f10qsb1207_redmile.htm
 

 


 
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
 
-----------------------------------------
FORM 10-QSB
-----------------------------------------
 
 
x       QUARTERLY REPORT UNDER SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934
 
FOR THE QUARTERLY PERIOD ENDED DECEMBER 31, 2007
 
 
o       TRANSITION REPORT UNDER SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934
 
FOR THE QUARTERLY PERIOD FROM _____ TO _________ .
 
Commission File # 000-51055
 
RED MILE ENTERTAINMENT, INC.
(Exact name of registrant as specified in its charter)
 
Delaware
20-4441647
(State or other jurisdiction of incorporation or organization)
(IRS Employer Identification Number)
 
4000 Bridgeway, Suite 101
Sausalito, CA 94965
(ADDRESS OF PRINCIPAL EXECUTIVE OFFICES)
 
(415) 339-4240
(ISSUER TELEPHONE NUMBER)
 
Securities registered pursuant to Section 12(b) of the Act: None
 
Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes [ X ] No o
 
Indicate by check mark whether the registrant is a shell company as defined in Rule 12b-2 of the Exchange Act. Yes o No [ X ]
  
Number of shares of the registrant's common stock outstanding as of February 13, 2008 is: 15,952,005.

Transitional Small Business Disclosure Format (check one) Yes o No [ X ] 




1




Table of Contents



   
Page
     
PART I
FINANCIAL INFORMATION
 
     
FINANCIAL STATEMENTS
3
     
MANAGEMENT’S DISCUSSION AND ANALYSIS OR PLAN OF OPERATIONS
18
     
CONTROLS AND PROCEDURES
25
     
     
OTHER INFORMATION
 
     
ITEM 1A.
RISK FACTORS
26
     
ITEM 2.
UNREGISTERED SALES OF EQUITY SECURITIES
31
     
ITEM 6.        
EXHIBITS
32
     
 
SIGNATURE PAGE
33
 
 


 
2



 Part I. FINANCIAL INFORMATION
 
 
 ITEM 1. Financial Statements
 
 
RED MILE ENTERTAINMENT, INC. AND SUBSIDIARIES
 
    Condensed Consolidated Balance Sheets
     
   
December 31, 2007
   
March 31, 2007
 
    Assets
 
(Unaudited)
       
Current assets:
           
    Cash and cash equivalents
  $ 1,368,988     $ 1,912,992  
    Accounts receivable, net of reserves of $875,964 and $265,765
    2,314,642       245,843  
    Inventory, net
    348,128       77,232  
    Prepaid expenses and other assets
    14,595       302,431  
    Current portion of issuance costs on senior secured convertible debentures
    -       305,226  
    Software development costs and advanced royalties
    5,059,713       6,072,849  
                 
        Total current assets
    9,106,066       8,916,573  
                 
Property and equipment, net
    181,976       241,171  
Long term portion of  issuance costs on senior secured convertible debentures, net
    -       176,321  
Intangible assets, net
    81,958       114,240  
Other assets
    427,999       313,244  
        Total assets
  $ 9,797,999     $ 9,761,549  
                 
    Liabilities, and stockholders’ deficit
               
Current liabilities:
               
    Accounts payable
  $ 1,392,670     $ 994,675  
    Accrued liabilities
    2,008,908       1,124,398  
    Deferred revenue
    576,395       -  
    Other current liabilities
    190,080       -  
        Total current liabilities
    4,168,053       2,119,073  
                 
Senior secured convertible debentures
    -       8,244,000  
        Total liabilities
    4,168,053       10,363,073  
                 
                 
    Common stock, $0.01 par value, authorized 100,000,000 shares; 15,952,005 and
       9,661,740 shares outstanding, respectively
    159,520       96,617  
    Additional paid-in capital
    36,358,847       16,518,164  
    Accumulated other comprehensive income
    2,986       1,885  
    Accumulated deficit
    (30,891,407 )     (17,218,190 )
        Total stockholders’ equity (deficit)
    5,629,946       (601,524 )
                 
        Total liabilities and stockholders’ equity (deficit)
  $ 9,797,999     $ 9,761,549  
 
The accompanying notes are an integral part of these unaudited condensed financial statements.

 
3

 
RED MILE ENTERTAINMENT, INC. AND SUBSIDIARIES
 
Condensed Consolidated Statements of Operations
(Unaudited)
 
   
Three months ended December 31,
 
   
2007
   
2006
 
             
Revenues, net   
  $ 5,704,034     $ 502,503  
                 
Cost of sales   
    6,314,875       1,322,570  
                 
Gross margin
    (610,841 )     (820,067 )
                 
    Operating expenses
               
    Research and development costs  
    442,333       143,551  
    General and administrative costs   
    1,156,000       785,961  
    Sales, marketing and business development costs 
    428,511       496,694  
                 
    Total operating expenses  
    2,026,844       1,426,206  
                 
Net loss before other income (expense) and provision for income taxes
    (2,637,685 )     (2,246,273 )
                 
Debt conversion inducement costs
    -       -  
Beneficial debt conversion costs
    -       -  
Interest income (expense), net      
    8,806       (46,771 )
Amortization of senior secured convertible debentures issuance costs
    -       (52,599 )
Other income (expense), net
    (190,080 )     -  
                 
Net loss before income tax expense
    (2,818,959 )     (2,345,643 )
Income tax expense     
    -       -  
Net loss                   
    (2,818,959 )     (2,345,643 )
                 
Accretion on redeemable convertible preferred stock   
    -       (31,726 )
                 
Net loss attributable to common shareholders       
  $ (2,818,959 )   $ (2,377,369 )
                 
Net loss per common share, basic and diluted           
  $ (0.18 )   $ (0.27 )
                 
Shares used in computing basic and diluted loss per share     
    15,952,005       8,729,297  


The accompanying notes are an integral part of these unaudited condensed financial statements.
 
4

 
RED MILE ENTERTAINMENT, INC. AND SUBSIDIARIES
 
Condensed Consolidated Statements of Operations
(Unaudited)
 
   
Nine months ended December 31,
 
   
2007
   
2006
 
             
Revenues, net
  $ 9,137,350     $ 829,253  
                 
Cost of sales
    11,342,119       1,935,825  
                 
Gross margin
    (2,204,769 )     (1,106,572 )
                 
    Operating expenses
               
    Research and development costs
    1,038,426       334,371  
    General and administrative costs
    2,749,295       2,104,621  
    Sales, marketing and business development costs
    2,350,805       1,076,179  
                 
    Total operating expenses
    6,138,526       3,515,171  
                 
Net loss before other income (expense) and provision for income taxes
    (8,343,295 )     (4,621,743 )
                 
Debt conversion inducement costs
    4,318,286       -  
Beneficial debt conversion costs
    662,902       -  
Interest income (expense), net
    (80,255 )     (37,251 )
Amortization of senior secured convertible debentures issuance costs
    78,399       52,599  
Other income (expense), net
    (190,080 )     -  
Net loss before income tax expense
    (13,673,217 )     (4,711,593 )
                 
Income tax expense
    -       -  
                 
Net loss
    (13,673,217 )     (4,711,593 )
                 
Accretion on redeemable convertible preferred stock
    -       (101,200 )
                 
Net loss attributable to common shareholders
  $ (13,673,217 )   $ (4,812,793 )
                 
Net loss per common share, basic and diluted
  $ (1.02 )   $ (0.60 )
                 
Shares used in computing basic and diluted loss per share
    13,378,805       8,058,190  
 
 
The accompanying notes are an integral part of these unaudited condensed financial statements.


5

 
 RED MILE ENTERTAINMENT INC. AND SUBSIDIARIES
 
Condensed Consolidated Statements of Cash Flows
(Unaudited)
 
   
Nine months ended December 31,
 
   
2007
   
2006
 
Cash flows from operating activities:
           
    Net loss
  $ (13,673,217 )   $ (4,711,593 )
    Adjustments to reconcile net loss to net cash used in operating activities:
               
        Depreciation 
    156,015       84,512  
        Amortization of software development costs
    4,180,123       252,263  
        Amortization of senior secured convertible debenture issuance costs
    76,307       52,599  
        Amortization of intangibles                                                      `
    32,282       -  
        Loss on disposal of assets
    1,970       -  
        Impairment of inventory
    410,044       140,540  
        Impairment of software development and licensing costs
    1,776,252       1,268,031  
        Stock based compensation
    355,832       243,009  
        Reserve for price protection and bad debt expense
    610,197       115,331  
        Beneficial debt conversion costs
    662,902       -  
        Debt conversion inducement costs
    4,318,286       -  
        Liquidated damage charges
    190,080       -  
    Changes in current assets and liabilities
               
        Accounts receivable
    (2,678,996 )     (158,892 )
        Inventory
    (680,939 )     (189,699 )
        Prepaid expenses and other current assets
    287,836       (9,859 )
        Software development costs
    (4,943,238 )     (4,570,822 )
        Other assets
    -       (44,521 )
        Accounts payable
    397,995       190,056  
        Accrued liabilities
    1,039,791       32,274  
        Deferred revenue
    576,395       (27,500 )
            Net cash used in operating activities
  $ (6,904,083 )   $ (7,334,271 )
             
Cash flows from investing activities:
           
    Purchases of marketable securities
    -       -  
    Sales of marketable securities
    -       10,313  
    Acquisition of property and equipment
    (99,268 )     (262,834 )
    Cash paid for other investment
    (114,755 )     -  
            Net Cash flows used in investing activities
  $ (214,023 )   $ (252,521 )
                 
Cash flows from financing activities:
               
    Proceeds from sales of preferred stock and warrants
    -       2,645,000  
    Proceeds from exercise of warrants
    -       859,916  
    Cost of redeemable convertible preferred stock issuances
     -       (165,624 )
                 
    Proceeds from sales of common stock, net of costs
    4,295,527       -  
    Proceeds from issuance of senior secured convertible debentures
    -        8,244,000  
    Costs from issuance of senior secured convertible debentures
    -       (595,483 )
    Proceeds from issuance of convertible promissory notes, net of costs
    2,277,000       -  
                 
Net cash provided by financing activities
    6,572,527       10,987,809  
Effect of exchange rate changes on cash
    1,575       1,547  
Net increase (decrease) in cash
  $ (544,004 )   $ 3,402,564  
                 
Cash and cash equivalents, beginning of period
  $ 1,912,992     $ 769,926  
Cash and cash equivalents, ending of period
  $ 1,368,988     $ 4,172,490  
                 
Supplemental Disclosure of Non-Cash Financing Transactions
               
Accretion of redeemable preferred stock and foreign currency  adjustment
  $       $ 101,200  
Conversion of senior secured convertible debentures
    8,244,000       -  
Accrued interest on senior secured convertible debentures….
  $ 155,281       -  
Debt issuance costs related to the issuance of the senior secured convertible debentures
  $ 528,240       -  
Conversion of convertible promissory notes
  $ 2,400,000       -  
Relative fair value of warrants issued for conversion of promissory notes
  $ 662,902       -  
Relative fair value of warrants issued for preferred stock
    -     $ 423,788  
Conversion of Series A Redeemable Convertible Preferred Stock, net of offering costs
     -     $ 10,344,446  
Conversion of Series B and C Redeemable Convertible Preferred Stock, net of offering costs
     -     $ 4,655,257  
Cancellation of common stock
    -     $ (110,000 )
 
The accompanying notes are an integral part of these unaudited condensed consolidated financial statements
6


 

RED MILE ENTERTAINMENT, INC.
Notes to Condensed Consolidated Financial Statements
 (Unaudited)
 
NOTE 1 — ORGANIZATION AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES
 
Business — Red Mile Entertainment, Inc. (“Red Mile” or “the Company”) was incorporated in Delaware in August of 2004. The Company is a developer and publisher of interactive entertainment software across multiple hardware platforms, with a focus on creating or licensing intellectual properties.  The Company sells its games directly to distributors, retailers, and video rental companies in North America. In Europe and Australia, the Company either sells its games directly to distributors or licenses its games with major international game co-publishers in exchange for payment to the Company of either development fees or guaranteed minimum payments. The guaranteed minimum payments are recoupable by the distributor or co-publisher against amounts owed computed under the various agreements. Once the distributor or co-publisher recoups the guaranteed minimum payments, the Company is entitled to additional payments as computed under the agreements. The Company operates in one business segment, interactive software publishing.

Going Concern — The accompanying financial statements have been prepared in conformity with accounting principles generally accepted in the United States of America, which contemplates continuation of the Company as a going concern. However, the Company has an accumulated deficit of $30,891,407 at December 31, 2007, and has incurred negative cash flows from operations since inception.
 
The Company shipped its first products in August and September of calendar 2005 generating its initial revenue. The Company expects that sales growth from existing as well as new products will continue. The continuation of the Company as a going concern is dependent upon the continued financial support of current shareholders, and new investors, of which management cannot make any assurances.
 
The accompanying financial statements do not include any adjustments relating to the recoverability and classification of recorded asset amounts or the amounts and classifications of liabilities or any other adjustment that might result from these uncertainties.

Basis of Presentation — The unaudited condensed consolidated financial statements of the Company have been prepared in accordance with the instructions for Form 10-QSB and Article 10 of Regulation SX. The March 31, 2007 balance sheet was derived from audited financial statements filed with our 10-KSB as of March 31, 2007 and therefore may not include all the information and disclosures necessary for a presentation of the Company’s financial position, results of operations and cash flows in conformity with generally accepted accounting principals in the United States of America. In the opinion of management, the financial statements reflect all adjustments (consisting only of normal recurring accruals) necessary for a fair statement of the Company’s financial position, results of operations and cash flows. The results of operations for an interim period are not necessarily indicative of the results for the full year. The financial statements should be read in conjunction with the audited financial statements and notes thereto contained in the Company’s Annual Report on Form 10-KSB for the fiscal year ended March 31, 2007.

On January 30, 2007, the company amended its Certificate of Incorporation to affect a 1 for 3 reverse stock split of the company’s common stock. The unaudited condensed consolidated financial statements for the current and prior periods have been adjusted to reflect the change in the number of shares.
 
Principles of Consolidation — The consolidated financial statements of Red Mile Entertainment, Inc. include the accounts of the Company, and its wholly-owned subsidiaries, 2WG Media, Inc., Roveractive Ltd., and Red Mile Australia Pty Ltd. All inter-company accounts and transactions have been eliminated in consolidation.
 
Use of Estimates – The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America (GAAP) requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosures of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Such estimates include sales returns and allowances, price protection estimates, retail sell through estimates, provisions for doubtful accounts, accrued liabilities, estimates regarding the recoverability of advanced royalties, inventories, software development costs, long lived assets, estimates of when a game in development has reached technological feasibility, and deferred tax assets. These estimates generally involve complex issues and require us to make judgments, involve analysis of historical and future trends, can require extended periods of time to resolve, and are subject to change from period to period. Actual results could differ materially from our estimates.
 
Concentration of Credit Risk — Financial instruments which potentially subject us to concentration of credit risk consist of temporary cash investments and accounts receivable. During the periods ended December 31, 2007 and March 31, 2007, we had deposits in excess of the Federal Deposit Insurance Corporation (“FDIC”) limit at one U.S. based financial institution and at one financial institution outside of the U.S.
 
 
7


 
At December 31, 2007 and March 31, 2007, Red Mile had uninsured bank balances and certificates of deposit totaling approximately $1,267,000 and $1,731,000, respectively.
 
Receivable Allowances – Receivables are stated net of allowances for price protection, returns, discounts, doubtful accounts, allowances for value added services by retailers, and deductions for cooperative marketing costs.
 
We may grant price protection to, and sometimes allow product returns from our customers and customers of our distributors under certain conditions.  Therefore, we record a reserve for potential price protection and returns at each balance sheet date.  The provision related to this allowance is reported in net revenues.  Price protection means credits relating to retail price markdowns on our products previously sold by us to customers or customers of our distributors.  We base these allowances on expected trends and estimates of future retail sell through of our games.  Actual price protection and product returns may materially differ from our estimates as our products are subject to changes in consumer preferences, technological obsolescence due to new platforms or competing products.  At December 31, 2007 and March 31, 2007, Red Mile had price protection and returns reserves of $404,333 and $171,841, respectively. Changes in these factors could change our judgments and estimates and result in variances in the amount of reserve required.  If customers request price protection in amounts exceeding the rate expected and if management agrees to grant it, then we may incur additional charges against our net revenues, but we are not required to grant price protection to retailers who purchase our products from distributors and the decision to grant price protection is discretionary. At December 31, 2007 and March 31, 2007, Red Mile had allowance reserves for doubtful accounts of $471,108 and $93,924, respectively. We may also incur cooperative marketing costs for our products owed to our customers, or to customers of our distributors. These costs are deducted from accounts receivable due to us from our customers. At December 31, 2007 and March 31, 2007, Red Mile had cooperative marketing deductions of $102,500 and $0, respectively, recorded as deductions from accounts receivable. We may also incur value added service costs for certain services performed by retailers carrying our products. At December 31, 2007 and March 31, 2007, Red Mile had allowance reserves for value added services of $523 and $0, respectively.
 
Intangible Assets — Intangible assets primarily consist of a website and customer list in conjunction with the acquisition of the assets of Rover Active, Ltd.  These intangible assets are being amortized by the straight-line method over their useful lives, ranging from 12 to 120 months.  Amortization of these intangible assets totaled $10,760 and $32,281 for the three and nine months ended December 31, 2007 and $0 and $0 for the three and nine months ended December 31, 2006, respectively.

Other Assets – Other assets consist primarily of our 18% equity investment in the outstanding shares of IR Gurus Pty Ltd/Transmission Games, a developer of interactive video games headquartered in Melbourne, Australia. 

Inventories — Inventories, consisting primarily of finished goods and components, are made up of materials (including manufacturing royalties paid to console manufacturers), labor charges from third parties, and freight-in. Inventories are stated at the lower of cost or market, using the first-in, first-out method.  The Company performs periodic assessments to determine the existence of obsolete, slow moving and non-saleable inventories, and records necessary provisions to reduce such inventories to net realizable value.  We recognize all inventory reserves as a component of cost of goods sold.  All inventories are produced by third party manufacturers, and substantially all inventories are located at third party warehouses on consignment in North America.
 
Software Development Costs and Advanced Royalties — Software development costs and advanced royalties to developers include milestone payments or advances on milestone payments made to software developers and other third parties and direct labor costs.  Advanced royalties also include license payments made to licensors of intellectual property we license.
 
Software development costs and advanced royalty payments made to developers are accounted for in accordance with Statement of Financial Standards No. 86, “Accounting for the Costs of Computer Software to be Sold, Leased or Otherwise Marketed”.
 
Software development costs and advanced royalty payments to developers are capitalized once technological feasibility of a product is established and such costs are determined to be recoverable. For products where proven technology exists, this may occur very early in the development cycle. Factors we consider in determining when technological feasibility has been established include (i) whether a proven technology exists; (ii) the quality and experience levels of the development studio developing the game; (iii) whether the game is a sequel to an already completed game which has used the same or similar technology; and (iv) whether the game is being developed with a proven underlying game engine. Technological feasibility is evaluated on a product-by-product basis. Capitalized costs for those products that are cancelled or abandoned are charged immediately to cost of sales. The recoverability of capitalized software development costs and advanced royalty payments to developers are evaluated based on the expected performance of the specific products for which the costs relate.
 
Commencing upon a product’s release, capitalized software development costs and advanced royalty payments to developers are amortized to cost of sales using the greater of the ratio of actual cumulative revenues during the quarter to the total of actual cumulative revenues during the quarter plus projected future revenues for each game or straight-line over the remaining estimated life of the product.
 
 
8

 
 
For products that have been released in prior periods, we evaluate the future recoverability of capitalized amounts on a quarterly basis or when events or circumstances indicate the capitalized costs may not be recoverable. The primary evaluation criterion is actual title performance.
 
Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established, as well as in the ongoing assessment of the recoverability of capitalized development costs and advanced royalty payments to developers.  In evaluating the recoverability of capitalized software development costs and advanced royalty payments to developers, the assessment of expected product performance utilizes forecasted sales quantities and prices and estimates of additional costs to be incurred or expensed.
 
If revised forecasted or actual product sales are less than and/or revised forecasted or actual costs are greater than the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in a larger charge to cost of sales in future quarters or an impairment charge to cost of sales.
 
Advanced royalty payments made to licensors of intellectual property are capitalized and evaluated for recoverability based on the expected performance of the underlying games for which the intellectual property was licensed. Any royalty payments made to licensors of intellectual property determined to be unrecoverable through future sales of the underlying games are charged to cost of sales.

Revenue Recognition   The Company’s revenue recognition policies are in accordance with the American Institute Of Certified Public Accountants (“AICPA”) Statement of Position (“SOP”) 97-2 “Software Revenue Recognition” as amended by SOP 98-9 “Modification of SOP 97-2, Software Revenue Recognition, With Respect to Certain Transactions”.  SOP 81-1 “Accounting for Performance of Construction Type and Certain Production-Type Contracts”.  Staff Accounting Bulletin (“SAB”) No. 101, “Revenue Recognition in Financial Statements”, as revised by SAB No. 104, “Revenue Recognition”.  EITF 01-09 “Accounting for  Consideration Given by a Vendor to a Customer”, and FASB Interpretation No. 39 “Offsetting of amounts related to certain contracts an interpretation of APB No. 10 and FASB Statement No. 105, and  EITF 06-03, “How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be Presented in the Income Statement”.

We evaluate revenue recognition using the following basic criteria and recognize revenue when all four criteria are met:

(i) Evidence of an arrangement: Evidence of an arrangement with the customer that reflects the terms and conditions to deliver products must be present in order to recognize revenue.

(ii) Delivery: Delivery is considered to occur when the products are shipped and the risk of loss and reward has been transferred to the customer. At times for us, this means when the product has shipped to the retailer from the distributor that we sold to on consignment.

(iii) Fixed or determinable fee: If a portion of the arrangement fee is not fixed or determinable, we recognize that amount as revenue when the amount becomes fixed or determinable.

(iv) Collection is deemed probable: We conduct a credit review of each customer involved in a significant transaction to determine the creditworthiness of the customer. Collection is deemed probable if we expect the customer to be able to pay amounts under the arrangement as those amounts become due. If we determine that collection is not probable, we recognize revenue when collection becomes probable (generally upon cash collection).

Product revenue, including sales to distributors, retailers, co-publishers, and video rental companies is recognized when the above criteria are met. We reduce product revenue for estimated future returns and price protection, which may occur with our distributors, retailers, retailers of our distributors, and co-publishers. In the future, we may decide to issue price protection credits for either our PC or console products. When evaluating the adequacy of sales returns and price protection reserve allowances, we analyze our historical returns on similar products, current sell-through of distributor and retailer inventory, current trends in the video game market and the overall economy, changes in customer demand , acceptance of our products, and other factors.  At December 31, 2007 and March 31, 2007, our returns and price protection reserves was $404,333 and $171,841, respectively.

In North America, we primarily sell our games to distributors who in turn sell to retailers that both our internal sales force, our outsourced independent sales group, and distributors’ sales force generate orders from.  These distributors will charge us a distribution fee based on a percentage of the prevailing wholesale price of the product. We record revenues net of these distribution fees.

Red Mile may receive minimum guaranteed amounts or other up front cash amounts from a co-publisher or distributor prior to delivery of the products. Pursuant to SOP 81-1, the completed contract method of accounting is used as these minimum guarantee amounts usually do not become non-refundable until the co-publisher or distributor accepts the completed product. These receipts are credited to deferred revenue when received. Revenues are recognized as the product is shipped and actual amounts are earned. In the case of distributors who hold our inventory on consignment, revenues are recognized once the product leaves the distributor warehouse.

 
 
9

 

 
Periodically, we review the deferred revenue balances and, when the product is no longer being actively sold by the co-publisher or distributor, or when our forecasts show that a portion of the revenue will not be earned out, this excess is taken into revenue. For the three and nine months ended December 31, 2007, $1,089,136 and $2,764,587 in deferred revenue was recognized in revenue.

Red Mile may be required to levy European Value Added Tax (“VAT”) and Australian Goods and Services Tax (“GST”) on shipments of our products within the EU member countries, and Australia, respectively. Pursuant to EITF 06-03, “How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be Presented in the Income Statement”, Red Mile has included the taxes assessed by a governmental authority that is directly imposed on a revenue-producing transaction on a gross basis (included in revenues and costs). For the three and nine months ended December 31, 2007, $167,300 in taxes assessed by a governmental authority were included revenue and cost of sales.

Our revenues are subject to material seasonal fluctuations. In particular, revenues in our third fiscal quarter will ordinarily be significantly higher than other fiscal quarters. Revenues recorded in our third fiscal quarter are not necessarily indicative of what our reported revenues will be for an entire fiscal year.

Reclassification – Certain prior period items have been reclassified to conform to the current period’s presentation.
 
Foreign Currency Translation — The functional currency of our foreign subsidiary is its local currency. All assets and liabilities of our foreign subsidiary are translated into U.S. dollars at the exchange rate in effect at the end of the period, and revenue and expenses are translated at weighted average exchange rates during the period. The resulting translation adjustments are reflected as a component of accumulated other comprehensive income (loss) in shareholders’ equity. The functional currency of the Company’s assets and liabilities denominated in foreign currencies is the US dollar.

Stock-Based Compensation Plans — On April 1, 2006, we adopted the provisions of Statement of Financial Accounting Standards (“SFAS”) 123 (revised 2004), “Share-Based Payment” (the “Statement or “SFAS 123(R)”), requiring us to recognize expense related to the fair value of our stock-based compensation awards. Prior to April 1, 2006, the Company used the minimum value method in estimating the value of employee option grants as allowed by SFAS 123, amended by SFAS 148 “ Accounting for stock based compensation - transition and disclosure ”. Accordingly, we have elected to use the prospective transition method as permitted by SFAS 123(R) and therefore have not restated our financial results for prior periods. Under this transition method, stock-based compensation expense for the three and nine months ended December 31, 2007 includes compensation expense for all stock option awards granted subsequent to March 31, 2006 based on the grant date fair value estimated in accordance with the provisions of SFAS 123(R). We recognize compensation expense for stock option awards on a straight-line basis over the requisite service period of the award.
 
In March 2005, the Securities and Exchange Commission (“SEC”) issued Staff Accounting Bulletin (“SAB”) No. 107, which offers guidance on SFAS 123(R). SAB 107 was issued to assist preparers by simplifying some of the implementation challenges of SFAS 123(R) while enhancing the information that investors receive. SAB 107 creates a framework that is premised on two overarching themes: (a) considerable judgment will be required by preparers to successfully implement SFAS 123(R), specifically when valuing employee stock options; and (b) reasonable individuals, acting in good faith, may conclude differently on the fair value of employee stock options. Key topics covered by SAB 107 include valuation models, expected volatility and expected term. The Company is applying the principles of SAB 107 in conjunction with its adoption of SFAS 123(R) for stock options granted up to December 31, 2007.

In December 2007, the SEC issued SAB No. 110, which expresses the views of the staff regarding the use of a "simplified" method, as discussed in SAB No. 107 in developing an estimate of expected term of stock options in accordance with Statement of Financial Accounting Standards No. 123(R). Under SAB No. 110, the staff will continue to accept, under certain circumstances, the use of the simplified method permitted under SAB No. 107 beyond December 31, 2007.

Prior to the adoption of SFAS 123(R), we applied SFAS 123, amended by SFAS 148, “Accounting for Stock-Based Compensation, Transition and Disclosure” (“SFAS 148”), which allowed companies to apply the existing accounting rules under Accounting Principles Board No. 25,    “accounting for Stock Issued to Employees ,” (APB 25) and related Interpretations. In general, as the exercise price of options granted under these plans was equal to the market price of the underlying common stock on the grant date, no stock-based employee compensation cost was recognized in our statements of operations for periods prior to the adoption of SFAS 123(R). As required by SFAS 148, prior to the adoption of SFAS 123(R), we disclosed reported net loss which included stock-based compensation expense of $0, calculated in accordance with APB 25, and then pro forma net loss as if the fair-value-based compensation expense calculated in accordance with SFAS 123 using the minimum value method had been recorded in the financial statements.
 
Loss Per Share — We compute basic and diluted loss per share amounts pursuant to the Statement of Financial Accounting Standards (“SFAS”) No. 128, “Earnings per Share.” Basic loss per share is computed using the weighted average number of common shares outstanding during the period.
 
 
10

 
 
Diluted loss per share is computed using the weighted average number of common and potentially dilutive securities outstanding during the period. Potentially dilutive securities consist of the incremental common shares that could be issued upon exercise of stock options, warrants, convertible promissory notes, convertible preferred stock, and senior secured convertible debentures (using the treasury stock method). Potentially dilutive securities are excluded from the computation if their effect is anti-dilutive.
 
The following table summarizes the weighted average shares outstanding for the nine months ending December 31, 2007 and 2006:
 

   
Nine Months Ended December 31,
 
   
2007
   
2006
 
Basic weighted average shares outstanding
    13,378,805       8,058,190  
Total stock options outstanding
    1,776,007       1,210,410  
Less: anti-dilutive stock options due to loss
    (1,776,007 )     (1,210,410 )
Total redeemable convertible preferred stock outstanding
    -       -  
Less: anti-dilutive redeemable convertible preferred stock due to loss
    -       -  
Total senior secured convertible debentures outstanding
    -       1,570,286  
Less: senior secured convertible debentures outstanding due to loss
    -       (1,570,286 )
Total warrants outstanding
    3,374,327       3,319,510  
Less: anti-dilutive warrants due to loss
    (3,374,327 )     (3,319,510 )
Diluted weighted average shares outstanding
    13,378,805       8,058,190  

 
The following table summarizes the weighted average shares outstanding for the three months ending December 31, 2007 and 2006:
 

   
Three Months Ended December 31,
 
   
2007
   
2006
 
Basic weighted average shares outstanding
    15,952,005       8,729,297  
Total stock options outstanding
    1,776,007       1,210,410  
Less: anti-dilutive stock options due to loss
    (1,776,007 )     (1,210,410 )
Total redeemable convertible preferred stock outstanding
    -       -  
Less: anti-dilutive redeemable convertible preferred stock due to loss
    -       -  
Total senior secured convertible debentures outstanding
    -       1,570,286  
Less: senior secured convertible debentures outstanding  due to loss
    -       (1,570,286 )
Total warrants outstanding
    3,374,327       3,319,510  
Less: anti-dilutive warrants due to loss
    (3,374,327 )     (3,319,510 )
Diluted weighted average shares outstanding
    15,952,005       8,729,297  
 

NOTE 2 — ACCRUED LIABILITIES
 
   
December 31, 2007
   
March 31, 2007
 
Accrued professional fees
  $ 157,352     $ 217,370  
Accrued royalties payable
    1,087,574       50,676  
Accrued bonuses
    142,313       87,314  
Accrued milestone payments to developers
    114,732       420,000  
Accrued paid time off
    44,258       38,741  
Other miscellaneous
    66,404       93,203  
Accrued marketing costs
    270,000       175,000  
Accrued commissions
    126,275       42,094  
Total
  $ 2,008,908     $ 1,124,398  
 
 
11

 

 
NOTE 3 — DEFERRED REVENUE

   
December 31, 2007
   
March 31, 2007
 
Jackass: The Game (Nintendo DS Platform)
    384,109        
Lucinda Green’s Equestrian Challenge
  $ 192,286     $  
                 
Total
  $ 576,395     $  
 

NOTE 4 — OTHER CURRENT LIABILITIES

   
December 31, 2007
   
March 31, 2007
 
Contingent Registration Payment Liability
    190,080        
Total
  $ 190,080     $  

On July 18, 2007, holders of the Company’s convertible promissory  notes converted their notes into shares of common stock of the Company. In connection with the conversion, holders of the notes received 0.2 warrants with a strike price of $0 per share for every common share they received. These warrants contained a provision for automatic cancellation of the warrants if the Company would be able to realize a liquidity event in Canada on or before March 18, 2008. The Company has determined that it will be unable to realize a liquidity event by the aforementioned date. Accordingly, in accordance with EITF 19-2, “Accounting For Registration Payments Arrangements”, the company has recorded a contingent liability representing the value of 192,000 shares of common stock of the Company that the Company would be required to deliver after March 18, 2008 upon exercise of the warrants.

NOTE 5 — COMMITMENTS

In the normal course of business, we enter into contractual arrangements with third-parties for the development of products, as well as for the license rights to intellectual property and or for the license rights to underlying game engines. Under these agreements, we commit to provide specified payments to a developer, or intellectual property holder, based upon contractual arrangements.  For our development agreements, we will often renegotiate development fees if the costs to complete the product has differed from what was contractually agreed to. In these cases, we may increase the amounts of payments made to developers before a new contractual agreement is reached. Typically, the payments to third-party developers are conditioned upon the achievement by the developers of contractually specified development milestones. These payments to third-party developers and intellectual property holders may be deemed to be advances and are recoupable against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Assuming all contractual provisions are met, the total future minimum commitments for development contracts, intellectual property holders, and licensors of underlying game engines in place as of December 31, 2007 are approximately $22,319,167, which is scheduled to be paid as follows:


Year ended March 31,
 
2008
 
$
3,466,737  
2009
 
$
10,733,614  
2010
 
$
8,118,816  
Total
 
$
22,319,167  
 
Lease Commitments
 
Operating Leases — Red Mile leases its office space under a twelve month operating lease expiring March 2008 with a monthly base rental of $6,240 per month. Rent expense for the nine months ended December 31, 2007 was $56,860.
 
The minimum future lease payment for the above lease as of December 31, 2007 is $18,720 for the fiscal year ended March 31, 2008.  In order to renew the lease for an additional 12 month period, as of April 1, 2008, the monthly base rent will increase to $6,427 per month.

NOTE 6 — STOCK OPTIONS AND STOCK COMPENSATION

The fair value of each option grant is estimated on the date of grant using the Black-Scholes option pricing model with the following assumptions:

 
12

 
 
 
Period Ended December 31, 2007
Expected life (in years)
4.2 - 6.5
Risk free rate of return
4.0% - 5.13%
Volatility
50% - 80%
Dividend yield
-
Forfeiture rate
9% - 15%
 
The following table sets forth the total stock-based compensation expense for the three months ended December 31, 2007 and December 31, 2006.  All research and development costs, and sales, marketing, and business development costs in this table are related to employees. General and administrative costs are broken out between those related to consultants and those related to employees.

   
Three Months Ended December 31, 2007
   
Three Months
Ended
December 31, 2006
 
Research and development costs
  $ 5,658     $ 6,948  
Sales, marketing, and business development costs
    4,568       18,067  
General and administrative costs—consultants
    3,395       130,133  
General and administrative costs—employees
    103,336       7,398  
    Stock-based compensation before income taxes
    116,957       162,546  
Income tax benefit
    -       -  
Total stock-based employee compensation expense after income taxes
  $ 116,957     $ 162,546  


The following table sets forth the total stock-based compensation expense for the nine months ended December 31, 2007 and December 31, 2006.  All research and development costs, and sales, marketing, and business development costs in this table are related to employees. General and administrative costs are broken out between those related to consultants and those related to employees.

 
   
Nine Months Ended December 31, 2007
   
Nine Months
Ended
December 31, 2006
 
Research and development costs
  $ 16,914     $ 14,332  
Sales, marketing, and business development costs
    19,137       28,624  
General and administrative costs—consultants
    4,834       192,655  
General and administrative costs—employees
    314,947       7,398  
Stock-based compensation before income taxes
    355,832       243,009  
Income tax benefit
    -       -  
Total stock-based employee compensation expense after income taxes
  $ 355,832     $ 243,009  

 
During the nine and three months ended December 31, 2007, the Company granted employee stock options for 15,000 common shares and non-employee stock options for 30,000 common shares exercisable at $2.35 per share expiring in 10 years and vesting over 3 years.  The options were valued at $71,301 or $1.58 per option using a Black-Scholes option pricing method that uses the assumptions noted above.

On April 8, 2005, the Board of Directors approved the Red Mile Entertainment 2005 Stock Option Plan which permits the Board of Directors to grant to officers, directors, employees and third parties incentive stock options (“ISOs”), non-qualified stock options, restricted stock and stock appreciation rights (“SARs”). At March 15, 2007, the Board of Directors and stockholders holding a majority of voting power voted to authorize the board of directors, at its discretion, to amend the 2005 Stock Option Plan.

 
 
13

 
 
Under the Amended Plan, options for 2,500,000 shares of common stock are reserved for issuance.  At December 31, 2007, 723,993 options are available for grant.  Options have been issued with exercise prices of between $0.66 and $4.00 per share as follows:


Options Outstanding
   
Options Exercisable
 
                                 
     
Number
   
Weighted Avg.
   
Weighted Avg.
   
Number
   
Weighted Avg.
 
Range of Exercise Prices
   
Outstanding
   
Remaining Life
   
Exercise Price
   
Exercisable
   
Exercise Price
 
$ 0.66 - $1.49       660,173      
8.04
    $ 0.71       469,363     $ 0.74  
$ 1.50 - $2.37       126,667      
8.50
    $ 2.14       80,000     $ 2.01  
$ 2.38 - $4.00       989,167      
9.21
    $ 3.90       115,208     $ 3.60  
          1,776,007                       664,571          


Option activity under the Amended Plan is as follows:
 
Options
Shares
 
Weighted Average Exercise Price
 
Weighted Average Remaining Contractual Term
 
Aggregate Intrinsic Value
 
                 
  Outstanding at March 31, 2006  
940,966
 
$
0.75
           
  Exercisable at March 31, 2006
177,620
 
$
0.90
           
  Granted
1,124,167
   
3.75
           
  Forfeited or expired
(76,388)
   
2.73
           
  Outstanding at March 31, 2007
1,988,745
 
$
2.28
           
  Exercisable at March 31, 2007
607,000
 
$
0.83
           
  Granted
45,000
   
2.35
           
  Exercised
(143,069)
   
.71
           
Forfeited or expired
(114,669)
 
$
.88
           
Outstanding at December 31, 2007
1,776,007
 
$
2.59
 
8.69
 
$
182,138
 
Exercisable at December 31, 2007
685,388
 
$
1.24
 
8.07
 
$
136,837
 


In the case where shares have been granted to third parties, the fair value of such shares is recognized as an expense in the period issued using the Black-Scholes option pricing model.

In the case of shares granted to employees, the fair value of such shares is recognized as an expense over the service period.  As of December 31, 2007, the fair value of options issued by the Company was $2,626,385 of which $789,150 has been forfeited. Expense recognized for the nine and three months ending December 31, 2007 and 2006 was $355,832 and $116,957, and $243,009 and $162,546, respectively.  The unamortized cost remaining at December 31, 2007 was $1,114,974 with a weighted average expected term for recognition of 4.47 years. At the time of grant, the estimated fair values per option were from $0.33 to $2.94.

During the nine months ended December 31, 2007, 112,243 options with a $0.66 strike price and 30,825 options with a $0.90 strike price were exercised pursuant to a cashless provision.  The Company issued 97,952 common shares for the options exercised.

During the nine months ended December 31, 2007, 98,331 options with a $0.66 strike price and 1,338 options with a $0.90 strike price expired and 15,000 options with a strike price of $2.35 were forfeited.
 
NOTE 7 — COMMON STOCK

On July 18, 2007, the Company issued 1,872,600 of its common stock to a total of 69 accredited investors for an aggregate amount of $4,681,500.  The shares were issued pursuant to an agency agreement with J.F. Mackie & Company, Ltd. (the “Agent”).  The Agent is an independent equity investment firm located in Calgary, Canada.  Upon the closing of the transaction, the Company paid the Agent commissions of $320,890 and $64,523 for related legal fees.


14



On July 18, 2007, holders of more than 66 2/3% of the $8,244,000 principal amount of senior secured convertible debentures and $155,281 in accrued interest on the debentures, after a proposal brought forth by the Company, voted by way of extraordinary resolution to cancel such debentures and convert the principal and accrued interest amounts of their debentures into shares of the Company’s stock at $2.50 per share, thereby resulting in the conversion of the full principal and interest amounts associated with such debentures into 3,359,713 shares of the Company’s common stock.  With the conversion, the Company recorded a non-cash debt inducement conversion charge of $4,318,286.

On July 18, 2007, convertible promissory notes with an aggregate principal amount of $2,400,000 automatically converted into 960,000 of the Company’s common stock concurrent with the closing of the purchase of 1,872,600 of the Company’s common stock.

On September 30, 2007, the Company issued 97,952 of its common stock in connection with the exercise of cashless options.

NOTE 8 — WARRANTS

On July 18, 2007, the Company issued 374,520 warrants to 69 accredited investors as part of unregistered sales of equity securities.  Each whole warrant entitles the holder of the warrant to acquire, for no additional consideration, one share of common stock in the event that the Company does not complete by March 18, 2008, a liquidity transaction, as defined in the agency agreement with the Agent.  The warrants will automatically be cancelled if the Company completes a liquidity transaction by March 18, 2008.  At this time, it is Management’s best estimation that a liquidity transaction is not probable to be completed by March 18, 2008, if at all.
 
On July 18, 2007, concurrent with the conversion of $2,400,000 convertible promissory notes, the Company issued 480,000 warrants.  Each whole warrant entitles the former note holders to acquire one share of common stock at $2.75 per share until July 18, 2009.  Using the Black-Scholes option pricing model, the fair value of such warrants issued was $662,902.  This value has been recorded as a non-cash beneficial conversion inducement charge in other expense.

In addition, concurrent with the conversion of $2,400,000 convertible promissory notes, the Company issued 0.2 of one warrant to the former note holders.  Each whole warrant entitles the holder of the warrant to acquire, for no additional consideration, one share of common stock in the event that the Company does not complete by March 18, 2008, a liquidity transaction, as defined in the agency agreement with the Agent.  The warrants will automatically be cancelled if the Company completes a liquidity transaction by March 18, 2008.  At this time, it is Management’s best estimation that a liquidity transaction is not probable to be completed by March 18, 2008, if at all.  For the three and nine months ended December 31, 2007, the company recorded a contingent liability charge of $190,080 related to the value of the company’s common shares to be delivered upon exercise of the aforementioned warrants.

On July 18, 2007, upon the closing of the unregistered sales of equity securities as described above, the Company issued the Agent and its nominees broker’s warrants entitling it to purchase up to 215,408 shares of the Company’s common stock at $3.00 per share until July 18, 2009.

The following table lists the total number of warrants outstanding as of December 31, 2007.


Expiring
 
Strike
Price
 
Number of
Common shares
May 1, 2008
 
$4.50
 
585,287
May 2, 2008
 
$4.50
 
845,333
December 31, 2008
 
$5.25
 
                                   681,779
January 18, 2009 (a)
July 17, 2009
July 18, 2009
 
 (a)
$2.75
$3.00
 
                                   566,520
480,000
215,408
Total
     
3,374,327
         
 
(a) The warrants expire the earlier of a liquidity transaction or January 18, 2009.  The warrants entitle the holder to acquire common stock for no consideration.



15


 
NOTE 9 — CONCENTRATIONS
 
Customer base
 
Our customer base includes distributors, co-publishers, and retailers of video games in the United States, Europe, Australia, and Asia. We review the credit worthiness of our customers on an ongoing basis, and believe that we need an allowance for potential credit losses at December 31, 2007 of $471,108. Also netted against accounts receivable are returns and price protection reserves on existing receivables of $404,333 and deductions for cooperative marketing costs of $102,500.  Account balances are charged off against the allowance when the Company believes it is probable that accounts receivable will not be recovered. As of December 31, 2007, we had three customers who accounted for 67.5%, 17.7%, and 5.4% of net accounts receivable.

These customers were Navarre Corporation, Empire Interactive, and Blockbuster Video, respectively. Navarre Corporation, Empire Interactive and Funtastic Corporation accounted for 51.8%, 31.0% and 6.6%, respectively, of consolidated revenue during the nine months ended December 31, 2007. As of March 31, 2007, we had two customers who accounted for 49.1% and 28.1% of  accounts receivable.
 
Operations by Geographic Area
 
Our products are sold in North America, Europe, Australia, and Asia through third-party licensing arrangements, through distributors, and through retailers.

The following table displays consolidated net revenue by location during the nine months ended December 31, 2007:

Location
 
Revenue
 
North America
  $ 5,448,205  
Europe
    2,939,675  
Australia and Asia
    749,470  
    $ 9,137,350  

 Location of assets
 
The Company’s tangible assets excluding inventory are primarily located at its corporate offices in Northern California and on loan to a third party developer in Melbourne, Australia, for which the Company owns an 18% interest in. Inventory is located at several third party warehouse facilities.
 
NOTE 10 — NEW ACCOUNTING PRONOUNCEMENT
 
EITF 06-03
 
In June 2006, the EITF reached a consensus on Issue No. 06-03 (“EITF 06-03”), “How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be Presented in the Income Statement (That Is, Gross versus Net Presentation).” EITF 06-03 provides that the presentation of taxes assessed by a governmental authority that is directly imposed on a revenue-producing transaction between a seller and a customer on either a gross basis (included in revenues and costs) or on a net basis (excluded from revenues) is an accounting policy decision that should be disclosed. The provisions of EITF 06-03 became effective as of December 31, 2006.  Red Mile has included the European Value Added Tax and the Australian Goods and Services Tax that is directly imposed on a revenue-producing transaction on a gross basis (included in revenues and costs).  For the three and nine months ended December 31, 2007, $167,300 in taxes assessed by a governmental authority were included revenue and cost of sales.
 
SFAS 141(R) and SFAS 160
 
In December 2007, the Financial Accounting Standards Board  (“FASB”) issued Statement No. 141(Revised 2007), Business Combinations (SFAS 141(R)) and Statement No. 160, Accounting and Reporting of Non-controlling Interests in Consolidated Financial Statements, an amendment of ARB No. 51 (SFAS 160). These statements will significantly change the financial accounting and reporting of business combination transactions and non-controlling (or minority) interests in consolidated financial statements. SFAS 141(R) requires companies to: (i) recognize, with certain exceptions, 100% of the fair values of assets acquired, liabilities assumed, and non-controlling interests in acquisitions of less than a 100% controlling interest when the acquisition constitutes a change in control of the acquired entity; (ii) measure acquirer shares issued in consideration for a business combination at fair value on the acquisition date; (iii) recognize contingent consideration arrangements at their acquisition-date fair values, with subsequent changes in fair value generally reflected in earnings;
 
 

16

 
 
 (iv) with certain exceptions, recognize pre-acquisition loss and gain contingencies at their acquisition-date fair values; (v) capitalize in-process research and development (IPR&D) assets acquired; (vi) expense, as incurred, acquisition-related transaction costs; (vii) capitalize acquisition-related restructuring costs only if the criteria in SFAS 146, Accounting for Costs Associated with Exit or Disposal Activities, are met as of the acquisition date; and (viii) recognize changes that result from a business combination transaction in an acquirer’s existing income tax valuation allowances and tax uncertainty accruals as adjustments to income tax expense. SFAS 141(R) is required to be adopted concurrently with SFAS 160 and is effective for business combination transactions for which the acquisition date is on or after the beginning of the first annual reporting period beginning on or after December 15, 2008 (our fiscal 2009). Early adoption of these statements is prohibited. We believe the adoption of these statements will have a material impact on significant acquisitions completed after March 31, 2009.
 
SAB 110
 
In December 2007, the Securities and Exchange Commission published SAB Staff Accounting Bulletin (SAB) 110, which amends SAB 107 to allow for the continued use, under certain circumstances, of the "simplified" method in developing an estimate of the expected term of so-called "plain vanilla" stock options accounted for under FAS 123R, Share Based Payment (FAS 123R).  SAB 110 provides that the SEC staff will accept, under certain circumstances, the use of the simplified method beyond December 31, 2007 for "plain vanilla" options. Our adoption of SAB 110 is not expected to have a material effect on our consolidated financial position or results of operations.
 
SFAS 157 
 
In September 2006, the FASB issued SFAS No. 157, Fair Value Measurements (SFAS 157), which provides guidance on how to measure assets and liabilities that use fair value.  SFAS 157 will apply whenever another US GAAP standard requires (or permits) assets or liabilities to be measured at fair value but does not expand the use of fair value to any new circumstances.  This standard also will require additional disclosures in both annual and quarterly reports.  SFAS 157 will be effective for fiscal 2009. We are currently evaluating the potential impact this standard may have on its financial position and results of operations.
 
SFAS 159
 
On February 15, 2007, the FASB issued SFAS No. 159, The Fair Value Option for Financial Assets and Financial Liabilities (SFAS No. 159). Under this Standard, we may elect to report financial instruments and certain other items at fair value on a contract-by-contract basis with changes in value reported in earnings. This election is irrevocable. SFAS No. 159 provides an opportunity to mitigate volatility in reported earnings that is caused by measuring hedged assets and liabilities that were previously required to use a different accounting method than the related hedging contracts when the complex provisions of SFAS No. 133 hedge accounting are not met. SFAS No. 159 is effective for years beginning after November 15, 2007.  Management is currently evaluating the potential impact of adopting this Standard.
 
FIN 48
 
Effective April 1, 2007, we adopted the provisions of FASB Interpretation No. 48, Accounting for Uncertainty in Income Taxes — An Interpretation of FASB Statement No. 109, or FIN 48. FIN 48 provides detailed guidance for the financial statement recognition, measurement and disclosure of uncertain income tax positions recognized in the financial statements in accordance with SFAS No. 109. Income tax positions must meet a “more-likely-than-not” recognition threshold at the effective date to be recognized upon the adoption of FIN 48 and in subsequent periods.
 
Upon review and analysis by the Company, we have concluded that no FIN 48 effects are present as of December 31, 2007 and our tax position has not materially changed since March 31, 2007.  For the nine months ended December 31, 2007, we did not identify and record any liabilities related to unrecognized income tax benefits.  Therefore the adoption of FIN 48 does not impact our financial statements for the three and nine months ended December 31, 2007.
 
We recognize interest and penalties related to uncertain income tax positions in income tax expense. No interest and penalties related to uncertain income tax positions were accrued at December 31, 2007.  Income tax returns for the fiscal tax year ended March 31, 2005 to the present are subject to examination by major tax jurisdictions.
 
NOTE 11 — SUBSEQUENT EVENTS
 
On February 11, 2008, we entered into an uncommitted revolving line of credit agreement with Tiger Paw Capital Corporation, a corporation owned and operated by Mr. Kenny Cheung, a member of the Company’s Board Of Directors and the owner of approximately 9.4% of the Company's outstanding common stock (“Lender”), in the amount of $1,000,000 ("The Line"). The Line is available for working capital requirements. Any amounts drawn on the Line are payable on demand but in no event later than 90 days from the date each respective draw is made. The Line is an uncommitted obligation where Lender may decline to make advances under the Line, or terminate the Line, at any time and for any reason without prior notice to the Company.  The Line bears interest at the rate of 10% per annum and is payable to Lender on demand. Advances under the Line may be pre-paid without penalty. The line is secured by all present and future assets of the Company and carries no financial or operating covenants.
 


17

 
RED MILE ENTERTAINMENT, INC.
 
ITEM 2. MANAGEMENT’S DISCUSSION AND ANALYSIS OR PLAN OF OPERATIONS  
 
This report on Form 10-QSB includes forward-looking statements, within the meaning of Section 21E of the Securities Exchange Act of 1934, that reflect Red Mile Entertainment, Inc.’s current expectations about its future results, performance, prospects and opportunities, including statements regarding the development and publishing of interactive entertainment software for console video game systems, personal computers and other interactive entertainment platforms.  Where possible, we have tried to identify these forward-looking statements by using words such as "anticipates," "believes," "intends," or similar expressions. We cannot assure you that we will be able to successfully develop or publish any of these products. All forward-looking statements made in this report are made as of the date hereof, and we assume no obligation to update the forward-looking statements whether as a result of new information, future events, or otherwise, other than as required by law. The forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially, including risks that our proposed games will not be popular with consumers, that we may lose one or more of our key customers and other risks detailed in our SEC reports, including our Form 10-KSB. Copies of these filings are available at www.sec.gov.

Liquidity and Capital resources
 
During the nine months ended December 31, 2007, we raised $7,081,500 million before agent’s commissions in cash through private offerings.  We have used the proceeds from the offerings for development and marketing of our interactive game franchises and ongoing working capital requirements.
 
On February 11, 2008, we entered into an uncommitted revolving line of credit agreement with Tiger Paw Capital Corporation, a corporation owned and operated by Mr. Kenny Cheung, a member of the Company’s Board Of Directors and the owner of approximately 9.4% of the Company's outstanding common stock (“Lender”), in the amount of $1,000,000 ("The Line"). The Line is available for working capital requirements. Any amounts drawn on the Line are payable on demand but in no event later than 90 days from the date each respective draw is made. The Line is an uncommitted obligation where Lender may decline to make advances under the Line, or terminate the Line, at any time and for any reason without prior notice to the Company.  The Line bears interest at the rate of 10% per annum and is payable to Lender on demand. Advances under the Line may be pre-paid without penalty. The line is secured by all present and future assets of the Company and carries no financial or operating covenants.
 
We currently need to raise additional capital in order to continue operating our business. We believe our current cash on hand of approximately $864,000, plus our expected cash from operations and expected draws on the line of credit facility will allow us to continue our business operations until the end of our fiscal year. In the event that we are not successful in raising additional capital on or before March 31, 2008, we will be unable to continue operations.

We anticipate needing an additional $15,000,000 to $20,000,000 to finance our planned operations over the next 12 to 18 months. We will be unable to complete development of our existing games or develop and publish additional games, or consummate any acquisitions, if we are unable to raise this capital.
 
In addition to money needed to develop new games, we will also need money to fund the expansion of our staff. It is currently anticipated we will hire one additional employee in the next six months to support our expansion plans.
 
Projections

We are projecting our consolidated revenues will be in the range of $25 million to $28 million for fiscal 2009, and in the range of $40 million to $44 million for fiscal 2010.

Recent Developments

License Agreement
On May 18, 2007, we entered into a multi-year world-wide license agreement with Frank Miller, Inc., a New York Corporation (“FMI”).  The license grants the Company the exclusive rights for the development, manufacturing, and publishing of games on multiple platforms based on all current and future Sin City comic books and collections, graphic novels, and other books owned or controlled by FMI, including all storylines of those comic books and graphic novels.

Definitive Agreement ..

On August 24, 2007, we entered into a definitive agreement with IR Gurus Pty Ltd. (the “Company”), a corporation formed under the laws of Australia, and Nathan Eric Murphy, Michael Thomas Fegan, Andrew Geoffrey Niere, Craig Philip Laughton, Ben Byron Palmer, Ian George Cunliffe and Votraint No. 651 Pty Ltd, stockholders of the Company (each a “Seller” and collectively, the “Sellers”), providing for the acquisition of the remaining outstanding shares of the Company not owned by us subject to certain closing conditions.

 
 
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This agreement expired on December 31, 2007 and we are currently in negotiations to extend the term of the agreement.
 
RED MILE ENTERTAINMENT, INC.
 
Results of Operations
 
The unaudited results of operations for the nine and three months ending December 31, 2007 and December 31, 2006 are as follows:
 
 
Summary of Unaudited Statements of Operations
Nine Months Ended December 31, 2007 and 2006
Summary of Statements of Operations
 
   
2007
   
2006
   
% Change
 
Revenue
  $ 9,137,350     $ 829,253       1,002 %
Cost of sales
    11,342,119       1,935,825       486 %
Gross margin
    (2,204,769 )     (1,106,572 )        
Operating expenses
    6,138,526       3,515,171       75 %
Net loss before interest and provision for income taxes
    (8,343,295 )     (4,621,743 )        
Debt conversion inducement costs
    4,318,286       ---          
Beneficial debt conversion costs
    662,902       ---          
Interest income (expense), net
    (80,255 )     (37,251 )        
Amortization of senior secured convertible debenture issuance costs
    (78,399 )     (52,599 )        
Other income (expense), net
    (190,080 )     ---          
Income tax expense
    ---       ---          
Net loss
    (13,673,217 )     (4,711,593 )     190 %
Accretion on redeemable convertible preferred stock
    ---        101,200          
Net loss attributable to common shareholders
  $ (13,673,217 )   $ (4,812,793 )        
                         
Net loss per common share - Basic and diluted
  $ (1.02 )   $ (.60 )        
Shares used in computing basic and diluted net loss per share (in 000’s)
     13,378,805       8,058,190          
 
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Summary of Unaudited Statements of Operations
Three Months Ended December 31, 2007 and 2006
Summary of Statements of Operations
 
   
2007
   
2006
   
% Change
 
Revenue
  $ 5,704,034     $ 502,503       1035 %
Cost of sales
    6,314,875       1,322,570       377 %
Gross margin
    (610,841 )     (820,067 )        
Operating expenses
    2,026,844       1,426,206       167 %
Net loss before interest and provision for income taxes
    (2,637,685 )     (2,246,273 )        
Debt conversion inducement costs
    ---       ---          
Beneficial debt conversion costs
    ---       ---          
Interest income (expense), net
    8,806       (46,771 )        
Amortization of senior secured convertible debenture issuance costs
    ---       (52,599 )        
Other income (expense), net
    (190,080 )     ---          
Income tax expense
    ---       ---          
Net loss
    (2,818,959 )     (2,345,643 )     20 %
Accretion on redeemable convertible preferred stock
    ---       (31,726        
Net loss attributable to common shareholders
  $ (2,818,959 )   $ (2,377,369 )        
                         
Net loss per common share - Basic and diluted
  $ (.18 )   $ (.27 )        
Shares used in computing basic and diluted net loss per share (in 000’s)
    15,952,005       8,729,297          
 
Revenues 
 
Revenues were approximately $5,704,000 and $9,137,000 during the three and nine months ended December 31, 2007 as compared to approximately $503,000 and $829,000 during the comparable periods from 2006.  The increase is primarily due to sales of Jackass: The Game in North America, Europe, Australia and Asia in fiscal 2008.  During the three months ended December 31, 2007, substantially all of our revenues came from Jackass: The Game.  For the nine months ended December 31, 2006, our revenue consisted primarily of sales from Aircraft Power Pack (PC) and Crusty Demons (Xbox).

Our revenues are subject to material seasonal fluctuations. In particular, revenues in our third fiscal quarter will ordinarily be significantly higher than other fiscal quarters. Revenues recorded in our third fiscal quarter are not necessarily indicative of what our reported revenues will be for an entire fiscal year.

We currently have two games under development which we anticipate will be ready for shipment in fiscal years 2009 through 2010. We are developing “Heroes Over Europe”, a sequel to Heroes of the Pacific that is set in the European theatre (for the next generation consoles and PC) that we expect to ship in fiscal 2009.  We are also developing Sin City: The Game, and expect to ship this game in fiscal 2010.

At December 31, 2007, Navarre Corporation, Empire Interactive, and Blockbuster Video accounted for approximately 67.5%, 17.7%, and 5.4%, respectively, of our accounts receivable. For the nine months ended December 31, 2007, Navarre Corporation, Empire Interactive, and Funtastic Ltd. accounted for 51.8%, 31.0%, and 6.6%, respectively, of our revenue.  Accordingly, we were materially dependent upon these customers for our revenues.  The loss of any single significant customer, especially Navarre Corporation and Empire Interactive, would have a material adverse effect on our results.  We record revenues net of Navarre’s distribution fees.

Red Mile may be required to levy European Value Added Tax (“VAT”) and Australian Goods and Services Tax (“GST”) on shipments of our products within the EU member countries, and Australia, respectively. Pursuant to EITF 06-03, “How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be Presented in the Income Statement”, Red Mile has included the taxes assessed by a governmental authority that is directly imposed on a revenue-producing transaction on a gross basis (included in revenues and costs). For the three and nine months ended December 31, 2007, $167,300 in taxes assessed by a governmental authority were included revenue and cost of sales.

We are projecting our consolidated revenues will be in the range of $25 million to $28 million for fiscal 2009, and in the range of $40 million to $ 44 million for fiscal 2010.

 
 
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Cost of sales

Cost of sales were approximately $6,315,000 and $11,342,000 during the three and nine months ended December 31, 2007 as compared to approximately $1,323,000 and $1,936,000 during the comparable periods from 2006.  The increase in cost of sales as compared to the prior year is primarily the result of costs of sales from Jackass: The Game.
 
For the nine months ended December 31, 2007, cost of sales primarily include the following: (i) the amortization of software development costs for  Jackass: The Game; (ii) manufacturing costs of Jackass: The Game; (iii) royalties payable on Jackass: The Game; and  (iv) impairment costs on Jackass: The Game.

Cost of sales for the nine months ended December 31, 2007 consisted of:

Amortization of capitalized software development costs and manufacturing and distribution costs
  $ 8,117,402  
Royalties to third party game developers
    883,117  
    Write down of inventory costs to net realizable value     410,044  
    Write down of software development costs and advanced royalties to net realizable value     1,764,256  
Taxes Collected from Customers and Remitted to governmental Authorities
    167,300  
Total
  $ 11,342,119  

Operating Expenses
 
Operating expenses for the nine months ended December 31, 2007 and 2006, respectively, were as follows:
 
   
Nine months ended
December 31, 2007
   
 Percent
 of total
   
Nine months ended
December 31, 2006
   
Percent
Of total
   
 
Percent
Increase
 
Research and development costs
  $ 1,038,426       16.9 %   $ 334,371       9.5 %     211 %
General and administrative costs
    2,749,295       44.8 %     2,104,621       59.9 %     31 %
Marketing, sales and business development costs
    2,350,805       38.3 %     1,076,179       30.6 %     118 %
                                         
Total operating expenses
  $ 6,138,526       100.0 %   $ 3,515,171       100.0 %        

Research and Development Costs

Our research and development (R&D) expenses consist of the following: (i) costs incurred at our third party developers for which the game has not yet reached technological feasibility as described in FAS 86; and (ii) costs incurred in our internal development group which are not capitalized into our games under development. All direct game development during the year was performed by third party developers under development and royalty contracts. These external development costs are capitalized upon the company determining that the game has passed the technological feasibility standard of FAS 86 and commencing upon product release, capitalized software development costs are amortized to cost of sales using the greater of the ratio of actual cumulative revenues during the quarter to the total of actual cumulative revenues during the quarter plus projected future revenues for each game or straight-line over the estimated remaining life of the product.

Certain internal costs are capitalized as part of the development costs of a game. During the nine months ended December 31, 2007, approximately $354,000 of internal costs were capitalized and approximately $1,000,000 of external costs were expensed as incurred as costs prior to the related game reaching technological feasibility.

Research and development expenses were approximately $442,000 and $1,038,000 during the three and nine months ended December 31, 2007 as compared to approximately $144,000 and $334,000 during the three and nine months ended December 31, 2006, an increase of approximately 208% and 211%, respectively.  Virtually all of the costs for R&D during the nine months ended December 31, 2007, related to costs incurred in the development of Sin City: the Game and Jackass: The Game for the Nintendo DS prior to the related game reaching technological feasibility.

In general, a product goes through multiple levels of design, production, approvals and authorizations before it may be shipped.
 
 
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These approvals and authorizations include concept approvals from the platform licensors of the game concept and product content, approvals from the licensor of the intellectual property of the game design and game play, and approvals from the platform licensors that the game is free of all material bugs and defects. In addition, all games are required to be rated by the Entertainment Software Rating Board (ESRB) for their content.

Once the aforementioned approvals have been satisfied, the game can be placed into manufacturing at a manufacturer that must also be approved by the platform licensor. Once a product is manufactured and inspected, it is ready to be shipped.
 
One multi-platform product, Lucinda Green’s Equestrian Challenge, shipped in late November 2006 for the PS2 in North America, and shipped in early January 2007 for the PC. This product shipped in July 2007 in Europe and shipped in September 2007 in Australia.

Jackass: The Game for the PSP and PS2 platforms shipped in North America in late September 2007, and in Europe and Australia in November 2007. The Nintendo DS version of the game shipped in January 2008.

In August of 2006, we also began development of a sequel of Heroes of the Pacific set in the European theatre on next generation consoles and PC (“Heroes Over Europe”).  The game is expected to ship in our fiscal 2009 year.

On May 18, 2007, we entered into a multi-year world-wide license agreement with Frank Miller, Inc., a New York Corporation (“FMI”). This license grants us the exclusive rights for the development, manufacturing, and publishing of games on multiple platforms based on all current and future Sin City comic books and collections, graphic novels, and other books owned or controlled by FMI, including all storylines of those comic books and graphic novels.
 
The funds required to develop a new game depend on several factors, including: the target release platform, the scope and genre of the game design, the cost of any underlying intellectual property licenses, the length of the development schedule, the size of the development team, the complexity of the game, the skill and experience of the development team, the location of the development studio, whether an underlying game engine is being licensed, and any specialized software or hardware necessary to develop a game.

General and Administrative Costs

General and administrative costs were approximately $1,156,000 and $2,749,000 in the three and nine months ended December 31, 2007 as compared to approximately $786,000 and $2,105,000 in the three and nine months ended December 31, 2006, respectively.  General and administrative (G&A) costs are comprised primarily of the costs of stock options issued to employees and consultants, employee salaries and benefits, professional fees (legal, accounting, investor relations, and consulting), facilities expenses, amortization and depreciation expenses, insurance costs, and travel. During the three months ended December 31, 2007, we took a bad debt charge in the amount of approximately $380,000 related to one of our customers, Hollywood Video, who filed Chapter 11 protection during the quarter. Other causes of the increase relates to increased employee salaries and the cost of stock option expenses.  Employee salaries and the costs of stock option grants had a year over year increase of approximately $151,000 or 29%.

We expect that G&A cost will decrease throughout the remainder of fiscal 2008 related to the non-recurring bad debt charge we took in our third fiscal quarter.

Sales, Marketing and Business Development Costs

Sales, marketing and business development costs were approximately $429,000 and $2,351,000 during the three and nine months ended December 31, 2007 as compared to approximately $497,000 and $1,076,000 during the three and nine months ended December 31, 2006, a decrease of 16% and increase of 54%, respectively.  Sales, marketing, and business development costs consist primarily of employee salaries, stock option expenses, employee benefits, consulting costs, public relations costs, promotional costs, marketing research, sales commissions, and sales support materials costs.  Sales, marketing, and business development costs increased year over year for the nine months ended December 31, 2007 mainly due to the marketing campaign for Jackass: The Game and sales commissions related to Jackass: The Game.  Marketing costs for Jackass: The Game included costs for print media, online media, TV media, and for public relations and trade promotions.

Other Expense

During the nine months ended December 31, 2007, we took a non-cash debt inducement conversion charge of approximately $4,318,000 related to converting $8,244,000 principal amount of senior secured convertible debentures and approximately $155,000 in accrued interest on the debentures into shares of our common stock at a lower conversion price than the conversion price attached to the debentures.

We also took a non-cash charge of approximately $663,000 on the conversion of $2,400,000 in principal amount of convertible promissory notes into shares of our common stock related to the beneficial value of warrants issued with the common stock at the time of conversion.
 
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In addition, we took a non-cash charge of approximately $190,000 in the three and nine months ended December 31, 2007, related to contingent liability charges on the value of 192,000 warrants issued on July 18, 2007, that management now believes will not be cancelled as the Company will not be able to realize a liquidity event in Canada before March 18, 2008.

Critical Accounting Policies and Estimates
 
Red Mile's financial statements and related public financial information are based on the application of accounting principles generally accepted in the United States ("GAAP"). GAAP requires the use of estimates; assumptions, judgments and subjective interpretations of accounting principles that have an impact on the assets, liabilities, revenues, expenses, and equity amounts reported. These estimates can also affect supplemental information contained in our external disclosures including information regarding contingencies, risk and financial condition.

We believe our use of estimates and underlying accounting assumptions adhere to GAAP and are consistently applied. We base our estimates on historical experience and on various other assumptions that we believe to be reasonable under the circumstances. Actual results may differ materially from these estimates under different assumptions or conditions. We continue to monitor significant estimates made during the preparation of our financial statements.
 
Our significant accounting policies are summarized in Note 1 of our consolidated financial statements. While all these significant accounting policies impact our financial condition and results of operations, we view certain of these policies as critical. Policies determined to be critical are those policies that have the most significant impact on our consolidated financial statements and require management to use a greater degree of judgment and estimates. Actual results may differ from those estimates. Our management believes that given current facts and circumstances, it is unlikely that applying any other reasonable judgments or estimate methodologies would cause a material effect on our consolidated results of operations, financial position or liquidity for the periods presented in this report.

Revenue recognition
 
Our  revenue recognition policies are in accordance with the American Institute Of Certified Public Accountants (“AICPA”) Statement of Position (“SOP”) 97-2 “Software Revenue Recognition” as amended by SOP 98-9 ”Modification of SOP 97-2, Software Revenue Recognition, With Respect to Certain Transactions” and SOP 81-1 “Accounting for Performance of Construction Type and Certain Production-Type Contracts”.
 
In most cases, we ship finished products to third party game distributors who will then ship these products to retailers and charge us a distribution fee. Our internal sales force, together with the distributors’ sales force and an  outsourced independent sales group we use,  generate orders from the retailers. In North America, shipments made to an exclusive distributor (Navarre Corporation) are shipped under consignment, and accordingly we do not record any revenue on these shipments until the distributor ships the games to the retailers.  Revenue is recorded net of the distribution fees levied by the distributor.  We also ship directly to a select few specialty retailers and to video rental companies.

Red Mile may receive minimum guaranteed amounts or development advances from its distributors or co-publishers prior to and upon final delivery and acceptance of a completed game.

Under these agreements, such payments do not become non-refundable until such time as the game is completed and accepted by the co-publisher(s). Pursuant to SOP 81-1, the completed contract method of accounting is used and these cash receipts are credited to deferred revenue when received.
 
In cases where the contract with the co-publisher(s) is a development contract, revenue is recognized once the product is completed and accepted by the co-publisher(s). This acceptance by the co-publisher(s) is typically concurrent with approval from the third party hardware manufacturer for those products where approval is required from the third party hardware manufacturer.
 
In cases where the agreement with the distributors or co-publishers calls for these payments to be recouped from revenue share or royalties earned by us from sales of the games, we do not recognize revenue from these payments until the game begins selling. Accordingly, we recognize revenue as the games are sold by the distributors or co-publishers using the stated revenue share or royalty rates and definitions in the respective contract(s). Periodically, we review our deferred revenue balances and if the product is no longer being sold or when our current forecasts show that a portion of the revenue will not be earned out through forecasted sales of the games, the excess balance in deferred revenue is recognized as revenue.
 
Determining when and the amount of revenue to be recognized often involves assumptions and judgments that can have a significant impact on the timing and amount of revenue we report. For example, in recognizing revenue, we must make assumptions as to the potential returns and potential price protection of the product which could result in credits to distributors or retailers for their unsold inventory. Changes in any of these assumptions or judgments could cause a material increase or decrease in the amount of net revenue we report in a particular period.
 
 
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Software Development Costs and Advanced Royalties — Software development costs and advanced royalties to developers include milestone payments or advances on milestone payments made to software developers and other third parties and direct labor costs.  Advanced royalties also include license payments made to licensors of intellectual property we license.
 
Software development costs and advanced royalty payments made to developers are accounted for in accordance with Statement of Financial Standards No. 86, “Accounting for the Costs of Computer Software to be Sold, Leased or Otherwise Marketed”.
 
Software development costs and advanced royalty payments to developers are capitalized once technological feasibility of a product is established and such costs are determined to be recoverable. For products where proven technology exists, this may occur very early in the development cycle. Factors we consider in determining when technological feasibility has been established include (i) whether a proven technology exists; (ii) the quality and experience levels of the development studio developing the game; (iii) whether the game is a sequel to an already completed game which has used the same or similar technology; and (iv) whether the game is being developed with a proven underlying game engine. Technological feasibility is evaluated on a product-by-product basis. Capitalized costs for those products that are cancelled or abandoned are charged immediately to cost of sales. The recoverability of capitalized software development costs and advanced royalty payments to developers are evaluated based on the expected performance of the specific products for which the costs relate.
 
Commencing upon a product’s release, capitalized software development costs and advanced royalty payments to developers are amortized to cost of sales using the greater of the ratio of actual cumulative revenues during the quarter to the total of actual cumulative revenues during the quarter plus projected future revenues for each game or straight-line over the remaining estimated life of the product.  For products that have been released in prior periods, we evaluate the future recoverability of capitalized amounts on a quarterly basis or when events or circumstances indicate the capitalized costs may not be recoverable. The primary evaluation criterion is actual title performance.
 
Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established, as well as in the ongoing assessment of the recoverability of capitalized development costs and advanced royalty payments to developers.  In evaluating the recoverability of capitalized software development costs and advanced royalty payments to developers, the assessment of expected product performance utilizes forecasted sales quantities and prices and estimates of additional costs to be incurred or expensed.
 
If revised forecasted or actual product sales are less than and/or revised forecasted or actual costs are greater than the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in a larger charge to cost of sales in future quarters or an impairment charge to cost of sales.
 
Advanced royalty payments made to licensors of intellectual property are capitalized and evaluated for recoverability based on the expected performance of the underlying games for which the intellectual property was licensed. Any royalty payments made to licensors of intellectual property determined to be unrecoverable through future sales of the underlying games are charged to cost of sales.
 
Receivable Allowances – Receivables are stated net of allowances for price protection, returns, discounts, doubtful accounts, and deductions for cooperative marketing costs.
 
We grant price protection to, and sometimes allow product returns from our customers under certain conditions.  Therefore, we record an allowance for price protection and returns at each balance sheet date.  The provision related to this allowance is reported in net revenues.  Price protection means credits relating to retail price markdowns on our products previously sold by us to customers.  We base these allowances on expected trends and estimates of future retail sell through of our games.
 
Actual price protection and product returns may materially differ from our estimates as our products are subject to changes in consumer preferences, technological obsolescence due to new platforms or competing products.
 
Changes in these factors could change our judgments and estimates and result in variances in the amount of allowance required.  If customers request price protection in amounts exceeding the rate expected and if management agrees to grant it, then we may incur additional charges against our net revenues, but we are not required to grant price protection credits to retailers who purchase our products from distributors and the decision to grant price protection is discretionary. We may also incur cooperative marketing costs for our products owed to our customers, or to customers of our distributors. These costs are deducted from accounts receivable due to us from our customers.

Inventories

Inventories consist of materials (including manufacturing royalties paid to console manufacturers), labor charges from third parties, and freight-in. Inventories are stated at the lower of cost or market, using the first-in, first-out method.  The Company performs periodic assessments to determine the existence of obsolete, slow moving and non-saleable inventories, and records necessary provisions to reduce such inventories to net realizable value.  We recognize all inventory reserves as a component of cost of goods sold.  All inventories are produced by third party manufacturers, and substantially all inventories are located at third party warehouses on consignment.

 
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ITEM 3. CONTROLS AND PROCEDURES
 
Evaluation of Disclosure Controls and Procedures. The Company’s Chief Executive Officer and Chief Financial Officer have evaluated the effectiveness of the Company’s disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended (the “Exchange Act”) as of the end of the period covered by this Quarterly Report (the “Evaluation Date”).

We do not expect that our disclosure controls or internal controls over financial reporting will prevent all errors or all instances of fraud.  A control system, no matter how well designed and operated, can provide only reasonable, not absolute, assurance that the control system's objectives will be met.  Further, the design of a control system must reflect the fact that there are resource constraints, and the benefits of controls must be considered relative to their costs.  Management is required to apply its judgment in evaluating the cost-benefit relationship of possible controls and procedures. Because of the inherent limitations in all control systems, no evaluation of controls can provide absolute assurance that all control issues and instances of fraud, if any, within our company have been detected.  These inherent limitations include the realities that judgments in decision-making can be faulty, and that breakdowns can occur because of simple error or mistake.  Because of the inherent limitation of a cost-effective control system, misstatements due to error or fraud may occur and not be detected.  Additionally, controls can be circumvented by the individual acts of  some  persons,  by collusion of two or more people or by management override of a control. A design of a control system is also based upon certain assumptions about potential future conditions; over time, controls may become inadequate because of changes in conditions, or the degree of compliance with the policies or procedures may deteriorate. Because of the inherent limitations in a cost-effective control system, misstatements due to error or fraud may occur and may not be detected.

Based upon their  evaluation of our  controls,  our Chief Executive Officer and Chief Financial Officer  have concluded that, subject to the limitations  noted above,  the disclosure  controls are effective providing  reasonable assurance that material information relating to us is made known to  management  on a timely  basis  during the period when our reports are being  prepared. There were no material changes in our internal controls that occurred during the quarter covered by this report that have materially affected, or are reasonably likely to materially affect our internal controls.

 
 
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PART II. OTHER INFORMATION
 
ITEM 1A. RISK FACTORS
 
Item 1A (“Risk Factors”) of the Company’s Form 10-KSB for the year ended March 31, 2007 sets forth information relating to important risks and uncertainties that could materially adversely affect the Company’s business, financial condition or operating results. Those risks factors continue to be relevant to an understanding of the Company’s business, financial condition and operating results. Certain of those risk factors have been revised below to provide updated information. References to “we,” “our” and “us” in these risks factors refer to the Company.
 
An investment in our securities is highly speculative and involves a high degree of risk. Therefore, in evaluating us and our business you should carefully consider the risks set forth below. You should be in a position to risk the loss of your entire investment.
 
Risks Relating to Our Company

If we are unable to raise additional financing, we will be unable to continue our business operations and investors may not receive any portion of their investment back.
 
We have never achieved positive cash flow from operations and there can be no assurance that we will do so in the future. We need additional financing to fund our product development costs, our operating costs, and our sales and marketing costs that we anticipate incurring over the next several quarters. Our current cash on hand together with our expected cash flows from operating activities and expected draws on our revolving line of credit will enable us to continue operating until the end of our 2008 fiscal year. We anticipate needing an additional $15,000,000 to $20,000,000 to bring our existing products under development to market and finance our day to day operations.  If we are unable to raise additional capital in the next 30 days, we will be unable to continue our business operations and investors may not receive any portion of their investment back.
 
Because we have significant accumulated deficit and negative cash flows from operations, our independent registered accounting firm has issued an explanatory paragraph regarding our ability to continue as a going concern.
 
We have a significant accumulated deficit and have sustained negative cash flows from operations since our inception. The opinion of our independent registered accounting firm for the years ended March 31, 2007 and 2006 contained an explanatory paragraph regarding our ability to continue as a going concern. In fact, the opinion states that these factors raise substantial doubt as to our ability to continue as a going concern. In order for us to operate and not go cease operations, we must generate and/or raise capital to stay operational. The continuity as a going concern is dependent upon the continued financial support of Kenny Cheung, a current member of our Board Of Directors and shareholder, our other current shareholders, our current creditors, and new investors. There can be no assurance that we will be able to generate income or raise additional capital and there is high probability we will cease operations if we do not raise additional capital in the next 30 days.

Because we have only recently commenced business operations, it is difficult to evaluate our prospects and we face a high risk of business failure.
 
We were incorporated in August 2004 and shipped our first two games in our second fiscal quarter of 2006 and an additional six games in fiscal 2007. During the nine months ended December 31, 2007, we shipped Jackass: The Game for the Sony PS2, Sony PSP, and Nintendo DS  platforms and an additional three PC games from our Roveractive, Ltd. casual games subsidiary.  We therefore face the risks and problems associated with businesses in their early stages in a competitive environment and have a limited operating history on which an evaluation of our prospects can be made. Until we develop our business further by publishing and developing more games, it will be difficult for an investor to evaluate our chances for success. Our prospects should be considered in light of the risks, expenses and difficulties frequently encountered in the establishment of any business in a competitive environment and in the video game and publishing spaces.
 
We have not yet generated any income and may never become profitable.
 
During the years ended March 31, 2007 and 2006, and the nine months ended December 31, 2007, we incurred net losses of $8,038,894, $4,849,678, and $13,673,217, respectively. Our ability to generate revenues and to become profitable depends on many factors, including the market acceptance of our products and services, our ability to control costs and our ability to implement our business strategy. There can be no assurance that we will become or remain profitable.
 
If our business plan fails, our company will dissolve and investors may not receive any portion of their investment back.
 
If we are unable to realize profitable operations, or raise sufficient capital, we will be unable to implement our business strategy.
 
 
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If we cannot continue to self publish, we will have to license our games to co-publishers, and our profit and operating margins will be lower, making it more difficult to achieve profitability and positive cash flow.
 
In such circumstances, it is likely that we will dissolve and, we would likely not be able to return any funds back to investors.
 
Our financial performance will suffer if we do not meet our game development or manufacturing schedules.
 
We expect that many of our future games will be developed and published in connection with the releases of related movie titles and other significant marketing events, or more generally in connection with higher sales periods which mainly includes our third quarter ending December 31. As such, we often establish game development schedules tied to these periods. If we miss these schedules, we will incur the costs of procuring licenses without obtaining the revenue from sales of the related games which will have an adverse effect on our revenues, margins, and cash flow. In addition, we are required to manufacture our games with the related console manufacturer. If we experience delays at the manufacturer, we could miss our anticipated ship dates which would have a material adverse effect on our operations. Any delays in development or manufacturing completion dates that could cause our products release dates to be delayed past Thanksgiving or Christmas could cause our business to fail with investors not receiving any portion of their investment back. In addition, any delays in completion of development or manufacturing could cause us to deplete our cash balances and our business to fail.
 
We are currently dependent on a small number of customers, the loss of any of which could cause a significant decrease in our revenues and cash flows which would seriously harm our business operations.
 
As of December 31, 2007, we had three customers who accounted for 67.5% (Navarre Corporation), 17.7% (Empire Interactive), and 5.4% (Blockbuster Video) of our consolidated accounts receivable and for the nine months ended December 31, 2007, we had three customers who accounted for 51.8% (Navarre Corporation), 31.0% (Empire Interactive) and 6.6% (Funtastic Ltd.) of consolidated revenue. As of March 31, 2007, we had two customers who accounted for 49.1% (Navarre Corporation) and 28.1% (GameStop) of our consolidated accounts receivable and for the fiscal year ended March 31, 2007, we had three customers who accounted for 48.1% (Navarre Corporation), 18.1% (GameStop) and 14.7% (Koch Media) of consolidated revenue. If Navarre Corporation or Empire Interactive were to decrease their purchase volumes, discontinue advancing us cash for manufacturing, or discontinue their relationship with us, our revenue would decrease significantly unless we were able to find new customers to replace the lost volume. There can be no assurance that such new customers could be found, or if found, that they would purchase the same quantity as the current customers. In addition, if Navarre Corporation or Empire Interactive were to go out of business, we may never collect on our outstanding accounting receivables which would seriously harm our business operations.

Because we have not internally developed any of the games that we have sold, our business and games under development ares dependent upon external sources over which we have very little control.
 
We have not yet internally developed any games that we sell and our business has been derived from the sale of games developed by external development studios. If the external developers of our current games under development were to discontinue their relationship with us, we may not be able to find a replacement. If our external developers were to increase the fees above amounts contractually agreed to, we may be unable to pay the increased fees which could delay or even halt development of our games. There can be no assurance that we would be able to find alternative developers, or even if such developers are available, that they will be available on terms acceptable to us.  Any delays in development of our games could cause our financial projections to be materially different from what was anticipated.
 
There is no assurance that our third party developers will be able to complete the games under development. Our two games currently under development are being developed by the same development studio in Melbourne, Australia. If a contingency should happen at this studio, or if the studio does not have sufficient resources to keep operating, all of our current development will be delayed or halted.
 
We are currently in negotiations to purchase this development studio in Melbourne, Australia. If we are unable to reach an agreement for terms with the studio, or if we do not have sufficient capital to consummate the acquisition if an agreement is reached, the underlying studio may not have sufficient resources to keep operating which would cause a delay or even halt our development.
 
If we are unable to hire and retain key personnel, then we may not be able to implement our business plan.
 
The success and growth of our business will depend on the contributions of our Chairman and Chief Executive Officer, Chester Aldridge and our President and Chief Operating Officer, Glenn Wong, as well as our ability to attract, motivate and retain other highly qualified personnel. Competition for such personnel in the publishing industry is intense. We do not have employment agreements with Mr. Aldridge, Mr. Wong or any of our other employees. The loss of the services of any of our key personnel, or our inability to hire or retain qualified personnel, could have a material adverse effect on our business.
 
 
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Our business depends on the availability and installed base of current and next generation video game platforms and will suffer if an insufficient quantity of these platforms is sold.
 
Most of our anticipated revenues will be generated from the development and publishing of games for play on video game platforms produced by third parties. Our business will suffer if the third parties do not manufacture and sell an adequate number of platforms to meet consumer demand or if the installed base of the platforms is insufficient.
 
If we do not continually develop and publish popular games, our business will fail.
 
The lifespan of any of our games is relatively short, in many cases less than one year. It is therefore important for us to be able to continually develop games that are popular with the consumers. During the last two fiscal years, we have sold five Console or Handheld games and six PC only games. We are currently involved in the development of two games. If we are unable to continually identify, develop and publish games that are popular with the consumers on a regular basis, our business will suffer and we will ultimately cease our operations. Our business will also suffer if we do not receive additional financing to be used for research and development of new games.
 
We have shipped the following Console or Handheld games: (i) Heroes of the Pacific for the PS2, Xbox and PC platforms which first began shipping in September, 2005; (ii) GripShift for the PSP platform which first began shipping in September 2005; (iii) Crusty Demons for the PS2 and Xbox platforms which first began shipping in July 2006; (iv) Lucinda Green’s Equestrian Challenge for the PS2 and PC which first began shipping in November 2006; and (v) Jackass for the PS2 and PSP which first began shipping in September 2007 and for the DS platform which first began shipping in January 2008.  On the PC, we have shipped: (i) Disney’s Aladdin Chess Adventures which first began shipping in February 2006;
 
(ii) El Matador, which first began shipping in October 2006; (iii) Dual Sudoku, which first began shipping in September 2006; (iv) Timothy and Titus, which first began shipping in November 2006; (v) Aircraft Power Pack, which first began shipping in December 2006;  (vi)  Lucinda Green’s Equestrian Challenge, which we first began shipping in November 2006; and (vii) Ouba, Pantheon and 10 Talismans which first began shipping in May 2007. We are currently involved in the development of two games: (i) a sequel to Heroes of the Pacific based in the European theatre for the Xbox 360, PS3, and PC; and (ii) Sin City: The Game for the PS3 and Xbox 360.
 
In addition, the Entertainment Software Rating Board (ESRB), a non-profit self-regulatory body, assigns various ratings for our games. If any of our games receive a rating that is different from the rating we anticipated, sales of our games could be adversely effected which could ultimately cause our business to fail.

The cyclical nature of video game platforms and the video game market may cause our operating results to suffer, and make them more difficult to predict. We may not be able to adapt our games to the next generation platforms.
 
Video game platforms generally have a life cycle of approximately six to ten years, which has caused the market for video games to also be cyclical. Sony’s PlayStation 2 was introduced in 2000 and Microsoft’s Xbox and the Nintendo GameCube were introduced in 2001. Microsoft introduced the Xbox 360, Sony the PlayStation3 and Nintendo the Wii in 2006. These introductions have created a new cycle for the video game industry which will require us to make significant financial and time investments in order to adapt our current games and develop and publish new games for these new consoles. We cannot assure you that we will be able to accomplish this or that we will have the funds or personnel to do this. Furthermore, we expect development costs for each game on the new consoles to be significantly greater than in the past. If the increased costs we incur due to next generation consoles are not offset by greater sales, we will continue to incur losses and we will likely cease operations.
 
We depend on our platform licensors for the license to publish games for their platforms and to establish the royalty rates for the license.
 
We are dependent on our platform licensors for the license to the specifications needed to develop software for their platforms. These platform licensors set the royalty rates that we must pay in order to publish games for their platforms. These royalty rates will vary based on the expected wholesale price point of the game. Certain of our platform licensors have retained the ability to change their royalty rates. It is possible that a platform licensor may terminate or not renew our license.  Our gross margins and operating margins will suffer if our platform licensors increase the royalty rates that we must pay, terminate their licenses with us, do not renew their licenses with us, or do not grant us a license to publish on the next generation consoles.  In addition, if we are required to issue price protection credits to our customers on slow moving inventory, we are not entitled to receive corresponding credits on the royalty rates to the platform manufacturers for publishing the games.
 
We are also dependent on the platform licensors for multiple approvals on each game in order to publish each game. There can be no assurance that such platform licensors will approve any of our games. Accordingly, we may never be able to ship our games that have completed development if they are not approved by the platform manufacturers.


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We have the following platform licenses:

Platform
 
Term
Microsoft Xbox 360
    
Three years from first commercial release of platform. Then automatic renewal unless noticed 60 days prior to expiration of non-renewal. Royalty rates are fixed during the term.
     
Microsoft Xbox
    
Initial term expired on November 15, 2007. Then automatic renewal unless noticed 60 days prior to expiration of non-renewal. Royalty may change on July 1st of any year.
     
    
Initial term expired on March 31, 2007. Then automatic renewal unless noticed 60 days prior to expiration of non-renewal. Royalty rates are subject to change with 60 days notice.
     
Sony PS3
    
Initial term expires on March 31, 2012. Automatic renewal for one-year terms, unless noticed on or before January 31 of the year in which the term would renew. Royalty rates are subject to change with 60 days notice.
     
Nintendo Wii and DS
 
Expires June 12, 2010
     
PCs
    
There are no platform licenses required for the PCs
 
In addition, each platform licensor has its own criteria for approving games for its hardware platform. Each platform licensor also has different criteria depending on the geographical territory of the game release. These criteria are highly subjective. Without such approval, we would not be able to publish our games nor have the games manufactured. Failure to obtain these approvals on the games we are currently developing and any games that we develop in the future will preclude any sales of such products and, as such, negatively affect our margins and profits, and could ultimately cause our business to fail.
 
It may become more difficult or expensive for us to license intellectual property, thereby causing us to publish fewer games.
 
Our ability to compete and operate successfully depends in part on our acquiring and controlling proprietary intellectual property. Our games embody trademarks, trade names, logos, or copyrights licensed from third parties. An example is MTVN’s “JackassTM”, which utilizes rights licensed from MTVN and, Frank Miller’s “Sin City”, which utilizes characters from graphic novels and comics. If we cannot maintain the licenses that we currently have, or obtain additional licenses for the games that we plan to publish or co-publish, we will produce fewer games and our business will suffer. Furthermore, most of our competitors have significantly greater resources than we do, and are therefore better positioned to secure intellectual property licenses. We cannot assure you that our licenses will be extended on reasonable terms or at all, or that we will be successful in acquiring or renewing licenses to property rights with significant commercial value.  In addition, some of our intellectual property licenses give substantial discretion and creative control of the game to the licensor of the intellectual property which can cause delays in completion in the game and could even give the licensor the ability to terminate the license for convenience.
 
Infringement claims regarding our intellectual property may harm our business.
 
Our business may be harmed by the costs involved in defending product infringement claims. We can give no assurances that infringement or invalidity claims (or claims for indemnification resulting from infringement claims) will not be asserted or prosecuted against us or that any such assertions or prosecutions will not materially adversely affect our business. The images and other content in our games may unintentionally infringe upon the intellectual property rights of others despite our best efforts to ensure that this does not occur. It is therefore possible that others will bring lawsuits against us claiming that we have infringed on their rights. Regardless of whether any such claims are valid or can be successfully asserted, defending against such lawsuits could be expensive and cause us to stop publishing certain games or require us to license the proprietary rights of third parties. Such licenses may not be available upon reasonable terms, or at all.
 
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The content of our games may become subject to increasing regulation and such regulation may limit the markets for our games.
 
Legislation is periodically introduced at the local, state and federal levels in the United States and in foreign countries that is intended to restrict the content and distribution of games similar to the ones that we develop and produce, and could prohibit certain games similar to ours from being sold to minors. Additionally, many foreign countries have laws that permit governmental entities to censor the content and advertising of interactive entertainment software.
 
We believe that similar legislation will be proposed in many countries that are significant markets for our games, including the United States.
 
If any of this proposed legislation is passed, it could have the effect of limiting the market for our games and/or require us to modify our games at an additional cost to us.
 
In addition, each game is required to be rated by the Entertainment Software Rating Board (ESRB). If our games receive unfavorable ratings from the ESRB, this could limit which retailers would purchase our game and have an adverse effect on our business.

If we or others are not successful in combating the piracy of our games, our business could suffer.
 
The games that we develop and publish are often the subject of unauthorized copying and distribution, which is referred to as pirating. The measures taken by the manufacturers of the platforms on which our games are played to limit the ability of others to pirate our games may not prove successful. Increased pirating of our games throughout the world negatively impacts the sales of our games.

If any of our games are found to contain hidden, objectionable content, our business may be subject to fines or otherwise be harmed.
 
Some game developers and publishers include hidden content in their games that are intended to improve the experience of customers that play their games. Additionally, some games contain hidden content introduced into the game without authorization by an employee or a non-employee developer. Some of this hidden content has in the past included graphic violence or sexually explicit material. In such instances, fines have been imposed on the publisher of the game and the games have been pulled off the shelves by retailers.
 
The measures we have taken to reduce the possibility of hidden content in the games that we publish may not be effective, and if not effective our future income will be negatively impacted by increased costs associated with fines or decreased revenue resulting from decreased sales volume because of ownership of games that cannot be sold.

Our business is subject to economic, political, and other risks associated with international operations.
 
Because we have distribution agreements with entities located in foreign countries, our business is subject to risks associated with doing business internationally. Accordingly, our future results could be harmed by a variety of factors, including less effective protection of intellectual property, changes in foreign currency exchange rates, changes in political or economic conditions, trade-protection measures and import or export licensing requirements. Effective protection of intellectual property rights is unavailable or limited in certain foreign countries. There can be no assurance that the protection afforded our proprietary rights in the United States will be adequate in foreign countries. Furthermore, there can be no assurance that our business will not suffer from any of these other risks associated with doing business in a foreign country.
 
We will incur increased costs as a result of being a public company, which could adversely affect our operating results.

As a public company, we will incur significant legal, accounting and other expenses that we did not incur as a private company. In addition, the Sarbanes-Oxley Act of 2002 and the new rules subsequently implemented by the Securities and Exchange Commissions, the National Association of Securities Dealers, Inc., and the Public Company Accounting Oversight Board have imposed various new requirements on public companies, including requiring changes in corporate governance practices. We expect these rules and regulations to increase our legal and financial compliance costs and to make some activities more time-consuming and costly. We also expect these new rules will require us to incur substantial costs to obtain the same or similar insurance coverage. These additional costs will have a negative impact on our income and make it more difficult for us to achieve profitability. 
 
Effect of Recent Accounting Pronouncements
 
EITF 06-03
 
In June 2006, the EITF reached a consensus on Issue No. 06-03 (“EITF 06-03”), “How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be Presented in the Income Statement (That Is, Gross versus Net Presentation).” EITF 06-03 provides that the presentation of taxes assessed by a governmental authority that is directly imposed on a revenue-producing transaction between a seller and a customer on either a gross basis (included in revenues and costs) or on a net basis (excluded from revenues) is an accounting policy decision that should be disclosed. The provisions of EITF 06-03 became effective as of December 31, 2006.
 
 
 
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Red Mile has included the European Value Added Tax and the Australian Goods and Services Tax that is directly imposed on a revenue-producing transaction on a gross basis (included in revenues and costs).  For the three and nine months ended December 31, 2007, $167,300 in taxes assessed by a governmental authorities were included revenue and cost of sales.
 
SFAS 157 

In September 2006, the FASB issued SFAS No. 157, Fair Value Measurements (SFAS 157), which provides guidance on how to measure assets and liabilities that use fair value.
 
SFAS 157 will apply whenever another US GAAP standard requires (or permits) assets or liabilities to be measured at fair value but does not expand the use of fair value to any new circumstances.  This standard also will require additional disclosures in both annual and quarterly reports.  SFAS 157 will be effective for fiscal 2009. We are currently evaluating the potential impact this standard may have on our financial position and results of operations.
 
SFAS 159
 
On February 15, 2007, the FASB issued SFAS No. 159, The Fair Value Option for Financial Assets and Financial Liabilities (SFAS No. 159). Under this Standard, we may elect to report financial instruments and certain other items at fair value on a contract-by-contract basis with changes in value reported in earnings.
 
This election is irrevocable. SFAS No. 159 provides an opportunity to mitigate volatility in reported earnings that is caused by measuring hedged assets and liabilities that were previously required to use a different accounting method than the related hedging contracts when the complex provisions of SFAS No. 133 hedge accounting are not met. SFAS No. 159 is effective for years beginning after November 15, 2007.  Management is currently evaluating the potential impact of adopting this Standard.
 
FIN 48
 
Effective April 1, 2007, we adopted the provisions of FASB Interpretation No. 48, Accounting for Uncertainty in Income Taxes — An Interpretation of FASB Statement No. 109, or FIN 48. FIN 48 provides detailed guidance for the financial statement recognition, measurement and disclosure of uncertain income tax positions recognized in the financial statements in accordance with SFAS No. 109. Income tax positions must meet a “more-likely-than-not” recognition threshold at the effective date to be recognized upon the adoption of FIN 48 and in subsequent periods.  For the nine months ended December 31, 2007, we did not identify and record any liabilities related to unrecognized income tax benefits.  Therefore the adoption of FIN 48 does not impact our financial statements for the nine months ended December 31, 2007.
 
SFAS 141(R) and SFAS 160
 
In December 2007, the Financial Accounting Standards Board  (“FASB”) issued Statement No. 141(Revised 2007), Business Combinations (SFAS 141(R)) and Statement No. 160, Accounting and Reporting of Non-controlling Interests in Consolidated Financial Statements, an amendment of ARB No. 51 (SFAS 160). These statements will significantly change the financial accounting and reporting of business combination transactions and non-controlling (or minority) interests in consolidated financial statements. SFAS 141(R) requires companies to: (i) recognize, with certain exceptions, 100% of the fair values of assets acquired, liabilities assumed, and non-controlling interests in acquisitions of less than a 100% controlling interest when the acquisition constitutes a change in control of the acquired entity; (ii) measure acquirer shares issued in consideration for a business combination at fair value on the acquisition date; (iii) recognize contingent consideration arrangements at their acquisition-date fair values, with subsequent changes in fair value generally reflected in earnings; (iv) with certain exceptions, recognize pre-acquisition loss and gain contingencies at their acquisition-date fair values; (v) capitalize in-process research and development (IPR&D) assets acquired; (vi) expense, as incurred, acquisition-related transaction costs; (vii) capitalize acquisition-related restructuring costs only if the criteria in SFAS 146, Accounting for Costs Associated with Exit or Disposal Activities, are met as of the acquisition date; and (viii) recognize changes that result from a business combination transaction in an acquirer’s existing income tax valuation allowances and tax uncertainty accruals as adjustments to income tax expense. SFAS 141(R) is required to be adopted concurrently with SFAS 160 and is effective for business combination transactions for which the acquisition date is on or after the beginning of the first annual reporting period beginning on or after December 15, 2008 (our fiscal 2009). Early adoption of these statements is prohibited. We believe the adoption of these statements will have a material impact on significant acquisitions completed after March 31, 2009.
 
ITEM 2.  UNREGISTERED SALES OF EQUITY SECURITIES

On July 18, 2007, we issued 1,872,600 units (the “Units”) at $2.50 per Unit with each Unit consisting of one share of our common stock, par value $.01 (the “Common Stock”), and 0.2 of one warrant, pursuant to an agency agreement with J.F. Mackie & Company, Ltd. (the “Agent”).

Pursuant to the terms of the agency agreement, the Agent facilitated the purchase of the Units to a total of 69 accredited investors for an aggregate amount of $4,681,500. Of the 69 investors, 67 are residents of Canada, one is a resident of the Bahamas and one is a resident of Argentina.
 
 
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Each whole warrant entitles the holder of the warrant to acquire, for no additional consideration, one share of our Common Stock in the event that we do not complete by March 18, 2008 a liquidity transaction, as defined in the agency agreement with the Agent. The warrants will automatically be cancelled if we complete a liquidity transaction by March 18, 2008.

All of the securities were issued in private placement transactions outside the United States to investors who are not “U.S. persons” pursuant to the exemption from registration provided by Regulation S under the Securities Act of 1933.
 
ITEM 4.  SUBMISSION OF MATTERS TO A VOTE OF DEBENTURE HOLDERS
 
b
On July 18, 2007, holders of more than 66 2/3% of the $8,244,000 principal amount of senior secured convertible debentures and $155,281 in accrued interest on the debentures issued by us in October and November 2006 voted by way of extraordinary resolution to cancel such debentures and to convert the principal and accrued interest amounts of their debentures into shares of our Common Stock at $2.50 per share, thereby resulting in the conversion of the full principal and interest amounts associated with all such debentures into 3,359,713 shares of our Common Stock.
 
ITEM 6.  EXHIBITS
 
(a)
Exhibits:
   
 
31.1
Certification of CEO Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
     
 
31.2
Certification of CFO Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
     
 
32.1
Certification of CEO Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002
     
 
Certification of CFO Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002

 
 

 
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SIGNATURES
 
Pursuant to the requirements of the Securities and Exchange Act of 1934, the Registrant had duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

   
RED MILE ENTERTAINMENT, INC.
   
(Registrant)
     
     
Date:        February 14, 2008
 
By: /s/ Chester Aldridge
   
Chester Aldridge
   
Chief Executive Officer
   
(Principal Executive Officer)
     
     
Date:        February 14, 2008
 
By: /s/ Ben Zadik
   
Ben Zadik
   
Chief Financial Officer
   
(Principal Financial Officer)


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