinued
applying equity method as the investment was reduced to zero.
The Company does not have contractual obligation to fund the
further losses of joint venture.
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, a
limited liability partnership. In 2005, 2006, 2008 and 2009, the
Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million), ¥642 million
(W6,054 million) and ¥18 million
(W229 million), respectively. As of
December 31, 2009, the Company has 16.39% interest in the
partnership as a limited partner, and cannot significantly
influence over the partnerships operation and financial
policies per the limited liability partnership agreement,
however, the Company accounts for the investment under equity
method of accounting in accordance with ASC 323,
Investment- Equity Method and Joint Ventures (formerly
referenced as EITF D-46, Accounting for Limited Partnership
Investments), which requires the use of the equity method
unless the investors interest is so minor that the
limited partner may have virtually no influence over partnership
operating and financial policies. The Company recorded as
equity loss of the partnership amounting to
W1,026 million,
W5,119 million and
W1,424 million in 2007, 2008 and 2009,
respectively.
F-19
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The Companys significant investment at December 31,
2008 and 2009 is investment in the partnership and its
summarized financial information that is based on information
provided by the significant equity investee is as follows:
Balance
Sheets
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Current assets
|
|
W
|
3,201
|
|
|
W
|
3,423
|
|
Noncurrent assets
|
|
|
18,407
|
|
|
|
9,491
|
|
|
|
|
|
|
|
|
|
|
Total Assets
|
|
|
21,608
|
|
|
|
12,914
|
|
|
|
|
|
|
|
|
|
|
Current liabilities
|
|
|
34
|
|
|
|
32
|
|
Noncurrent liabilities
|
|
|
6,813
|
|
|
|
6,172
|
|
Shareholders equity
|
|
|
14,761
|
|
|
|
6,710
|
|
Percentage of ownership in equity investees
|
|
|
16.39
|
%
|
|
|
16.39
|
%
|
|
|
|
|
|
|
|
|
|
Investment in equity investees at cost plus equity undistributed
earnings since acquisition
|
|
W
|
2,419
|
|
|
W
|
1,100
|
|
|
|
|
|
|
|
|
|
|
Statements
of operations
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Revenues
|
|
W
|
|
|
|
W
|
40
|
|
|
W
|
1,795
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost and expense
|
|
|
6,770
|
|
|
|
33,420
|
|
|
|
10,483
|
|
Operating loss
|
|
|
6,770
|
|
|
|
33,380
|
|
|
|
8,688
|
|
Other income (expense), net
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss before income taxes
|
|
|
6,770
|
|
|
|
33,380
|
|
|
|
8,688
|
|
Income tax expense
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Loss
|
|
|
6,770
|
|
|
|
33,380
|
|
|
|
8,688
|
|
Percentage of ownership in equity investees
|
|
|
15.15
|
%
|
|
|
16.39
|
%
|
|
|
16.39
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Equity in net loss of equity method investees
|
|
W
|
1,026
|
|
|
W
|
5,119
|
|
|
W
|
1,424
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This partnership is operated in Japan and the objective of the
partnership is to invest in business relating to online games
for the benefit of all the partners. During 2008, the
partnership purchased an online game under development of which
technological feasibility had not been established, therefore,
the partnership charged the purchase price of the game to
expense, which resulted in a significant loss in 2008. The
partnership did not have any debt outstanding at
December 31, 2007, 2008 and 2009.
In May 2006, the Company invested $9 million in acquiring
Series D preferred shares of Perpetual Entertainment, Inc.
The investment was accounted for using the cost method.
Perpetual Entertainment, Inc. has been in the process of
liquidation since October 2007 due to its poor financial
condition from developing various games. Therefore, the Company
determined that the investment amount will not be recoverable
and recognized the total related amount of W8,619 million
($9 million) as impairment losses on investments in the
accompanying statement of operations in 2007.
F-20
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
|
|
8.
|
Fair
value of financial instruments
|
The Company adopted ASC 820, Fair Value Measurements and
Disclosures (formerly referenced as the FASBs
SFAS No. 157 Fair Value Measurements) effective
January 1, 2009, for all financial assets and liabilities
as required.
The adoption ASC 820 was not material to the Companys
financial position or results of operations.
As discussed in Note 2, the Company adopted ASC 825,
which permits entities to choose to measure financial
instruments and certain other items at fair value and
consequently report unrealized gains and losses on these items
in earnings. ASC 825 was effective for the Companys
fiscal year beginning January 1, 2009. The Company has
elected the fair value option to measure its short-term
available-for-sale
investments.
The estimated fair value of financial assets is determined by
the Company, using available market information and valuation
methodologies considered to be appropriate. However,
considerable judgment is required in interpreting market data to
develop the estimates of fair value.
The following methods and assumptions were used to estimate the
fair value of each class of significant financial assets and
financial liabilities:
(i) Cash
and cash equivalents, short-term financial instruments, accounts
receivable and accounts payable
The carrying amount approximates fair value because of the short
maturities of these balances.
(ii) Short-term
available-for-sale
investments with an embedded derivatives features
The Companys short-term available for sale securities are
the investment in Equity-Linked Securities fund (ELS
fund) which represents equity interests in a fund that is
comprised of bonds and trust funds as of December 31, 2009.
The fair value of bonds is derived based on quoted prices in
active markets, and the fair value of trust funds is derived
based on quoted prices in markets that are not active or other
inputs that are observable. The trust fund portion of this
investment contains an embedded derivative. The Company has
determined that it is not practical to bifurcate the embedded
derivative and account for separately as the host contract and
embedded derivative are closely related. Pursuant to
ASC 825, the Company has elected the fair value option to
account for this investment. Accordingly, the entire change in
estimated fair value in the beneficiary certificates is included
in the consolidated statement of operations.
(iii) Long-term
available-for-sale
investments
The fair value of market traded investments such as listed
companys stocks, public bonds and other marketable
securities are based on quoted market prices for those
investments
The Companys financial assets and liabilities are valued
utilizing the market approach to measure fair value. The market
approach uses prices and other relevant information generated by
market transactions involving identical or comparable assets or
liabilities. The standard describes a fair value hierarchy based
on three levels of inputs that may be used to measure fair value
which are the following:
|
|
|
|
|
Level 1 Quoted prices in active exchange
markets involving identical assets or liabilities.
|
|
|
|
Level 2 Inputs other than Level 1
that are observable, either directly or indirectly, such as
quoted prices for similar assets or liabilities; quoted prices
in markets that are not active; or other inputs that are
observable or can be corroborated by observable market data for
substantially the full term of the assets or liabilities.
|
|
|
|
Level 3 Unobservable inputs for the
asset or liability, either directly or indirectly, and
management assessments and inputs using a binomial lattice model
as the valuation technique.
|
F-21
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The following table summarizes the Companys financial
assets and liabilities measured at fair value on a recurring
basis in accordance with ASC 820 and ASC 825 as of
December 31, 2009:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Assets
|
|
Level 1
|
|
Level 2
|
|
Level 3
|
|
Total
|
|
|
(In millions of Korean Won)
|
|
Short-term
available-for-sale
investments
|
|
|
|
|
|
|
4,973
|
|
|
|
|
|
|
|
4,973
|
|
Long-term
available-for-sale
investments
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
20
|
|
|
|
9.
|
Change of
subsidiaries
|
Liquidation
of TriggerSoft Corp.
In May 2007, the liquidation of TriggerSoft Corp. was commenced
following the shareholders resolution and the liquidation
process was completed in October 2007. As a result, TriggerSoft
Corp. was excluded from consolidation as of December 31,
2007.
Acquisition
of NeoCyon, Inc.
In November and December 2005, the Company acquired an aggregate
of 96.11% of the voting common share of NeoCyon, Inc.
(NeoCyon). The Company determined the fair value of
assets acquired and liabilities assumed and performed an
allocation of the total price of W 7,716 million to the net
assets acquired.
Of the W 6,526 million of acquired intangible assets, W
5,600 million and W 926 million were assigned to the
value of content download business and the Ragnarok
Online publishing rights in Russia, respectively. The
Company recorded amortization expense of W 2,175 million
and W 1,929 million for the acquired intangible assets in
2007 and 2008, respectively, using straight-line method and
useful life of three years, in cost of revenue. No amortization
expense was recorded in 2009, as the acquired intangible asset
was fully amortized in December 2008.
In addition, the excess amount of the purchase price over the
fair value of the net assets acquired was accounted for as
goodwill. Of W 1,451 million of total goodwill, W
1,210 million and W 241 million were assigned to two
reporting units NeoCyon, Inc. and a Russian subsidiary, Gravity
CIS Co., Ltd., respectively (See Note 11)
|
|
10.
|
Property
and Equipment, Net
|
Property and equipment as of December 31, 2008 and 2009
consist of the following:
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Computer and equipment
|
|
W
|
12,416
|
|
|
W
|
12,236
|
|
Furniture and fixtures
|
|
|
1,506
|
|
|
|
1,468
|
|
Vehicles
|
|
|
88
|
|
|
|
83
|
|
Capital lease assets
|
|
|
331
|
|
|
|
436
|
|
Leasehold improvements
|
|
|
749
|
|
|
|
765
|
|
Software externally-purchased
|
|
|
8,751
|
|
|
|
8,899
|
|
|
|
|
|
|
|
|
|
|
|
|
|
23,841
|
|
|
|
23,887
|
|
Less: accumulated depreciation
|
|
|
(18,615
|
)
|
|
|
(21,050
|
)
|
|
|
|
|
|
|
|
|
|
|
|
W
|
5,226
|
|
|
W
|
2,837
|
|
|
|
|
|
|
|
|
|
|
Depreciation expenses for the years ended December 31,
2007, 2008 and 2009 were W4,247 million,
W3,880 million and
W2,924 million, respectively.
F-22
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The Company recognized an impairment loss of
W11 million for property and equipment in
2008 and no impairment loss was recorded for the year ended
December 31, 2007 and 2009.
|
|
11.
|
Goodwill
and other intangible asset
|
Goodwill and other intangible assets as of December 31,
2008 and 2009 consist of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At December 31, 2008
|
|
|
At December 31, 2009
|
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
|
(In millions of Korean Won)
|
|
|
Capitalized software development cost
|
|
W
|
14,496
|
|
|
W
|
(3,601
|
)
|
|
W
|
10,895
|
|
|
W
|
17,203
|
|
|
W
|
(6,197
|
)
|
|
W
|
11,006
|
|
Acquired intangible asset (See Note 9)
|
|
|
6,526
|
|
|
|
(6,526
|
)
|
|
|
|
|
|
|
6,526
|
|
|
|
(6,526
|
)
|
|
|
|
|
Goodwill (See Note 9)
|
|
|
1,451
|
|
|
|
|
|
|
|
1,451
|
|
|
|
1,210
|
|
|
|
|
|
|
|
1,210
|
|
Trademarks
|
|
|
331
|
|
|
|
(168
|
)
|
|
|
163
|
|
|
|
418
|
|
|
|
(231
|
)
|
|
|
187
|
|
Others
|
|
|
133
|
|
|
|
(37
|
)
|
|
|
96
|
|
|
|
133
|
|
|
|
(81
|
)
|
|
|
52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
22,937
|
|
|
W
|
(10,332
|
)
|
|
W
|
12,605
|
|
|
W
|
25,490
|
|
|
W
|
(13,035
|
)
|
|
W
|
12,455
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The company capitalized W3,815 million and
W2,746 amount of R&D costs in accordance
with ASC 985, Costs of Software to be Sold, Leased, or
Marketed in 2008 and 2009.
All of the Companys intangible assets other then goodwill
are subject to amortization. No significant residual value is
estimated for the intangible assets. Aggregate amortization
expense for intangible assets for the years ended
December 31, 2007, 2008 and 2009 was
W3,234 million,
W4,621 million and
W2,703 million, respectively.
Changes in goodwill balances for the years ended
December 31, 2008 and 2009 are as follows:
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of the year
|
|
|
|
|
|
|
|
|
Goodwill
|
|
W
|
1,451
|
|
|
W
|
1,451
|
|
Accumulated impairment losses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,451
|
|
|
|
1,451
|
|
|
|
|
|
|
|
|
|
|
Impairment losses
|
|
|
|
|
|
|
(241
|
)
|
Balance at end of the year
|
|
|
|
|
|
|
|
|
Goodwill
|
|
|
1,451
|
|
|
|
1,451
|
|
Accumulated impairment losses
|
|
|
|
|
|
|
(241
|
)
|
|
|
|
|
|
|
|
|
|
|
|
W
|
1,451
|
|
|
W
|
1,210
|
|
|
|
|
|
|
|
|
|
|
As described in Note 2, the Company performed annual
impairment test for goodwill at each reporting unit, NeoCyon,
Inc. and a Russian subsidiary, Gravity CIS Co., Ltd., using data
as of December 31, 2009. In performing the valuations, the
Company used cash flows that reflected managements
forecasts and discount rates that reflect the risks associated
with the current market. Based on the results of our testing,
the fair value of the business reporting unit for NeoCyon, Inc.
exceeded their book values, and therefore, the second step of
the impairment test (in which fair value of the reporting
units assets and liabilities are measured) was not
required to be performed. However, in performing the annual
impairment test for goodwill for Gravity CIS Co., Ltd., the fair
value of the business reporting unit for the Russian subsidiary
was determined to be lower than the book value of the business
reporting unit. Therefore, during the fiscal year ended
December 31, 2009, the Company recorded impairment
F-23
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
losses of W241 million in reporting units
in the Russian business due to the overall decline in the fair
value of the reporting units and uncertainty in the future. The
impairment losses of W241 million
represented the entire outstanding balance of goodwill in the
reporting unit before the impairment losses. The fair values of
the reporting units were estimated principally using the
expected present value of future cash flows. The Company used
the income approach to determine the fair value of the reporting
unit for purposes of the goodwill impairment analysis. For
purposes of the income approach, fair value is determined based
on the present value of estimated future cash flows, discounted
at an appropriate risk-adjusted rate. The Company use internal
forecasts to estimate future cash flows and include an estimate
of long-term future growth rates based on most recent views of
the long-term outlook for each business. The Company derived the
discount rates by applying the capital asset pricing model.
Estimating the fair value of reporting units involves the use of
estimates and significant judgments that are based on a number
of factors including actual operating results. If current
conditions change from those expected, it is reasonably possible
that the judgments and estimates described above could change in
future periods.
Expected amortization expense related to current net carrying
amount of intangible assets is as follows:
|
|
|
|
|
|
|
(In millions of Korean Won)
|
|
|
2010
|
|
W
|
2,430
|
|
2011
|
|
|
3,194
|
|
2012
|
|
|
3,169
|
|
2013
|
|
|
2,380
|
|
2014
|
|
|
72
|
|
|
|
|
|
|
|
|
W
|
11,245
|
|
|
|
|
|
|
|
|
12.
|
Accrued
Severance Benefits
|
Changes in accrued severance benefits for the years ended
December 31, 2007, 2008 and 2009 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
649
|
|
|
W
|
715
|
|
|
W
|
926
|
|
Provisions for severance benefits
|
|
|
152
|
|
|
|
885
|
|
|
|
436
|
|
Severance payments
|
|
|
(86
|
)
|
|
|
(616
|
)
|
|
|
(832
|
)
|
Terminated but not paid
|
|
|
|
|
|
|
(58
|
)
|
|
|
(52
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
715
|
|
|
W
|
926
|
|
|
W
|
478
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In 2005, Gravity introduced a defined contribution pension plan
(Pension Plan) in accordance with the Employee
Benefit Security Act of Korea and entered into a
nonparticipating defined contribution insurance contract with a
life insurance company. The Companys contribution to the
Pension Plan was W1,421 million,
W1,221 million and
W1,027 million in 2007, 2008 and 2009,
respectively. As of December 31, 2009, Gravitys
subsidiaries had not introduced this Pension Plan.
|
|
13.
|
Commitments
and Contingencies
|
Commitments
The Company has contracts for the exclusive right of
Ragnarok Online II game distribution and sales with
GungHo Online Entertainment, Inc. (GungHo) in Japan,
AsiaSoft Corporation Co., Ltd. in Thailand, Gamania Digital
Entertainment Co., Ltd. in Taiwan, Shanghai The 9 Information
Technology Ltd., in China, Level up! Inc. in Philippines,
AsiaSoft Corporation Public Co., Ltd., in Malaysia, AsiaSoft
Corporation Pubic Co., Ltd. in Vietnam,
F-24
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
PT. Lyto Datarindo Fortuna in Indonesia and Level up!
Interactive S.A. in Brazil. The contract periods of these
license agreements range from two to four years after
commercialization in each geographical location.
In November 2006, the Company entered into an agreement with
Infocomm Asia Holding Pte. Ltd, a company located in Singapore
to service, use, promote, distribute and market Emil
Chronicle Online (ECO) in the following countries:
Singapore, Malaysia, Brunei, Thailand, Philippines, Indonesia,
Vietnam, Australia and New Zealand. In February 2007, the
Company and Infocomm Asia granted the distribution rights of ECO
in Thailand to Onenet Co., Ltd. In 2008, the Company amended the
agreement with Infocomm Asia to take back Infocomm Asias
distribution rights in countries in which Infocomm Asia had not
yet entered into service agreements with
sub-licensees.
As a result, the Company took back the distribution rights for
the remaining 8 countries excluding Thailand. In 2007, the
Company entered into an agreement with GameCyber Technology Ltd.
in Taiwan and Hong Kong. In 2008, the Company entered into an
agreement with Run Up Game Distribution and Development Sdn.
Bhd. in Singapore and Malaysia. In February 2009, the Company
entered into and agreement with PT. Wave Wahana Wisesa in
Indonesia. These agreements grant each licensee exclusive sales
and distribution right for three years from the time ECO is
locally commercialized.
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, a
limited liability partnership. In 2005, 2006, 2008 and 2009, the
Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million), ¥642 million
(W6,054 million) and ¥18 million
(W229 million), respectively.
In December 2007, Gravity Interactive, Inc. entered into a
capital lease agreement with respect to the open beta testing
server for the commercial distribution of Requiem,
with a total lease payment of $270,666 over a
2-year-period.
In 2008, this capital lease agreement was amended, thereby
decreasing the total lease payment by $139,760 to $130,906. The
Company also entered into additional capital lease agreements to
utilize more assets including servers during the year, which
increased the total capital lease payment by $123,195. In 2008,
the Company made principal and interest payments of $79,811 and
$26,082, respectively. In 2009, the Company made principal and
interest payments of $152,656 and $32,616, respectively.
In 2009, the Company entered into an agreement with Naru
Entertainment Corp to acquire publishing right of the game in
process of being developed by Naru Entertainment Corp. in Korea
for W1,500 million. As of
December 31, 2009, the game is in the development process,
and the Company has accounted for the prepayment of
W400 million as other current assets. Per
the agreement, the Company retains right to claim refund on the
amounts paid if the development game is delayed or failed, and
the Company also has the option to acquire new shares of Naru
Entertainment Corp. after the commercial launch of the game.
Future minimum lease payments for the leases as of
December 31, 2009, are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010
|
|
2011
|
|
2012
|
|
|
Principal
|
|
Interest
|
|
Principal
|
|
Interest
|
|
Principal
|
|
Interest
|
|
|
(In US Dollar)
|
|
(In US Dollar)
|
|
(In US Dollar)
|
|
Capital lease
|
|
$
|
88,858
|
|
|
$
|
9,498
|
|
|
$
|
26,380
|
|
|
$
|
2,153
|
|
|
$
|
16,262
|
|
|
$
|
382
|
|
In addition to the capital lease above, the Company leases
certain properties. The Companys operating leases consist
of various property leases expiring in 2012. Rental expenses
incurred under these operating leases were approximately
W3,919 million,
W4,579 million and
W3,759 million for the years ended
December 31, 2007, 2008 and 2009, respectively. The Company
entered into a lease agreement with Korea Software Industry
Promotion Agency in 2008 and recorded a guarantee deposit of
W1,171 million as of December 31,
2009.
Future minimum rental payments for the leases as of
December 31, 2009, are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010
|
|
2011
|
|
2012
|
|
|
(In millions of Korean Won)
|
|
Operating lease
|
|
W
|
2,666
|
|
|
W
|
2,509
|
|
|
W
|
2,400
|
|
F-25
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Litigation
In May 2005, the initial purchasers and shareholders of the ADSs
filed a number of class action complaints for violation of the
United States federal securities law in the United States
District Court for the Southern District of New York, which were
consolidated by an order of the Court entered on
December 12, 2005. The complaints identify the Company and
certain of its former individual directors and officers as
defendants, and claim that the Companys registration
statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements. On October 17, 2006, the
Company and certain other defendants filed a motion to dismiss
the claims. However, briefing on the motion was suspended in
anticipation of an effort to first mediate the dispute amicably
in good faith. Pursuant to a mediation session held in New York
on April 25, 2007, the Company, one other defendant and the
plaintiffs agreed in principle to settle the class action
litigation for $10 million. The Companys share of the
settlement was $5 million
(W4,648 million). In July 2007, the
parties filed a stipulation with the Court requesting that the
Court approve the proposed settlement. In November 2007, the
federal judge presiding over the consolidated class action
approved settlement of the class action and made the
determination that the costs of administering the settlement,
including the plaintiffs attorneys fees of 20.56% of
the settlement amount and related expenses, be paid out of the
settlement fund before distributions were to be made to class
members. No plaintiff filed an appeal during the
30-day time
appeal period which expired on December 21, 2007, and
settlement amounts were disbursed to class members shortly
thereafter. Upon completion of this settlement, the Company, its
current and former directors and officers as well as other third
parties were released from liability for the claims asserted by
the class. Regarding the class action litigation matters
described above, the Company made an accrual of $5 million
(W4,648 million) in accordance with
ASC 450, Contingencies (formerly referenced as the
FASBs SFAS No. 5) and recognized the same
amount as an operating expense in 2006. Subsequently in 2007,
the Company paid W4,619 million to settle
this case.
In May 2006, the Companys former investor of Ragnarok
Online, filed a lawsuit in Korean Court against the Company with
related claim amount of W1,344 million
claiming that the Company failed to distribute the earnings from
certain amount of net sales due to the embezzlement of royalty
revenue committed by a former chairman of the Company from 2002
to 2005. In October 2006, the Companys former licensee in
Taiwan, Hong Kong and Macau for R.O.S.E. Online, filed a lawsuit
in Singapore against the Company insisting that the Company
caused them to incur a loss in their business by providing them
a materially deficient program.
Two pending litigations as discussed above as of
December 31, 2008 were closed in 2009 upon settlement or
through court decision. The Company won the lawsuit in Korean
Court filed by the Companys former investor of Ragnarok
Online to claim additional distribution of earnings, and the
Company entered into a settlement agreement with Softstar
Entertainment, Inc. regarding a compensation lawsuit Softstar
Entertainment, Inc. filed in 2009. As a result, the Company paid
$2,000,000 to Softstar Entertainment, Inc. and recognized the
loss of W1,649 million, which is the
difference between the settlement and the existing deferred
revenue balance under current years income statement.
In April 2009, the Company repatriated $1.4 million
(W1,820 million) from Gravity Middle
East & Africa
FZ-LLC
(ME&A), the subsidiary in United Arab Emirates,
which comprised most of remaining net assets of ME&A.
ME&A had been in process of liquidation since September
2008. In June 2009, a director and manager of the Companys
subsidiary in the UAE asserted to the Company a claim for his
salary for the past twenty months, which amounts to AED 721,022
(W229 million). The Company did not record
any accrual from the claim at this time as the Company believes
that they had not entered into a valid contract with this
director which required the payment of salary. The outcome of
the claim is uncertain and the ultimate financial impact cannot
be estimated at this time.
As of December 31, 2009, Gravity is authorized to issue a
total of 40 million shares with a par value of
W500 per share, in registered form, consisting
of common shares and non-voting preferred shares. Of this
authorized
F-26
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
amount, Gravity is authorized to issue up to 2 million
non-voting preferred shares. Under the articles of
incorporation, holders of non-voting preferred shares are
entitled to receive dividends of not less than 1% and up to 15%
of the par value of such shares, the exact rate to be determined
by Gravitys Board of Directors at the time of issuance,
provided that the holders of preferred shares are entitled to
receive dividend at a rate not lower than that determined for
holders of common shares. Gravity does not have any non-voting
preferred shares outstanding.
As of December 31, 2009, the Company had a total of
6,948,900 common shares issued and outstanding. All of the
issued and outstanding shares are fully paid and are registered.
|
|
15.
|
Stock
Purchase Option Plan
|
A summary of option activity under the Option Plan as of
December 31, 2009, and changes during the years then ended
is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted Average
|
|
|
|
Number of Stock
|
|
|
Weighted Average Exercise Price
|
|
|
Remaining
|
|
|
|
Options
|
|
|
per Share
|
|
|
Contractual Life
|
|
|
Stock options outstanding as of January 1, 2007
|
|
|
122,670
|
|
|
W
|
46,165
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
30,668
|
|
|
|
46,165
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
22,365
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2007
|
|
|
69,637
|
|
|
W
|
46,400
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
15,548
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
22,994
|
|
|
|
48,367
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2008
|
|
|
31,095
|
|
|
W
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
13,526
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
4,044
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock options outstanding as of December 31, 2009
|
|
|
13,525
|
|
|
W
|
45,431
|
|
|
|
|
|
|
|
0.98
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vested and expected to vest as of December 31, 2009
|
|
|
13,525
|
|
|
W
|
45,431
|
|
|
|
|
|
|
|
0.98
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exercisable as of December 31, 2009
|
|
|
13,525
|
|
|
W
|
45,431
|
|
|
|
|
|
|
|
0.98
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
During 2009, 13,526 out of 271,000 stock options granted to
officers and employees on December 24, 2004 expired (the
accumulated number of stock options which expired until 2008 was
46,216) and stock options of 4,044 were cancelled due to the
retirement of the officers and employees (the accumulated number
of stock options which were cancelled until 2008 were 193,689).
The number of stock options outstanding as of December 31,
2009 is 13,525.
The total compensation expense relating to the grant of stock
options is recognized over the five year vesting period using
the ASC 718, Compensation-Stock Compensation
(formerly referenced as FIN 28), graded attribution
model. For the years ended December 31, 2007, 2008 and
2009, the Company recognized W432 million,
W120 million and
W148 million in stock compensation expense
for the shares granted.
F-27
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Stock compensation expenses are included in selling, general and
administrative expenses, research and development expenses, and
cost of revenue in the consolidated statements of operations.
There is no intrinsic value of options outstanding and
exercisable as of December 31, 2009 as the exercise price
is higher than the market price. There were no exercised options
since granted.
As of December 31, 2009, there was no unrecognized
compensation cost related to nonvested stock options. The total
fair value of shares vested during the year ended
December 31, 2009 is W445 million.
The fair value of each option was estimated, at the date of
grant and repricing date, using the Black-Scholes option pricing
model, with the following weighted average assumptions:
|
|
|
|
|
|
|
|
|
|
|
Grant Date
|
|
Repricing Date
|
|
Valuation assumptions:
|
|
|
|
|
|
|
|
|
Expected dividend yield
|
|
|
0
|
%
|
|
|
0
|
%
|
Risk-free interest rate
|
|
|
3.50
|
%
|
|
|
3.54
|
%
|
Expected volatility
|
|
|
53
|
%
|
|
|
53
|
%
|
Expected term
|
|
|
4
|
|
|
|
3.9
|
|
Fair value of stock
|
|
W
|
55,431
|
|
|
W
|
55,431
|
|
The fair value of the stock at the date of grant was based on
the initial public offering price of the Companys American
Depositary Shares on the NASDAQ Global Market on
February 8, 2005, adjusted for the ratio of common stock to
ADSs. The risk-free interest rate was calculated based on the
yield to maturity of U.S. T-Bond for each expected term and
the expected term was based on the assumption that the options
are exercised in equal increments from the vesting date through
the cancellation date. The expected volatility was calculated
based on historical data of similar companies using BAPNET index
(Bloomberg Asia Pacific Internet index) at the date of grant and
repricing date due to lack of the Companys own historical
data.
The following table summarizes information about stock options
outstanding as of December 31, 2009:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding
|
|
Options Exercisable
|
|
|
|
|
Weighted Average
|
|
|
|
Weighted Average
|
|
|
|
|
Remaining
|
|
|
|
Remaining
|
Weighted Average
|
|
Number of
|
|
Contractual
|
|
Number of
|
|
Contractual
|
Exercise Price
|
|
Shares
|
|
Life (Years)
|
|
Shares
|
|
Life (Years)
|
|
W45,431
|
|
|
13,525
|
|
|
|
0.98
|
|
|
|
13,525
|
|
|
|
0.98
|
|
|
|
16.
|
Earning
(Loss) Per Share
|
The components of basic and diluted earning (loss) per share are
as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won,
|
|
|
|
except per share data)
|
|
|
Net income (loss) available for common shareholders(A)
|
|
W
|
(23,201
|
)
|
|
W
|
(2,773
|
)
|
|
W
|
6,917
|
|
Weighted average outstanding shares of common shares(B)
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Earnings (Losses) per share Basic and diluted(A/B)
|
|
W
|
(3,339
|
)
|
|
W
|
(399
|
)
|
|
W
|
995
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The 31,095 and 13,525 stock options outstanding as of
December 31, 2008 and 2009, respectively, are excluded from
the Companys calculation of earnings (losses) per share as
their effect is anti-dilutive.
F-28
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Income tax expenses (benefit) for the years ended
December 31, 2007, 2008 and 2009 consist of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Income (loss) before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
W
|
(17,428
|
)
|
|
W
|
13,075
|
|
|
W
|
15,044
|
|
Foreign
|
|
|
(1,791
|
)
|
|
|
(7,281
|
)
|
|
|
(2,082
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(19,219
|
)
|
|
|
5,794
|
|
|
|
12,962
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Current income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
3,230
|
|
|
|
4,274
|
|
|
|
4,477
|
|
Foreign
|
|
|
246
|
|
|
|
(190
|
)
|
|
|
(19
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,476
|
|
|
|
4,084
|
|
|
|
4,458
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Deferred income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
(576
|
)
|
|
|
(656
|
)
|
|
|
86
|
|
Foreign
|
|
|
16
|
|
|
|
(49
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(560
|
)
|
|
|
(705
|
)
|
|
|
86
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expenses
|
|
W
|
2,916
|
|
|
W
|
3,379
|
|
|
W
|
4,544
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The tax effects of temporary differences that give rise to
significant portions of the deferred income tax assets and
deferred income tax liabilities as of December 31, 2008 and
2009 are as follows:
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Current deferred income tax assets (liabilities)
|
|
|
|
|
|
|
|
|
Foreign tax credit carryforwards
|
|
W
|
1,256
|
|
|
W
|
5,570
|
|
Tax credit carryforwards for research and human resource
development
|
|
|
386
|
|
|
|
1,415
|
|
Accrued expense
|
|
|
143
|
|
|
|
111
|
|
Accrued income
|
|
|
(59
|
)
|
|
|
(88
|
)
|
Unrealized foreign exchange losses
|
|
|
52
|
|
|
|
137
|
|
Net operating loss carryforwards in subsidiaries
|
|
|
|
|
|
|
108
|
|
Other
|
|
|
86
|
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,864
|
|
|
|
7,254
|
|
Less: Valuation allowance
|
|
|
1,882
|
|
|
|
6,879
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
(18
|
)
|
|
W
|
375
|
|
|
|
|
|
|
|
|
|
|
Non-current deferred income tax assets (liabilities)
|
|
|
|
|
|
|
|
|
Foreign tax credit carryforwards
|
|
W
|
16,172
|
|
|
W
|
14,882
|
|
Tax credit carryforwards for research and human resource
development
|
|
|
4,515
|
|
|
|
3,100
|
|
Depreciation and amortization
|
|
|
412
|
|
|
|
291
|
|
Provisions for severance benefits
|
|
|
191
|
|
|
|
65
|
|
Accrued expense
|
|
|
63
|
|
|
|
130
|
|
Net operating loss carryforwards in subsidiaries
|
|
|
6,771
|
|
|
|
4,618
|
|
Other
|
|
|
(59
|
)
|
|
|
(43
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
28,065
|
|
|
|
23,043
|
|
Less: Valuation allowance
|
|
|
27,858
|
|
|
|
23,315
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
207
|
|
|
W
|
(272
|
)
|
|
|
|
|
|
|
|
|
|
F-29
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
Deferred income tax assets are recognized only to the extent
that realization of the related tax benefit is more likely than
not. Realization of the future tax benefits related to the
deferred tax assets is dependent on many factors, including the
Companys ability to generate taxable income within the
period during which the temporary differences reverse, the
outlook for the economic environment in which the Company
operates, and the overall future industry outlook.
In assessing the realizability of deferred tax assets,
management considered whether it was more likely than not that
some portion or all of the deferred tax assets would not be
realized. The ultimate realization of deferred tax asset is
dependent upon the generation of future taxable income during
the periods in which those temporary differences became
deductible. Management considered the scheduled reversal of
deferred tax liabilities, uncertainty in the future taxable
income, and tax planning strategies in making this assessment.
Based upon the level of historical taxable income and
uncertainty in the future taxable income over the periods in
which the deferred tax assets were deductible, management
believed it was more likely than not that Gravity and certain
subsidiaries could not realize the benefits of these deductible
differences and recognized full allowances from deferred tax
assets.
As of December 31, 2009, Gravity Co., Ltd. had temporary
differences of W2,700 million, foreign tax
credit carryforwards and tax credit carryforwards for research
and human resource development etc. of
W20,557 million and
W4,515 million, respectively, which expire
from 2010 to 2014. Based on the Companys historical and
projected net and taxable income, the Company determined that it
would not be able to realize these temporary differences and tax
credits carryforwards, and recognized a valuation allowance of
W25,585 million on the full amount of
temporary differences and available tax credit carryforwards at
an effective rate expected to be incurred to Gravity.
As of December 31, 2009, Gravity Entertainment Corp., the
Companys 100% owned subsidiary in Japan, had temporary
differences of W157 million and available
loss carryforwards of W1,347 million which
expire from 2010 to 2016. Based on this subsidiarys
historical and projected net and taxable income, the Company
determined that it would not be able to realize these temporary
differences and loss carryforwards, and recognized a valuation
allowance of W632 million on the full
amount of the temporary differences and available loss
carryforwards at an effective rate expected to be incurred in
Japan.
As of December 31, 2009, Gravity RUS Co., Ltd. and Gravity
CIS Co., Ltd., the Companys 100% owned subsidiaries in
Russia, had available loss carryforwards of
W2,081 million which expire from 2015 to
2019. Based on these subsidiaries historical and projected
net and taxable income, the Company determined that it would not
be able to realize these loss carryforwards, and recognized a
valuation allowance of W416 million on the
full amount of the available loss carryforwards at an effective
rate expected to be incurred in Russia.
As of December 31, 2009, Gravity EU SASU, the
Companys 100% owned subsidiary in France, had available
loss carryforwards of W3,775 million which
do not have the time limit. Based on this subsidiarys
history of net and taxable losses and expected projected net and
taxable losses, the Company determined that it would not be able
to realize these loss carryforwards, and recognized a valuation
allowance of W1,258 million on the full
amount of the available loss carryforwards at an effective rate
expected to be incurred in France.
As of December 31, 2009, Gravity Interactive, Inc., the
Companys 100% owned subsidiary in US, had available loss
carryforwards of W5,250 million for
federal tax and W5,855 million for state
tax, respectively, which expire from 2027 to 2029. Based on this
subsidiarys historical and projected net and taxable
income, the Company determined that it would not be able to
realize these loss carryforwards, and recognized a valuation
allowance of W2,303 million on the full
amount of the available loss carryforwards at an effective rate
expected to be incurred in U.S.
Statutory tax rate applicable to the Company is 27.5% and 24.2%
for the years ended December 31, 2008 and 2009,
respectively. In accordance with the revised Corporate Income
Tax Law, statutory tax rate applicable to the Company is 24.2%
until 2011 and 22% thereafter.
F-30
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
A reconciliation of income tax expense at the Korean statutory
income tax rate to actual income tax expense is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Tax expense at Korean statutory tax rate (2007, 2008: 27.5%,
2009: 24.2%)
|
|
W
|
(5,285
|
)
|
|
W
|
1,593
|
|
|
W
|
3,137
|
|
Income tax exemption
|
|
|
529
|
|
|
|
|
|
|
|
|
|
Foreign tax credit
|
|
|
(288
|
)
|
|
|
(366
|
)
|
|
|
(427
|
)
|
Tax credit carryforwards for research and human resource
development
|
|
|
(919
|
)
|
|
|
(1,000
|
)
|
|
|
365
|
|
Foreign tax differential
|
|
|
(179
|
)
|
|
|
(481
|
)
|
|
|
(254
|
)
|
Income not assessable for tax purpose
|
|
|
(681
|
)
|
|
|
(31
|
)
|
|
|
(2
|
)
|
Expense not deductible for tax purpose
|
|
|
821
|
|
|
|
181
|
|
|
|
135
|
|
Change in statutory tax rate
|
|
|
(712
|
)
|
|
|
905
|
|
|
|
(261
|
)
|
Change in valuation allowances
|
|
|
9,529
|
|
|
|
3,309
|
|
|
|
454
|
|
Tax loss carryback
|
|
|
|
|
|
|
(195
|
)
|
|
|
|
|
Effect of change in foreign currency exchange rate
|
|
|
(47
|
)
|
|
|
(546
|
)
|
|
|
199
|
|
Expiration of unused foreign tax credit and unused net operating
loss carryforwards
|
|
|
252
|
|
|
|
9
|
|
|
|
1,240
|
|
Others
|
|
|
(104
|
)
|
|
|
1
|
|
|
|
(42
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expense
|
|
W
|
2,916
|
|
|
W
|
3,379
|
|
|
W
|
4,544
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Company assessed uncertain tax positions and measured
unrecognized tax benefits for open tax years in accordance with
ASC 740, Income Taxes (formerly referenced as
FIN 48, Accounting for Income Tax
Uncertainties.) and accordingly decreased its loss
carryforwards of W66 million and
W40 million in income tax calculation of
2006 and 2007. No interest expenses and penalties were
calculated from such unrecognized tax benefits due to
significant amounts of loss carryforwards and tax credit
carryforwards at each year. Even if recognized, all
W106 million of unrecognized tax benefits
would not affect the Companys income tax expense and
effective tax rate for 2006 and 2007 as a full valuation
allowance was provided for the entity which has taken these
uncertain tax positions. As such, no adjustments were made to
retained earnings as of January 1, 2007. The unrecognized
tax benefit of W106 million has remained
unchanged since 2007. The Companys policy is that it
recognizes interest expenses and penalties related to income tax
matters as a component of income tax expense. The company
believes its unrecognized tax benefits recorded as of
December 31, 2009 would not be reduced within the next
twelve months as a result of the lapse of applicable statutes of
limitations.
A reconciliation of total gross unrecognized tax benefits for
the year ended December 31, 2009 is as follows (in millions
of Korean Won):
|
|
|
|
|
Balance at January 1, 2009
|
|
W
|
106
|
|
Additions based on tax positions taken during the current year
|
|
|
|
|
Gross increase/decrease for tax positions of prior years
|
|
|
|
|
Decreases relating to settlements with taxing authorities
|
|
|
|
|
Reductions due to lapsing of applicable statute of limitations
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2009
|
|
W
|
106
|
|
|
|
|
|
|
F-31
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
The Companys primary tax jurisdictions are Korea and the
United States and open tax years for Gravity, NeoCyon and
Gravity Interactive are 4 years, 5 years and
6 years, respectively. The Company has no ongoing tax
examinations by tax authorities at this time.
Allowances for deferred tax assets for the three years ended
December 31, 2007, 2008 and 2009 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at
|
|
|
|
|
|
Balance at End of
|
|
|
Beginning of Year
|
|
Deduction
|
|
Increase
|
|
Year
|
|
|
(In millions of Korean Won)
|
|
2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation allowance
|
|
W
|
16,902
|
|
|
W
|
|
|
|
W
|
9,529
|
|
|
W
|
26,431
|
|
2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation allowance
|
|
|
26,431
|
|
|
|
|
|
|
|
3,309
|
|
|
|
29,740
|
|
2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation allowance
|
|
|
29,740
|
|
|
|
|
|
|
|
454
|
|
|
|
30,194
|
|
|
|
18.
|
Operations
by Geographic Area
|
Geographic information for the years ended December 31,
2007, 2008 and 2009 is based on the location of the distribution
entity. Revenues by geographic region are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
2009
|
|
|
|
(In millions of Korean Won)
|
|
|
Korea
|
|
W
|
11,119
|
|
|
W
|
14,009
|
|
|
W
|
11,544
|
|
Japan
|
|
|
18,899
|
|
|
|
27,037
|
|
|
|
31,991
|
|
Taiwan and Hong Kong
|
|
|
2,369
|
|
|
|
2,301
|
|
|
|
1,887
|
|
United States
|
|
|
2,614
|
|
|
|
3,620
|
|
|
|
5,800
|
|
Russia
|
|
|
489
|
|
|
|
1,078
|
|
|
|
1,298
|
|
Brazil
|
|
|
580
|
|
|
|
1,006
|
|
|
|
1,096
|
|
Thailand
|
|
|
1,054
|
|
|
|
989
|
|
|
|
1,150
|
|
Other
|
|
|
3,105
|
|
|
|
3,130
|
|
|
|
2,637
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
40,229
|
|
|
W
|
53,170
|
|
|
W
|
57,403
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Approximately 72% and 18% of the Companys property, plant
and equipment are located in Korea and the United States,
respectively as of December 31, 2009.
|
|
19.
|
Related
Party Transactions
|
During the years ended December 31, 2007, 2008 and 2009,
there were related party transactions with a major shareholder
and an equity investee as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
2008
|
|
2009
|
|
|
(In millions of Korean Won)
|
|
Sales to related parties
|
|
W
|
17,760
|
|
|
W
|
26,724
|
|
|
W
|
31,987
|
|
Purchases from related parties
|
|
|
86
|
|
|
|
604
|
|
|
|
670
|
|
Amounts due from related parties
|
|
|
1,660
|
|
|
|
3,358
|
|
|
|
2,473
|
|
Amounts due to related parties
|
|
|
6,186
|
|
|
|
5,869
|
|
|
|
6,608
|
|
On April 1, 2008, GungHo Online Entertainment, Inc. became
a majority shareholder by acquiring 52.39% of the voting shares
from Heartis, Inc., the former majority shareholder, and
acquired additional 6.92% voting shares
F-32
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
on June 23 and June 24, 2008. The transactions with GungHo
and the related balances during 2007, 2008 and 2009 were
included in related party transactions above.
On November 20, 2007, Son Asset Management, Inc. became a
principal shareholder by acquiring 52.39% of the voting shares
from EZER, INC., the former majority shareholder. Subsequently
on February 13, 2008, Son Asset Management, LLC transferred
52.39% of the voting shares to Heartis Inc., resulting in a
change of majority shareholder.
Investment
in Online Game Revolution Fund No. 1
In 2005, the Company entered into a limited liability
partnership agreement to invest the committed amount of
¥1,000 million (W8,713 million)
in Online Game Revolution Fund No. 1, a
limited liability partnership. In 2005, 2006, 2008 and 2009, the
Company invested ¥100 million
(W869 million), ¥150 million
(W1,245 million), ¥642 million
(W6,054 million) and ¥18 million
(W229 million), respectively. As of
December 31, 2009, the Company has a 16.39% interest in the
partnership as a limited partner, and cannot significantly
influence over the partnerships operation and financial
policies per the limited liability partnership agreement,
however, the Company accounts for the investment under equity
method of accounting in accordance with ASC 323,
Investment-Equity Method and Joint Ventures (formerly
referenced as EITF D-46, Accounting for Limited Partnership
Investments), which requires the use of the equity method
unless the investors interest is so minor that the
limited partner may have virtually no influence over partnership
operating and financial policies. The Company recorded as
equity loss of the partnership amounting to
W1,026 million,
W5,119 million and
W1,424 million in 2007, 2008 and 2009,
respectively.
This partnership is operated in Japan and the objective of the
partnership is to invest in business relating to online games
for the benefit of all the partners. The Company invested
¥892 million (W8,168 million)
until 2008, and made an additional investment amounting to
¥18 million (W229 million) in
2009. As of December 31, 2009, the Company, SoftBank Corp.
and GungHo Online Entertainment, Inc. (GungHo) have
interests of 16.39%, 49.18% and 8.20%, respectively, in
Online Game Revolution Fund No. 1. On
December 28, 2007 and January 7, 2008, the fund
entered into purchase agreement and service agreement with
GungHo Online Entertainment to purchase online game of GRANDIA
ONLINE under development by GungHo for ¥2,600 million
(W23,089 million), and for GungHo to
continue providing development service, promotions, operating
service and maintenance service after commercialization for
revenue sharing from the game. On July 11, 2008, Online
Game Revolution Fund No. 1 also entered into a
partnership agreement with GungHo Works, Inc., the subsidiary of
GungHo, to share profit from its online game, HEROS
SAGA LAEVATEIN, and paid GungHo Works, Inc.
¥124 million (W1,220 million).
|
|
20.
|
Supplemental
Cash Flow Information and Non-Cash Activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
2008
|
|
2009
|
|
|
(In millions of Korean Won)
|
|
Supplemental cash flow information
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for income taxes
|
|
W
|
3,539
|
|
|
W
|
3,933
|
|
|
W
|
4,439
|
|
Interest paid
|
|
|
92
|
|
|
|
31
|
|
|
|
41
|
|
Supplemental non-cash activities
|
|
|
|
|
|
|
|
|
|
|
|
|
Reclassification of prepayment to leasehold deposits
|
|
W
|
|
|
|
W
|
586
|
|
|
W
|
|
|
Reclassification of leasehold deposits to other account
receivable
|
|
|
|
|
|
|
409
|
|
|
|
|
|
Reclassification of long-term deferred revenue to deferred
revenue
|
|
|
|
|
|
|
1,570
|
|
|
|
1,643
|
|
Offset of long-term deferred income and accounts payable
|
|
|
|
|
|
|
|
|
|
|
876
|
|
Reclassification of prepayment to intangible assets
|
|
|
|
|
|
|
|
|
|
|
86
|
|
F-33
GRAVITY
CO., LTD.
NOTES TO
CONSOLIDATED FINANCIAL STATEMENTS
(Continued)
In April and May 2010, a former executive of Gravity filed two
lawsuits against the Company with the Seoul Central District
Court and Seoul Western District Court claiming employment
termination without cause and seeking additional termination
compensation. Management of the Company has concluded that the
Company does not have any obligation to pay any additional
termination compensation to the former executive as the former
executive voluntarily resigned and was already paid certain
compensation at that time. The Company has not recorded any
accrual from this claim as the outcome of the claim is uncertain
and the ultimate financial impact cannot be estimated as of the
audit report date.
F-34